I'm rightWreuntzylla wrote: »You instructed me to correct you if you were wrong. I corrected you.
If you are really playing this game, so you would know about CP changes.
Or you are roleplayer and has no care about any numbers. About this changes too, right? Why you are posting here then? Just a postcounting?I know, thanksGiles.floydub17_ESO wrote: »He is correct.So. The guy who shows significany more knowledge about this game, and especially the math behind it, than you have and you've suggested he is a role played and doesn't know much about the numbers in this game.
The. You quote me saying he is right, essentially saying your wrong again, and you agree.
Lol.
I would like to see a 3% bonus to magicka damage added to Bretons.
Its funny because everyone saying that Bretons are fine are the very same people in a thread poll asking "what race should I make my magicka (----)" would say Altmer or maybe Dunmer but definitely not Bretons are the weakest magicka class.
Is that so? Show me where I ever asked for advice on which race I should make a character.
Got a guilty conscience?
Do a forum search for Best Race for Magicka- then read the responses. Most people put Breton on the bottom of the list and consider it the worst choice. That is until someone makes a thread asking for Breton racial passive to be improved and then suddenly Bretons are fine...The hypocrites know who they are.
You are messed up with quotes, but it's ok.Giles.floydub17_ESO wrote: »So. The guy who shows significany more knowledge about this game
But, you don't need to tank in the PVP - you need to killSeriously tho, the current passives for the Bretons makes them rather tanky vs other Magicka users in PvP (Spell Resistance) while the Magicka Mastery passive really shines when using some of the more costly (3k+) skills. Which is why Bretons are great in PvP
It really isnt. If you look at the overall resource intake it provides its like 5% of my total, and thats while solo, and i dont even have the CP passive maxed yet, and im not a vampire, while grouped it would be less.Yes, and this is HUGE.
I would like to see a 3% bonus to magicka damage added to Bretons.
Its funny because everyone saying that Bretons are fine are the very same people in a thread poll asking "what race should I make my magicka (----)" would say Altmer or maybe Dunmer but definitely not Bretons are the weakest magicka class.
Wreuntzylla wrote: »Last time I checked, which admittedly was a while ago, increasing just regen or just cost reduction was a bad idea due to diminishing returns. It was better to balance the two somewhat.
Since they removed cost reduction from the CP tree, if this is still true, Breton is win. Perhaps not so much for PvE DPS other than for trials.
Wreuntzylla wrote: »Last time I checked, which admittedly was a while ago, increasing just regen or just cost reduction was a bad idea due to diminishing returns. It was better to balance the two somewhat.
Since they removed cost reduction from the CP tree, if this is still true, Breton is win. Perhaps not so much for PvE DPS other than for trials.
There are no diminishing returns on regeneration, only on cost reduction.
In fact regeneration has increasing returns the more you stack.
I hope you know, that there is a same voices fro most races, right?Breton female voice A is the best magicka race female voice set.
And that's why they have healing passives... oh, wait!MLGProPlayer wrote: »Bretons aren't a DD race. They are the optimal healer race.
I cant find anything stating there are diminishing returns on cost reduction, just people getting confused over how the game handles flat cost reduction and % cost reduction stacking.
Everything i find says its all just additive, in which case the more % cost reduction you have, the more relative effect each extra % gives you, and the absolute effect stays the same, and the more % regen you have, the less relative effect each extra % gives you, and the absolute effect stays the same.
ztyhurstub17_ESO wrote: »
No.
21% recovery is only a ~12% increase over everyone else using standard setups.
Also heavy attack weaving recovers a significant portion of your overall resource. Redgard out-recovers and out-stam bonuses bosmer.
Female Bosmers are cuter though.
I hope you know, that there is a same voices fro most races, right?Breton female voice A is the best magicka race female voice set.And that's why they have healing passives... oh, wait!MLGProPlayer wrote: »Bretons aren't a DD race. They are the optimal healer race.
.
I cant find anything stating there are diminishing returns on cost reduction, just people getting confused over how the game handles flat cost reduction and % cost reduction stacking.
Everything i find says its all just additive, in which case the more % cost reduction you have, the more relative effect each extra % gives you, and the absolute effect stays the same, and the more % regen you have, the less relative effect each extra % gives you, and the absolute effect stays the same.
I cant find anything stating there are diminishing returns on cost reduction, just people getting confused over how the game handles flat cost reduction and % cost reduction stacking.
Everything i find says its all just additive, in which case the more % cost reduction you have, the more relative effect each extra % gives you, and the absolute effect stays the same, and the more % regen you have, the less relative effect each extra % gives you, and the absolute effect stays the same.
The way the game does the calculation for cost reduction is that flat reduction comes first, followed by % reduction. So the more flat reduction you have, the more your % reduction becomes diminished.
This is why equipping a cost reduction glyph never gives the stated 203 on the max level version.
I cant find anything stating there are diminishing returns on cost reduction, just people getting confused over how the game handles flat cost reduction and % cost reduction stacking.
Everything i find says its all just additive, in which case the more % cost reduction you have, the more relative effect each extra % gives you, and the absolute effect stays the same, and the more % regen you have, the less relative effect each extra % gives you, and the absolute effect stays the same.
The way the game does the calculation for cost reduction is that flat reduction comes first, followed by % reduction. So the more flat reduction you have, the more your % reduction becomes diminished.
This is why equipping a cost reduction glyph never gives the stated 203 on the max level version.
not between breton, bosmer, dunmer, and altmer, as i have made a character of every single voice set of these races and logged in game and ran around/emoted/attack with them.I hope you know, that there is a same voices fro most races, right?
The way the game does the calculation for cost reduction is that flat reduction comes first, followed by % reduction. So the more flat reduction you have, the more your % reduction becomes diminished.
This is why equipping a cost reduction glyph never gives the stated 203 on the max level version.
But people generally dont equip cost reduction jewelry, so when looking at cost reduction stacking you are merely adding up %s you get from different sources, and thats straight additive and the more you get the more each additional % effectively does.
That's right, they equip regeneration glyphs because it is much better in most cases.
starkerealm wrote: »I cant find anything stating there are diminishing returns on cost reduction, just people getting confused over how the game handles flat cost reduction and % cost reduction stacking.
Everything i find says its all just additive, in which case the more % cost reduction you have, the more relative effect each extra % gives you, and the absolute effect stays the same, and the more % regen you have, the less relative effect each extra % gives you, and the absolute effect stays the same.
The way the game does the calculation for cost reduction is that flat reduction comes first, followed by % reduction. So the more flat reduction you have, the more your % reduction becomes diminished.
This is why equipping a cost reduction glyph never gives the stated 203 on the max level version.
Is that still the case? Or did it get derped up with Morrowind?
But, you don't need to tank in the PVP - you need to kill
And, there is literally no more expensive skills than 3k for Sorcs (maybe, if spam Streak only, but this is lol argument).
Even if agree (that I definitely wouldn't do) that 3% cost reduction is ~ equal to extra 9% mag regen, where is damage boost? Altmers has much more damage (4% is a HUGE number).
Resists is nothing in the current update. Maybe, you didn't logged into the game since update, but they changed Spell Errosion passive - now it gives much more spell penetration than before.
Also, it never was an option against staminers with the phys, poison and disease damage. While more damage output greatly increases your chances to survive in fight. Would you argue here too?
Seriously tho, the current passives for the Bretons makes them rather tanky vs other Magicka users in PvP (Spell Resistance)
And if you still didn't know, but best tanks are Nords and Imperials, while best healers are Argonians.
Even if agree (that I definitely wouldn't do) that 3% cost reduction is ~ equal to extra 9% mag regen, where is damage boost? Altmers has much more damage (4% is a HUGE number).
It's not always about Damage. Altmer (and Dunmer) are better suited for offense, Bretons for defense/healer.
You are messed up with quotes, but it's ok.Giles.floydub17_ESO wrote: »So. The guy who shows significany more knowledge about this game
More knowledge but not about CP changes that was a thread of the last month on the whole forum. Nice try, but you are failed. Again.
Still not tired from the dirt on your face? Np.
Just wonder: when you would post here even a bit constructive post?