X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
X_LadyPhoenix_X wrote: »Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
Thank you for the Welcome! It's hard to get 30k on a stam character. I know from personal experience. I haven't tested since I got my last piece of twice fang, but I've been only getting like 23k while receiving the pierce armor buff.
Shad0wfire99 wrote: »X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Because at the moment, most mag classes have no chance to sustain through an entire parse without that support, while stam classes can. Post-Morrowind, though, who knows how testing will work?
The most important thing is to be consistent. The "right" way to test is the way that most people use, because that produces results that you can more easily compare. Much of it is arbitrary.
That said, there is a general rule of thumb: Leave out buffs that won't change someone's rotation. We don't provide SPC or Combat Prayer or War Horn because you wouldn't do anything different whether you had them or not, and it adds an extra variable that makes comparing results more difficult (e.g., avoiding situations where Alice's parse was worse because Bob had better War Horn uptime in his test).
In contrast, buffs to sustain are provided externally. If the tester runs out of resources and has to switch to heavy attacking more often than usual, that affects their rotation. If you have someone run their own Ele, it adds an extra skill to the mix and takes away a bar spot. If your goal is to test someone's competence at their rotation, having them run their own ele makes zero sense. (And then you might as well add pierce so that stamina parses are comparable to magicka parses with ele.)
In general, on PC/NA, DPS tests are predominantly done with externally-provided worm, ele, and orbs (with pierce/shards for stamina to maintain parity with magicka) and no other external buffs. Players are usually asked to run Fire blockade instead of Shock blockade for the sake of results that are more useful for comparison. We will sometimes ask petsorcs to provide a petless parse alongside their pet parse.
X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Because most serious raid guilds dont run Stam tbh. Sure there is a few exceptions, but for the most part it's "mag or bust"
X_LadyPhoenix_X wrote: »Hello, everyone! I'm fairly new to the forums (this is my first post XD), but have been playing the game practically since console launch. I'm a GM of an active social guild on PS4 NA, and we've been really trying to get the members into doing Vet Trials. One of the things we are trying to do is DPS testing. I'm unsure of how the testing should go on the testers end. I've heard of several ways, but wonder of the why for some of these testing options. It seems that magicka characters will get more of a benefit from their testing setups... Worm gives them reduce cost to magicka, Moondancer gives them either spell power or magicka recovery, elemental drain breaches as well as gives magicka back with magic steal. Where as with stamina characters all they get is breach from pierce armor and some stamina recovery from shards, which also does some damage over time. From the way I look at it, pierce armor and shards can do the same thing for stamina and magicka characters... Why have different testing setups for magicka characters? Maybe I'm missing something... Any feedback will be greatly appreciated!
Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
jphipps85b14_ESO1 wrote: »Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
Asking for players to parse 35k for a vet trial test is too high. 25k seems to be the baseline.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
X_LadyPhoenix_X wrote: »Hello, everyone! I'm fairly new to the forums (this is my first post XD), but have been playing the game practically since console launch. I'm a GM of an active social guild on PS4 NA, and we've been really trying to get the members into doing Vet Trials. One of the things we are trying to do is DPS testing. I'm unsure of how the testing should go on the testers end. I've heard of several ways, but wonder of the why for some of these testing options. It seems that magicka characters will get more of a benefit from their testing setups... Worm gives them reduce cost to magicka, Moondancer gives them either spell power or magicka recovery, elemental drain breaches as well as gives magicka back with magic steal. Where as with stamina characters all they get is breach from pierce armor and some stamina recovery from shards, which also does some damage over time. From the way I look at it, pierce armor and shards can do the same thing for stamina and magicka characters... Why have different testing setups for magicka characters? Maybe I'm missing something... Any feedback will be greatly appreciated!
X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Because most serious raid guilds dont run Stam tbh. Sure there is a few exceptions, but for the most part it's "mag or bust"
Ep1kMalware wrote: »X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Because most serious raid guilds dont run Stam tbh. Sure there is a few exceptions, but for the most part it's "mag or bust"
Sort of true but kind of not. My guild has prewritten rosters for each position in the trial. For example vmol has 2 spots for only magdk, right and left, 4 places for ranged dps, and 2 spaces for mele dps, main tank and off tank, and both healers. If you want to take stam in you can put it in a mele dps spot. No1 will care as long as you are not constantly dead.
Vhrd for example, has 4 spots for mele/range dps. So you can bring up to 4 stam dps to that raid. As long as that toon passes the test you can bring any damned thing you'd like.
Each guild varies tho.
Ep1kMalware wrote: »X_LadyPhoenix_X wrote: »I guess most of my question lies in the fact of why give magicka characters the added benefit of worm, when stamina characters won't get such a buff. Why not have both test with just pierce armor and shards (illuminating)? It'll do the same thing for both attribute types, yes?
Because most serious raid guilds dont run Stam tbh. Sure there is a few exceptions, but for the most part it's "mag or bust"
Sort of true but kind of not. My guild has prewritten rosters for each position in the trial. For example vmol has 2 spots for only magdk, right and left, 4 places for ranged dps, and 2 spaces for mele dps, main tank and off tank, and both healers. If you want to take stam in you can put it in a mele dps spot. No1 will care as long as you are not constantly dead.
Vhrd for example, has 4 spots for mele/range dps. So you can bring up to 4 stam dps to that raid. As long as that toon passes the test you can bring any damned thing you'd like.
Each guild varies tho.
@X_LadyPhoenix_X
The best way to test in my opinion is not simply relying on a skeleton because the skeleton does not in any shape or form translate to what you can do in actual combat unless you're doing content where you receive no damage and do not have to worry about mechanics.
When testing our what builds are viable for DPS I usually see what I can achieve on the skeleton then bring the setup to vMSA and see what I can achieve sustain and damage wise/how much time it takes to complete it. If my score is above 450k then the setup is optimal and ready for trials.
Anyone who solely relies on a skeleton is inaccurately providing data on how that build will preform in actual combat where mechanics and factors such as damage taken and or avoiding damage via dodge. This is my opinion again but I feel it's pretty logical when you look at how actual fights go vs how a fight against a skeleton that does nothing to you other than stares at you.
X_LadyPhoenix_X wrote: »Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
Thank you for the Welcome! It's hard to get 30k on a stam character. I know from personal experience. I haven't tested since I got my last piece of twice fang, but I've been only getting like 23k while receiving the pierce armor buff.
X_LadyPhoenix_X wrote: »Hello, everyone! I'm fairly new to the forums (this is my first post XD), but have been playing the game practically since console launch. I'm a GM of an active social guild on PS4 NA, and we've been really trying to get the members into doing Vet Trials. One of the things we are trying to do is DPS testing. I'm unsure of how the testing should go on the testers end. I've heard of several ways, but wonder of the why for some of these testing options. It seems that magicka characters will get more of a benefit from their testing setups... Worm gives them reduce cost to magicka, Moondancer gives them either spell power or magicka recovery, elemental drain breaches as well as gives magicka back with magic steal. Where as with stamina characters all they get is breach from pierce armor and some stamina recovery from shards, which also does some damage over time. From the way I look at it, pierce armor and shards can do the same thing for stamina and magicka characters... Why have different testing setups for magicka characters? Maybe I'm missing something... Any feedback will be greatly appreciated!
Dps tests the way they are set are stupid ... sure know your rotation but having to action cancel to be taken into the vet trials should not be a thing.. i was pulling on an all purp mag sorc 16k at 3,20 sec for a wile till i gold my weapons and and necky. now not even trying to action cancel with the gold weapons im making 18 to 20k at 2,30 sec no ulti and no weakness to eli. things should be different thats for sure, im sure once i learn to make my rotation better things will get better.
but when you know the fights and the mechanics you should be taken in to vet. people should be taking groups in to learn *** and not relying on oh can you do 30k dps on a still skely
Tan9oSuccka wrote: »X_LadyPhoenix_X wrote: »Solo dps test is just solo, let them do their parse on the skelly and you just watch, let them apply breach and whatever they want. No pierce armour/shards/orbs or worm.
Once their dps is solid on a solo parse you can bet their dps in a raid will go up.
Stam ideally would be 30k+ and Magicka 35k+ Numbers can go down for certain trials, mainly hel ra.
Those numbers are for players who have strong gear setups mind you, also welcome to the forums.
Thank you for the Welcome! It's hard to get 30k on a stam character. I know from personal experience. I haven't tested since I got my last piece of twice fang, but I've been only getting like 23k while receiving the pierce armor buff.
I want to know this too. I average around 18K on a Stam NB. I know Nord isn't the best choice but can't seem to crack much higher.
@X_LadyPhoenix_X
The best way to test in my opinion is not simply relying on a skeleton because the skeleton does not in any shape or form translate to what you can do in actual combat unless you're doing content where you receive no damage and do not have to worry about mechanics.
When testing our what builds are viable for DPS I usually see what I can achieve on the skeleton then bring the setup to vMSA and see what I can achieve sustain and damage wise/how much time it takes to complete it. If my score is above 450k then the setup is optimal and ready for trials.
Anyone who solely relies on a skeleton is inaccurately providing data on how that build will preform in actual combat where mechanics and factors such as damage taken and or avoiding damage via dodge. This is my opinion again but I feel it's pretty logical when you look at how actual fights go vs how a fight against a skeleton that does nothing to you other than stares at you.
The most important thing is to be consistent. The "right" way to test is the way that most people use, because that produces results that you can more easily compare. Much of it is arbitrary.
That said, there is a general rule of thumb: Leave out buffs that won't change someone's rotation. We don't provide SPC or Combat Prayer or War Horn because you wouldn't do anything different whether you had them or not, and it adds an extra variable that makes comparing results more difficult (e.g., avoiding situations where Alice's parse was worse because Bob had better War Horn uptime in his test).
In contrast, buffs to sustain are provided externally. If the tester runs out of resources and has to switch to heavy attacking more often than usual, that affects their rotation. If you have someone run their own Ele, it adds an extra skill to the mix and takes away a bar spot. If your goal is to test someone's competence at their rotation, having them run their own ele makes zero sense. (And then you might as well add pierce so that stamina parses are comparable to magicka parses with ele.)
In general, on PC/NA, DPS tests are predominantly done with externally-provided worm, ele, and orbs (with pierce/shards for stamina to maintain parity with magicka) and no other external buffs. Players are usually asked to run Fire blockade instead of Shock blockade for the sake of results that are more useful for comparison. We will sometimes ask petsorcs to provide a petless parse alongside their pet parse.