Avran_Sylt wrote: »
Avran_Sylt wrote: »@Giles.floydub17_ESO
Oh. well that's fine. if my target is standing behind something I wouldn't expect to always hit them.
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
Oh. well that's fine. if my target is standing behind something I wouldn't expect to always hit them.
Which would be the reasoning that pet targeting would not use your suggestion.
Avran_Sylt wrote: »
Ghost-Shot wrote: »Avran_Sylt wrote: »
The best example I can give is from PvP, I main a DK so I am regularly leaping to open group engagements, I can tab target someone in the middle of an enemy group yet when I cast leap it sends to some random who happened to walk in front of me when I cast leap, making that ult utterly useless. If you have someone tab targeted and they are still in your los, that should be where your abilities go.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
Oh. well that's fine. if my target is standing behind something I wouldn't expect to always hit them.
Which would be the reasoning that pet targeting would not use your suggestion.
Commanding a pet to attack a target won't automatically cause the pet to attack them, they've got to get in range/LOS of them first, it'll simply set the pet's aggro on the "Preferred Target".
@SanTii.92
There a button for that?
Edit: did some more reading on the subject, and yeah, have it so that Left Trigger/ Block while holding(stick)/pressing the tab targetting will cause the pets to return to you/lose aggro
Avran_Sylt wrote: »Ghost-Shot wrote: »Avran_Sylt wrote: »
The best example I can give is from PvP, I main a DK so I am regularly leaping to open group engagements, I can tab target someone in the middle of an enemy group yet when I cast leap it sends to some random who happened to walk in front of me when I cast leap, making that ult utterly useless. If you have someone tab targeted and they are still in your los, that should be where your abilities go.
Oh. Well in that case I think the issue is that the leap is a target requiring ability. TBH I think it should still stay the way it is (soft-lock) but leap becomes a selectable AoE target rather than a single target ability (think how volley targeting works).
Ghost-Shot wrote: »Avran_Sylt wrote: »Ghost-Shot wrote: »Avran_Sylt wrote: »
The best example I can give is from PvP, I main a DK so I am regularly leaping to open group engagements, I can tab target someone in the middle of an enemy group yet when I cast leap it sends to some random who happened to walk in front of me when I cast leap, making that ult utterly useless. If you have someone tab targeted and they are still in your los, that should be where your abilities go.
Oh. Well in that case I think the issue is that the leap is a target requiring ability. TBH I think it should still stay the way it is (soft-lock) but leap becomes a selectable AoE target rather than a single target ability (think how volley targeting works).
I agree with that change to leap, it would be nice to just say I want to leap over here, but I think tab target should be a hard tab target like it was just before they changed it with the console launch, I think it was actually patch 1.6 when it changed. It obviously has to follow los rules but I can't support sacrificing game play consistency for the sake of realism. I understand that irl if someone walked between your target and your sword that the sword would hit that person instead but a game plays better when you can target who you intend to.
Avran_Sylt wrote: »@Giles.floydub17_ESO
Yeah, on PC, not on console (I was unaware of the "deaggro" function via y+right click). My suggestion for the tab targeting is because tab targeting is 100% reliable. your attacks are not reliable, but applying the "preferred target" glow is 100% reliable. I'm not sure you understand what I fully mean.
I'm saying "When you have that glow on the target, your pet will try to attack the glowing target (tab-targeted target)" not "When you have the glow on your target, and you attack them, your pet also attacks them"
Avran_Sylt wrote: »Ghost-Shot wrote: »Avran_Sylt wrote: »Ghost-Shot wrote: »Avran_Sylt wrote: »
The best example I can give is from PvP, I main a DK so I am regularly leaping to open group engagements, I can tab target someone in the middle of an enemy group yet when I cast leap it sends to some random who happened to walk in front of me when I cast leap, making that ult utterly useless. If you have someone tab targeted and they are still in your los, that should be where your abilities go.
Oh. Well in that case I think the issue is that the leap is a target requiring ability. TBH I think it should still stay the way it is (soft-lock) but leap becomes a selectable AoE target rather than a single target ability (think how volley targeting works).
I agree with that change to leap, it would be nice to just say I want to leap over here, but I think tab target should be a hard tab target like it was just before they changed it with the console launch, I think it was actually patch 1.6 when it changed. It obviously has to follow los rules but I can't support sacrificing game play consistency for the sake of realism. I understand that irl if someone walked between your target and your sword that the sword would hit that person instead but a game plays better when you can target who you intend to.
But isn't it following LOS rules but in accordance to the "invisible" player hitbox as it is currently? Wouldn't your suggestion be violating those same LOS rules?
Giles.floydub17_ESO wrote: »Being able to select a target to highlight, make preferred, is reliable.
Being able to damage the selected preferred target is not by design.
Giles.floydub17_ESO wrote: »Regardless. The issue is the idea is trying to take a targeting system that by design is to be less that 100% reliable and then make it 100% reliable for certain specific skills.
If something is intended to be less than 100% reliable why should it then become 100% reliable for those specific few class based skills?
Avran_Sylt wrote: »@Ghost-Shot
For some skills, yes, I agree. Snipe arcs, therefor it should be able to target players behind other players (assuming you can still see them). Teleport strike much the same. Other skills like Bow basic and heavy attacks and crystal shards should not ignore players as a LOS object.
Giles.floydub17_ESO wrote: »Should not be an issue. The pet doesn't change targets unless you tell it to though the pet is not guaranteed to keep agro.
If the player for some reason needs to do HAs while milking the first mob they can HA what the pet is on. It's really all about learning to command the pet.
Further, that tab target may mess you up. It works quirky sometimes. I've seen it go as far as turning my character around to attack what I had tabbed.
Regardless. The HA to set the pet target is working well. Was a great addition to the game.
I respect you have an opinion different than mine but I still fail to understand the logic behind something that is intended to not be 100% reliable would be 100% reliable for certain specific class skills.
That hasn't been answered. I don't see how 3 classes would get preferential treatment with the targeting of certain class skills. I certainly don't see Zos opening the door to change targeting for the 4 class skills involved when everything else is unchanged.