Chilly-McFreeze wrote: »With frontloading and these horrible jumppoints you will be better of spending some cp in Mighty. No reason zo put 20 points into MaA to get 1% more direct dmg if you can get 5% physical dmg with the same amount of cp elsewhere.
AverageJo3Gam3r wrote: »What counts as direct damage though? Tried out Selenes ok pvp for the first time last night and it procced about 3 times all night. Compared to velidreth which procs all the time. Which leads me to believe that that MoA will be less efficient than mighty (at least for my build). On console so still waiting for the cp changes
leepalmer95 wrote: »AverageJo3Gam3r wrote: »What counts as direct damage though? Tried out Selenes ok pvp for the first time last night and it procced about 3 times all night. Compared to velidreth which procs all the time. Which leads me to believe that that MoA will be less efficient than mighty (at least for my build). On console so still waiting for the cp changes
Anything that isn't a dot is direct damage.
Chilly-McFreeze wrote: »With frontloading and these horrible jumppoints you will be better of spending some cp in Mighty. No reason zo put 20 points into MaA to get 1% more direct dmg if you can get 5% physical dmg with the same amount of cp elsewhere.
I guess I'm still a bit fuzzy on all this. Is all direct damage also affected by mighty? But not all things affected by mighty are affected by master at arms. Mighty affects dots but master at arms doesn't?
leepalmer95 wrote: »AverageJo3Gam3r wrote: »What counts as direct damage though? Tried out Selenes ok pvp for the first time last night and it procced about 3 times all night. Compared to velidreth which procs all the time. Which leads me to believe that that MoA will be less efficient than mighty (at least for my build). On console so still waiting for the cp changes
Anything that isn't a dot is direct damage.
So what's best for increasing dots, mighty or thaumaturge?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »With frontloading and these horrible jumppoints you will be better of spending some cp in Mighty. No reason zo put 20 points into MaA to get 1% more direct dmg if you can get 5% physical dmg with the same amount of cp elsewhere.
I guess I'm still a bit fuzzy on all this. Is all direct damage also affected by mighty? But not all things affected by mighty are affected by master at arms. Mighty affects dots but master at arms doesn't?
Let's make an example with Poison Injection. It deals X poison damage and Y poison damage over time. It's all, poison dmg, direct dmg and dmg over time.
Mighty inceases physical, poison and disease damage, it affects X and Y.
Master at arms influences direct damage, therefore affecting X but not Y.
Taumathurg poweres DoT, therefore affecting Y but not X.
The more CP you spend, the lesser the return is. Once you reach the point where you have to spend more CP in taumathurg to gain 1% DoT than in Mighty to gain 1% poison dmg, it's better to spend points into the latter.
Mind that 10,99% and even 11,00 % are rounded down to 10% at the moment. Still hoping this is nothing but a bug but that's how jump points work right now.