ShedsHisTail wrote: »ShedsHisTail wrote: »Erm...
I do feel myself a bit riped-off with Morrowind, but I have to say - you're not being fair here.
You're not being fair, because a) graphics; b) ESO is fully voiced. And b) is huge, guys, - full professional VO actually costs s**t-ton. As is a). When it comes to production, "1 square metre" of ESO probably costs ~"5 square metres" of WoW, so to speak.
I just ran the numbers, aesthetics are a value judgement.
You're probably right as far as dev costs go, but that's not something I could verify or properly account for.
And as far as game play goes, looking good is sort of a foregone conclusion these days. And, again, WoW was pretty top of the line in it's day.
in terms of looks, it was not - it was actualy criticized for graphically being behind times compared to its contemporaries (but it could run on a potato, so there's that?). also - hyjal and BT wasn't accessible till patch 2.1 - months after release. and there is a matter of adjusting for inflation and the fact that ESO is subscription optional (moreover if you look at WoW expansions nowadays, they are smaller then BC, and yet - cost more)
Source I'm using doesn't show Hyjal as patch 2.1 and Black Temple isn't on my list. If you've a better source, please let me know and I'll update it.
And, I'm not adjusting for inflation.
You seem to think I'm intending to be critical here, I'm not. My personal opinion is the ESO+ is fine, I've no complaints and have argued at length in it's defense. This is simply a comparison of content to numbers. I used a constant subscriber to ESO+ as a comparison because it's the closest comparison I could get to WoW's subscription required model. Yes, an ESO+ subscriber could get a better value by not subbing periodically, but that's not the purpose of this comparison.
Hyjal was technically in game, but due to Kaelthas being required to acess it and the fight was overtuned and buggy (and that's not to mention Lady Vashj having her own set of issues) no one stepped foot into Hyjal until BT patch, as Kael and Vashj kills were required for attunement. mentioning BT was my bad though, for some reason I misread TK as BT. incidentally Ghruul and Magtheridon are one boss raid with some minor trash. on a flip side, there are almost no world bosses to speak of in WoW at that time. http://www.mmo-champion.com/threads/646517-when-was-the-hyjal-raid-open
interesting thing about Vanilla is that at launch it didn't have enough quests to hit max level, so grinding was basically required. actual grinding, like what people in ESO do by choice - dolmens, Skyreach. in Vanilla - you HAD to grind as you had no other options, slower or otherwise. now my memory may not be 100% but I would say.. there is overall more quest content in ESO comparably then there was in WoW.
ShedsHisTail wrote: »Ghost-Shot wrote: »It's easier to make content for a game like WoW that is dated, and even when it was new has always looked like garbage.
I think things like the One Tamriel patch are more important features to attracting and keeping new players, as opposed to other MMO's that put in a shortcut of "Start a character at level 90! Skip all our years of previous content!".
WoW actually added an zone scaling mechanic before ESO, though it doesn't apply to the entire game. In Legion you quest through the leveling zones in whatever order you want and they all scale to 110 when you cap.
The goal of this comparison was to gauge what additions occurred in each game up to and including the first expansion release. While WoW may have developed zone scaling before ESO did chronologically, it did not occur before the release of TBC and thus was not on the list.
ShedsHisTail wrote: »Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.
I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.
Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)
So, without further ado.
WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
Zones:
11 new zones
Dungeons:
16 New 5- Man Dungeons
14 New Heroic 5- Man Dungeons
Raids:
2 New 10-Man Raid (Kara, AQ10)
3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
3 New 40-man Raids (BWL, AQ40, Nax)
World Bosses:
10 World Bosses
PVP:
4 Battle Grounds
Arena System w/ 3 Maps
Open World PvP Objectives
Other:
2 New Races
Increased Level Cap (60-70)
1 New Profession (Jewel Crafting)
Total Cost after initial purchase:
$429.73 (26 Months sub + $39.99 Xpac)
ELDER SCROLLS ONLINE + MORROWIND CHAPTER
Zones:
5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)
Dungeons:
4 New Public Dungeons
8 “New” Normal Dungeons (reworked unique Vets)
14 “New” Veteran Dungeons (reworked existing Normals)
4 New Normal Dungeons (CoS, RoM, WGT, ICS)
6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
Maelstrom Arena
Raids:
5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
Dragonstar Arena
World Bosses:
10 World bosses
PVP:
5 Battle Grounds/PvP Zones
Dueling
Other:
1 New Class
2 New factions/skill lines (DB, TG)
Player Housing
One Tamriel
2 Crafting Expansions (Poison Making, Furniture)
Craft Bags
Justice System
Champion System
Total Cost after initial Purchase for ESO+ Subscribers:
$609.61 (38 months sub + $39.99 Xpac.
There you go, let me know if there's anything I missed.
Commence arguing.
ShedsHisTail wrote: »No, looking good isn't "a foregone conclusion". Check Warcraft movie expensesShedsHisTail wrote: »And as far as game play goes, looking good is sort of a foregone conclusion these days. And, again, WoW was pretty top of the line in it's day.
The movie had game play?
Maybe I should see it after all.
AhPook_Is_Here wrote: »ShedsHisTail wrote: »Okay, I keep seeing this comparison being made between the Morrowind Chapter and World of Warcraft's first Expansion, Burning Crusade. Obviously Morrowind is much smaller, but what keeps getting neglected in these discussions is all the things we've gotten between ESOs launch and Morrowind. So what I've done below, through some research, is tally up a list of what I consider significant changes/additions to both games between the release of the Vanilla Game an including the features of the first Xpac/Chapter. Then I've totalled up the cost for a subscriber to each game.
I'm presenting these as simply a list of features and a set of numbers. There is no judgment attached from me as value is relative to the purchaser. Yes, I'm aware that not all of these features are congruous between games, but that too is a value judgement and up to the observer. I simply want to attempt to objectively portray what we've gotten for our money.
Also, I'm including only features -added- to the game. This does not include features available at release, nor does it include the content later patched into WoW's burning Crusade expansion (as we've yet to see what this Chapter has in store and so cannot compare)
So, without further ado.
WORLD OF WARCRAFT + BURNING CRUSADE EXPANSION
Zones:
11 new zones
Dungeons:
16 New 5- Man Dungeons
14 New Heroic 5- Man Dungeons
Raids:
2 New 10-Man Raid (Kara, AQ10)
3 New 25-Man Raids (Gruul’s/Mag’s, SSC, TK)
3 New 40-man Raids (BWL, AQ40, Nax)
World Bosses:
10 World Bosses
PVP:
4 Battle Grounds
Arena System w/ 3 Maps
Open World PvP Objectives
Other:
2 New Races
Increased Level Cap (60-70)
1 New Profession (Jewel Crafting)
Total Cost after initial purchase:
$429.73 (26 Months sub + $39.99 Xpac)
ELDER SCROLLS ONLINE + MORROWIND CHAPTER
Zones:
5-6 Zones (Vvardenfell, Gold Coast, Hews Bane, Wrothgar, Upper/Lower Crag)
Dungeons:
4 New Public Dungeons
8 “New” Normal Dungeons (reworked unique Vets)
14 “New” Veteran Dungeons (reworked existing Normals)
4 New Normal Dungeons (CoS, RoM, WGT, ICS)
6 New Veteran Dungeons (CoS, RoM, WGT, ICS, CoH, CoA)
Maelstrom Arena
Raids:
5 New Trials (MoL, Sanctum, Hel Ra, Aether, HoF)
3 New Modes for existing Trails (Hel Ra, Aether, Sanctum)
Dragonstar Arena
World Bosses:
10 World bosses
PVP:
5 Battle Grounds/PvP Zones
Dueling
Other:
1 New Class
2 New factions/skill lines (DB, TG)
Player Housing
One Tamriel
2 Crafting Expansions (Poison Making, Furniture)
Craft Bags
Justice System
Champion System
Total Cost after initial Purchase for ESO+ Subscribers:
$609.61 (38 months sub + $39.99 Xpac.
There you go, let me know if there's anything I missed.
Commence arguing.
10 year inflation adjustment.
I'd also like to add that ESO has no p2w level boosts etc that WoW does have, which I'm sure is a big portion of their revenue. As a result ESO's only revenue is from cosmetics/DLC so they need to charge more.
ShedsHisTail wrote: »There you go, let me know if there's anything I missed.
Commence arguing.
ZirconJunkie wrote: »Charging more and more for less and less content is a very disappointing trend in the gaming industry.
Morrowind content IS good. But not $40 good. For the amount of content we got it should be priced more in the $15-$20 range.
And yet if you do the maths of what ppl get and spend a sub is usually cheaper and better value over all ... eso locks content eg island housing ,furniture ,mounts , costumes etc behind a pay wall .. the content that slowly trickles in and is usually very small with eso is testament to lack of development funding .. yes while we are not forced to pay a sub or buy said items we are still incouraged to do so and most will spend more over a year on costumes scam crates furniture and so on..You are erroneously including subscription price in the comparison. You do not need a subscription to play this game. If you outright buy the DLC with crowns and then the expansion, you have access to whole game without paying anything more (and quite a few people do just that).
That is far cheaper than WoW where you have to pay even to just play the game. EVERYONE PAYS for WoW. That's a big constant income stream. In ESO there's a much smaller base of subscribers supplemented by intermittent crown store purchases. Needless to say, the income stream is not as large and has a tendency to be "bursty" instead of constant.
Worse, people who play the game but don't spend money on crowns or a sub are a net negative on the income stream. Data centers aren't free, and the initial purchase price of the game doesn't really go very far to cover costs. The players who pay nothing are being subsidized by the ones who do. And while that's good for expanding the game community and potentially bringing in more sales, there is absolutely no guarantee that it does. We don't see the books so we don't know what the operating margin is for ESO, but it doesn't take a genius to figure out it's going to be smaller than WoW's on a percentage basis.
This is what seems to be the norm for ESO and ZOS they just can't seem to fix the issues first before pouring new buged content into the mix ..Funkopotamus wrote: »Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.
We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..
Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..
Well color me fooled..
ShedsHisTail wrote: »57,000 Crowns to spend as you please.
stevenbennett_ESO wrote: »I'll chime in here and point out that aside from the two new races, I thought BC was a mediocre at best expansion. The new zones were big, but mostly a boring, tedious, slogfest with very little story or plot. I was never much a fan of WoW raiding, or even their dungeons -- they were simply excuses to grind for incrementally better gear and again, were generally boring and tedious. So BC really didn't do much for me -- the two new races and starting zones were the only really good part of it. (WotLK and Cataclysm were both significantly more interesting to me...)
Wrothgar, alone, had more in terms of story, plot, and interesting gameplay than the entire BC expansion combined. IMHO.
Ghost-Shot wrote: »It's easier to make content for a game like WoW that is dated, and even when it was new has always looked like garbage.
I think things like the One Tamriel patch are more important features to attracting and keeping new players, as opposed to other MMO's that put in a shortcut of "Start a character at level 90! Skip all our years of previous content!".
WoW actually added an zone scaling mechanic before ESO, though it doesn't apply to the entire game. In Legion you quest through the leveling zones in whatever order you want and they all scale to 110 when you cap.
there were, actualyShedsHisTail wrote: »Ah that's right. I forgot there were no bonus Crowns until it went subscription optional. I'll make the adjustment when I get back to a real keyboard.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Morrowind is an chapter not dlc. So you need to exclude all dlc from comparison or other way around since said eso plus.
Craglorn trials are base game
Elder scrolls is great game, but if we compare a gaint like wow. It comes out small. That's okay though, I only been here a year and feel like there's significant progress. On other hand I stayed in wow for a day. So know this what has been done here is more than special. The only thing they really need maybe add content to Morrowind on top (not dlc) for these comparisons to stop. Also do better job next time and making it seem like a vaulable deal. But these wouldn't be so bad if there was better commucation. Not finte details, but help people believe in the game's vision @ZOS_GinaBruno
I look forward to the years to come.
Funkopotamus wrote: »Eh TBH myself and a large portion of my guild have started playing Neverwinter again due to this last ZOS debacle!! I mean at least NW has an ungodly TON of End Game Content. And it actually works and we can finish it without DCing 15 times while trying to complete it.
We have tried to give ZOS a lot of time to get things going in the right direction, but this last "Update" is just abysmal. The fact that they added more broken stuff without at least fixing the content that has been broken for over a year. "VMOL" I mean COME ON..
Yeah Im out for a while. Might be back, but I wouldn't hold my breath. Sadly I was here trying to defend ESO to a lot of people that were jumping ship just from the patch notes. I said "Nah they will get things fixed with this update" and "Oh it wont be as bad as King Richard, Deltia, and Alcast make it out to be..
Well color me fooled..
there were, actualyShedsHisTail wrote: »Ah that's right. I forgot there were no bonus Crowns until it went subscription optional. I'll make the adjustment when I get back to a real keyboard.
people got them awarded retroactively for each month they stayed subscribed, as well as 500 coins for buying the game originaly. i don't remember if it was the full 1500 per month or 500 though. but there WERE retroactively awarded crowns