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https://forums.elderscrollsonline.com/en/discussion/684716

Crunching the Numbers (ESO+ vs. WoW)

  • Funkopotamus
    Funkopotamus
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    Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.


    We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..

    Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..

    Well color me fooled.. :(

    Honestly I was considering going back myself. Yeah, it's pay to win in many aspects but y'know what? At least there it's plain and the content isn't particularly bad for what your geting.

    Neverwinter has changed a lot for the better..

    Now there is very little that is 2PW. Yes you might have to grind, but even artifacts are obtainable now without to much grind and without having to pay..

    With the refining events going on so often you can max out with very little drama. All in all Neverwinter is a great game. What makes it a better game than ESO is the sheer amount of content. There is so much end game content that is actually enjoyable AND CHALLENGING! AND REWARDING!

    I do not understand how ZOS as a company with a game like Elder Scrolls can not put out enjoyable content like Perfect world does with Neverwinter. ZOS was given the MMO world on a plate. The Elder Scrolls label alone would sell this game all ZOS had to do was "Not -blank- Up" and well here we are..........
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • nbksaske
    nbksaske
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    A 25 player trial in eso would be amazing!!
  • Vahrokh
    Vahrokh
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    nbksaske wrote: »
    A 25 player trial in eso would be amazing!!

    I've both played in, and have been a guild leader of a top raiding guild in WoW when we had 40 men raids.

    Nothing you see today, can get even close. With 40 men you had "encounters within encounters", like 4-5 sub-bosses working with the boss, who each could have its own AI and tactics.

    Scaling down is what made it necessary to implement simpletons raiding, where the only mechanic is DPS and more DPS.
  • Niaver
    Niaver
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    Does WoW have a full voiceover for all quests? Only this fact can make production of an expansion much more expensive.
    PC EU - Daggerfall Covenant - @Niaver
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  • X_LadyPhoenix_X
    X_LadyPhoenix_X
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    I haven't read through all this yet, so I'm not sure if someone else posted and I don't see it in the op, but don't forget about double bank space now. :smile:
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  • Ruckly
    Ruckly
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    Tasear wrote: »
    Morrowind is an chapter not dlc. So you need to exclude all dlc from comparison or other way around since said eso plus.

    Craglorn trials are base game

    Elder scrolls is great game, but if we compare a gaint like wow. It comes out small. That's okay though, I only been here a year and feel like there's significant progress. On other hand I stayed in wow for a day. So know this what has been done here is more than special. The only thing they really need maybe add content to Morrowind on top (not dlc) for these comparisons to stop. Also do better job next time and making it seem like a vaulable deal. But these wouldn't be so bad if there was better commucation. Not finte details, but help people believe in the game's vision @ZOS_GinaBruno

    I look forward to the years to come. :heart:

    It's a glorified DLC. Sorry, but it is. It does not add nearly enough content for what it's asking price is. WoW in the modern day provides much, much more for a additional 20 dollars than this game does.

    Lemme spell it out: Morrowind, gets one zone. WoW, gets five. WoW comes with two raids, lets go three dungeons off the top of my head. (I could be wrong.) Morrowind gives one new trial.

    WoW's offering more for a only 20 dollar additional pricetag with the same restrictions. I'm sorry, but ZOS calling this an expansion is just an attempt to get a cash infusion.

    The original comparison was BC and Morrowind. Wow in the modern day isn't even playable unless...ummm...I have no clue how to make it playable. You can run around naked killing mobs 5 levels higher than you but quests are greyed out so you can't quest unless you kill even level +2ish mobs. So questing is out of the question unless...ummm...I have no clue. In BGs you get 2 shotted by people in heirloom gear so BGs are off the table. In dungeons everyone blows through the dungeon in 5 minutes and you can tank with no mitigation because heirloom gear. Drops are pointless in dungeons because heirloom gear and you can quest naked. Crafting is pointless because you can quest naked and heirloom gear. 100 lvl wasteland. Wow today is a game of dressing up your barby in cartoon armor and swinging purses at each other. Contrasted with ESO which has real looking armor, questable quests(although the quest lines could use more plot twists imo), dungeons with meaningful drops, crafting that has a point, and bgs...haven't done them sounds like a mess but 3 out of 4 is a lot better than no wheres nothing.
  • BossXV
    BossXV
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    (Some generic agreeable comment to farm agrees and insightful)
  • ShedsHisTail
    ShedsHisTail
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    I haven't read through all this yet, so I'm not sure if someone else posted and I don't see it in the op, but don't forget about double bank space now. :smile:

    I contemplated putting it in the list, but it didn't seem like a really significant change to the game. Doubling the amount of available space didn't seem like it would take much effort in terms of dev time.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • MaxwellC
    MaxwellC
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    Lol at the arguments that ESO morrowind is a chapter not a DLC... Yeah first it was called an Expansion so it wouldn't be affected by ESO+ then as people called out what's really in this DLC (Yeah calling it what it really is), it then was named a chapter. ZOS be :trollface: lmao.

    Honestly ESO morrowind will only benefit people who are not informed (correct me if i'm wrong but buying morrowind does not give you access to the current DLC available), people who want a nostalgia trip, and white knighters who have every right to spend their money however they want.

    I for one will continue to save my money towards actual expansions of games that I play like FFXIV or new games like Destiny 2.
    不動の Steadfast - Unwavering
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  • mihaiisraging
    mihaiisraging
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    @ShedsHisTail you said
    PVP:
    5 Battle Grounds/PvP Zones
    Dueling"
    Where are the 5 BGs/pvp zones...?
  • Dixa
    Dixa
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    Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.

    I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.

    Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)

    So, without further ado.


    WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
    Zones:
    11 new zones

    Dungeons:
    16 New 5- Man Dungeons
    14 New Heroic 5- Man Dungeons

    Raids:
    2 New 10-Man Raid (Kara, AQ10)
    3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
    3 New 40-man Raids (BWL, AQ40, Nax)

    World Bosses:
    10 World Bosses

    PVP:
    4 Battle Grounds
    Arena System w/ 3 Maps
    Open World PvP Objectives

    Other:
    2 New Races
    Increased Level Cap (60-70)
    1 New Profession (Jewel Crafting)

    Total Cost after initial purchase:
    $429.73 (26 Months sub + $39.99 Xpac)
    $506.79 (adjusted for inflation by request.)




    ELDER SCROLLS ONLINE + MORROWIND CHAPTER

    Zones:
    5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)

    Dungeons:
    4 New Public Dungeons
    8 “New” Normal Dungeons (reworked unique Vets)
    14 “New” Veteran Dungeons (reworked existing Normals)
    4 New Normal Dungeons (CoS, RoM, WGT, ICS)
    6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
    Maelstrom Arena

    Raids:
    5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
    3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
    Dragonstar Arena

    World Bosses:
    10 World bosses

    PVP:
    5 Battle Grounds/PvP Zones
    Dueling

    Other:
    1 New Class
    2 New factions/skill lines (DB, TG)
    Player Housing
    One Tamriel
    2 Crafting Expansions (Poison Making, Furniture)
    Craft Bags
    Justice System
    Champion System
    57,000 Crowns to spend as you please.

    Total Cost after initial Purchase for ESO+ Subscribers:

    $609.61 (38 months sub + $39.99 Xpac.



    There you go, let me know if there's anything I missed.
    Commence arguing.

    you missed the fact that 10 years ago players had less choice, f2p didn't exist, activision-blizzard has a crap ton more cash to throw at ANYTHING than any other gaming company in the world, how punishing dungeons were, how punishing raids were, how many guilds imploded going from 40 man vanilla to 25 man bc.

    for the no lifers or unemployed bc was a great time. for the rest it was an endless reputation grind to get keys to unlock heroic dungeons to get the only gear they could get - until zul'aman finally came out. pug a dungeon in bc? never. you needed specific classes with specific cc's with specific abilities. class balance was at it's all-time worst during burning crusade and any long time fan of WoW who doesn't wear rose colored glasses will say the same thing.

    You also forgot to account for inflation. Game prices have seen fewer increases in the last 10 years than the BIg Mac
  • Dixa
    Dixa
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    Linaleah wrote: »
    Linaleah wrote: »
    Dantaria wrote: »
    Erm...

    I do feel myself a bit riped-off with Morrowind, but I have to say - you're not being fair here.

    You're not being fair, because a) graphics; b) ESO is fully voiced. And b) is huge, guys, - full professional VO actually costs s**t-ton. As is a). When it comes to production, "1 square metre" of ESO probably costs ~"5 square metres" of WoW, so to speak.

    I just ran the numbers, aesthetics are a value judgement.
    You're probably right as far as dev costs go, but that's not something I could verify or properly account for.

    And as far as game play goes, looking good is sort of a foregone conclusion these days. And, again, WoW was pretty top of the line in it's day.

    in terms of looks, it was not - it was actualy criticized for graphically being behind times compared to its contemporaries (but it could run on a potato, so there's that?). also - hyjal and BT wasn't accessible till patch 2.1 - months after release. and there is a matter of adjusting for inflation and the fact that ESO is subscription optional (moreover if you look at WoW expansions nowadays, they are smaller then BC, and yet - cost more)

    Source I'm using doesn't show Hyjal as patch 2.1 and Black Temple isn't on my list. If you've a better source, please let me know and I'll update it.

    And, I'm not adjusting for inflation.

    You seem to think I'm intending to be critical here, I'm not. My personal opinion is the ESO+ is fine, I've no complaints and have argued at length in it's defense. This is simply a comparison of content to numbers. I used a constant subscriber to ESO+ as a comparison because it's the closest comparison I could get to WoW's subscription required model. Yes, an ESO+ subscriber could get a better value by not subbing periodically, but that's not the purpose of this comparison.

    Hyjal was technically in game, but due to Kaelthas being required to acess it and the fight was overtuned and buggy (and that's not to mention Lady Vashj having her own set of issues) no one stepped foot into Hyjal until BT patch, as Kael and Vashj kills were required for attunement. mentioning BT was my bad though, for some reason I misread TK as BT. incidentally Ghruul and Magtheridon are one boss raid with some minor trash. on a flip side, there are almost no world bosses to speak of in WoW at that time. http://www.mmo-champion.com/threads/646517-when-was-the-hyjal-raid-open

    interesting thing about Vanilla is that at launch it didn't have enough quests to hit max level, so grinding was basically required. actual grinding, like what people in ESO do by choice - dolmens, Skyreach. in Vanilla - you HAD to grind as you had no other options, slower or otherwise. now my memory may not be 100% but I would say.. there is overall more quest content in ESO comparably then there was in WoW.

    as for being critical - subtext.
    Ghost-Shot wrote: »
    dainswulf wrote: »
    It's easier to make content for a game like WoW that is dated, and even when it was new has always looked like garbage.

    I think things like the One Tamriel patch are more important features to attracting and keeping new players, as opposed to other MMO's that put in a shortcut of "Start a character at level 90! Skip all our years of previous content!".

    WoW actually added an zone scaling mechanic before ESO, though it doesn't apply to the entire game. In Legion you quest through the leveling zones in whatever order you want and they all scale to 110 when you cap.

    by a single month.

    alliance had enough quests at vanilla, horde did not. they added a quest hub for the high 30's/low 40's along with the nat pagel fishing rod in...forget it's like near arathi...about two months after launch.

    and i had totally forgotten about attunements.

    as for the 'level scaling' difference - WoW scales 5 zones. ESO scales their entire damned game.
  • Sausage
    Sausage
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    WoW was fluke, ESO is real as it get, so gotta give it to Zen.
  • Dixa
    Dixa
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    Izay wrote: »
    Izay wrote: »
    You can't compare ESO to other games there are so many factors, a big one is that this game is fully voiced and Legion, WoW's current expansion had added more VO but it pales in comparison to ESO. Another thing is that the sub is OPTIONAL in ESO, you literally don't need it if you simply buy the DLC's or you can sub for 1 month, do all the DLC content and then not pay for sub for the remainder of the year. How do you guys compare games yet ignore so many important points?

    Mcro-transactions provide just as much revenue if not more than a subscription.

    WoW has micro transactions as well so again, I don't understand how people can compare 2 different games when they're vastly different and there are so many factors to take into account.

    aaaand unlike crowns, i can buy a wow token and sell it on the ah for 120k gold.

    in eso you still have to earn your own gold, no dolla dolla short cut. (at least not a legit one)
  • hmsdragonfly
    hmsdragonfly
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    Docmandu wrote: »
    One thing that is clear... Morrowind wasn't the "success" / "big hit" as they hoped it would be, judging by steamcharts: http://steamcharts.com/app/306130#1y ... the "bumps" are usually free to play weekends.... was expecting another bump for morrowind, but seems at least steam players didn't flock to the expansion.

    Maybe people are tired of the amount of bugs and issues this game has and how ZOS seemingly just ignores it all.

    Interesting. According to SteamChart, it looks like One Tamriel actually saved the game. Number of Avg. Players went from 3k to 9k in this one month.
    Aldmeri Dominion Loyalist. For the Queen!
  • Dixa
    Dixa
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    Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.


    We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..

    Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..

    Well color me fooled.. :(

    Honestly I was considering going back myself. Yeah, it's pay to win in many aspects but y'know what? At least there it's plain and the content isn't particularly bad for what your geting.

    Neverwinter has changed a lot for the better..

    Now there is very little that is 2PW. Yes you might have to grind, but even artifacts are obtainable now without to much grind and without having to pay..

    With the refining events going on so often you can max out with very little drama. All in all Neverwinter is a great game. What makes it a better game than ESO is the sheer amount of content. There is so much end game content that is actually enjoyable AND CHALLENGING! AND REWARDING!

    I do not understand how ZOS as a company with a game like Elder Scrolls can not put out enjoyable content like Perfect world does with Neverwinter. ZOS was given the MMO world on a plate. The Elder Scrolls label alone would sell this game all ZOS had to do was "Not -blank- Up" and well here we are..........

    i have 72 million astral diamonds, all legitimately earned in the first two weeks of neverwinter launch.

    i am not alone. there are many of us who made a killing early in that game. if we returned and flexed our economic muscle - you would not like it.

    just an FYI. anything perfect world makes really should be avoided.

    i do miss my control wizard, but the game is nothing like this today

    https://www.youtube.com/watch?v=Iezm-9rx3HQ
  • DaveMoeDee
    DaveMoeDee
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    Faulgor wrote: »
    57,000 Crowns to spend as you please.

    Crowns didn't even exist for all of the 38 months you calculate. The first year was P2P only, so that's about 18,000 Crowns less.

    But as others have said, you didn't even need a sub from then on to play. So you should really just include the first year of subscription and the cost of any subsequent DLC. IC, Orsinium, TG, DB and SotH are 2500, 3000, 2000, 2000, and 1500 Crowns worth each, or 11,000 in total. Depending on how you buy your Crowns, that's about $110, possibly less.

    12 months of P2P sub: $179,88
    5 DLCs: $110
    1 Chapter: $39,99
    = $329,87

    I preordered Morrowind by sub for $31. 5 DLC cost a little over $50 at the rate I buy crowns (5500 for $24). That meant not buying IC initially because the first sale happened with Orsinium. I also had no interest in buying the 2 dungeons. Subbing means you are still paying when you aren't interested in a DLC.

    I also see no point of subbing when there is no new content. 12 months of P2P sub would be paying repeating the same content over and over again. Not my thing.

    Don't forget the cost of ESO itself.
    Edited by DaveMoeDee on June 11, 2017 4:57AM
  • ShedsHisTail
    ShedsHisTail
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    @ShedsHisTail you said
    PVP:
    5 Battle Grounds/PvP Zones
    Dueling"
    Where are the 5 BGs/pvp zones...?

    The battle ground maps plus Imperial city, and imperial city sewers.

    The number five is the two things combined, not five of each. And I might be off on the number of battle ground maps. I figured it by memory, and thought I remembered them talking about three.
    Edited by ShedsHisTail on June 11, 2017 6:24AM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ShedsHisTail
    ShedsHisTail
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    Dixa wrote: »
    Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.

    I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.

    Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)

    So, without further ado.


    WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
    Zones:
    11 new zones

    Dungeons:
    16 New 5- Man Dungeons
    14 New Heroic 5- Man Dungeons

    Raids:
    2 New 10-Man Raid (Kara, AQ10)
    3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
    3 New 40-man Raids (BWL, AQ40, Nax)

    World Bosses:
    10 World Bosses

    PVP:
    4 Battle Grounds
    Arena System w/ 3 Maps
    Open World PvP Objectives

    Other:
    2 New Races
    Increased Level Cap (60-70)
    1 New Profession (Jewel Crafting)

    Total Cost after initial purchase:
    $429.73 (26 Months sub + $39.99 Xpac)
    $506.79 (adjusted for inflation by request.)




    ELDER SCROLLS ONLINE + MORROWIND CHAPTER

    Zones:
    5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)

    Dungeons:
    4 New Public Dungeons
    8 “New” Normal Dungeons (reworked unique Vets)
    14 “New” Veteran Dungeons (reworked existing Normals)
    4 New Normal Dungeons (CoS, RoM, WGT, ICS)
    6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
    Maelstrom Arena

    Raids:
    5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
    3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
    Dragonstar Arena

    World Bosses:
    10 World bosses

    PVP:
    5 Battle Grounds/PvP Zones
    Dueling

    Other:
    1 New Class
    2 New factions/skill lines (DB, TG)
    Player Housing
    One Tamriel
    2 Crafting Expansions (Poison Making, Furniture)
    Craft Bags
    Justice System
    Champion System
    57,000 Crowns to spend as you please.

    Total Cost after initial Purchase for ESO+ Subscribers:

    $609.61 (38 months sub + $39.99 Xpac.



    There you go, let me know if there's anything I missed.
    Commence arguing.

    You also forgot to account for inflation. Game prices have seen fewer increases in the last 10 years than the BIg Mac

    Look again.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ZirconJunkie
    ZirconJunkie
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    Sausage wrote: »
    WoW was fluke, ESO is real as it get, so gotta give it to Zen.

    Perhaps separate threads could be created comparing each and every major MMO and how much content their first expansion got in relation to ESO. For example, the first expansion to Everquest in April 2000 contained 13 new zones and 11 dungeons. And EQ had about 1/50th the number of players compared to ESOs claimed 8.5 million players.

    But I digress. No matter how you cut it, Morrowind is pretty thin on content for the amount of money charged.
  • Docmandu
    Docmandu
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    Docmandu wrote: »
    One thing that is clear... Morrowind wasn't the "success" / "big hit" as they hoped it would be, judging by steamcharts: http://steamcharts.com/app/306130#1y ... the "bumps" are usually free to play weekends.... was expecting another bump for morrowind, but seems at least steam players didn't flock to the expansion.

    Maybe people are tired of the amount of bugs and issues this game has and how ZOS seemingly just ignores it all.

    Interesting. According to SteamChart, it looks like One Tamriel actually saved the game. Number of Avg. Players went from 3k to 9k in this one month.

    Keep in mind that steamcharts is a very VERY small fraction of the actual playerbase. It only counts PC players that login via steam and keep the steam stuff running while playing. Excludes other PC players, mac players, XBOX and PS4.
    It also doesn't show how many people have ESO+ (I know many people that keep a sub open even when they don't play the game at all.. ie. for ZOS, it doesnt matter if you don't play, as long as you pay :smile: )

    But it gives an idea of the general impact of DLC releases and free to play weekends.
  • zaria
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    Comparing an MMO expansion from a decade ago to today doesn't say much of anything. So much has changed in how MMOs do things since then. Besides that, zones really don't compare. Each of those wow zones were much smaller, especially with accessible area. Heck, even with newer MMOs like SWTOR they add multiple zones but they're mostly small.
    Yes, making stuff with far better graphic, better quests who is fully voiced is much more time consuming and expensive.
    This also works nice.
    More basic stuff like dungeon finder or battleground grouping on the other hand
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dixa
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    WoW wasn't a fluke. Dunno why anyone thinks that.

    The warcraft and starcraft franchises had massive fanbases - in the tens of millions not counting korea's obsession - by the time WoW launched.

    Blizzard also doesn't make crap games, has a history of not making crap games, still has a history of not making crap games. You as an individual may not like their recent design decisions with D3 or legion, but enough do that blizzard is still considered one of the top if not the top game development studios in the world based on quality alone. Also helps they are the top financially as well.
    Edited by Dixa on June 11, 2017 3:07PM
  • fosokles
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    To add to your thread.

    WoW has Raid finder that can help new players with no guilds to complete new raids, you also have the option to complete raids with 10 - 25, or 40 players. The more players involved the higher health bosses have, WoW also has better performance.

    I feel like ESO is lacking behind in content. ZOS Must help new players and End game players at the same time just like how WoW is doing it.

    I hope more success to come for ESO. However I think they took the cash grap mechanic as the game failed with paid sub.
  • Ratzkifal
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    ESO: fully voiced
    WoW: only essential dialogue voiced

    Also the justice system got introduced.

    Anyone has done the math for ESO without + but all DLCs?
    Edited by Ratzkifal on January 31, 2018 7:40AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Huyen
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    People seem to forget when WoW launched at first in 2004, there was a huge hype created around it. The servers they had up and running at the start werent enough and they had to expand them with 500% in the first week to keep everyone playing. The hype did go on for a few years till Cataclysm. Then people started to look elsewhere. Lets face it: there is only so much WoW anyone can handle....
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Uviryth
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    I love ESO, but it isnt even close to beating WoW in even a single category.
  • Varana
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    There's no necromancy skill line in ESO so people try it on the forums.
  • I_killed_Vivec
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    I'm not sure what is intended to be shown by the figures.

    Is it that you got comparable content for less money with WoW?

    Because if it is then it isn't comparing like with like. In particular 26 months of WoW and 38 months of ESO... so yes, you might have got the same content for less, but you played for a whole year less.

    If you want to compare content and cost then you have to work out the cost over the same period of time - which is almost a 50% increase in the cost of WoW...
  • Aeorath
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    nbksaske wrote: »
    A 25 player trial in eso would be amazing!!

    So would be the lag.
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