Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
But which dungeon role is Nightblade supposed to excel in? (Dark Sacrament isn't a dungeon, right?)
I'm new to PVE and no min-maxer, so I won't change my role or class just because something is considered better. But I do wonder if there is an oversight somewhere, or if my understanding is wrong and there is something Nightblade does best.
I can imagine in a 5-person group, Nightblade can be designed to be an offensive support. CC and Debuffs and the sort, while Sorcerer is the cannon class. But we have 4-person dungeons only.
Have devs talked about this? And is there something I'm missing?
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
This statement is incorrect. No class is intended to be the only option for a specific role. The game was never designed to require one of each class for a dungeon. That being said, at the start of the game NB was considered to be on par with sorc for dps. The issue is that they let NB slide quite a bit while sorc has revived peripheral buffs through armor sets and weapons that synergize with their skills.
Bouldercleave wrote: »All joking aside, my Stamblade is great for Solo PvE. It has a real "fun" factor to it, and performs very well. He will never see a leaderboard, or be top dog at anything. That is something that I accepted long ago.
Bouldercleave wrote: »Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
But which dungeon role is Nightblade supposed to excel in? (Dark Sacrament isn't a dungeon, right?)
I'm new to PVE and no min-maxer, so I won't change my role or class just because something is considered better. But I do wonder if there is an oversight somewhere, or if my understanding is wrong and there is something Nightblade does best.
I can imagine in a 5-person group, Nightblade can be designed to be an offensive support. CC and Debuffs and the sort, while Sorcerer is the cannon class. But we have 4-person dungeons only.
Have devs talked about this? And is there something I'm missing?
In every game of chess, someone has to be the pawn.
All joking aside, my Stamblade is great for Solo PvE. It has a real "fun" factor to it, and performs very well. He will never see a leaderboard, or be top dog at anything. That is something that I accepted long ago.
LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
Dps. Nightblades do damage.
It's just... really borked now, and has been since the update when they screwed up cloak, a year ago I think?
Sorcs are in a good place. I'd like to see NBs in a that same kind of place. Killing the hell out of stuff.
sigh
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
But which dungeon role is Nightblade supposed to excel in? (Dark Sacrament isn't a dungeon, right?)
I'm new to PVE and no min-maxer, so I won't change my role or class just because something is considered better. But I do wonder if there is an oversight somewhere, or if my understanding is wrong and there is something Nightblade does best.
I can imagine in a 5-person group, Nightblade can be designed to be an offensive support. CC and Debuffs and the sort, while Sorcerer is the cannon class. But we have 4-person dungeons only.
Have devs talked about this? And is there something I'm missing?
ShedsHisTail wrote: »The easiest way, i think the make the Stealthy Nightblade more fun in groups would be to bake in some flanking damage to the assassination tree. Like the Master Assassin passive, maybe add a bonus to damage done from behind or the sides instead of from stealth or crouched.
They're effectively the same in PvP since about the only time you're gonna get behind someone is that first hit, the they'll be bouncing all over making it much harder to do. And In PvE dungeons it'll allow you to move from target to target and burst them down as long as they're not looking right at you. And PvE solo content; cloak, stun, stab stab, cloak, stun, stab stab, etc.
I dunno, just like to see my assassin be more assassiny.
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
But which dungeon role is Nightblade supposed to excel in? (Dark Sacrament isn't a dungeon, right?)
I'm new to PVE and no min-maxer, so I won't change my role or class just because something is considered better. But I do wonder if there is an oversight somewhere, or if my understanding is wrong and there is something Nightblade does best.
I can imagine in a 5-person group, Nightblade can be designed to be an offensive support. CC and Debuffs and the sort, while Sorcerer is the cannon class. But we have 4-person dungeons only.
Have devs talked about this? And is there something I'm missing?
@AhPook_Is_Here
Well, why do so many people mix up concepts of optimization and viability? In my OP, I wasn't talking about viability.
I play a NB healer.
ShedsHisTail wrote: »The easiest way, i think the make the Stealthy Nightblade more fun in groups would be to bake in some flanking damage to the assassination tree. Like the Master Assassin passive, maybe add a bonus to damage done from behind or the sides instead of from stealth or crouched.
They're effectively the same in PvP since about the only time you're gonna get behind someone is that first hit, the they'll be bouncing all over making it much harder to do. And In PvE dungeons it'll allow you to move from target to target and burst them down as long as they're not looking right at you. And PvE solo content; cloak, stun, stab stab, cloak, stun, stab stab, etc.
I dunno, just like to see my assassin be more assassiny.
This sounds really fun! I'd level a stamblade just for that.
In FF14 they do have something like this, and not just from behind. Makes melee DPS more challenging and rewarding. So I can't imagine it's technically impossible to do.
LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
But which dungeon role is Nightblade supposed to excel in? (Dark Sacrament isn't a dungeon, right?)
I'm new to PVE and no min-maxer, so I won't change my role or class just because something is considered better. But I do wonder if there is an oversight somewhere, or if my understanding is wrong and there is something Nightblade does best.
I can imagine in a 5-person group, Nightblade can be designed to be an offensive support. CC and Debuffs and the sort, while Sorcerer is the cannon class. But we have 4-person dungeons only.
Have devs talked about this? And is there something I'm missing?
LiquidPony wrote: »
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.