doublestuffed wrote: »Considering the amount of AP gained from offensive and defensive ticks, I don't think you should get more AP for repairing walls. Repairing walls is a team related aspect of the game and should cost a minimal amount of AP when multiple people are repairing. Just like sieging and putting down forward camps, it should cost AP.
doublestuffed wrote: »Considering the amount of AP gained from offensive and defensive ticks, I don't think you should get more AP for repairing walls. Repairing walls is a team related aspect of the game and should cost a minimal amount of AP when multiple people are repairing. Just like sieging and putting down forward camps, it should cost AP.
Now isn't that just like an ex; show up out of the blue just to be contradictory.
It's true that there is plenty of AP to be had.....my complaint was that this part of how the AP is awarded be adjusted to encourage people to do repairs, not discourage doing repairs.....but I guess it just depends on the effect the developers are trying to create.
Is this even a thread?
Cahnces are, if you can't get the AP you want from repairing, then you sure as hell won't get it from actuallly PvP'ing.
Lieblingsjunge wrote: »doublestuffed wrote: »Considering the amount of AP gained from offensive and defensive ticks, I don't think you should get more AP for repairing walls. Repairing walls is a team related aspect of the game and should cost a minimal amount of AP when multiple people are repairing. Just like sieging and putting down forward camps, it should cost AP.
Now isn't that just like an ex; show up out of the blue just to be contradictory.
It's true that there is plenty of AP to be had.....my complaint was that this part of how the AP is awarded be adjusted to encourage people to do repairs, not discourage doing repairs.....but I guess it just depends on the effect the developers are trying to create.
Well. You can invest 1 million into building something - it doesn't always mean you'll get 1 million back, does it? If it would, everyone who invested in something, would profit. But they don't. Investing in repair kits is something you do for your alliance => You get a small amount of AP back => You climb leaderboards, HYPE!
NightbladeMechanics wrote: »You gain rank and leaderboard standing for pressing Q a hundred times in a row -- and not even at a player, either. If you don't like repairing, then don't do it, but it's already plenty rewarding.
NightbladeMechanics wrote: »You gain rank and leaderboard standing for pressing Q a hundred times in a row -- and not even at a player, either. If you don't like repairing, then don't do it, but it's already plenty rewarding.
You lose AP when you do repairs, you don't gain it. Check the costs vs. rewards.
I don't get this , you want more ap for spamming 1 button at a wall and farming your way up the leaderboards with the lame excuse of defending your keep ?... You repairing keeps is ur own choice, you know what you will get for it... if you dont like the amount you get for it don't do it try actual pvp maybe ,spend your ap to get full akaviri instead of rocks and wood... this way of gaining does not need a buff , it will only screw over the ppl who actually kill and defend stuff and try to get on the leaderboards by PvPing and not PvWalling ,come with a better excuse than "balance" cuz it's just a selfish post to make sure YOU get rewarded for spamming your E button in a keep that no enemy gas been for two days...
You will never get on the leader board by doing repairs.
The reward you get for repairing walls is not having the enemy storm back in and take your keep. The ap is just a bonus. I could also complain about how much ap i lose from seiging, but its a necesary part of the game and there are some people that will just never repair or seige no matter how much incentive you give.
As a mostly solo player i still repair and seige yet i am still able to make millions in ap profit each campaign. I think this is fair and working as intended.