dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.
Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.
Tanks still have to do damage. Look at gripping shards!
That's exactly what I'm scared about. It will be 7% of nothing, so nothing. Worse still, what will they take away from us to give us that nothing? :P I'm sorry but I don't think its worth the frost damage.
ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.
Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.
Tanks still have to do damage. Look at gripping shards!
That's exactly what I'm scared about. It will be 7% of nothing, so nothing. Worse still, what will they take away from us to give us that nothing? :P I'm sorry but I don't think its worth the frost damage.
They shouldn't need to take away anything for it. Id rather them do nothing than nerf nord to give frost damage. But if they added it to resist frost or whatever, it would be... AHEM. Cooooool
Bump up the reduced damage a bit, add 50% reduced snare effectiveness on them and that should do it