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No fix for guards ?

Rasimir
Rasimir
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Hi,
we currently have mages casting chains to pull you onto the tower. We have workers casting negates, we have insane heals for all of them. I really expected a fix with the patch, but nothing happened.
@ZOS, is the current behaviour really intended ?
  • mvffins
    mvffins
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    Ya everyone is kind of disappointed but we are all guessing this was an intended change.

    1) It reduces the potential for small scale PvP in Cyrodiil, thus calling for us to only move in zerges
    2) Makes non-cp campaigns that much harder, thus calling us to all zerge up on the only cp campaign
  • Minalan
    Minalan
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    mvffins wrote: »
    Ya everyone is kind of disappointed but we are all guessing this was an intended change.

    1) It reduces the potential for small scale PvP in Cyrodiil, thus calling for us to only move in zerges
    2) Makes non-cp campaigns that much harder, thus calling us to all zerge up on the only cp campaign

    ^^^ this. Guards are miserable in No-CP. If they're so powerful, let them fight the damn war, why even have peon players?
  • NightbladeMechanics
    NightbladeMechanics
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    Guard Eclipse also doesn't grant cc immunity when it expires.

    Because destro mageblade being 100% reflectable isn't bad enough. We have to be reflected 100% of the time as well.

    mvffins wrote: »
    Ya everyone is kind of disappointed but we are all guessing this was an intended change.

    1) It reduces the potential for small scale PvP in Cyrodiil, thus calling for us to only move in zerges
    2) Makes non-cp campaigns that much harder, thus calling us to all zerge up on the only cp campaign

    But encouraging zerging is ZOS's mission statement. They have it written in big blue letters across the top of Wrobel's whiteboard.
    Edited by NightbladeMechanics on May 31, 2017 5:28AM
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  • Paulo69
    Paulo69
    Guards pulling you in an ennemy castle should be fixed asap. This bug is exploited to avoid breaking walls or doors.
  • bikerangelo
    bikerangelo
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    Run in the tower, kill the mage guard and other guards that follow, pop an immovable and hit the flag.
  • Minno
    Minno
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    Run in the tower, kill the mage guard and other guards that follow, pop an immovable and hit the flag.

    Normally I say yes, but when I did it any guards that patrol follow you up to that guard in the Tower lol.
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  • bikerangelo
    bikerangelo
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    Minno wrote: »
    Run in the tower, kill the mage guard and other guards that follow, pop an immovable and hit the flag.

    Normally I say yes, but when I did it any guards that patrol follow you up to that guard in the Tower lol.

    Looks like future 1vX montages are going to guest star a ton of NPC's then :p
  • Nightenhowl
    Nightenhowl
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    Does every resource guard turn into an oppressive mag sorc at level 5? I got exposed so bad not gonna lie.
  • wahoozie
    wahoozie
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    Was hoping for a fix for this as well. I really hate that their version of dk chains will pull through walls and seems to work at ~25% speed. Leaves the character totally unable to react while getting pulled in slow-mo.
  • The-Baconator
    The-Baconator
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    Does this apply to keep guards as well or just resources?
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  • Rozenwyn
    Rozenwyn
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    I highly doubt it'll be fixed any time soon sadly, likely have to wait until Q3s major update. Probably won't even have a dev reply to any post regarding whether or not it is intended.
    ~~Rozenwyn~~
  • Mazbt
    Mazbt
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    I've actually ocassionally died trying to solo a high level resource on the cp campaign even....before I had no problems. I feel like damage got buffed too.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
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    Fantasia
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