Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Should not be an issue. The pet doesn't change targets unless you tell it to though the pet is not guaranteed to keep agro.
If the player for some reason needs to do HAs while milking the first mob they can HA what the pet is on. It's really all about learning to command the pet.
Further, that tab target may mess you up. It works quirky sometimes. I've seen it go as far as turning my character around to attack what I had tabbed.
Regardless. The HA to set the pet target is working well. Was a great addition to the game.
I respect you have an opinion different than mine but I still fail to understand the logic behind something that is intended to not be 100% reliable would be 100% reliable for certain specific class skills.
That hasn't been answered. I don't see how 3 classes would get preferential treatment with the targeting of certain class skills. I certainly don't see Zos opening the door to change targeting for the 4 class skills involved when everything else is unchanged.
Also giles, you never answered my question about whether or not my scenario was possible with the current design.
Avran_Sylt wrote: »@Beardimus
That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.
@Giles.floydub17_ESO
If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Beardimus
That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.
@Giles.floydub17_ESO
If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.
Zos would probably find it challenging to change the game to meet every scenario players can come up with. Your being extremely specific with that scenario.
I did state you can HA the target the pet is on. If that doesnf work for you then maybe Zos can create a toggle for having HA command the pet which I stated earlier.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Beardimus
That's probably because for whatever reason they have the pet aggro command as an attack ability (which is why if you tell your pet to attack a target it instantly aggros the mob regardless of distance or when the pet attacks). I really think that they should just have it set as an aggro priority. Such that using preferred enemy target sets a higher aggro priority on that mob, and only activates while in combat. Allowing players to set up pet aggro from a distance and only have the battle commence once, well, someone gets attacked.
@Giles.floydub17_ESO
If you read carefully I said that in this scenario "and I would prefer to heavy attack my target (not the other target)" which you ignored and said to go attack the other target dismissing the scenario.
Zos would probably find it challenging to change the game to meet every scenario players can come up with. Your being extremely specific with that scenario.
I did state you can HA the target the pet is on. If that doesnf work for you then maybe Zos can create a toggle for having HA command the pet which I stated earlier.
though you then have the problem: How can a gamepad player make use of this option, since pet command is tied SOLELY to heavy attacks for them? I have no problem with heavy attacks being an aggro option, but I do not think they should be the only option. (think console players)
Giles.floydub17_ESO wrote: »Regardless. The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.
If something is intended to be less than 100% reliable why should it then become 100% reliable for those specific few class based skills?
Giles.floydub17_ESO wrote: »Regardless. The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.
If something is intended to be less than 100% reliable why should it then become 100% reliable for those specific few class based skills?
Your objection makes no sense at all. Players are supposed to be able to tell their pet who to attack. The current system for doing so is unreliable and hard to control.

Avran_Sylt wrote: »@Giles.floydub17_ESO
Ah, yeah. Now your argument I would have found sound, had I not actually went out and tested tab-targeting myself. It turns out you can actually hit entities with a single target attack through other entities (at least in PvE). It's just more finicky in the way it works.
Proof:Tab targeting Earamon through Kumurr![]()
Single target ability (Frost Reach ) going through Kumurr![]()
Single target ability hit Earamon
Thread
Avran_Sylt wrote: »@Giles.floydub17_ESO
The inconsistency mentioned in the thread seems more like a bug, and should be looked at (unless you think 180 deg. turns are the standard function).
Once again you focus too hard on one thing that is said and forget previous arguments, Consoles only having HA as a target is one part of my argument. The others including a better visualization of what enemy your pet is currently attacking, pet command against enemies behind other enemies (the issue you focused on first), separating a control feature from a resource management feature, and although unstated, would allow for faster pet commands on both PC and Console.
an aside:Oh, I completely understand that you're not the one I have to convince, but your continued rebuttal (and all being on topic too!) of everything that I post lets me reply and springboard the post back to the top of the General ESO discussion page, allowing more views of the page getting more input from other players who would not have seen the thread at that time, and potentially upgrading it the a more observed status from Forum Moderators, and more likely to be stumbled upon by employees.
Avran_Sylt wrote: »@Giles.floydub17_ESO
Very true, it has been preferential.
However, pet commands are no longer preferential on PC, being tied to heavy attacks. quote]
That statement confused two things. The effect of tab targeting and actually targeting.
Giles.floydub17_ESO wrote: »The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.