It cannot be said reverse it requires descent group who will agree to spend whole day for achievement speed runSugaroverdose wrote: »It's a huge pain to those who don't want PvE at allUndaunted goes pretty fast nowadays to be honest, it's less of a pain than it used ot beAlliance War level 10 can be reached in one day playing solo -_-I wouldn't mind an Alliance War skill that was equal to the Undaunted passive. ONLY IF there was a pve equivalent to Vigor, Warhorn and Caltrops, maybe even Guard.
I believe that PvP players shouldn't be forced to do PvE content to get essential abilities and passive they need, but it works the other way around too. PvE players should not be forced to PvP to get a skill as essential as Vigor or Warhorn (for support players).
LOL, the reverse could be said too.
Assault/Support leveling is a huge pain to those who hate PvP.
And for those who are good at group PvE and have a good group, they can hit max undaunted in a day.
It's not that difficult, and it's good for the game to force PvPers out of their comfort zone, just as it's good to force PvEers out of their comfort zone. I support the Undaunted and Alliance War skill grinds 100%.
Merlin13KAGL wrote: »How about "No." You already get the option to buy the helms with AP/gold.These at least require being in Cyrodiil, though, right? Do you relalize how many of these would have to be done to level up to rank 10?AverageJo3Gam3r wrote: »Alliance war skills can be unlocked purely through PvE. Town quests award AP for a while now. Do you have the risk of being ganked? Sure. Just respawn and carry on. Is it frustrating? Only if you let it be. You know what else can be frustrating? Pugging a dungeon and not completing it or it taking four times too long because of a weak group. But it's only frustrating if you let it be. At the end of the day it's just a game. Enjoy the ride.
Undaunted has been greatly simplified. You've got a 15 point daily that you can complete on a crafter, ffs, plus three pledges a day that can be bumbled on norm.
Earn it, or don't. It's fine the way it is.
This would be like asking for AP from burning the catapults in HRC...
love when ppl bring the argument they hate pvp and dont want abilities hidden behind the pvp wall. Just admit you dont hate it you are just bad, and need that pve boss to do the same *** rotation for the 100th time or else you are ***.
Lol yep, and the hilarious thing is, they then think they are good.
This is coming from someone who does PvE/PvP, duelling, numerous clears of VmA.
PvP, although it has its issues, has at least dynamic enemies to kill or die trying.
FearlessOne_2014 wrote: »love when ppl bring the argument they hate pvp and dont want abilities hidden behind the pvp wall. Just admit you dont hate it you are just bad, and need that pve boss to do the same *** rotation for the 100th time or else you are ***.
Lol yep, and the hilarious thing is, they then think they are good.
This is coming from someone who does PvE/PvP, duelling, numerous clears of VmA.
PvP, although it has its issues, has at least dynamic enemies to kill or die trying.
Yup stamina proc sets META lots of dynamic there. Funny thing is this grief is coming from plebs who for the most part couldn't get a kill without Proc set's carrying them.
Far as PvE goes there is a lot more dynamics involve that a lowly proc stacker would be able to even comprehend. Let alone complete. Mobs and bosses with true mechanics don't instantly die to a 25k proc burst like players do. Take most of the vet trials for example. Hell even some of the DLC vet dungeons.
It takes way way more skill to be able to complete those, then simply instantly gear procing someone to death. But keep deluding your selves.
Undaunted levels for PvP only if PvEers can get Alliance War levels in PvE. End of story. If you are not willing to compromise then there is nothing to talk about here. You going to have to grind out those dungeons. Like the PvEers have to grind out shady as hell PvP, to get what they want.
FearlessOne_2014 wrote: »love when ppl bring the argument they hate pvp and dont want abilities hidden behind the pvp wall. Just admit you dont hate it you are just bad, and need that pve boss to do the same *** rotation for the 100th time or else you are ***.
Lol yep, and the hilarious thing is, they then think they are good.
This is coming from someone who does PvE/PvP, duelling, numerous clears of VmA.
PvP, although it has its issues, has at least dynamic enemies to kill or die trying.
Yup stamina proc sets META lots of dynamic there. Funny thing is this grief is coming from plebs who for the most part couldn't get a kill without Proc set's carrying them.
Far as PvE goes there is a lot more dynamics involve that a lowly proc stacker would be able to even comprehend. Let alone complete. Mobs and bosses with true mechanics don't instantly die to a 25k proc burst like players do. Take most of the vet trials for example. Hell even some of the DLC vet dungeons.
It takes way way more skill to be able to complete those, then simply instantly gear procing someone to death. But keep deluding your selves.
Undaunted levels for PvP only if PvEers can get Alliance War levels in PvE. End of story. If you are not willing to compromise then there is nothing to talk about here. You going to have to grind out those dungeons. Like the PvEers have to grind out shady as hell PvP, to get what they want.
I have two toons already full undaunted. I've also beat all content pve except for some vet trials. I didn't start pvp until about six months ago. Also don't kid yourself bruh, you don't just stack proc sets in pvp. It's way harder to be good at pvp. Pve is child's play compared to competing with good pvpers.
@Sugaroverdose , it doesn't take a whole day. There are tons of achievements that count towards this, including killing X number of creatures in a particular dungeon, etc.Sugaroverdose wrote: »It cannot be said reverse it requires descent group who will agree to spend whole day for achievement speed runSugaroverdose wrote: »It's a huge pain to those who don't want PvE at allUndaunted goes pretty fast nowadays to be honest, it's less of a pain than it used ot beAlliance War level 10 can be reached in one day playing solo -_-I wouldn't mind an Alliance War skill that was equal to the Undaunted passive. ONLY IF there was a pve equivalent to Vigor, Warhorn and Caltrops, maybe even Guard.
I believe that PvP players shouldn't be forced to do PvE content to get essential abilities and passive they need, but it works the other way around too. PvE players should not be forced to PvP to get a skill as essential as Vigor or Warhorn (for support players).
LOL, the reverse could be said too.
Assault/Support leveling is a huge pain to those who hate PvP.
And for those who are good at group PvE and have a good group, they can hit max undaunted in a day.
It's not that difficult, and it's good for the game to force PvPers out of their comfort zone, just as it's good to force PvEers out of their comfort zone. I support the Undaunted and Alliance War skill grinds 100%.
@IcyDeadPeople , had you run one dungeon a day per character, even before dailies and pledges were a thing, you'd have no trouble maxing Undaunted in 3 years.IcyDeadPeople wrote: »For people who just want to spend their time in PVP it's a long, boring grind. I've been playing this game since launch (over 3 years) and still don't have max Undaunted on any character.
@Vapirko , I've ranked up both sides, so #YourHashtagDoesNotApplyHereMerlin13KAGL wrote: »How about "No." You already get the option to buy the helms with AP/gold.These at least require being in Cyrodiil, though, right? Do you relalize how many of these would have to be done to level up to rank 10?AverageJo3Gam3r wrote: »Alliance war skills can be unlocked purely through PvE. Town quests award AP for a while now. Do you have the risk of being ganked? Sure. Just respawn and carry on. Is it frustrating? Only if you let it be. You know what else can be frustrating? Pugging a dungeon and not completing it or it taking four times too long because of a weak group. But it's only frustrating if you let it be. At the end of the day it's just a game. Enjoy the ride.
Undaunted has been greatly simplified. You've got a 15 point daily that you can complete on a crafter, ffs, plus three pledges a day that can be bumbled on norm.
Earn it, or don't. It's fine the way it is.
This would be like asking for AP from burning the catapults in HRC...
How about some of us have other things to do with our lives? And you can buy the helms with gold too. AP only gets you impen which is useless in pve anyway. And your hrc analogy is awful. #peoplewhosaynotothingsthathavenothingtodowiththem
I've meant "speedrun over achievements", not "speedrun achievements" about time - it only depends on your perception of "day", anyway it's not available for solo players.Merlin13KAGL wrote: »@Sugaroverdose , it doesn't take a whole day. There are tons of achievements that count towards this, including killing X number of creatures in a particular dungeon, etc.Sugaroverdose wrote: »It cannot be said reverse it requires descent group who will agree to spend whole day for achievement speed runSugaroverdose wrote: »It's a huge pain to those who don't want PvE at allUndaunted goes pretty fast nowadays to be honest, it's less of a pain than it used ot beAlliance War level 10 can be reached in one day playing solo -_-I wouldn't mind an Alliance War skill that was equal to the Undaunted passive. ONLY IF there was a pve equivalent to Vigor, Warhorn and Caltrops, maybe even Guard.
I believe that PvP players shouldn't be forced to do PvE content to get essential abilities and passive they need, but it works the other way around too. PvE players should not be forced to PvP to get a skill as essential as Vigor or Warhorn (for support players).
LOL, the reverse could be said too.
Assault/Support leveling is a huge pain to those who hate PvP.
And for those who are good at group PvE and have a good group, they can hit max undaunted in a day.
It's not that difficult, and it's good for the game to force PvPers out of their comfort zone, just as it's good to force PvEers out of their comfort zone. I support the Undaunted and Alliance War skill grinds 100%.
Speed runs are not the only way.@IcyDeadPeople , had you run one dungeon a day per character, even before dailies and pledges were a thing, you'd have no trouble maxing Undaunted in 3 years.IcyDeadPeople wrote: »For people who just want to spend their time in PVP it's a long, boring grind. I've been playing this game since launch (over 3 years) and still don't have max Undaunted on any character.
- You get points for pledges
- You get points for first completes (Version I dungeons - the old 'norm')
- You get points for first completes (Version II dungeons - the old 'vet')
- You get points for hard mode completes.
- You get points for speed runs.
- You get points for no-deaths.
- You get points for doing damage, healing, blocking, ffs...
- You get points for killing x # of creatures in y dungeon.
- You get points for a daily that takes 5 minutes max & that's if you have to unlock the wayshrine to get there...
@Vapirko , I've ranked up both sides, so #YourHastagDoesNotApplyHereMerlin13KAGL wrote: »How about "No." You already get the option to buy the helms with AP/gold.These at least require being in Cyrodiil, though, right? Do you relalize how many of these would have to be done to level up to rank 10?AverageJo3Gam3r wrote: »Alliance war skills can be unlocked purely through PvE. Town quests award AP for a while now. Do you have the risk of being ganked? Sure. Just respawn and carry on. Is it frustrating? Only if you let it be. You know what else can be frustrating? Pugging a dungeon and not completing it or it taking four times too long because of a weak group. But it's only frustrating if you let it be. At the end of the day it's just a game. Enjoy the ride.
Undaunted has been greatly simplified. You've got a 15 point daily that you can complete on a crafter, ffs, plus three pledges a day that can be bumbled on norm.
Earn it, or don't. It's fine the way it is.
This would be like asking for AP from burning the catapults in HRC...
How about some of us have other things to do with our lives? And you can buy the helms with gold too. AP only gets you impen which is useless in pve anyway. And your hrc analogy is awful. #peoplewhosaynotothingsthathavenothingtodowiththem
You get Undaunted credit for standard delve bosses, damage, and healing. Hell, you can get your first 30 points in one delve because they're still going by 1.5 requirements (no x10 factored in.)
No one is obligating you to devote your life to acquiring this.
The Undaunted rank is more comparable to Alliance rank, in some regards - not the skill line, but actual rank.
It is to be earned. It is quite obtainable.
No one is forced to do either.
If you want the benefits from the line (Alliance skills or Undaunted, either one.) you put in the time and acquire those benefits.
If you do not, do without the benefits.
I've characters that have leveled up one or the other. I've some that are still doing so in both.
Making it sound as if it somehow does not affect everyone equally is absurd. It's a different part of the game. You don't have to like it, but if you want the perks, you should still have to earn it.
Neither is taking a keep, realistically, and both are fine.Sugaroverdose wrote: »...anyway it's not available for solo players.
FearlessOne_2014 wrote: »@Vapirko I truly beg to differ.FearlessOne_2014 wrote: »love when ppl bring the argument they hate pvp and dont want abilities hidden behind the pvp wall. Just admit you dont hate it you are just bad, and need that pve boss to do the same *** rotation for the 100th time or else you are ***.
Lol yep, and the hilarious thing is, they then think they are good.
This is coming from someone who does PvE/PvP, duelling, numerous clears of VmA.
PvP, although it has its issues, has at least dynamic enemies to kill or die trying.
Yup stamina proc sets META lots of dynamic there. Funny thing is this grief is coming from plebs who for the most part couldn't get a kill without Proc set's carrying them.
Far as PvE goes there is a lot more dynamics involve that a lowly proc stacker would be able to even comprehend. Let alone complete. Mobs and bosses with true mechanics don't instantly die to a 25k proc burst like players do. Take most of the vet trials for example. Hell even some of the DLC vet dungeons.
It takes way way more skill to be able to complete those, then simply instantly gear procing someone to death. But keep deluding your selves.
Undaunted levels for PvP only if PvEers can get Alliance War levels in PvE. End of story. If you are not willing to compromise then there is nothing to talk about here. You going to have to grind out those dungeons. Like the PvEers have to grind out shady as hell PvP, to get what they want.
I have two toons already full undaunted. I've also beat all content pve except for some vet trials. I didn't start pvp until about six months ago. Also don't kid yourself bruh, you don't just stack proc sets in pvp. It's way harder to be good at pvp. Pve is child's play compared to competing with good pvpers.
@Vapirko I truly beg to differ
I've posted my first outing doing just that. And was pretty successful. It really is that easy. nearly no counter play. Just saying. You can look at my last post here if you don't believe me. https://forums.elderscrollsonline.com/en/discussion/comment/4214598/#Comment_4214598
It's sad, how easy mode it is.
Merlin13KAGL wrote: »Neither is taking a keep, realistically, and both are fine.Sugaroverdose wrote: »...anyway it's not available for solo players.
Take it a bite at a time and it's doable. Trying to blast through it in huge chunks of time may be why some find it so unpleasant?
FearlessOne_2014 wrote: »love when ppl bring the argument they hate pvp and dont want abilities hidden behind the pvp wall. Just admit you dont hate it you are just bad, and need that pve boss to do the same *** rotation for the 100th time or else you are ***.
Lol yep, and the hilarious thing is, they then think they are good.
This is coming from someone who does PvE/PvP, duelling, numerous clears of VmA.
PvP, although it has its issues, has at least dynamic enemies to kill or die trying.
Yup stamina proc sets META lots of dynamic there. Funny thing is this grief is coming from plebs who for the most part couldn't get a kill without Proc set's carrying them.
Far as PvE goes there is a lot more dynamics involve that a lowly proc stacker would be able to even comprehend. Let alone complete. Mobs and bosses with true mechanics don't instantly die to a 25k proc burst like players do. Take most of the vet trials for example. Hell even some of the DLC vet dungeons.
It takes way way more skill to be able to complete those, then simply instantly gear procing someone to death. But keep deluding your selves.
Undaunted levels for PvP only if PvEers can get Alliance War levels in PvE. End of story. If you are not willing to compromise then there is nothing to talk about here. You going to have to grind out those dungeons. Like the PvEers have to grind out shady as hell PvP, to get what they want.
An entire...week...So I can level up and unlock vigor in a day at most 3 but it will take me a entire week to get undaunted 9.How is that fair or even. At least reduce the points needed to unlock undaunted like the did for AP. You can zerg surf all day and get vigor try that with dungeons I'll see how far you get.
So, either BS or you're somehow doing it wrong.I have no problem doing PVE I have completed every Vet trial but VHOF and their HM I just unlocked undaunted on my 2 main PVE characters 2 weeks ago and I been doing End game trials Since Dark Brotherhood. Even saying this PVE is almost mind mumbling easy after you learn it If its wasn't for the people you do it with I doubt I'll still run end game trials.
Merlin13KAGL wrote: »An entire...week...So I can level up and unlock vigor in a day at most 3 but it will take me a entire week to get undaunted 9.How is that fair or even. At least reduce the points needed to unlock undaunted like the did for AP. You can zerg surf all day and get vigor try that with dungeons I'll see how far you get.
Did you miss the part where @Rozenwyn said they took their time? So you're comparing a focused grind to a leisurely gain and wondering why one takes longer than the other?
I have no problem doing PVE I have completed every Vet trial but VHOF and their HM I just unlocked undaunted on my 2 main PVE characters 2 weeks ago and I been doing End game trials Since Dark Brotherhood. Even saying this PVE is almost mind mumbling easy after you learn it If its wasn't for the people you do it with I doubt I'll still run end game trials.
Boyfriend and I just reached undaunted 9 on our Wardens after a week of taking our sweet time doing it. If you run vet pledges or just do them without them being the pledge and get the speed, hm and no death achievements with the completion (skill point yay).. it takes less than a week to reach undaunted 9.
Hell if you're competent players you can do them all without a 'proper' group. Do not need a way to level it in PvP.
I gather the big concern is that the two passives are required for PvP, yet fall under a PvE skill line, and vice versa for the Alliance war line, correct?MaximillianDiE wrote: »Boyfriend and I just reached undaunted 9 on our Wardens after a week of taking our sweet time doing it. If you run vet pledges or just do them without them being the pledge and get the speed, hm and no death achievements with the completion (skill point yay).. it takes less than a week to reach undaunted 9.
Hell if you're competent players you can do them all without a 'proper' group. Do not need a way to level it in PvP.
We just ran a group of 4 and got the brand new warden in our group vigour in 1.5 hours. We ran 2 pledges and 10 dungeons over 4+ hours to get a little over one level of undaunted. We're pvp'rs doing pve under sufference. There is literally no comparison between the two grinds. If they don't want to change that then fine - how about they swap the 4 passives to come at the start of the grind as they're compulsary in pvp with the skills which are by and large useless? That's what they did with vigour so why not with undaunted?
Until the major milestones are account wide, Alliance war skill line included, I'd sooner see the Alliance war skill line go back to its previous, larger AP requirement for the skills than to see Undaunted dumbed down further.I like the idea that the Undaunted and Alliance War skill lines encourage players to step outside of their comfort zone and try something new they might not have otherwise.
But perhaps once is enough? Maybe the solution to to make these contentious skill lines account-wide.
@IcyDeadPeople <40 days. <40 days if you're doing normal mode pledges (2) per day + the undaunted daily to finish off that last 1000 required rep to max the line.IcyDeadPeople wrote: »Merlin13KAGL wrote: »An entire...week...So I can level up and unlock vigor in a day at most 3 but it will take me a entire week to get undaunted 9.How is that fair or even. At least reduce the points needed to unlock undaunted like the did for AP. You can zerg surf all day and get vigor try that with dungeons I'll see how far you get.
Did you miss the part where @Rozenwyn said they took their time? So you're comparing a focused grind to a leisurely gain and wondering why one takes longer than the other?
One week perhaps if you don't have work / school commitments and can run dungeons over and over all day every day. Not likely getting there in one week playing the normal amount of time most of us have available, which is closer to a few hours per day. And for speed runs / no death achievements on the veteran dungeons you need to first get significant experience doing these dungeons, takes time to learn all the different mechanics. You also need to team up with experienced players.
I have several max level characters, been playing this game 3 years and still nowhere near max Undaunted rank on any of them. Recently I stopped doing PVP and switched to PVE for a period of about 2 weeks, running only dungeons every day because I wanted to get one of the monster helm shoulders.
If you play for a few hours per day, and you don't have a lot of PVE experience or belong to PVE guilds etc, you can usually do about 2 or 3 pledges in a day with group finder. Sometimes you can complete the dungeon pretty quickly, and sometimes it takes a lot of deaths, or some people quit and you end up waiting a long time inside the dungeon hoping the server assigns a replacement player before you just give up and restart.
Ilpagliaccio wrote: »Idk, alliance war passive/abilities were put on such a low pedestal compared to the reqs prior, it only makes sense for the same benefit to get extended to PvPers. Comparing a 1.1 mil AP gain to leveling Undaunted to max is like claiming an oil change and rebuilding an engine are similar endeavors--they're not btw.
Addressing the "new player cant make AP" argument, the lowest (yes, the lowest possible AP/hr before you might as well be afk)feasible ap gain/hr (ESO+,no delve boost and only afking for 50% of your pvp time) is 30k/hr. If you're getting less than 30k/hr in PvP atm, you're doing a lot of things wrong(if AP gains are your priority) and you would be making more AP just afking at keeps(kind of like what PvErs leveling Alliance War already do huehue). At this barely better than afking ap gain/hr, it'd only take ~36 hrs to get max Alliance War. Yes, you could set up a macro to prevent afk disconnects and afk at a keep and have Alliance War in a short time, without doing anything.If you had an organized PvP group prioritizing AP gains, about 3-5 hrs of PvP if the action is steady enough. 36 hours of might-as-well-be afking or 5 hours of actual play compared to leveling Undaunted. Brb, I'm going to afk at the Undaunted Enclave and see if I can earn Undaunted progress.
@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.fastolfv_ESO wrote: »i wish i could just afk in stormhaven and lvl my undaunted like pvers do in keeps. you can literally hit alliance war rank 10 without drawing a weapon in a single day repairing and going afk. Why not give pvpers the same experience in pve
Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
Quoted from above for your convenience.Ilpagliaccio wrote: »Idk, am I doing something wrong? I'm still afking at the Undaunted Enclave,and it still isn't progressing while afk like Alliance War does. Maybe they'll further nerf PvP reqs? 100k AP for Alliance War 10 sounds good, right? Please send help, the longer I spend in PvE, the greater chance I'll become a PvE nitwit trying to keep PvPers stuck doing content that isn't PvP because it's required to be competitive in min/max PvP--all because I care about how many dungeons it takes to get my 15th alt to max Undaunted, as if it's some sort of prestige thing and not a mindless grind for everyone involved.Merlin13KAGL wrote: »@Ilpagliaccio , @fastolfv_ESO , so you'd be good if the Alliance war skill line was made longer, right, since the chief counterargument here is that the two are not taking equal time...? Because if it's taking you years to max Undaunted, you also, are doing a lot of things wrong.
Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
Merlin13KAGL wrote: »And in regard to the AFKing and obtaining AP, there should be no such mechanic. However, don't blame lack of proper implementation on PvP side to required effort on the PvE side.
Merlin13KAGL wrote: »Quoted from above for your convenience.