LiquidPony wrote: »LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
@max_only
Have you tested magblade DPS in Morrowind? It's pretty fantastic. Twisting Path got a nice buff, multiple procs of the Spectral Bow is a huge DPS increase, and despite the Siphoning Attacks nerf it's still a good sustain tool that has no analogy for sorcs in PvE.
Right now, from my testing and what I've seen from following folks like Yolo and Mashinate and others, magsorcs are focusing on pet-based heavy attack builds and magblades are sticking to light attack/spammable weave builds (funnel health/swallow soul).
Mashinate's even back with an updated magblade build, for the first time since One Tamriel: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
It'll take some time to settle in but the vHoF leaderboards already have a larger share of Nightblades than Trials leaderboards have had at any time in 2017.
I know everyone loves a good "magsorc OP" circle-jerk, but people are going to be pleasantly surprised with the build and class diversity in Morrowind.
LiquidPony wrote: »
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
And that's a problem. Why shouldn't he be able to run with a competitive group?
Top 20 PVP player wth my Stamblade. Have my build ready for Morrowind. A Stamblade is great in small to medium conflicts in Cyrodiil. Being able to burst down a healer in the back, go stealth and begin again. You're a glass cannon. So act like it. PVE though I'm essentially useless. (PS snipe is for noobs so use heavy attack)
LiquidPony wrote: »LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
@max_only
Have you tested magblade DPS in Morrowind? It's pretty fantastic. Twisting Path got a nice buff, multiple procs of the Spectral Bow is a huge DPS increase, and despite the Siphoning Attacks nerf it's still a good sustain tool that has no analogy for sorcs in PvE.
Right now, from my testing and what I've seen from following folks like Yolo and Mashinate and others, magsorcs are focusing on pet-based heavy attack builds and magblades are sticking to light attack/spammable weave builds (funnel health/swallow soul).
Mashinate's even back with an updated magblade build, for the first time since One Tamriel: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
It'll take some time to settle in but the vHoF leaderboards already have a larger share of Nightblades than Trials leaderboards have had at any time in 2017.
I know everyone loves a good "magsorc OP" circle-jerk, but people are going to be pleasantly surprised with the build and class diversity in Morrowind.
I don't care how "op" sorc may seem. That isn't my beef. I'm happy where Sorcs are, wizards are meant to be powerful.
I'm a magblade tank. I focus on sustain, survival. I don't care about killing fast, I want to outlast. I use refreshing path not twisting. Along with my other lifesteal abilities I don't need the extra heal from the new siphoning attacks. I need to keep up my magic sustain. I need to be able to stay alive/do damage by using abilities. A skill costing magic to regain magic, (needing a perfect weave to not only break even but to have gains) is useless to me. A skill that went from 4 light attacks to five doesn't help me either (not needing to recast after each spectral bow IS an improvement).
I base my critique off of play testing in the PTS not from test dummies. Dummies don't simulate what it's like to tank bosses that flop around. CAN I still play the game? Yes, sure. I Can solo as well , it just takes me even longer as compared to my off-meta Templar.
When the rest of ESO stops groaning and quitting when they get a nightblade in group then I will reduce my salt output. How to d that? Have a unified vision for nightblades. Make us kings of guerilla warfare, survivalists, crowd control, SOMETHING. As it is, I'm seeing less diversity not more. Then again, I'm always eager to learn and improve. If you got a sap tank build for Morrowind, I'd love to see it.
Make us kings of guerilla warfare, survivalists, crowd control, SOMETHING.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
@max_only
Have you tested magblade DPS in Morrowind? It's pretty fantastic. Twisting Path got a nice buff, multiple procs of the Spectral Bow is a huge DPS increase, and despite the Siphoning Attacks nerf it's still a good sustain tool that has no analogy for sorcs in PvE.
Right now, from my testing and what I've seen from following folks like Yolo and Mashinate and others, magsorcs are focusing on pet-based heavy attack builds and magblades are sticking to light attack/spammable weave builds (funnel health/swallow soul).
Mashinate's even back with an updated magblade build, for the first time since One Tamriel: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
It'll take some time to settle in but the vHoF leaderboards already have a larger share of Nightblades than Trials leaderboards have had at any time in 2017.
I know everyone loves a good "magsorc OP" circle-jerk, but people are going to be pleasantly surprised with the build and class diversity in Morrowind.
I don't care how "op" sorc may seem. That isn't my beef. I'm happy where Sorcs are, wizards are meant to be powerful.
I'm a magblade tank. I focus on sustain, survival. I don't care about killing fast, I want to outlast. I use refreshing path not twisting. Along with my other lifesteal abilities I don't need the extra heal from the new siphoning attacks. I need to keep up my magic sustain. I need to be able to stay alive/do damage by using abilities. A skill costing magic to regain magic, (needing a perfect weave to not only break even but to have gains) is useless to me. A skill that went from 4 light attacks to five doesn't help me either (not needing to recast after each spectral bow IS an improvement).
I base my critique off of play testing in the PTS not from test dummies. Dummies don't simulate what it's like to tank bosses that flop around. CAN I still play the game? Yes, sure. I Can solo as well , it just takes me even longer as compared to my off-meta Templar.
When the rest of ESO stops groaning and quitting when they get a nightblade in group then I will reduce my salt output. How to d that? Have a unified vision for nightblades. Make us kings of guerilla warfare, survivalists, crowd control, SOMETHING. As it is, I'm seeing less diversity not more. Then again, I'm always eager to learn and improve. If you got a sap tank build for Morrowind, I'd love to see it.
Well, not really sure what to say. Nightblade tank is a niche build. You got a good DK healer build for me?
The question asked by OP was "what role do NBs have in the game?" I think I answered that, but "awesome end-game tank" is not that role. They're great for PvP, Maelstrom, and PvE DPS and are flexible enough to fill the other roles for less demanding content.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
@max_only
Have you tested magblade DPS in Morrowind? It's pretty fantastic. Twisting Path got a nice buff, multiple procs of the Spectral Bow is a huge DPS increase, and despite the Siphoning Attacks nerf it's still a good sustain tool that has no analogy for sorcs in PvE.
Right now, from my testing and what I've seen from following folks like Yolo and Mashinate and others, magsorcs are focusing on pet-based heavy attack builds and magblades are sticking to light attack/spammable weave builds (funnel health/swallow soul).
Mashinate's even back with an updated magblade build, for the first time since One Tamriel: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
It'll take some time to settle in but the vHoF leaderboards already have a larger share of Nightblades than Trials leaderboards have had at any time in 2017.
I know everyone loves a good "magsorc OP" circle-jerk, but people are going to be pleasantly surprised with the build and class diversity in Morrowind.
I don't care how "op" sorc may seem. That isn't my beef. I'm happy where Sorcs are, wizards are meant to be powerful.
I'm a magblade tank. I focus on sustain, survival. I don't care about killing fast, I want to outlast. I use refreshing path not twisting. Along with my other lifesteal abilities I don't need the extra heal from the new siphoning attacks. I need to keep up my magic sustain. I need to be able to stay alive/do damage by using abilities. A skill costing magic to regain magic, (needing a perfect weave to not only break even but to have gains) is useless to me. A skill that went from 4 light attacks to five doesn't help me either (not needing to recast after each spectral bow IS an improvement).
I base my critique off of play testing in the PTS not from test dummies. Dummies don't simulate what it's like to tank bosses that flop around. CAN I still play the game? Yes, sure. I Can solo as well , it just takes me even longer as compared to my off-meta Templar.
When the rest of ESO stops groaning and quitting when they get a nightblade in group then I will reduce my salt output. How to d that? Have a unified vision for nightblades. Make us kings of guerilla warfare, survivalists, crowd control, SOMETHING. As it is, I'm seeing less diversity not more. Then again, I'm always eager to learn and improve. If you got a sap tank build for Morrowind, I'd love to see it.
Well, not really sure what to say. Nightblade tank is a niche build. You got a good DK healer build for me?
The question asked by OP was "what role do NBs have in the game?" I think I answered that, but "awesome end-game tank" is not that role. They're great for PvP, Maelstrom, and PvE DPS and are flexible enough to fill the other roles for less demanding content.
Okay then we are at an impasse lol.
Next track: what specific skill/buff/utility do nightblades bring to a group setting? Most of the stam nightblades I know use almost full bars of weapon skills or world skills. What do nightblades bring to the table within their own class skills that benefit a group setting? I'm genuinely curious, I don't have a preconceived answer.
Why are people so attached to the argument any x class can do any x role. Of course that is true, but DKs are the best tanks. Templars are the best healers. Sorcerers are the best DPS. Stamblade may have risen to the top of the DPS chain as of this post though. Hopefully that stays true.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Nightblades, both Magicka and Stamina, are great for Maelstrom Arena. Of the few 600k+ scores I've seen, most of them are Nightblades.
And as of Morrowind, looks like magblades are about on par with magsorcs (perhaps slightly lower DPS but better group utility via skills like Funnel Health and Siphon Spirit and sets like Master Architect) and it appears that stamblades have the highest single-target DPS in the game, along with stamDKs, upwards of 46k on target skeleton.
And regardless, if you aren't running with a competitive raid/DSA group, Nightblades are perfectly suitable for all content in the game.
You can also make very solid dungeon healers and tanks out of Nightblades as well.
When you said magblades are on par with magsorcs I realized you were joking. Good job you almost had me going there lol!
@max_only
Have you tested magblade DPS in Morrowind? It's pretty fantastic. Twisting Path got a nice buff, multiple procs of the Spectral Bow is a huge DPS increase, and despite the Siphoning Attacks nerf it's still a good sustain tool that has no analogy for sorcs in PvE.
Right now, from my testing and what I've seen from following folks like Yolo and Mashinate and others, magsorcs are focusing on pet-based heavy attack builds and magblades are sticking to light attack/spammable weave builds (funnel health/swallow soul).
Mashinate's even back with an updated magblade build, for the first time since One Tamriel: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
It'll take some time to settle in but the vHoF leaderboards already have a larger share of Nightblades than Trials leaderboards have had at any time in 2017.
I know everyone loves a good "magsorc OP" circle-jerk, but people are going to be pleasantly surprised with the build and class diversity in Morrowind.
I don't care how "op" sorc may seem. That isn't my beef. I'm happy where Sorcs are, wizards are meant to be powerful.
I'm a magblade tank. I focus on sustain, survival. I don't care about killing fast, I want to outlast. I use refreshing path not twisting. Along with my other lifesteal abilities I don't need the extra heal from the new siphoning attacks. I need to keep up my magic sustain. I need to be able to stay alive/do damage by using abilities. A skill costing magic to regain magic, (needing a perfect weave to not only break even but to have gains) is useless to me. A skill that went from 4 light attacks to five doesn't help me either (not needing to recast after each spectral bow IS an improvement).
I base my critique off of play testing in the PTS not from test dummies. Dummies don't simulate what it's like to tank bosses that flop around. CAN I still play the game? Yes, sure. I Can solo as well , it just takes me even longer as compared to my off-meta Templar.
When the rest of ESO stops groaning and quitting when they get a nightblade in group then I will reduce my salt output. How to d that? Have a unified vision for nightblades. Make us kings of guerilla warfare, survivalists, crowd control, SOMETHING. As it is, I'm seeing less diversity not more. Then again, I'm always eager to learn and improve. If you got a sap tank build for Morrowind, I'd love to see it.
Well, not really sure what to say. Nightblade tank is a niche build. You got a good DK healer build for me?
The question asked by OP was "what role do NBs have in the game?" I think I answered that, but "awesome end-game tank" is not that role. They're great for PvP, Maelstrom, and PvE DPS and are flexible enough to fill the other roles for less demanding content.
Okay then we are at an impasse lol.
Next track: what specific skill/buff/utility do nightblades bring to a group setting? Most of the stam nightblades I know use almost full bars of weapon skills or world skills. What do nightblades bring to the table within their own class skills that benefit a group setting? I'm genuinely curious, I don't have a preconceived answer.
LiquidPony wrote: »You can also make very solid dungeon healers and tanks out of Nightblades as well.
ShedsHisTail wrote: »Why are people so attached to the argument any x class can do any x role. Of course that is true, but DKs are the best tanks. Templars are the best healers. Sorcerers are the best DPS. Stamblade may have risen to the top of the DPS chain as of this post though. Hopefully that stays true.
I'm just one guy here, and my opinion means very little I'm sure, but I'm never going to accept target dummy numbers as a valid example of practical application. Yeah, Stamblade puts up some big numbers when the bad guy just stands there and takes it and doesn't fight back...
But what do those numbers look like when that same Stamblade has to chase the mob all over, dodge the red and down adds in the process while everyone -not- in melee range is able to pretty much stand in one place and go to town.
http://tamrielfoundry.com/topic/stamina-nightblade-pve-dps-for-morrowind/#post-683027
46K DPS is not that bad.
LiquidPony wrote: »ShedsHisTail wrote: »Why are people so attached to the argument any x class can do any x role. Of course that is true, but DKs are the best tanks. Templars are the best healers. Sorcerers are the best DPS. Stamblade may have risen to the top of the DPS chain as of this post though. Hopefully that stays true.
I'm just one guy here, and my opinion means very little I'm sure, but I'm never going to accept target dummy numbers as a valid example of practical application. Yeah, Stamblade puts up some big numbers when the bad guy just stands there and takes it and doesn't fight back...
But what do those numbers look like when that same Stamblade has to chase the mob all over, dodge the red and down adds in the process while everyone -not- in melee range is able to pretty much stand in one place and go to town.
Sure ... but that's true for magDKs, magplars, stamDKs, stamsorcs, and stamplars as well. Magblades and magsorcs have the ranged advantage.
But between big Igenous Shields from health-stacking tanks, Major Evasion + Minor Resolve + Minor Ward from Mirage, Major Resolve + Major Ward from Shadow Barrier, 25% AoE mitigation from Deadly Cloak, and the increased mitigation across the board from Ironclad CP ... I'm actually surprised at how survivable stamblades are this patch.
ShedsHisTail wrote: »LiquidPony wrote: »ShedsHisTail wrote: »Why are people so attached to the argument any x class can do any x role. Of course that is true, but DKs are the best tanks. Templars are the best healers. Sorcerers are the best DPS. Stamblade may have risen to the top of the DPS chain as of this post though. Hopefully that stays true.
I'm just one guy here, and my opinion means very little I'm sure, but I'm never going to accept target dummy numbers as a valid example of practical application. Yeah, Stamblade puts up some big numbers when the bad guy just stands there and takes it and doesn't fight back...
But what do those numbers look like when that same Stamblade has to chase the mob all over, dodge the red and down adds in the process while everyone -not- in melee range is able to pretty much stand in one place and go to town.
Sure ... but that's true for magDKs, magplars, stamDKs, stamsorcs, and stamplars as well. Magblades and magsorcs have the ranged advantage.
But between big Igenous Shields from health-stacking tanks, Major Evasion + Minor Resolve + Minor Ward from Mirage, Major Resolve + Major Ward from Shadow Barrier, 25% AoE mitigation from Deadly Cloak, and the increased mitigation across the board from Ironclad CP ... I'm actually surprised at how survivable stamblades are this patch.
I'm sure you'd know that better than me, so I'm not debating it at all; but I am questioning it. I'm skeptical.
Survivability doesn't make the DPS any bigger, it just means they can keep it up longer. What my question was is: Can a Stamblade maintain their position at the top of the DPS charts in a dynamic situation in the same way they can a static situation?
When you say, "Stamblades, from what I've seen so far, have the highest single-target DPS in the game in Morrowind." You're talking about a static situation. But what you've said above is that Magblades and Magsorcs have the ranged advantage in a -dynamic- situation. Does that ranged advantage out-pace the Stamblade's single target DPS in a dynamic situation?
Are Stamblades -actually- the highest single target DPS in Morrowind in a practical way?
Or are they just good mannequin killers?
MisterBigglesworth wrote: »I remember when Nightblades were wanted for Trials specifically for Veil of Blades.
I don't know what the status of that is anymore since i haven't done a Trial in like 2 years, but it sounds like it's not nearly as necessary as used to be.
Cloak, Fear, and Shadow Image are some other things (almost) exclusive to Nightblades, and Dungeons/Trials would do well to contain encounters that are much harder if you don't have those utilities in your group.
LiquidPony wrote: »So, by my count, the vast majority of Trials fights are mostly static. You don't often need to detach yourself from a boss's hip.
Templar is designed to be the best healer, DK the best tank, and Sorcerer the best DPS, these I understand. (Warden I don't know, I assume best healer as well?)
This statement is incorrect. No class is intended to be the only option for a specific role. The game was never designed to require one of each class for a dungeon. That being said, at the start of the game NB was considered to be on par with sorc for dps. The issue is that they let NB slide quite a bit while sorc has revived peripheral buffs through armor sets and weapons that synergize with their skills.
LiquidPony wrote: »ShedsHisTail wrote: »LiquidPony wrote: »ShedsHisTail wrote: »Why are people so attached to the argument any x class can do any x role. Of course that is true, but DKs are the best tanks. Templars are the best healers. Sorcerers are the best DPS. Stamblade may have risen to the top of the DPS chain as of this post though. Hopefully that stays true.
I'm just one guy here, and my opinion means very little I'm sure, but I'm never going to accept target dummy numbers as a valid example of practical application. Yeah, Stamblade puts up some big numbers when the bad guy just stands there and takes it and doesn't fight back...
But what do those numbers look like when that same Stamblade has to chase the mob all over, dodge the red and down adds in the process while everyone -not- in melee range is able to pretty much stand in one place and go to town.
Sure ... but that's true for magDKs, magplars, stamDKs, stamsorcs, and stamplars as well. Magblades and magsorcs have the ranged advantage.
But between big Igenous Shields from health-stacking tanks, Major Evasion + Minor Resolve + Minor Ward from Mirage, Major Resolve + Major Ward from Shadow Barrier, 25% AoE mitigation from Deadly Cloak, and the increased mitigation across the board from Ironclad CP ... I'm actually surprised at how survivable stamblades are this patch.
I'm sure you'd know that better than me, so I'm not debating it at all; but I am questioning it. I'm skeptical.
Survivability doesn't make the DPS any bigger, it just means they can keep it up longer. What my question was is: Can a Stamblade maintain their position at the top of the DPS charts in a dynamic situation in the same way they can a static situation?
When you say, "Stamblades, from what I've seen so far, have the highest single-target DPS in the game in Morrowind." You're talking about a static situation. But what you've said above is that Magblades and Magsorcs have the ranged advantage in a -dynamic- situation. Does that ranged advantage out-pace the Stamblade's single target DPS in a dynamic situation?
Are Stamblades -actually- the highest single target DPS in Morrowind in a practical way?
Or are they just good mannequin killers?
Speaking in terms of Trials fights ...
HRC: first boss you can stand in one place the whole fight, second boss (bottom) you an stand in one place for 95% of the fight with the right strat (no stam DPS should go up top because lightning staves are OP on that boss), The Warrior you can stand in one place for the whole fight except on Hard Mode where the first couple of minutes has the whole group on the move (but you're moving from one position standing in front of the boss to another where you continue standing in front of the boss).
AA: first boss requires movement and is a DPS loss for all melee builds, second boss you can be on the boss the whole fight, third boss you can stand in one place the whole fight, The Mage you can park on the boss on normal and Hard Mode.
SO: the only movement required in this Trial is avoiding popcorn on the Mantikora and the World Shaper on The Serpent, but neither of those mechanics have a significant impact on DPS. For Stonebreaker and Ozara you don't have to move.
MoL: first boss you have to move to cleanse which is a DPS loss for all melee builds, The Twins you can stay on boss for the majority of the fight except during conversions where you just buff up and throw out Bow bar DoTs while you run over and park on the other boss, Rakkhat you can park on the boss as he moves from platform to platform.
So, by my count, the vast majority of Trials fights are mostly static. You don't often need to detach yourself from a boss's hip. I can't speak to HoF as I haven't completed it yet.
Nightblade is my "gold collector" His fingers are VERY sticky...
4/4 locksmith means he can open any chest in under 4 seconds.
Improved sneak means he can do that while standing RIGHT behind an NPC.
Blade of Woe is good for those pesky bandits out in the world that spawn next to chests.
He loots and plunders everything...