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The Least Balanced 1vX video of all time

  • tplink3r1
    tplink3r1
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    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.
    VR16 Templar
    VR3 Sorcerer
  • Takllin
    Takllin
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    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.
    Jadokis - AD Redguard DK v16 AR 18
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    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
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    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • glavius
    glavius
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    Takllin wrote: »
    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.

    True few people would max it. But with just 42 hardy and 56 ironclad (easily doable), you counter a full 100 points in mighty+ 100 in master at arms. (down to 100% of base dmg)
  • Valencer
    Valencer
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    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    Theyre removing bonus damage from stealth. Master at Arms has a counterpart for damage reduction. Don't see how that can possibly be a net buff since stealth bonus damage is quite massive...

    Edit: maybe I'm not understanding how stealth bonus damage works. I'll admit Ive never been much of a stealthy player.
    Edited by Valencer on May 16, 2017 5:57PM
  • Blobsky
    Blobsky
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    glavius wrote: »
    Takllin wrote: »
    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.

    True few people would max it. But with just 42 hardy and 56 ironclad (easily doable), you counter a full 100 points in mighty+ 100 in master at arms. (down to 100% of base dmg)

    Putting 100/100 makes literally 0 sense when you can spread into crit damage too :P
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • grim_tactics
    grim_tactics
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.
    Edited by grim_tactics on May 16, 2017 6:51PM
  • Juhasow
    Juhasow
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    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    I think mighty/elemental expert nerf and changing CP bonuses to additive instead multipicative will make master at arms not a damage increase comparing to current state but in the best scenario allow to keep similar dmg like before changes. So with critical dmg bonus nerf ganking should be less effective even with master at arms. Also yes they're adding master at arms but also adding Ironclad cp which is defensive counter to Master at Arms.

    Here is very good thread about CP changes https://forums.elderscrollsonline.com/en/discussion/340367/impact-of-mage-champion-point-rebalances/p1
    Edited by Juhasow on May 16, 2017 7:19PM
  • glavius
    glavius
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    Blobsky wrote: »
    glavius wrote: »
    Takllin wrote: »
    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.

    True few people would max it. But with just 42 hardy and 56 ironclad (easily doable), you counter a full 100 points in mighty+ 100 in master at arms. (down to 100% of base dmg)

    Putting 100/100 makes literally 0 sense when you can spread into crit damage too :P

    What I'm trying to say is that against a decent CP enemy, your damage isn't buffed with morrowind......
  • Blobsky
    Blobsky
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    glavius wrote: »
    Blobsky wrote: »
    glavius wrote: »
    Takllin wrote: »
    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.

    True few people would max it. But with just 42 hardy and 56 ironclad (easily doable), you counter a full 100 points in mighty+ 100 in master at arms. (down to 100% of base dmg)

    Putting 100/100 makes literally 0 sense when you can spread into crit damage too :P

    What I'm trying to say is that against a decent CP enemy, your damage isn't buffed with morrowind......

    The damage is buffed with morrowind - I have tested on and off with CP - a minmaxed build will be stronger, not weaker
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • worsttankever
    worsttankever
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    Build video in case anyone missed it : https://m.youtube.com/watch?v=NaFcVvKgwPY

    I had to watch with audio off... I'm still not sure how he hits so hard when not using the 2h ultimate .

    Edit: lol. So he keeps using the ultimate. Amazing !!
    Edited by worsttankever on May 16, 2017 8:44PM
    Men are but flesh and blood. They know their doom, but not the hour.
  • CatchMeTrolling
    CatchMeTrolling
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    What will master at arm's buff?
  • Juhasow
    Juhasow
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    Blobsky wrote: »
    glavius wrote: »
    Blobsky wrote: »
    glavius wrote: »
    Takllin wrote: »
    glavius wrote: »
    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    No because with maxed mighty+master at arms, hitting a target with maxed hardy+ironclad, you're hitting for 84% of base dmg.

    Vs. mobs you do more dmg on pts. Vs. players with high/semi high cp, you actually do less.

    How many players are maxing hardy + ironclad and putting 10 points into bastion, resistant, elemental defender? You're much more likely to run into players spreading between any number of the red stars to be prepared for open world scenario's they can't predict. So, maxing your damage star usually puts you above the defensive star's mitigation. ZOS's "balance" doesn't take into account you can specialize on offense, but not necessarily on defense. Adding a new star like this that affects so many skills is just going to increase the damage of those skills regardless of if they provide a counter.

    True few people would max it. But with just 42 hardy and 56 ironclad (easily doable), you counter a full 100 points in mighty+ 100 in master at arms. (down to 100% of base dmg)

    Putting 100/100 makes literally 0 sense when you can spread into crit damage too :P

    What I'm trying to say is that against a decent CP enemy, your damage isn't buffed with morrowind......

    The damage is buffed with morrowind - I have tested on and off with CP - a minmaxed build will be stronger, not weaker

    You tested it agaisnt player with optimed setup and CP disrtibution (including Ironclad) or against skeleton ?
    Edited by Juhasow on May 16, 2017 9:33PM
  • danno8
    danno8
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    People never heard of a detect pot? :D 20m detect range increase.
  • alephthiago
    alephthiago
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.

    hmmmm so nightblades are op, not the 2 handed ultimate THAT IGNORES RESISTANCE AND IS REFUNDED AFTER EVERY KILL.

    Seems like a carefully thought-out argument...
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • danno8
    danno8
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.

    hmmmm so nightblades are op, not the 2 handed ultimate THAT IGNORES RESISTANCE AND IS REFUNDED AFTER EVERY KILL.

    Seems like a carefully thought-out argument...

    Well let's be honest here, that kind of consistent killing is only possible on a NB. Anyone else tries that with other players around and they are dead after the first attack.

    Only NB can disappear on demand and take advantage of the stealth crit bonus over and over and over.
  • Minalan
    Minalan
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    danno8 wrote: »
    People never heard of a detect pot? :D 20m detect range increase.

    You can then see the nightblade, but you can't hit him. :-P

    Because ZOS.
  • Juhasow
    Juhasow
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    danno8 wrote: »
    People never heard of a detect pot? :D 20m detect range increase.

    Yes from now on everyone will run in 4m group with detect pots rotations. Detect pot is good when You know someone is in hide around You not when You're dead after 1 shot.
  • Draekony
    Draekony
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    dat 67 mil gold though!
  • LeifErickson
    LeifErickson
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    Lord_Hev wrote: »
    It is clear from this video, that cloak does not work, and is the worst defensive skill in the game. Confirmed.

    I think it's safe to say that when cloak didn't work, he died. And that is not the type of thing you put in a highlight video. I'm not saying cloak is bad, but I highly doubt that he just went out into Cyro and never got a broken cloak or had to at least play around it.
  • Juhasow
    Juhasow
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.

    hmmmm so nightblades are op, not the 2 handed ultimate THAT IGNORES RESISTANCE AND IS REFUNDED AFTER EVERY KILL.

    Seems like a carefully thought-out argument...

    Try to use it on any other class then and see how effective it is compared to nb :wink:
    Edited by Juhasow on May 16, 2017 10:56PM
  • Didgerion
    Didgerion
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.

    hmmmm so nightblades are op, not the 2 handed ultimate THAT IGNORES RESISTANCE AND IS REFUNDED AFTER EVERY KILL.

    Seems like a carefully thought-out argument...

    Night blade's openings are OP since they have a class passive that increases the damage form stealth and they have 100% crit chance and it is easy to proc the empower buff. Grim focus opening can do as much damage as 2h ultimate on LA and MA players - you just need to charge it up first and you need a sharp weapon and wear LA yourself.
    Edited by Didgerion on May 16, 2017 11:15PM
  • grim_tactics
    grim_tactics
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    tplink3r1 wrote: »
    This can only be staged! The NBs from the forum always tell me stealth damage is fine, so it must true.

    I know right. Somehow this is ok but to them it's Sorcs that are OP.

    Haven't taken NBs serious on this forum since seeing all those threads. Finally someone shows which class is truly OP, and that all those complaining just need to L2P.

    Wish my Sorc could do that much burst.

    hmmmm so nightblades are op, not the 2 handed ultimate THAT IGNORES RESISTANCE AND IS REFUNDED AFTER EVERY KILL.

    Seems like a carefully thought-out argument...

    According to the others that quoted you above - it was thought out.

    Do you think every class in this game can go stealth and stun/crit from stealth at will?

    Pretty sure the OP Nightblades that keep complaining on here are the only class that can do that.

    This build on any other class wouldn't work.
  • Minalan
    Minalan
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    Lord_Hev wrote: »
    It is clear from this video, that cloak does not work, and is the worst defensive skill in the game. Confirmed.

    I think it's safe to say that when cloak didn't work, he died. And that is not the type of thing you put in a highlight video. I'm not saying cloak is bad, but I highly doubt that he just went out into Cyro and never got a broken cloak or had to at least play around it.

    I hear you Leif, but he did manage to pull off multiple 1vX without cloak "breaking" once. It wasn't just one missed kill and a failed cloak escape attempt over and over like the nightblade forum warrior narrative here.

    TLDR: Cloak usually works, it probably fails about as often as streak does (lol) with the same lethal consequences.
  • zyk
    zyk
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    Minalan wrote: »
    TLDR: Cloak usually works, it probably fails about as often as streak does (lol) with the same lethal consequences.

    No, it's not even close.

    This thread features a novelty build based around a set that is impractical in almost every other scenario and the ult from a physical damage weapon. The only conclusion one should reach is lol. Take that build to any resource fight on TF and see what happens to you.

    But sure, this is now a buff sorc thread.

    Edited by zyk on May 17, 2017 12:21AM
  • Minalan
    Minalan
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    zyk wrote: »
    Minalan wrote: »
    TLDR: Cloak usually works, it probably fails about as often as streak does (lol) with the same lethal consequences.

    No, it's not even close.

    This thread features a novelty build based around a set that is impractical in almost every other scenario and the ult from a physical damage weapon. The only conclusion one should reach is lol. Take that build to any resource fight on TF and see what happens to you.

    But sure, this is now a buff sorc thread.

    More like a /fix cloak and streak thread. So many pointless deaths because ZOS can't be bothered to fix bugs that have been around forever.

    For the record I didn't call for any nerfs here, I thought the video was awesome. An ultimate should hit hard, the only question is whether you should be able to empower it - which you can do to DBOS at this point so why not?
  • Akgurd
    Akgurd
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    More popcorn?
    Aknight
  • danno8
    danno8
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    Juhasow wrote: »
    danno8 wrote: »
    People never heard of a detect pot? :D 20m detect range increase.

    Yes from now on everyone will run in 4m group with detect pots rotations. Detect pot is good when You know someone is in hide around You not when You're dead after 1 shot.

    miss-the-point.png

    How many of the people in that video were killed one after the other, knowing full well that there was a NB close by killing all their buddies?

    One detect pot and he would be zerged.
  • Morostyle
    Morostyle
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    I had so much fun for a few hours yesterday, with ur build BLOBSKYYY MY LOOOOVEEEHH! <3

    https://www.youtube.com/watch?v=AvAIVzbZXX0
  • Magıc
    Magıc
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    Blobsky wrote: »
    Valencer wrote: »
    The one good change coming with morrowind is the stealth bonus damage removal. Good riddance

    ganking is buffed not nerfed, because of master at arms

    Nerfed vs high CP players as someone else pointed out. Remember there's a counter to master at arms and the rest in the red tree lol.
  • Juhasow
    Juhasow
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    danno8 wrote: »
    Juhasow wrote: »
    danno8 wrote: »
    People never heard of a detect pot? :D 20m detect range increase.

    Yes from now on everyone will run in 4m group with detect pots rotations. Detect pot is good when You know someone is in hide around You not when You're dead after 1 shot.

    miss-the-point.png

    How many of the people in that video were killed one after the other, knowing full well that there was a NB close by killing all their buddies?

    One detect pot and he would be zerged.

    I assume most of those people were just randoms running around. You do realize You can hit around 25k with that ulti even without cloak ? Also look how fast You can move in cloak if You have Concelled Weapon on bar and major expedition from Double Take. You can kill someone and be 30 meters away before others will realize what happened and use detect pot and even if they're fast enough still You can run away from 20m range Also before every kill You can plant Shadow Image to get Necropotence buff so if people jump on You then teleport to shade and go away free. 20 meters is nothing if skilled player is behind the wheel. Only real issue can be mark target. Detect pot is easy to avoid and detection last 16 seconds only. It's obvious that experienced and coordanized zerg can eventually kill You but experienced ganker is not rushing into that kind of group.
    Edited by Juhasow on May 17, 2017 3:19AM
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