Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Give Us A Way To Level Undaunted Via Alliance War?

  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    @Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
    Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.
    Quoted from above for your convenience.
    And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.

    The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.

    Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
    You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    All IC bosses and Cyrodiil delve bosses should be made to give a small amount of Undaunted XP. It should still take much longer than doing group PvE dungeons but would be a way for PvP zone activities to contribute somewhat.
  • Ilpagliaccio
    Ilpagliaccio
    ✭✭✭
    @Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
    Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.
    Quoted from above for your convenience.
    And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.

    The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.

    Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
    You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.

    You're the one claiming the passives are not needed for min/max PvP, and as the one making the claim, the burden of proof falls on you to prove said point with a factual basis and not a long-winded,illogical op-ed like you've tried to do. So, you have two logical options(maybe a third, if you're lucky):

    1. You make a cogent argument about how 4% of hp/stam/mag back on use of synergies and 2%-6% max hp,stam, and mag aren't requirements for the highest level of PvP play possible.
    2. you recognize that you cannot argue thus and cut your losses.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    @Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
    Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.
    Quoted from above for your convenience.
    And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.

    The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.

    Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
    You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.

    You're the one claiming the passives are not needed for min/max PvP, and as the one making the claim, the burden of proof falls on you to prove said point with a factual basis and not a long-winded,illogical op-ed like you've tried to do. So, you have two logical options(maybe a third, if you're lucky):

    1. You make a cogent argument about how 4% of hp/stam/mag back on use of synergies and 2%-6% max hp,stam, and mag aren't requirements for the highest level of PvP play possible.
    2. you recognize that you cannot argue thus and cut your losses.
    they absolutely are needed for min/max PvP, because everyone who's min/maxing PvP has them.

    Take it away across the board and you get two benefits:
    1. It's no longer a factor in min/max PvP as eveyone can't have them.
    2. You don't have to PvE.

    You also have two choices. Earn the damn line, or don't.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ilpagliaccio
    Ilpagliaccio
    ✭✭✭
    @Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
    Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.
    Quoted from above for your convenience.
    And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.

    The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.

    Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
    You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.

    You're the one claiming the passives are not needed for min/max PvP, and as the one making the claim, the burden of proof falls on you to prove said point with a factual basis and not a long-winded,illogical op-ed like you've tried to do. So, you have two logical options(maybe a third, if you're lucky):

    1. You make a cogent argument about how 4% of hp/stam/mag back on use of synergies and 2%-6% max hp,stam, and mag aren't requirements for the highest level of PvP play possible.
    2. you recognize that you cannot argue thus and cut your losses.
    they absolutely are needed for min/max PvP, because everyone who's min/maxing PvP has them.

    Take it away across the board and you get two benefits:
    1. It's no longer a factor in min/max PvP as eveyone can't have them.
    2. You don't have to PvE.

    You also have two choices. Earn the damn line, or don't.

    1. Not everyone is competing in mix/max PvP,so a baseline removal isn't an actual response to why they're needed in min/max PvP and wholly irrelevant to any point in this thread.
    2. You also must not have Alliance War abilities/passives because you 'don't need to' PvE

    Also, since you want to talk about earning a line, I've more than earned the following:
    If you cannot form a potent rebuttal, then you shouldn't have cringe-worthy platitudes as your forum signature,e.g, "Let your message stand on its own merit, whether in game, in forum, or in life.".
    Edited by Ilpagliaccio on June 12, 2017 1:44PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    #1 is true. Those that want that extra get the Rank 9 to get the passives.

    #2 is not, but when I unlock the line on characters (some well before things got shuffled and AP costs reduced), I expect to go out and earn it. No AFKing anywhere.

    I'm not in a thread asking to essentially be handed something without putting in the effort to acquire it in the intended fashion, PvE side or PvP, either one.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ilpagliaccio
    Ilpagliaccio
    ✭✭✭
    #1 is true. Those that want that extra get the Rank 9 to get the passives.

    #2 is not, but when I unlock the line on characters (some well before things got shuffled and AP costs reduced), I expect to go out and earn it. No AFKing anywhere.

    I'm not in a thread asking to essentially be handed something without putting in the effort to acquire it in the intended fashion, PvE side or PvP, either one.

    2. Congratulations, but your anecdotal experience has no relevance to an entire PvP population.

    No, but you're in a PvP thread on the Alliance War sub-forum: braying about your Undaunted purism being left alone, offering no worthwhile/constructive criticism in the process, failing to make a cogent argument, and looking foolish in the process.
    Edited by Ilpagliaccio on June 12, 2017 1:56PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Then I'll concede this: Earn the lines once, in the appropriate manner. Afterwards, let the Rank (Alliance and Undaunted) be account wide.

    Would that be acceptable?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ilpagliaccio
    Ilpagliaccio
    ✭✭✭
    Then I'll concede this: Earn the lines once, in the appropriate manner. Afterwards, let the Rank (Alliance and Undaunted) be account wide.

    Would that be acceptable?

    Anything short of players being able to compete at the highest levels of their chosen content with only doing said content is not acceptable. Anything short of that is unacceptable on any level. PvErs should be able to PvE-only to compete at the highest levels. PvPers should be able to only PvP and: level as fast as PvErs,make as much gold as PvE,get BiS for PvP from PvP activities,etc.

    The incessant urge to force players into content they're uninterested in has been repeatedly proven to be bad game design--it's as if they coupled Battlegrounds and new PvE content together on purpose instead of nickel and diming content like usual, curious.

    To take it to the most absurd example of such a practice,let's pretend( just for a second, don't worry) that fishing has a skill line. To reach max level for this fishing line, it would theoretically take the same work as getting the Master Angler title. In addition to various abilities, you'd have 2 passives(akin to Alliance War skill lines and Undaunted), and these passives would be a 5%/10% increased ult gain while in-combat and 2%/4% max hp/stam/mag back on a kill. Oh, and let's make there be like a 1% chance that fishing drops better versions of Maelstrom weapons instead of fish. There, that's taking the absurdity of non-primary content affecting primary-content players to the most extreme.

    @Wrobel, let's fish for BiS items and min/max passives, Papa Wrobel
Sign In or Register to comment.