Doctordarkspawn wrote: »Funkopotamus wrote: »Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.
We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..
Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..
Well color me fooled..
Honestly I was considering going back myself. Yeah, it's pay to win in many aspects but y'know what? At least there it's plain and the content isn't particularly bad for what your geting.
A 25 player trial in eso would be amazing!!
Doctordarkspawn wrote: »Morrowind is an chapter not dlc. So you need to exclude all dlc from comparison or other way around since said eso plus.
Craglorn trials are base game
Elder scrolls is great game, but if we compare a gaint like wow. It comes out small. That's okay though, I only been here a year and feel like there's significant progress. On other hand I stayed in wow for a day. So know this what has been done here is more than special. The only thing they really need maybe add content to Morrowind on top (not dlc) for these comparisons to stop. Also do better job next time and making it seem like a vaulable deal. But these wouldn't be so bad if there was better commucation. Not finte details, but help people believe in the game's vision @ZOS_GinaBruno
I look forward to the years to come.
It's a glorified DLC. Sorry, but it is. It does not add nearly enough content for what it's asking price is. WoW in the modern day provides much, much more for a additional 20 dollars than this game does.
Lemme spell it out: Morrowind, gets one zone. WoW, gets five. WoW comes with two raids, lets go three dungeons off the top of my head. (I could be wrong.) Morrowind gives one new trial.
WoW's offering more for a only 20 dollar additional pricetag with the same restrictions. I'm sorry, but ZOS calling this an expansion is just an attempt to get a cash infusion.
X_LadyPhoenix_X wrote: »I haven't read through all this yet, so I'm not sure if someone else posted and I don't see it in the op, but don't forget about double bank space now.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ShedsHisTail wrote: »Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.
I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.
Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)
So, without further ado.
WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
Zones:
11 new zones
Dungeons:
16 New 5- Man Dungeons
14 New Heroic 5- Man Dungeons
Raids:
2 New 10-Man Raid (Kara, AQ10)
3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
3 New 40-man Raids (BWL, AQ40, Nax)
World Bosses:
10 World Bosses
PVP:
4 Battle Grounds
Arena System w/ 3 Maps
Open World PvP Objectives
Other:
2 New Races
Increased Level Cap (60-70)
1 New Profession (Jewel Crafting)
Total Cost after initial purchase:
$429.73 (26 Months sub + $39.99 Xpac)
$506.79 (adjusted for inflation by request.)
ELDER SCROLLS ONLINE + MORROWIND CHAPTER
Zones:
5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)
Dungeons:
4 New Public Dungeons
8 “New” Normal Dungeons (reworked unique Vets)
14 “New” Veteran Dungeons (reworked existing Normals)
4 New Normal Dungeons (CoS, RoM, WGT, ICS)
6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
Maelstrom Arena
Raids:
5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
Dragonstar Arena
World Bosses:
10 World bosses
PVP:
5 Battle Grounds/PvP Zones
Dueling
Other:
1 New Class
2 New factions/skill lines (DB, TG)
Player Housing
One Tamriel
2 Crafting Expansions (Poison Making, Furniture)
Craft Bags
Justice System
Champion System
57,000 Crowns to spend as you please.
Total Cost after initial Purchase for ESO+ Subscribers:
$609.61 (38 months sub + $39.99 Xpac.
There you go, let me know if there's anything I missed.
Commence arguing.
ShedsHisTail wrote: »ShedsHisTail wrote: »Erm...
I do feel myself a bit riped-off with Morrowind, but I have to say - you're not being fair here.
You're not being fair, because a) graphics; b) ESO is fully voiced. And b) is huge, guys, - full professional VO actually costs s**t-ton. As is a). When it comes to production, "1 square metre" of ESO probably costs ~"5 square metres" of WoW, so to speak.
I just ran the numbers, aesthetics are a value judgement.
You're probably right as far as dev costs go, but that's not something I could verify or properly account for.
And as far as game play goes, looking good is sort of a foregone conclusion these days. And, again, WoW was pretty top of the line in it's day.
in terms of looks, it was not - it was actualy criticized for graphically being behind times compared to its contemporaries (but it could run on a potato, so there's that?). also - hyjal and BT wasn't accessible till patch 2.1 - months after release. and there is a matter of adjusting for inflation and the fact that ESO is subscription optional (moreover if you look at WoW expansions nowadays, they are smaller then BC, and yet - cost more)
Source I'm using doesn't show Hyjal as patch 2.1 and Black Temple isn't on my list. If you've a better source, please let me know and I'll update it.
And, I'm not adjusting for inflation.
You seem to think I'm intending to be critical here, I'm not. My personal opinion is the ESO+ is fine, I've no complaints and have argued at length in it's defense. This is simply a comparison of content to numbers. I used a constant subscriber to ESO+ as a comparison because it's the closest comparison I could get to WoW's subscription required model. Yes, an ESO+ subscriber could get a better value by not subbing periodically, but that's not the purpose of this comparison.
Hyjal was technically in game, but due to Kaelthas being required to acess it and the fight was overtuned and buggy (and that's not to mention Lady Vashj having her own set of issues) no one stepped foot into Hyjal until BT patch, as Kael and Vashj kills were required for attunement. mentioning BT was my bad though, for some reason I misread TK as BT. incidentally Ghruul and Magtheridon are one boss raid with some minor trash. on a flip side, there are almost no world bosses to speak of in WoW at that time. http://www.mmo-champion.com/threads/646517-when-was-the-hyjal-raid-open
interesting thing about Vanilla is that at launch it didn't have enough quests to hit max level, so grinding was basically required. actual grinding, like what people in ESO do by choice - dolmens, Skyreach. in Vanilla - you HAD to grind as you had no other options, slower or otherwise. now my memory may not be 100% but I would say.. there is overall more quest content in ESO comparably then there was in WoW.
as for being critical - subtext.Ghost-Shot wrote: »It's easier to make content for a game like WoW that is dated, and even when it was new has always looked like garbage.
I think things like the One Tamriel patch are more important features to attracting and keeping new players, as opposed to other MMO's that put in a shortcut of "Start a character at level 90! Skip all our years of previous content!".
WoW actually added an zone scaling mechanic before ESO, though it doesn't apply to the entire game. In Legion you quest through the leveling zones in whatever order you want and they all scale to 110 when you cap.
by a single month.
MLGProPlayer wrote: »You can't compare ESO to other games there are so many factors, a big one is that this game is fully voiced and Legion, WoW's current expansion had added more VO but it pales in comparison to ESO. Another thing is that the sub is OPTIONAL in ESO, you literally don't need it if you simply buy the DLC's or you can sub for 1 month, do all the DLC content and then not pay for sub for the remainder of the year. How do you guys compare games yet ignore so many important points?
Mcro-transactions provide just as much revenue if not more than a subscription.
WoW has micro transactions as well so again, I don't understand how people can compare 2 different games when they're vastly different and there are so many factors to take into account.
One thing that is clear... Morrowind wasn't the "success" / "big hit" as they hoped it would be, judging by steamcharts: http://steamcharts.com/app/306130#1y ... the "bumps" are usually free to play weekends.... was expecting another bump for morrowind, but seems at least steam players didn't flock to the expansion.
Maybe people are tired of the amount of bugs and issues this game has and how ZOS seemingly just ignores it all.
Funkopotamus wrote: »Doctordarkspawn wrote: »Funkopotamus wrote: »Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.
We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..
Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..
Well color me fooled..
Honestly I was considering going back myself. Yeah, it's pay to win in many aspects but y'know what? At least there it's plain and the content isn't particularly bad for what your geting.
Neverwinter has changed a lot for the better..
Now there is very little that is 2PW. Yes you might have to grind, but even artifacts are obtainable now without to much grind and without having to pay..
With the refining events going on so often you can max out with very little drama. All in all Neverwinter is a great game. What makes it a better game than ESO is the sheer amount of content. There is so much end game content that is actually enjoyable AND CHALLENGING! AND REWARDING!
I do not understand how ZOS as a company with a game like Elder Scrolls can not put out enjoyable content like Perfect world does with Neverwinter. ZOS was given the MMO world on a plate. The Elder Scrolls label alone would sell this game all ZOS had to do was "Not -blank- Up" and well here we are..........
https://www.youtube.com/watch?v=Iezm-9rx3HQ                     ShedsHisTail wrote: »57,000 Crowns to spend as you please.
Crowns didn't even exist for all of the 38 months you calculate. The first year was P2P only, so that's about 18,000 Crowns less.
But as others have said, you didn't even need a sub from then on to play. So you should really just include the first year of subscription and the cost of any subsequent DLC. IC, Orsinium, TG, DB and SotH are 2500, 3000, 2000, 2000, and 1500 Crowns worth each, or 11,000 in total. Depending on how you buy your Crowns, that's about $110, possibly less.
12 months of P2P sub: $179,88
5 DLCs: $110
1 Chapter: $39,99
= $329,87
mihaiisraging wrote: »
ShedsHisTail wrote: »Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.
I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.
Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)
So, without further ado.
WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
Zones:
11 new zones
Dungeons:
16 New 5- Man Dungeons
14 New Heroic 5- Man Dungeons
Raids:
2 New 10-Man Raid (Kara, AQ10)
3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
3 New 40-man Raids (BWL, AQ40, Nax)
World Bosses:
10 World Bosses
PVP:
4 Battle Grounds
Arena System w/ 3 Maps
Open World PvP Objectives
Other:
2 New Races
Increased Level Cap (60-70)
1 New Profession (Jewel Crafting)
Total Cost after initial purchase:
$429.73 (26 Months sub + $39.99 Xpac)
$506.79 (adjusted for inflation by request.)
ELDER SCROLLS ONLINE + MORROWIND CHAPTER
Zones:
5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)
Dungeons:
4 New Public Dungeons
8 “New” Normal Dungeons (reworked unique Vets)
14 “New” Veteran Dungeons (reworked existing Normals)
4 New Normal Dungeons (CoS, RoM, WGT, ICS)
6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
Maelstrom Arena
Raids:
5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
Dragonstar Arena
World Bosses:
10 World bosses
PVP:
5 Battle Grounds/PvP Zones
Dueling
Other:
1 New Class
2 New factions/skill lines (DB, TG)
Player Housing
One Tamriel
2 Crafting Expansions (Poison Making, Furniture)
Craft Bags
Justice System
Champion System
57,000 Crowns to spend as you please.
Total Cost after initial Purchase for ESO+ Subscribers:
$609.61 (38 months sub + $39.99 Xpac.
There you go, let me know if there's anything I missed.
Commence arguing.
You also forgot to account for inflation. Game prices have seen fewer increases in the last 10 years than the BIg Mac
WoW was fluke, ESO is real as it get, so gotta give it to Zen.
hmsdragonfly wrote: »One thing that is clear... Morrowind wasn't the "success" / "big hit" as they hoped it would be, judging by steamcharts: http://steamcharts.com/app/306130#1y ... the "bumps" are usually free to play weekends.... was expecting another bump for morrowind, but seems at least steam players didn't flock to the expansion.
Maybe people are tired of the amount of bugs and issues this game has and how ZOS seemingly just ignores it all.
Interesting. According to SteamChart, it looks like One Tamriel actually saved the game. Number of Avg. Players went from 3k to 9k in this one month.
Yes, making stuff with far better graphic, better quests who is fully voiced is much more time consuming and expensive.Giles.floydub17_ESO wrote: »Comparing an MMO expansion from a decade ago to today doesn't say much of anything. So much has changed in how MMOs do things since then. Besides that, zones really don't compare. Each of those wow zones were much smaller, especially with accessible area. Heck, even with newer MMOs like SWTOR they add multiple zones but they're mostly small.