I think there are people who don't know about this, actually, unless they've been playing the game a long time and read about it in forums like this. They might not realize the XP gets cut. They might think that everybody gets equal XP, especially if they've only been playing a few months or less.When I use to do overland grinding with my wife, it would just *** us off when we would get a large pull of mobs and a group of "idiots" would run in and AoE our pull of mobs down. Literally no exp for anyone when that happens. Seriously, if the example group of mobs would normally give us 10k exp, it would get cut down to 2-3k or less if a group of people were to "help" us. Now imagine that group following you around and tagging every group you pull. We don't do any overland grinding anymore though, so yeah I don't really care if someone attacks mobs that I am.
If you don't know the sweet spot for exp gained to number of people is 2. 1 person gains a standard amount of exp. 2 people get a bit of a bonus to the exp. 3 people get less than standard exp. A group of 6 people cuts the exp down significantly. A group of 12 almost cuts it down to almost nil. Exception being dolmens because you're awarded an activity completed experience, not just mob experience.
SydneyGrey wrote: »I think a lot of people don't know about this, actually, unless they've been playing the game a long time and read about it in forums like this. They might not realize the XP gets cut. They might think that everybody gets equal XP, especially if they've only been playing a few months or less.When I use to do overland grinding with my wife, it would just *** us off when we would get a large pull of mobs and a group of "idiots" would run in and AoE our pull of mobs down. Literally no exp for anyone when that happens. Seriously, if the example group of mobs would normally give us 10k exp, it would get cut down to 2-3k or less if a group of people were to "help" us. Now imagine that group following you around and tagging every group you pull. We don't do any overland grinding anymore though, so yeah I don't really care if someone attacks mobs that I am.
If you don't know the sweet spot for exp gained to number of people is 2. 1 person gains a standard amount of exp. 2 people get a bit of a bonus to the exp. 3 people get less than standard exp. A group of 6 people cuts the exp down significantly. A group of 12 almost cuts it down to almost nil. Exception being dolmens because you're awarded an activity completed experience, not just mob experience.
The reason why we would get so annoyed at people was because this was back when vet ranks were still a thing, and we were grinding out a 2nd or 3rd character in one of the few high density mob locations for the Vet level we were on: the dreugh at Vivec's Antlers if I remember correctly.SydneyGrey wrote: »I think a lot of people don't know about this, actually, unless they've been playing the game a long time and read about it in forums like this. They might not realize the XP gets cut. They might think that everybody gets equal XP, especially if they've only been playing a few months or less.When I use to do overland grinding with my wife, it would just *** us off when we would get a large pull of mobs and a group of "idiots" would run in and AoE our pull of mobs down. Literally no exp for anyone when that happens. Seriously, if the example group of mobs would normally give us 10k exp, it would get cut down to 2-3k or less if a group of people were to "help" us. Now imagine that group following you around and tagging every group you pull. We don't do any overland grinding anymore though, so yeah I don't really care if someone attacks mobs that I am.
If you don't know the sweet spot for exp gained to number of people is 2. 1 person gains a standard amount of exp. 2 people get a bit of a bonus to the exp. 3 people get less than standard exp. A group of 6 people cuts the exp down significantly. A group of 12 almost cuts it down to almost nil. Exception being dolmens because you're awarded an activity completed experience, not just mob experience.
It depends on the situation. Usually I don't really mind some other player joining the fight against a delve boss or some random mobs. I don't need the help but hey, they get xp, I get xp, everything's fine. I join the fight of others too, but only if their health gets really low and it looks like they are about to die.
Only when I fight a quest boss and some max level moron steps in and kills them in two hits, completely ruining the quest and my mood, then I am extremely anoyed.
CountEdmondDantes wrote: »The reason why we would get so annoyed at people was because this was back when vet ranks were still a thing, and we were grinding out a 2nd or 3rd character in one of the few high density mob locations for the Vet level we were on: the dreugh at Vivec's Antlers if I remember correctly.SydneyGrey wrote: »I think a lot of people don't know about this, actually, unless they've been playing the game a long time and read about it in forums like this. They might not realize the XP gets cut. They might think that everybody gets equal XP, especially if they've only been playing a few months or less.When I use to do overland grinding with my wife, it would just *** us off when we would get a large pull of mobs and a group of "idiots" would run in and AoE our pull of mobs down. Literally no exp for anyone when that happens. Seriously, if the example group of mobs would normally give us 10k exp, it would get cut down to 2-3k or less if a group of people were to "help" us. Now imagine that group following you around and tagging every group you pull. We don't do any overland grinding anymore though, so yeah I don't really care if someone attacks mobs that I am.
If you don't know the sweet spot for exp gained to number of people is 2. 1 person gains a standard amount of exp. 2 people get a bit of a bonus to the exp. 3 people get less than standard exp. A group of 6 people cuts the exp down significantly. A group of 12 almost cuts it down to almost nil. Exception being dolmens because you're awarded an activity completed experience, not just mob experience.
This is illuminating since when I started, about three months ago, I ran into a group at Vivec's Antlers who gave me a lot of crap for trying to finish the quest (great quest, by the way). It's not like I needed to kill dreugh to finish the quest but it sure makes it pointless and silly if I just run from quest stage to quest stage doing nothing.
What made me humored was the way they approached me: spamming area chats in ALL CAPS (red text). Things like: WERE FARMING HERE A**HOLE and WERE HERE FIRST.
What made it funny to me was it was 3:00 a.m. my time (USA, East Cost) and I was up playing (I suffer a bit of insomnia ... old man's disease) to clear my mind. They're behavior just made me laugh, mostly since - like you said - this was two to three months ago and there are lot better places to farm than Vivec's Antlers.
So I baited them a bit, sending group invites and helping make sure those nasty dreughs weren't too much for them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***