then add an entire new continent just for end game so veterans have something to do.
What exactly is worth it now a days ?? Going to a 2 hr movie for $15 ? Going to a 3 1/2 hr sporting event for $50 to $100 ?? Entertainment is overpriced for what we get these days but that's a product of today's greedy corporate/entertainment society.
As much as I think all these things are overpriced I still enjoy them immensely. Life is short enjoy it and quit whining about our First World Problems
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
BlackSparrow wrote: »"Shadows of the Hist is not a full DLC because it's only two dungeons!"
"Dark Brotherhood is not a full DLC because it only takes a couple hours to complete!"
"Homestead is not a full base game update because all it contains is a bunch of cosmetic houses!"
We get this with every quarterly content release. Every. Single. One.
No, this is not literally world-changing like a WoW expansion, but between the new, super-sized zone, the new class, and Battlegrounds, it is certainly more significant than "Orsinium with a volcano" like some people are claiming. Remember what income model they're working with and what rate new content comes out. Remember that they have to please the endgame players and the newbies, the PvPers and the cosmetics junkies, the roleplayers and the theorycrafters. Not all content is going to be specifically targeted at you, but that doesn't mean there's not a lot of content there.
The problem with content creation in a game like this is that devs are never, ever going to be able to keep up with the players, because it takes longer to develop content than it does to play it. Every single dungeon that you burn through in five minutes took multiple people hours to design, write, voice act, and program. If they gave you two more dungeons, you'd be complaining that there were "only four public dungeons" instead of "only two." Designing an entirely new continent would take the amount of time and money that it took to design Morrowind x 10 or so... years of development time, and then you'd burn through that in maybe a month, and then demand they create another new continent, and that they not take so long this time.
Content is finite. That's just a fact of MMOs. Either find a way to adjust to that (personally, I suggest lots of alts ) or try taking a break to play something else for a while.
Stormahawk wrote: »DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
WoW expansions typically added several raids (introduced over time) and a whole continent with multiple zones. They also provided a FREE character slot whenever a class was added in an expansion, something ZOS failed to do with the warden release. WoW also handed out dozens of pets and mounts in expansions as drops or achievements or a reward for attaining a certain reputation level with an NPC faction (which once again ZOS doesn't do this, gotta use the cash shop). Overall, WoW expansions are a much better value with tons of content, and are the reason why WoW has been around for so long.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
DO NOT compare WoW to ESO. I stopped playing it a long time ago and I'm not planning to return there but for $60 (subscription aside) you get so much more than this "chapter".
BlackSparrow wrote: »No, this is not literally world-changing like a WoW expansion, but between the new, super-sized zone, the new class, and Battlegrounds, it is certainly more significant than "Orsinium with a volcano" like some people are claiming.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
I admire your optimism, but you are honestly being very naive if you think that ZOS doesn't create content in advance and spreads it out across the year(s). It just their way of doing business.BlackSparrow wrote: »"Shadows of the Hist is not a full DLC because it's only two dungeons!"
"Dark Brotherhood is not a full DLC because it only takes a couple hours to complete!"
"Homestead is not a full base game update because all it contains is a bunch of cosmetic houses!"
We get this with every quarterly content release. Every. Single. One.
No, this is not literally world-changing like a WoW expansion, but between the new, super-sized zone, the new class, and Battlegrounds, it is certainly more significant than "Orsinium with a volcano" like some people are claiming. Remember what income model they're working with and what rate new content comes out. Remember that they have to please the endgame players and the newbies, the PvPers and the cosmetics junkies, the roleplayers and the theorycrafters. Not all content is going to be specifically targeted at you, but that doesn't mean there's not a lot of content there.
The problem with content creation in a game like this is that devs are never, ever going to be able to keep up with the players, because it takes longer to develop content than it does to play it. Every single dungeon that you burn through in five minutes took multiple people hours to design, write, voice act, and program. If they gave you two more dungeons, you'd be complaining that there were "only four public dungeons" instead of "only two." Designing an entirely new continent would take the amount of time and money that it took to design Morrowind x 10 or so... years of development time, and then you'd burn through that in maybe a month, and then demand they create another new continent, and that they not take so long this time.
Content is finite. That's just a fact of MMOs. Either find a way to adjust to that (personally, I suggest lots of alts ) or try taking a break to play something else for a while.