You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.Ilpagliaccio wrote: »Merlin13KAGL wrote: »Quoted from above for your convenience.Ilpagliaccio wrote: »Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.
Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
Merlin13KAGL wrote: »You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.Ilpagliaccio wrote: »Merlin13KAGL wrote: »Quoted from above for your convenience.Ilpagliaccio wrote: »Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.
Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
they absolutely are needed for min/max PvP, because everyone who's min/maxing PvP has them.Ilpagliaccio wrote: »Merlin13KAGL wrote: »You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.Ilpagliaccio wrote: »Merlin13KAGL wrote: »Quoted from above for your convenience.Ilpagliaccio wrote: »Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.
Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
You're the one claiming the passives are not needed for min/max PvP, and as the one making the claim, the burden of proof falls on you to prove said point with a factual basis and not a long-winded,illogical op-ed like you've tried to do. So, you have two logical options(maybe a third, if you're lucky):
1. You make a cogent argument about how 4% of hp/stam/mag back on use of synergies and 2%-6% max hp,stam, and mag aren't requirements for the highest level of PvP play possible.
2. you recognize that you cannot argue thus and cut your losses.
Merlin13KAGL wrote: »they absolutely are needed for min/max PvP, because everyone who's min/maxing PvP has them.Ilpagliaccio wrote: »Merlin13KAGL wrote: »You're the one insisting that the line/passives are needed. If they're not longer needed, you no longer have to whine about having to PvE.Ilpagliaccio wrote: »Merlin13KAGL wrote: »Quoted from above for your convenience.Ilpagliaccio wrote: »Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
The other option I offer up is to remove the Undaunted 'requirement' from PvP entirely, then you won't feel the need to have the line and you'll still be on the same footing as every other PvPer out there that also doesn't have the line.
Because offering a cop-out disclaimer about ideology while discussing pragmatics is worthwhile mentioning?
You're the one claiming the passives are not needed for min/max PvP, and as the one making the claim, the burden of proof falls on you to prove said point with a factual basis and not a long-winded,illogical op-ed like you've tried to do. So, you have two logical options(maybe a third, if you're lucky):
1. You make a cogent argument about how 4% of hp/stam/mag back on use of synergies and 2%-6% max hp,stam, and mag aren't requirements for the highest level of PvP play possible.
2. you recognize that you cannot argue thus and cut your losses.
Take it away across the board and you get two benefits:
- It's no longer a factor in min/max PvP as eveyone can't have them.
- You don't have to PvE.
You also have two choices. Earn the damn line, or don't.
Merlin13KAGL wrote: »#1 is true. Those that want that extra get the Rank 9 to get the passives.
#2 is not, but when I unlock the line on characters (some well before things got shuffled and AP costs reduced), I expect to go out and earn it. No AFKing anywhere.
I'm not in a thread asking to essentially be handed something without putting in the effort to acquire it in the intended fashion, PvE side or PvP, either one.
Merlin13KAGL wrote: »Then I'll concede this: Earn the lines once, in the appropriate manner. Afterwards, let the Rank (Alliance and Undaunted) be account wide.
Would that be acceptable?