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Morning cap/crap, this is ***... *sigh*

  • Biro123
    Biro123
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    The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.

    Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.

    It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.
    zyk wrote: »
    I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.

    ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.

    AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.

    We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.



    What about players like myself?

    vrpG76n.png

    Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously? :lol:

    Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?

    The idea wouldn't float anyway - too easy to exploit.. can't queue for your faction? ask a friend or guildy to join the other to free up space for you to get in, then log out.

    And what would happen if half a faction logs off - do the others all get booted out to keep the numbers even? How would it choose them? Or does it just let it become unbalanced again?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • FearlessOne_2014
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    TBois wrote: »
    The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.

    Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.

    It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.
    zyk wrote: »
    I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.

    ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.

    AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.

    We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.



    What about players like myself?

    vrpG76n.png

    Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously? :lol:

    Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?

    How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.

    You don't control other people. You control the environment you put your self into. In my case as more then likely from the sounds of it, others as well. Just decided to part ways with these types of players to join more friendlier and inviting players. So you are saying we should be punished for the sakes of these abusive trolls that, by no surprise can not get people to fight for them?

    Just no just no.
  • TBois
    TBois
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    TBois wrote: »
    The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.

    Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.

    It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.
    zyk wrote: »
    I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.

    ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.

    AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.

    We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.



    What about players like myself?

    vrpG76n.png

    Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously? :lol:

    Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?

    How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.

    You don't control other people. You control the environment you put your self into. In my case as more then likely from the sounds of it, others as well. Just decided to part ways with these types of players to join more friendlier and inviting players. So you are saying we should be punished for the sakes of these abusive trolls that, by no surprise can not get people to fight for them?

    Just no just no.

    You are punishing the rest of us for the actions of these abusive trolls.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • FearlessOne_2014
    FearlessOne_2014
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    TBois wrote: »
    TBois wrote: »
    The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.

    Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.

    It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.
    zyk wrote: »
    I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.

    ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.

    AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.

    We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.



    What about players like myself?

    vrpG76n.png

    Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously? :lol:

    Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?

    How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.

    You don't control other people. You control the environment you put your self into. In my case as more then likely from the sounds of it, others as well. Just decided to part ways with these types of players to join more friendlier and inviting players. So you are saying we should be punished for the sakes of these abusive trolls that, by no surprise can not get people to fight for them?

    Just no just no.

    You are punishing the rest of us for the actions of these abusive trolls.

    No you are punishing your selves. By making it a hostile faction for new blood to join and play. Thus why your population sucks. Simple solution to your problem is instead of being exclusive pricks who can't and won't be bother by new blood. How about welcoming them in, with open arms and start teaching the ropes. This is what happens on EP, and from what I've to a greater degree on DC.

    I don't know, maybe that's really why people rather re-roll, to the other alliances then to stick around on AD? And telling people that they should just ignore the trolls and be excluded from organized groups. Instead of moving to a place that is willing to accept them into the fold. I just beyond unacceptable.

    If you want to become competitive again. Then you are going to have deal and nuture the new blood to your liken. If yall are still too lazy and or can't be asked. Then don't expect new players and or faces to stick around. And don't expect ZOS to punish these players to suit the needs of a very new player unfriendly allaince.

    Change yalls policy on how you all deal with new players and faces first. I bet after that. You all will start noticing more and more players, will want to join you all. Thus solving yalls problem of be out populated by the other new player friendly alliances. Just saying is all.
    Edited by FearlessOne_2014 on June 8, 2017 3:10PM
  • Biro123
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    Is there really this much difference in the factions?

    I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
    In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.
    Edited by Biro123 on June 8, 2017 3:25PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
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    This will exist as long as people like to play on a buff server. If you night cap/morning cap you're essentially creating a buff server for that specific time frame.

    I don't know, but a step in the right direction would be to stop gate pushing. In earlier times it was an unwritten agreement that no matter how you dominated you never pushed to the gates for long or even worse, gate camped. That was reserved as disciplinary action if someone from the opposing faction really did something to *** off others.

    These times are over. Gates are constantly pushed and camped simply because one faction can. I vividly remember EP gatecamping with their whole faction on EU Azura a few cycles ago - for days.

    Why anyone should log on to such a campaign is beyond me. Players have totally lost their feel for when it's enough and when you're killing a campaign with your actions.
    Edited by Feanor on June 8, 2017 4:00PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • runningtings
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    Biro123 wrote: »
    Is there really this much difference in the factions?

    I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
    In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.

    Too true, on those occasions when some of the guilds get a bit more organised DC sweeps the map, most of the time its just Pugs and solo-ers and we still do OK during primetime.
    // DC / EU PC// Garión<< The Black >>
  • Valencer
    Valencer
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    The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.

    Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.

    It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.
    zyk wrote: »
    I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.

    ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.

    AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.

    We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.



    What about players like myself?

    <snip>

    Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously? :lol:

    Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?

    There's *** and nice people on every alliance.

    Reality is that every single update ZOS shifts the Cyrodiil meta more and more in favor of sheer numbers. New (/casual) players take the path of least resistance and join the alliance theyre most likely to have fun in - which is now the alliance that's doing the zerging instead of being on the receiving end of said constant zerging.

    I think it's a little dumb youre trying to suggest that people playing on less populated alliances are somehow not as nice. The AD on PC EU Vivec have some really toxic players among them. Same for the EP on PC EU Sotha Sil (both of these are the zergiest alliances on the their respective campaigns).
  • prootch
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    Biro123 wrote: »
    I'd like to think that the morning pvdoor-ers would start to see that this is the direct result of their antics - and recognise that despite still winning the campaign, they are only damaging their own faction. But, back to the real world..

    Well in the real world, the prime time spawn spanking seems to be the cause of that attitude: I received /w lately after blasting some AD groups while defending AD spawn keeps and faregyl after capture: "you will not win the campaign anyway". Seems like prime time defended emp keeps capture is hardly an option for AD, except mayba stacking the whole faction on one.
    Edited by prootch on June 10, 2017 8:53AM
  • Rohamad_Ali
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    Turelus wrote: »
    So what's you solution to stopping it?

    Note that it also has to allow people who are active at those times the chance to participate as well.
    You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.

    Just walk away man . I know you must of read this same thread a hundred times by now , they still end the same .
  • SpearDusk
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    tbh its kind or realistic isn't it? Its war, you sleep, they fight.. and get the keeps.
  • Derra
    Derra
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    SnowFury wrote: »
    tbh its kind or realistic isn't it? Its war, you sleep, they fight.. and get the keeps.

    It´s simply bad for the campaign and the whole game in the long run as in the end people don´t login to play anymore when all they can do is look at a yellow map because raiding with 5 people results in getting stomped by 30.

    It needs to be adressed because it´s hurting the games playerbase.
    Edited by Derra on June 12, 2017 8:33AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lyrander
    Lyrander
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    Makato wrote: »
    Let's face it, the morning cap is *** and stupid ...
    A big group PvDooring to flip the faction in the early morning against almost no defenders...

    Just one thing here, to anyone who does it ... Cyrodiil is a PvP zone ... not a PvE zone... if u wanna do PvP you wouldn't flip the entire map since no one from another faction will even try to defend against a full raid... soooo this is PvE , if u thought you we're PvPing you're not,... Maybe do a Plege with the raid ur in i mean u prolly got 20 healers 20 tanks and a million dd's in there since none of u are actually PvP specced ...

    Also remember the Bleakers flip during the double AP week ?
    flipping keeps to gain ap over and over again.. So much chaos around that.. but in the meantime the morning cap goes on and it's basically the same but one difference ...
    They are the only ones gaining whilst ppl who wanna do a little bit of PvP in the morning before they go to work get an awful PvP experience cuz of these morning crappers...
    Others pay for this game aswell... if u take part in morning capping then consider that you are ruining others fun , and you are not PvP'ing at all.

    PLES STAHP TEH MURNING CRAP !

    i see where u come from - ive been there - done the QQing about it.

    But in the end - you cant tell people when the right time for pvp is. Not everyone plays in your time zone.

    The things that you can do is: figure out where they are from and try to encourage people in your faction that are awake and fighting at these hours to go and play your campaign in the morning.

  • Derra
    Derra
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    Lyrander wrote: »
    Makato wrote: »
    Let's face it, the morning cap is *** and stupid ...
    A big group PvDooring to flip the faction in the early morning against almost no defenders...

    Just one thing here, to anyone who does it ... Cyrodiil is a PvP zone ... not a PvE zone... if u wanna do PvP you wouldn't flip the entire map since no one from another faction will even try to defend against a full raid... soooo this is PvE , if u thought you we're PvPing you're not,... Maybe do a Plege with the raid ur in i mean u prolly got 20 healers 20 tanks and a million dd's in there since none of u are actually PvP specced ...

    Also remember the Bleakers flip during the double AP week ?
    flipping keeps to gain ap over and over again.. So much chaos around that.. but in the meantime the morning cap goes on and it's basically the same but one difference ...
    They are the only ones gaining whilst ppl who wanna do a little bit of PvP in the morning before they go to work get an awful PvP experience cuz of these morning crappers...
    Others pay for this game aswell... if u take part in morning capping then consider that you are ruining others fun , and you are not PvP'ing at all.

    PLES STAHP TEH MURNING CRAP !

    i see where u come from - ive been there - done the QQing about it.

    But in the end - you cant tell people when the right time for pvp is. Not everyone plays in your time zone.

    The things that you can do is: figure out where they are from and try to encourage people in your faction that are awake and fighting at these hours to go and play your campaign in the morning.

    It´s not pvp when you only fight npcs and in the process create a situation where any realistic option for pvp that can be fun for all participants is completely out of the question.
    That´s exactly the issue people have. It´s not pvp.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
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    @Derra

    Fun in Cyrodiil seems to be something highly subjective. While I don't get it for some people it's seemingly fun to go destro train 24/7 or waltz over everyone with 50+. Or to go all out cheese and stack 3 proc sets. Or run poisons. For a lot of players Cyrodiil is the place where the only thing that counts is winning - at all costs. To me that's decidedly not fun, but I belong to a small minority here.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
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    Feanor wrote: »
    @Derra

    Fun in Cyrodiil seems to be something highly subjective. While I don't get it for some people it's seemingly fun to go destro train 24/7 or waltz over everyone with 50+. Or to go all out cheese and stack 3 proc sets. Or run poisons. For a lot of players Cyrodiil is the place where the only thing that counts is winning - at all costs. To me that's decidedly not fun, but I belong to a small minority here.

    Pvp should always atleast allow the possibility for all participants to have fun IMO.

    Anything that eliminates this possibility for any participant is imo asinine gameplay in terms of pvp and should not be desireable (and therefor discouraged).

    But yeah that´s a minority opinion in cyrodiil definetly. That´s why the cases where only one party has fun have to be adressed from external forces (aka DEVs).
    Edited by Derra on June 12, 2017 10:27AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
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    I really don't understand some people's idea of fun. I mean last night, the DC zerg was trying to hold off the AD zerg (It was very late last-night - creeping towards PVDOOR time, where the AD pop doesn't change but DC/EP log off to sleep..

    AD held all the scrolls - and most of the Emp ring, yet there was one EP guy (I assume it was one guy), who just kept capping resources behind the DC lines, cutting off keeps. He never stayed to fight anyone coming to turn them back - he always ran off to the next resource and keep. I didn't even see him - only saw resources flipping as I'm running around flipping them back..

    This guy was actively avoiding PVP. He was not helping his faction (DC weren't fighting EP at the time) - if anything he was only helping AD - but he was there for ages doing it, pulling people from the front to clear the back-lines... I don't get it.. But I assume he was having fun doing it.. :-/
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • kevlarto_ESO
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    Well this is has been going since DAOC, you take the relics go to bed next day your relics is gone.

    Thing is the world is a big place with many time zones and does not stop when we sleep, our friends in other hemispheres when they wake up to a red/yellow/blue map to them they have been night capped. Is there a fix to this I don't know we can't put penalties on other players because they are in a another time zone, it is not their fault there is not enough enemies on the battle field at their play time.

    Maybe have more guards spawn in low population that way it would affect cyrodiil at any time, really this is just one of those things it is what it is. Those players bought the game just like everyone else and have a right to play it like everyone else, the only real fix I can see is servers in other parts of the world that would accommodate those payers in their time zones, but we know that is not going to happen.
  • Derra
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    Well this is has been going since DAOC, you take the relics go to bed next day your relics is gone.

    Thing is the world is a big place with many time zones and does not stop when we sleep, our friends in other hemispheres when they wake up to a red/yellow/blue map to them they have been night capped. Is there a fix to this I don't know we can't put penalties on other players because they are in a another time zone, it is not their fault there is not enough enemies on the battle field at their play time.

    Maybe have more guards spawn in low population that way it would affect cyrodiil at any time, really this is just one of those things it is what it is. Those players bought the game just like everyone else and have a right to play it like everyone else, the only real fix I can see is servers in other parts of the world that would accommodate those payers in their time zones, but we know that is not going to happen.

    DAoC is hardly comparable to esos situation as there were no campaign scores rewarding such behaviour (aswell as campaign score forcing 1st to attack 2nd and third to attack 2nd aswell - which makes no sense at all).
    Furthermore the map in daoc made it vastly more difficult to dominate two realms at the same time because:
    - you always respawned at homebase and had to use the portersystem afterwards (NF porter between keeps OF time based port to enemy zone)
    - dominating one faction only would lead to a situation where the third faction directly cut the reinforcements by destroying the port (in old frontiers deaths meant instantrespawn for def but respawn + port time penalty for attacker)

    It´s true it was a situation in daoc aswell but it was nowhere near as bad as we see it now in eso.
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  • LarsS
    LarsS
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    Biro123 wrote: »
    Is there really this much difference in the factions?

    I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
    In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.

    I do lead randoms sometimes in the afternoon, but not often, there are others who do it more. Our primetime guild group is however open for any one who accept to use voice communication. We recruit both experienced and new players that way.

    I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.

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  • Biro123
    Biro123
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    LarsS wrote: »
    Biro123 wrote: »
    Is there really this much difference in the factions?

    I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
    In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.

    Our primetime guild group is however open for any one who accept to use voice communication. We recruit both experienced and new players that way.

    Giving you an 'awesome' cos its this kind of thing which is good for the longevity of PVP in this (and any) PVP games.
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  • rfennell_ESO
    rfennell_ESO
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    The issue isn't really night capping.

    It's night capping, getting emp, taking all scrolls and then manning the emp keep ring for 12+ hours the next day.
  • Makato
    Makato
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    The issue isn't really night capping.

    It's night capping, getting emp, taking all scrolls and then manning the emp keep ring for 12+ hours the next day.

    exactly, high reward no risk gameplay...
    i don't get it and i will QQ about it !
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  • Sharee
    Sharee
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    LarsS wrote: »
    I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.

    I recently made a thread related to this proposing a simple change: the players of the faction which is currently leading the campaign scoring are worth double the AP when killed.

    This will naturally cause the two other factions to target the leader instead of fighting each other, making the leader work harder to keep their lead, and it also encourages people from the overpopulated faction to switch to the underpopulated one for better AP gains.

    I believe it would also be appropriate to increase the rewards for winning the campaign in this context, so that the winning faction does not feel like leading the score is a liability.
  • prootch
    prootch
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    even 50% more would do the job I bet. pretty good idea.
  • Iyas
    Iyas
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    Sharee wrote: »
    LarsS wrote: »
    I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.

    I recently made a thread related to this proposing a simple change: the players of the faction which is currently leading the campaign scoring are worth double the AP when killed.

    This will naturally cause the two other factions to target the leader instead of fighting each other, making the leader work harder to keep their lead, and it also encourages people from the overpopulated faction to switch to the underpopulated one for better AP gains.

    I believe it would also be appropriate to increase the rewards for winning the campaign in this context, so that the winning faction does not feel like leading the score is a liability.

    But ppl who are destroying the campaign are not playing for aps. That wouldnt change anything. They want to win the campaign at any costs
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  • Sharee
    Sharee
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    Iyas wrote: »
    Sharee wrote: »
    LarsS wrote: »
    I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.

    I recently made a thread related to this proposing a simple change: the players of the faction which is currently leading the campaign scoring are worth double the AP when killed.

    This will naturally cause the two other factions to target the leader instead of fighting each other, making the leader work harder to keep their lead, and it also encourages people from the overpopulated faction to switch to the underpopulated one for better AP gains.

    I believe it would also be appropriate to increase the rewards for winning the campaign in this context, so that the winning faction does not feel like leading the score is a liability.

    But ppl who are destroying the campaign are not playing for aps. That wouldnt change anything. They want to win the campaign at any costs

    Right, but what i see today is that the other two factions are fighting each other instead of the leader because "why bother, they will recap it all during the night anyway". Having a big motivation to gang up on the nightcappers will make it much harder for them to keep the lead. Also, not everyone on the winning faction is playing there to destroy the campaign, some of them are playing for the AP (i'll even dare to say the majority of them are).
  • Hexys
    Hexys
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    @Sanct16 Had a good solution for this, right now the score evaluations is like the following:

    24 Hours (00:00 - 24:00) with a score evaluation every hour

    But what if they make it like;
    24 hours, split in 3 area's of 8 hours

    8 hours (00:00 - 08:00) with a score evaluation every 4 hours
    8 hours (08:00 - 16:00) with a score evaluation every 2 hours
    8 hours (16:00 - 24:00) with a score evaluation every hour


    You can't make a system to stop players from progressing on the map, you also can't balance it for everyone. Those at nighttime can progress but their actions won't be that much more noticeable as the bigger population. There will always be unbalance!
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  • Avaglaor
    Avaglaor
    ✭✭✭
    Hexys wrote: »
    @Sanct16 Had a good solution for this, right now the score evaluations is like the following:

    24 Hours (00:00 - 24:00) with a score evaluation every hour

    But what if they make it like;
    24 hours, split in 3 area's of 8 hours

    8 hours (00:00 - 08:00) with a score evaluation every 4 hours
    8 hours (08:00 - 16:00) with a score evaluation every 2 hours
    8 hours (16:00 - 24:00) with a score evaluation every hour


    You can't make a system to stop players from progressing on the map, you also can't balance it for everyone. Those at nighttime can progress but their actions won't be that much more noticeable as the bigger population. There will always be unbalance!

    That sounds very good and easy to implement (I guess).
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