But they can make a separate passive for Bretons.They can't add anything to Gift of Magus since Altmer also have that passive. But they should certainly boost Magicka Mastery in some way.1. What is 3% cost reduce from 3000? 90. Every 1,5 seconds, so it is ~120 (and much lesser for cheaper spells) every 2 sec if you are constantly casting.Well, reduce magicka costs is just better than the magicka regen from altmers already (unless very specific builds)
max mag passive is a form of more damage too, so i'll say no. Bretons are a strong race.
What is 10% regen from 1500? 150. Every 2 sec. That is always with you.
But, you don't need to tank in the PVP - you need to kill
And, there is literally no more expensive skills than 3k for Sorcs (maybe, if spam Streak only, but this is lol argument). You all are happy followed for this number, lol.
Most of Sorcs skills has a cost of 2k-2,5k.
Here is some examples for you, who never played a Sorc (or just bad).
Power Surge - 3100, once per 33 sec
Boundless Storm - 3300, once per 23 sec - Elemental
Blockade of Storms - 2650, once per 8 sec - Elemental
Liquid Lightning - 2880, once per 10 sec - Elemental
Crushing Shock - 2200, spammable - Elemental
Mage's Wrath - 1990, spammable - Elemental
Crystal Fragments - 3300/2, situational - Magic
Hardened Ward - 2880, situational
Haunting Curse - 2450, once per 12 sec - Magic
All of this numbers are taken from Breton Sorc in 5,1,1 setup, with only(!) extra 3% cost reduction racial passive. No seducer or something like that. For Altmer you can increase this numbers by 3%
So, most of skills are much cheaper than 3k. And most of damage are elemental (and someone would still said, that Altmers are not restricted to be used with Sorcs, lol).
And where is that 3% reduction benefits? kek?
Even if agree (that I definitely wouldn't do) that 3% cost reduction is ~ equal to extra 9% mag regen, where is damage boost? Altmers has much more damage (4% is a HUGE number).
Resists is nothing in the current update. Maybe, you didn't logged into the game since update, but they changed Spell Errosion passive - now it gives much more spell penetration than before.
Also, it never was an option against staminers with the phys, poison and disease damage. While more damage output greatly increases your chances to survive in fight. Would you argue here too?
And if you still didn't know, but best tanks are Nords and Imperials, while best healers are Argonians.
But, you don't need to tank in the PVP - you need to killSeriously tho, the current passives for the Bretons makes them rather tanky vs other Magicka users in PvP (Spell Resistance) while the Magicka Mastery passive really shines when using some of the more costly (3k+) skills. Which is why Bretons are great in PvP
Have nothing to discuss with you more.
I can assure you, that not extra Mag regen, nor extra Mag damage wouldn't ruin your healer build.Skipped wall of text about well known for me healer's life.
A man above already posted, that you have another options to survive.hmsdragonfly wrote: »Well, you need to survive in PvP. Therefore, survivability/tankiness is an important factor in PvP, not just pure damage.
I can assure you, that not extra Mag regen, nor extra Mag damage wouldn't ruin your healer build.Skipped wall of text about well known for me healer's life.A man above already posted, that you have another options to survive.hmsdragonfly wrote: »Well, you need to survive in PvP. Therefore, survivability/tankiness is an important factor in PvP, not just pure damage.
And, really, extra 4k spell(!) resists would not save you. Not at all. How many times I need to repeat this? Can you understand it by yourself? If can't - go to Cyrodiil.
If it is free extra resists - then it's ok. Like defending resto staff at back bar.
But if it has traded of extra damage or regen - then it is sucks
.
There was no any toxity.hmsdragonfly wrote: »lol dude, why the toxicity? Did I offend you in some way?
4% bonus to elemental damage would not kill people for you either. Many top-tier PvP magplars are Breton. If you are a Magplar, your only elemental damage is Sun Fire. Jabs is magic damage. Jesus beam is magic damage. Both of your main damage sources aren't boosted by the passive. On the other hand, Magplars are so tanky, they can take a lot of damage, and the spell resist bonus fits right into that playstyle.
There was no any toxity.
Why you against buffing Breton's passives?
You are trying to lie here. Stop it please. Or you are really casting 4 skills in 2 seconds? Maybe, I need to report you?And about the mag regen vs Cost reduction.
As a templar using 4 skills i am already granted with 380-400 magicka saved in few seconds, while altmer with his 9% mag regen gains 120-135 mag every 2 seconds, he needs 4 seconds in total to regain as much magicka as i have spend on my breton withing 2 seconds.
The thing is, as a breton to max out this passive you have to invest into magicka regeneration in rings and amulat, so it will double the effect up in final.
And since we have now CP mastery which reduces the mana regen nowadays, altmers are in disadvantage in pvp comparing to breton since his racial skill is weaker by X%.
You can't cast skills fatser than once per 1,5 sec - GCD you know. Every 1,5 sec you are casting skills, every 1,5 sec if you have perfect rotation and you are allowed to free casting.
Avg cost of skill is ~3k it saves you 90 mana every 1,5sec or 120 every 2sec. So this 3% cost reduction translates into +120 mag regen.
+120 mag regen only if: you are constantly casting, you are allowed to free cast, your rotation is perfect, your avg cost of skills is 3k.
+10% mag regen equals to +~150 every 2sec
+150 mag regen and you don't need to do anything for that - it is always with you.
And as a breton, you need to invest into Spell damage enchants on the jewelry, to somehow compensate that lack of huge damage boosts from Altmers or Dunmers.
Monsters in the PVE are not using CP passives btw.
not 10% but 9% thats first.
Second.
magicka regen is affected by champion skill "siphoner" and that alone could reduce the magicka regen by 15%, thats must have for anyone wanting to do serious pvp.
If you compare altmer and someone else both with 1500 base mag regen affected by that skill you will end up having an Altmer with 1389 magicka regen and the other with 1275, making it 114 difference between them, divide it by 2, multiple it by 1.5 and here you go, 85 magicka regen each 1.5 seconds, while breton saves 90 magicka each cast whatever the enemy will do.
Does that looks balanced to you now?
The_Red_Viper wrote: »Yes let's buff Bretons so Argonians become even more irrelevant.
You are trying to lie here. Stop it please. Or you are really casting 4 skills in 2 seconds? Maybe, I need to report you?And about the mag regen vs Cost reduction.
As a templar using 4 skills i am already granted with 380-400 magicka saved in few seconds, while altmer with his 9% mag regen gains 120-135 mag every 2 seconds, he needs 4 seconds in total to regain as much magicka as i have spend on my breton withing 2 seconds.
The thing is, as a breton to max out this passive you have to invest into magicka regeneration in rings and amulat, so it will double the effect up in final.
And since we have now CP mastery which reduces the mana regen nowadays, altmers are in disadvantage in pvp comparing to breton since his racial skill is weaker by X%.
You can't cast skills fatser than once per 1,5 sec - GCD you know. Every 1,5 sec you are casting skills, every 1,5 sec if you have perfect rotation and you are allowed to free casting.
Avg cost of skill is ~3k it saves you 90 mana every 1,5sec or 120 every 2sec. So this 3% cost reduction translates into +120 mag regen.
+120 mag regen only if: you are constantly casting, you are allowed to free cast, your rotation is perfect, your avg cost of skills is 3k.
+10% mag regen equals to +~150 every 2sec
+150 mag regen and you don't need to do anything for that - it is always with you.
And as a breton, you need to invest into Spell damage enchants on the jewelry, to somehow compensate that lack of huge damage boosts from Altmers or Dunmers.
Monsters in the PVE are not using CP passives btw.
not 10% but 9% thats first.
Second.
magicka regen is affected by champion skill "siphoner" and that alone could reduce the magicka regen by 15%, thats must have for anyone wanting to do serious pvp.
If you compare altmer and someone else both with 1500 base mag regen affected by that skill you will end up having an Altmer with 1389 magicka regen and the other with 1275, making it 114 difference between them, divide it by 2, multiple it by 1.5 and here you go, 85 magicka regen each 1.5 seconds, while breton saves 90 magicka each cast whatever the enemy will do.
Does that looks balanced to you now?
1st someone would have to spend 100 cp's into that tree which noone sane does.
2nd yes You can reduce enemie regen by up to 15% with cp's which can be used only in cp's campaign or increase enemie magicka costs by 30% with poisons that everyone can use everywhere.
That doesnt look ballanced.
I never seen a clarification about stacking that CP from ZOS, do you?Don't forget that siphoner stacks. More than 1 person has the cp, it adds up. You can literally have no regen if you're attacked by enough people. Oh, and of course everyone runs cost poisons so there is that too.
Wreuntzylla wrote: »Last time I checked, which admittedly was a while ago, increasing just regen or just cost reduction was a bad idea due to diminishing returns. It was better to balance the two somewhat.
Since they removed cost reduction from the CP tree, if this is still true, Breton is win. Perhaps not so much for PvE DPS other than for trials.
There are no diminishing returns on regeneration, only on cost reduction.
In fact regeneration has increasing returns the more you stack.
I never seen a clarification about stacking that CP from ZOS, do you?Don't forget that siphoner stacks. More than 1 person has the cp, it adds up. You can literally have no regen if you're attacked by enough people. Oh, and of course everyone runs cost poisons so there is that too.
I'm pretty sure, that it is not stacking at all.
And, similar to poisons, only strongest one in effect at the taken moment of time.
Anyway, it is a case against tanks only. Everyone else would disappear in seconds (stealth, streak, or out of LOS) or die in seconds and this debuff wouldn't have enough time to make a damage really.