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Does the Nord need a buff?

  • FatFred
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    According to builds of some famous players , Nord is marked as useless for all builds, you won't see they recommend Nord for any of their build
  • Emma_Overload
    Emma_Overload
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    Nord is better than it used to be, but only because of all the ridiculous shield nerfs that require you to stack health. Nord will ALWAYS be a gimped race until it gets some kind of damage buff.
    #CAREBEARMASTERRACE
  • ESO_Nightingale
    ESO_Nightingale
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    CrimsonGTX wrote: »
    Yes Nords need a passive buff which shouldn't be hard to implement.
    Sheey wrote: »
    Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.

    Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.

    Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.

    Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.

    Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.

    As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.


    Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.

    Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.

    Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.

    Tanks still have to do damage. Look at gripping shards!

    That's exactly what I'm scared about. It will be 7% of nothing, so nothing. Worse still, what will they take away from us to give us that nothing? :P I'm sorry but I don't think its worth the frost damage.

    They shouldn't need to take away anything for it. Id rather them do nothing than nerf nord to give frost damage. But if they added it to resist frost or whatever, it would be... AHEM. Cooooool ;)
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • dodgehopper_ESO
    dodgehopper_ESO
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    CrimsonGTX wrote: »
    Yes Nords need a passive buff which shouldn't be hard to implement.
    Sheey wrote: »
    Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.

    Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.

    Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.

    Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.

    Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.

    As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.


    Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.

    Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.

    Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.

    Tanks still have to do damage. Look at gripping shards!

    That's exactly what I'm scared about. It will be 7% of nothing, so nothing. Worse still, what will they take away from us to give us that nothing? :P I'm sorry but I don't think its worth the frost damage.

    They shouldn't need to take away anything for it. Id rather them do nothing than nerf nord to give frost damage. But if they added it to resist frost or whatever, it would be... AHEM. Cooooool ;)

    I wouldn't mind that although I actually would prefer that they gave us Champion-level Racials. In other words I think it would be neat if each Race could break out a little bit from its style. It really is unfortunate that being a Nord mage is so laughable, or likewise an Altmer warrior. In all honesty I was hopeful that the Champion system would have helped in this regard. If racial passives were in the same 'pool' as champion bonuses, this would have made racial diversity a bigger possibility. I've always understood this concern. I would also like them to give away the Imperial race for free so they can finally make Red Diamond great again. Red Diamond was an overpowered passive at one point, that allowed me to Caltrop a mob for free unstoppable superhealing. Now it is quite possibly the worst racial passive in the game.

    By my way of thinking the tier of best races for tanking goes something like this: Argonian ---> Nord ----> Imperial ----> Orc. This is purely from the standpoint of 'pinnacle' pvp tanking in my view. In PvP I think the Orc becomes tied with Argonian for #1 probably because of its aggressive platform. Additionally, the difference between playing a Nord, Imperial or Orc as a tank is not that far apart. A big reason why people are bitching and moaning about Argonian right now is that maximum attributes took a back burner to recovery systems in ZoS' latest iterations of the game. I think the Argonian is actually balanced the way it is now. You pay a price (in literal potions) being an Argonian but its a fun and active playstyle, and its quite effective. In terms of the lore it actually makes a lot of sense since Argonians have always been known as Skirmishers, healers, and alchemists primarily.

    I'm writing all of this to basically say that if any change is to be made I think Health regeneration/Red Diamond could use a fix. Red Diamond ought to be one of 4 options in my view: +Magic (jack of all trades), +Crit (Ie Lucky), Health regeneration, or something more akin to Adrenaline Rush. Nords could probably stand to get either more health regeneration or raise the Stamina a bit to 10%.

    By the way these same problems exist with the Mage races where certain races obviously stand out as better mage dd's than others. Bretons for instance lag behind Dunmer and Altmer who have comparable +magic but also have +elemental damage. If Bretons likewise had some +untyped magic damage bonus there might be balance again in this realm. Please notice I did not put Argonians in this same line up. When you compare healing races people once said great things about Breton because of the innate spell resistance (giving them better survivability) as well as cost reduction and high max magic. Argonians on the other hand have 3% magicka, a beefier health pool and some nice potion resiliency and bonus healing. I'd say the problem in the magical arena isn't Argonians or Altmer but it is how Bretons are being dealt with.

    In any scenario though Argonian is best as a support role character (tank or healer). I'm not sure why people want to nerf a race because of 'OP' support ability. If they nerf the argonian passives people will only play them for RP reasons or because they're too damn stubborn to pay ZoS for screwing up their character. I fall in this latter category because frankly I pay a subscription for them to make the game balanced not for screwing up my characters. I certainly refuse to pay them to rerace a character (which I think was an abomination in mmo management). In all honesty I would rather ZoS got rid of racial passives than continually ruin my various alts with ridiculous changes just so they can sell me a token to re-race a character. Additionally, they have this handy dandy rename token as well (aren't they thoughtful) so that your Runs-With-Scissors can get a new appropriate Altmer name such as Calcelmo. You people who love the idea of continually paying to change your race are blind to the abusive nature of that system.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jhalin
    Jhalin
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    Bump up the reduced damage a bit, add 50% reduced snare effectiveness on them and that should do it
  • ESO_Nightingale
    ESO_Nightingale
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    Jhalin wrote: »
    Bump up the reduced damage a bit, add 50% reduced snare effectiveness on them and that should do it

    WOW 50%????
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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