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Should "Cycle Preferred Enemy Target" act as the default "Command Pet"?

  • idk
    idk
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    Your still suggesting the prefered target offer a 100% guarantee that certain class skills will damage certain targets. The pets themselves are skills.

    Maybe Zos should provide a toggle for HA commanding the pet. That seems to be something that would solve the issue you are presenting without changing targeting mechanics.
  • idk
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    Avran_Sylt wrote: »
    Should not be an issue. The pet doesn't change targets unless you tell it to though the pet is not guaranteed to keep agro.

    If the player for some reason needs to do HAs while milking the first mob they can HA what the pet is on. It's really all about learning to command the pet.

    Further, that tab target may mess you up. It works quirky sometimes. I've seen it go as far as turning my character around to attack what I had tabbed.

    Regardless. The HA to set the pet target is working well. Was a great addition to the game.

    I respect you have an opinion different than mine but I still fail to understand the logic behind something that is intended to not be 100% reliable would be 100% reliable for certain specific class skills.

    That hasn't been answered. I don't see how 3 classes would get preferential treatment with the targeting of certain class skills. I certainly don't see Zos opening the door to change targeting for the 4 class skills involved when everything else is unchanged.

    Also giles, you never answered my question about whether or not my scenario was possible with the current design.

    I did 50 minutes ago. Even explained how.
  • Beardimus
    Beardimus
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    Sounds Good
    I agree, I'm surprised they didn't do this. There was a dos thread somewhere where they said they looked at it but it was complex for some coding reason
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  • Avran_Sylt
    Avran_Sylt
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    @Beardimus

    That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.


    @Giles.floydub17_ESO

    If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.
  • idk
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    Avran_Sylt wrote: »
    @Beardimus

    That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.


    @Giles.floydub17_ESO

    If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.

    Zos would probably find it challenging to change the game to meet every scenario players can come up with. Your being extremely specific with that scenario.

    I did state you can HA the target the pet is on. If that doesnf work for you then maybe Zos can create a toggle for having HA command the pet which I stated earlier.
    Edited by idk on June 13, 2017 8:55PM
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    It offers a 100% guarantee that the AI PET will TARGET the enemy. if the TARGETING IS OBSCURED BY LOS or distance, the PET has TO MOVE. It is only a 100% GUARANTEE if the PET IS ABLE TO ATTACK THE TARGET THROUGH LOS, much like how the player has a 100% chance to attack THEIR TARGET if they're tab targeted on them as long as there are no NAVMESH objects in the way. Also, just tested this in PvE, but yeah, you can actually attack targeted enemies that are behind other enemies. you just have to have your cross-hairs within the white outline. So enemies won't block your tab targeting long as you're crosshairs are on your target.
  • Avran_Sylt
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    Avran_Sylt wrote: »
    @Beardimus

    That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.


    @Giles.floydub17_ESO

    If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.

    Zos would probably find it challenging to change the game to meet every scenario players can come up with. Your being extremely specific with that scenario.

    I did state you can HA the target the pet is on. If that doesnf work for you then maybe Zos can create a toggle for having HA command the pet which I stated earlier.

    though you then have the problem: How can a gamepad player make use of this option, since pet command is tied SOLELY to heavy attacks for them? I have no problem with heavy attacks being an aggro option, but I do not think they should be the only option. (think console players)
  • idk
    idk
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    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    @Beardimus

    That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.


    @Giles.floydub17_ESO

    If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.

    Zos would probably find it challenging to change the game to meet every scenario players can come up with. Your being extremely specific with that scenario.

    I did state you can HA the target the pet is on. If that doesnf work for you then maybe Zos can create a toggle for having HA command the pet which I stated earlier.

    though you then have the problem: How can a gamepad player make use of this option, since pet command is tied SOLELY to heavy attacks for them? I have no problem with heavy attacks being an aggro option, but I do not think they should be the only option. (think console players)

    I really do not know what's available on console. However, the scenario presented is so specific yet doesn't really seem like a big issue. If a player has an issue with 3 mobs they can CC one. Btw. The first one CCed the pet goes after them CC a second one. Should work well.

    Beyond that I don't see how I can offer anything to this topic and wish you a great day.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Pets aggro the closest target unless directed by the pet command. Also, part of this entire poll was relating this to the pet command being unavailable on gamepads. but now is achieved solely through heavy attacks and nothing else (on gamepads). Wish you hadn't zoned so hard on only one aspect of the argument, but all the same, the conversation we had was interesting, and kept the poll at the top of the posted threads for quite a while. So thank you for your time and service.

    Have a good one.
  • NordJitsu
    NordJitsu
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    Sounds Good
    Regardless. The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.

    If something is intended to be less than 100% reliable why should it then become 100% reliable for those specific few class based skills?

    Your objection makes no sense at all. Players are supposed to be able to tell their pet who to attack. The current system for doing so is unreliable and hard to control. The suggestion is to make it easier for players to tell their pets who they should be attacking.

    Players who have been around since the beginning of the game will remember Nightblade Cloak being broken. Your complaint is akin to saying the Devs shouldn't have fixed that.

    Again, Sorcs are supposed to be able to tell their pets who to attack. There is no advantage or violation of existing systems.
    Edited by NordJitsu on June 13, 2017 9:26PM
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • idk
    idk
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    Your talking about killing trash mobs. Unless it's a new player they need some serious assistance in other areas i
    NordJitsu wrote: »
    Regardless. The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.

    If something is intended to be less than 100% reliable why should it then become 100% reliable for those specific few class based skills?

    Your objection makes no sense at all. Players are supposed to be able to tell their pet who to attack. The current system for doing so is unreliable and hard to control.

    My suggestion is based on logic and regardless of your opinion on the matter is a question Zos would consider when looking at OPs suggestion.

    Further, the means Zos provided with U14 is very reliable. It may not be what OP wanted and he had to place additional restrictions to make his hypnotically situation of the player doing combat in one specific manner to make things challenging with what is available now.

    I leveled up a sorc before there were any pet commands available and always had my pet attacking the target I intended.

    To OP. I personally have no issues with your suggestion. The question I posed is something Zos would have to reflect upon if they considered your idea. It is as simple as that.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Which question was that again?
  • idk
    idk
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    The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.

    Essentially, even with preferred target we still need a clean shot which would even include targeting for the pet. That initial action is no different than using any other single target skill.

    One would need to convince Zos that the initial targeting of the pet is not the same as using any other skill that that a clean LoS is not needed for that initial action. Just saying it is different probably does make it so in their eyes.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Ah, yeah. Now your argument I would have found sound, had I not actually went out and tested tab-targeting myself. It turns out you can actually hit entities with a single target attack through other entities (at least in PvE). It's just more finicky in the way it works.

    Proof:
    Tab targeting Earamon through Kumurr
    Screenshot_20170613_171159_zpsol8kluao.png
    Single target ability (Frost Reach ) going through Kumurr
    Screenshot_20170613_171200_zpsscpujeqa.png
    Single target ability hit Earamon
    Screenshot_20170613_171203_zpsqs3xcf6i.png

    Thread
    Edited by Avran_Sylt on June 13, 2017 10:55PM
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Ah, yeah. Now your argument I would have found sound, had I not actually went out and tested tab-targeting myself. It turns out you can actually hit entities with a single target attack through other entities (at least in PvE). It's just more finicky in the way it works.

    Proof:
    Tab targeting Earamon through Kumurr
    Screenshot_20170613_171159_zpsol8kluao.png
    Single target ability (Frost Reach ) going through Kumurr
    Screenshot_20170613_171200_zpsscpujeqa.png
    Single target ability hit Earamon
    Screenshot_20170613_171203_zpsqs3xcf6i.png

    Thread

    The next post in that thread explains it is not consistent, as I have stated here. So the only thing those SS prove is you are on Reapers March on PC.

    Considering your main point was that consoles cannot target other than HA, I really do not see the point.

    More important, is I am not the one you need to convince even though you have worked tirelessly to do so. Additionally, when I play on my sorc I do not have an issue getting my pet to target what I want targeted so the it does not seem to be something in need.
  • Avran_Sylt
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    @Giles.floydub17_ESO

    The inconsistency mentioned in the thread seems more like a bug, and should be looked at (unless you think 180 deg. turns are the standard function).

    Once again you focus too hard on one thing that is said and forget previous arguments, Consoles only having HA as a target is one part of my argument. The others including a better visualization of what enemy your pet is currently attacking, pet command against enemies behind other enemies (the issue you focused on first), separating a control feature from a resource management feature, and although unstated, would allow for faster pet commands on both PC and Console.

    an aside:
    Oh, I completely understand that you're not the one I have to convince, but your continued rebuttal (and all being on topic too!) of everything that I post lets me reply and springboard the post back to the top of the General ESO discussion page, allowing more views of the page getting more input from other players who would not have seen the thread at that time, and potentially upgrading it the a more observed status from Forum Moderators, and more likely to be stumbled upon by employees.
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    The inconsistency mentioned in the thread seems more like a bug, and should be looked at (unless you think 180 deg. turns are the standard function).

    Once again you focus too hard on one thing that is said and forget previous arguments, Consoles only having HA as a target is one part of my argument. The others including a better visualization of what enemy your pet is currently attacking, pet command against enemies behind other enemies (the issue you focused on first), separating a control feature from a resource management feature, and although unstated, would allow for faster pet commands on both PC and Console.

    an aside:
    Oh, I completely understand that you're not the one I have to convince, but your continued rebuttal (and all being on topic too!) of everything that I post lets me reply and springboard the post back to the top of the General ESO discussion page, allowing more views of the page getting more input from other players who would not have seen the thread at that time, and potentially upgrading it the a more observed status from Forum Moderators, and more likely to be stumbled upon by employees.

    It has never been considered to be like tab targeting in MMOs that area on rails like WoW and SWTOR. It has been known for over 3 years that tab targeting is only preferential. It is even stated as such in the game.

    BTW, HA works fine. It is easy and smooth. I think it maybe a good idea to let consoles speak for themselves since they are more experienced with what they have.

    Myself, I can only speak to experience on PC and I see no need for your suggestion.
    Edited by idk on June 14, 2017 12:29AM
  • Avran_Sylt
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    @Giles.floydub17_ESO

    Very true, it has been preferential.

    However, pet commands are no longer preferential on PC, being tied to heavy attacks. In that case a toggle would be welcomed (your heavy attack option). But using the suggested method on console, there's the possibility to make it preferential on heavy attacks (your toggle) as well as still allowing the player a method to use pet commands in a way that can be performed outside of heavy attacks (I.E. in rotations) that's somewhat comparable to the pet command toggle (Y+left click), hell, you could make it so that holding right stick + Right trigger sets pet aggro on whatever enemy is targeted, and make it so that holding right stick + Left trigger deaggros all your pets, giving console the full utility of the pet command.
    Edited by Avran_Sylt on June 14, 2017 12:38AM
  • idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Very true, it has been preferential.

    However, pet commands are no longer preferential on PC, being tied to heavy attacks. quote]

    That statement confused two things. The effect of tab targeting and actually targeting.
  • NordJitsu
    NordJitsu
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    Sounds Good
    The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.

    No one is suggesting anything remotely similar to what you're describing here.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
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