I hate how ******* stupid it makes the game look and the developers when you create different classes of weapons like duel wield and 2h you would think that the 2h would be slower. In every other instance in every other game. So it was not intended it was incorporated because it became a go to for a lot of players zos made it a thing rather than fixing this exploit. I think it's kinda dumb you go PvP and that's all you see a 2h crit rush and by the end of animation you get hit by wrecking blow incapacitating strike wrecking blow and if you survive that get ready for fear.
ThePaleItalian wrote: »If animation cancelling wasn't in the game, how much harder would trials and VMA be? I never get an answer to this.
(1) I could be wrong but wasn't the combat in this game based around visual and auditory cues, so for example if you see or hear someone do X you would probably want to do Y to counter it.
Doesn't animation cancel negates to some extent part of that?. Sure you can say that ZoS embraced it as part of the gameplay because they were too lazy to fix it, (2)but why do mobs in pve keep doing their slow telegraphed attacks then, why don't they weave in light attacks between skills? It would be only fair that they are also allowed to do it.
You can argue that button mashing takes more skill than reacting to incoming attacks, but the second is present in the vast majority of the game.
CooTiE2oh7 wrote: »I know that most of us are aware of animation cancelling and how much it affects this wrongful burst damage we are able to achieve. Similar games incorporate a decimal of a second cool down on instant casts to where the ability goes grey, cannot be used, and a little timer circle around the button makes one quick rotation in that time and becomes active available again. This would cut down on lag in the game big time because spam would no longer even registe. it would also make the game less broken and come more down to rotation and no so much how quick you can do your exploit. What do honest players think, as well as ZOS?
Drummerx04 wrote: »ThePaleItalian wrote: »If animation cancelling wasn't in the game, how much harder would trials and VMA be? I never get an answer to this.
You never get an answer because it is very difficult to speculate. Currently, there is a series of global cooldowns that are interconnected and set each other off, so it's not like the question is simply "what is the expected dps loss if animation cancelling is removed?"
With AC, I can freely cast a skill and then DODGE incoming damage with a roll, or block. If animation cancelling were removed, I guess I couldn't block or dodge until the animation is done... Basically, vMA/trials would take longer and the combat would FEEL slow and clunky, even to everyone who goes out of their way to avoid AC.
I can pretty much guarantee that most of the community complaining about AC actually does it without knowing. For example: spam dark flare button once per second. Congrats, you just animation cancelled.
And for those saying AC is unfair because not everyone is physically able to do it... that's like saying the NBA is unfair because they have physical requirements.
Just a heads up to all the anti-animation cancelling people.
The moment you start talking about ani-cancelled Wrecking Blows you loose all possible credibility. You do not even understand how it works but try to argue why it should be removed.
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
Drummerx04 wrote: »ThePaleItalian wrote: »If animation cancelling wasn't in the game, how much harder would trials and VMA be? I never get an answer to this.
You never get an answer because it is very difficult to speculate. Currently, there is a series of global cooldowns that are interconnected and set each other off, so it's not like the question is simply "what is the expected dps loss if animation cancelling is removed?"
With AC, I can freely cast a skill and then DODGE incoming damage with a roll, or block. If animation cancelling were removed, I guess I couldn't block or dodge until the animation is done... Basically, vMA/trials would take longer and the combat would FEEL slow and clunky, even to everyone who goes out of their way to avoid AC.
I can pretty much guarantee that most of the community complaining about AC actually does it without knowing. For example: spam dark flare button once per second. Congrats, you just animation cancelled.
And for those saying AC is unfair because not everyone is physically able to do it... that's like saying the NBA is unfair because they have physical requirements.
Giles.floydub17_ESO wrote: »Drummerx04 wrote: »ThePaleItalian wrote: »If animation cancelling wasn't in the game, how much harder would trials and VMA be? I never get an answer to this.
You never get an answer because it is very difficult to speculate. Currently, there is a series of global cooldowns that are interconnected and set each other off, so it's not like the question is simply "what is the expected dps loss if animation cancelling is removed?"
With AC, I can freely cast a skill and then DODGE incoming damage with a roll, or block. If animation cancelling were removed, I guess I couldn't block or dodge until the animation is done... Basically, vMA/trials would take longer and the combat would FEEL slow and clunky, even to everyone who goes out of their way to avoid AC.
I can pretty much guarantee that most of the community complaining about AC actually does it without knowing. For example: spam dark flare button once per second. Congrats, you just animation cancelled.
And for those saying AC is unfair because not everyone is physically able to do it... that's like saying the NBA is unfair because they have physical requirements.
This shines light on the most important part. Without animation canceling it would mean we would be stuck in an animation, unable to block an incoming attack.
I guarantee you thise that have complained about animation canceling have done it. Either that or they did a lot just standing there getting hit by heavy attacks. It's a normal reaction for a great many players that are accustomed to the block and bash ability to use them when appropriate.
Get rid of canceling and we will see these same people back in the forums complaining about being one shot because they were not able to block due to the skill CD.
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
So you're saying it's not broken, based on a dev who clearly only 'green lighted' because they quite simply are unable to fix it? This may not be Bethesda but they are affiliated so obviously the "It's not a bug, it's a feature!" card falls into play here. If they were able to fix it they most definitely would not be okaying it, it's only because they don't know how to or are unable.
So while they okay it, it doesn't detract from the fact it's broken and an exploit no matter how many times you say the devs 'embraced' it
McCracken79 wrote: »Having played multiple MMO's it was hard to get used to having virtually no cools downs on skills and having very little skills active on your bar. I didn't like it at first and I still do not but I am used to it now. I know ZOS wanted to make a unique MMO, and they have, but this wouldn't be an issue if we could put 20 skills on our bars and have real cool downs. For example cloak for a nightblade, lets say there was a 60 second cool down but it would last for 30 seconds unless you attack.
Allowing 15 or more skills up at once and having cools downs adds dimension in gaming that makes you think which in return makes you a better player. I mean look at BoL, spam this skill and heal to full almost every time, I mean come on... where is the skill in that?
Well, half right. So many people were doing it and it felt fluid enough that they left it, not because there would have been some major difficulty or balance required from any competent programmer.Animation canceling is poor code design and a flaw. Rather than fix it since it likely requires significant coding and rebalancing ZOS just decided to say its acceptable and expected behavior. It is really as simple as that. Anyone with any kind of understanding of coding or software should know that.
McCracken79 wrote: »I mean look at BoL, spam this skill and heal to full almost every time, I mean come on... where is the skill in that?
kevlarto_ESO wrote: »The best fix for animation canceling is when you cancel an attack you get no benefit from it , you would still have smooth transition to another attack but you can't rack'em and stack'em, If I give you a check then cancel it you get no money, cancel needs to mean cancel.
kevlarto_ESO wrote: »The best fix for animation canceling is when you cancel an attack you get no benefit from it , you would still have smooth transition to another attack but you can't rack'em and stack'em, If I give you a check then cancel it you get no money, cancel needs to mean cancel.