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Different types of Lycantropy

KwarcPL
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I was thinking why there is only one type of lycantrophy available in ESO for players? People are paying a lot of money to get new motifs, pets or mounts, so think popular would be option to become Werebear, Werelion or Wereboar. If they would throw this in Crown Store I would buy it immidiately ;) Of course, I'm not asking for new skills etc, only for different skins. Of course, Pact Leader should call different pets, but we have already bears, lions and boars in game, so it should be problem ;)
  • Dr.NRG
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    It would be cool but not lore friendly so probs not gonna happen
    .
  • Browiseth
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    wait a sec, you're encouraging devs putting more things in the game that cost money?

    i'll never understand this devil's advocate mentality in people lmao
    Edited by Browiseth on May 13, 2017 3:04PM
    skingrad when zoscharacters:
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  • starkerealm
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    Werebears are native to Skyrim (and appeared in the Dragonborn DLC for Skyrim).

    Wereboars are native to Highrock (and appeared in The Elder Scrolls II: Daggerfall).

    Werelions are native to Elsweyr.

    Beyond that:

    Werecrocodiles are native to Black Marsh.

    Werebats are native to Valenwood (and you can kill a few in game, if you're so inclined).

    Weresharks may, very well, exist, but are exceedingly rare.

    Care to play again?
    Edited by starkerealm on May 13, 2017 3:43PM
  • crobarXIII
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    https://youtu.be/XHirn93DlfI
    PS4-NA-1000+cp
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  • Danikat
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    As other people have mentioned there are plenty of different types of lycanthropes in Tamriel already, including several which have actually appeared in the games so I don't see how it's a lore problem.

    Personally I'd love to see different types available to players. I can understand maybe not letting us be werebats and weresharks since the game doesn't support flying or swimming underwater. But they could offer some other options like wereboar, werebear, werelion etc.

    Although I've always been a bit sceptical about the werelions personally. They apparently only live in Elsweyr and the accounts always seem to come from outsiders, I always wonder if maybe they actually just encountered an aggressive khajiit, maybe a furstock they hadn't seen before. I mean how do you tell the difference between a humanoid lion and a werelion?
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • KochDerDamonen
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    It's more than lore-friendly, it's so lore un-friendly that we cannot become were-(bear/boar/shark/bat/etc.) that it should be added immediatly.
    Edited by KochDerDamonen on May 13, 2017 5:35PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • starkerealm
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    Danikat wrote: »
    As other people have mentioned there are plenty of different types of lycanthropes in Tamriel already, including several which have actually appeared in the games so I don't see how it's a lore problem.

    Personally I'd love to see different types available to players. I can understand maybe not letting us be werebats and weresharks since the game doesn't support flying or swimming underwater. But they could offer some other options like wereboar, werebear, werelion etc.

    Although I've always been a bit sceptical about the werelions personally. They apparently only live in Elsweyr and the accounts always seem to come from outsiders, I always wonder if maybe they actually just encountered an aggressive khajiit, maybe a furstock they hadn't seen before. I mean how do you tell the difference between a humanoid lion and a werelion?

    When it infects a non-Khajiit. Though, to be fair, that might be one of the race-locked lycanthropes, just like the werecrocodiles are Argonian only. I don't remember off hand.
  • GuyNamedSean
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    I see your point with the lore-friendly stuff and I think it would be interesting, but I don't really think there's much of a purpose for that in gameplay. Should they also add several other strains of vampirism to cater to the large variety of vampiric bloodlines? It's again something I think would be cool on the lore side of things but I'm not sure it has much purpose in gameplay.
    Former Guildmaster of the Legion of Mournhold
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  • Tommy_The_Gun
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    Browiseth wrote: »
    wait a sec, you're encouraging devs putting more things in the game that cost money?

    i'll never understand this devil's advocate mentality in people lmao

    I thought of new type of "costume" for Werewolf & vampire, sort of an "alternative look" type of disguise, available either as a quest reward or from crown store.
  • Acrolas
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    The term "Lycanthropy" is incorrectly used to refer to any sort of were-creature instead of solely werewolves. Lycanthrope comes from the Greek "lykos" meaning wolf and "ànthrōpos" meaning human. The correct term is therianthropy. This semantic error is acknowledged and explained in the book On Lycanthropy:
    http://elderscrolls.wikia.com/wiki/Lycanthropy

    "Because the werewolf is the most ubiquitous of lycanthropes, the term lycanthropy has been used since ancient days to describe the disease that transforms men into half-beast, although lycanthrope only strictly should refer to men who change into werewolves."
    http://elderscrolls.wikia.com/wiki/On_Lycanthropy
    signing off
  • Inhuman003
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    That Werelion will suit my Khajiit much better if there was a lycantrophy option to change your character to one of the three Werebear, Werelion or Wereboar if you are a lycantrophy like a class change token.
  • Shadow_Viper_vX
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    Lore can always be changed/adjusted ;-)
  • Rosveen
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    Danikat wrote: »
    As other people have mentioned there are plenty of different types of lycanthropes in Tamriel already, including several which have actually appeared in the games so I don't see how it's a lore problem.

    Personally I'd love to see different types available to players. I can understand maybe not letting us be werebats and weresharks since the game doesn't support flying or swimming underwater. But they could offer some other options like wereboar, werebear, werelion etc.

    Although I've always been a bit sceptical about the werelions personally. They apparently only live in Elsweyr and the accounts always seem to come from outsiders, I always wonder if maybe they actually just encountered an aggressive khajiit, maybe a furstock they hadn't seen before. I mean how do you tell the difference between a humanoid lion and a werelion?

    When it infects a non-Khajiit. Though, to be fair, that might be one of the race-locked lycanthropes, just like the werecrocodiles are Argonian only. I don't remember off hand.
    There are no race-locked strains of lycanthropy.
    Edited by Rosveen on May 13, 2017 8:17PM
  • Tryxus
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    They made skins for the Warden Bear Ultimate, they should def do that for the WW Transform Ultimate as well
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • kirk_lewis_ESO
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    I want a summon pack skill or a charm a wolf skill.
    Templar - looking for a new job (Blame the economy).
  • Avidspark
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    I'd love being a werebear instead of wolf.
    'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
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  • max_only
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    In the game we are playing there are npcs who turn into werebears upon receiving Hircine's gift. Specifically a Bosmer woman whose husband you have to help. So, there is lore already established for werebears at least.
    #FiteForYourRite Bosmer = Stealth
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  • CaptainBeerDude
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    I want a summon pack skill or a charm a wolf skill.

    Pack leader morph. Do you even WW, bro?
  • Shardan4968
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    I read also about werevultures in Valenwood. And I think that If they added High Rock, Black Marsh and other provinces with unique lycantrophy, then they should add those creatures. It would be amaizing to play as argonian werecrocodile!
    PC/EU
  • Chrlynsch
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    I read also about werevultures in Valenwood. And I think that If they added High Rock, Black Marsh and other provinces with unique lycantrophy, then they should add those creatures. It would be amaizing to play as argonian werecrocodile!

    Are you suggesting that Werecrocs migrate?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • KeiruNicrom
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    We see an actual werecroc in game i think. An argonian in stormhaven litterally becomes a crocodile and asks you to help them. Also a bosmer in greenshade i believe is looking for his werebear of a wife in one cave. Supposedly one of the dolmen generals is a werebat. So all of these things are possible.

    With the introduction of Warden we are getting a new category in collectables tab for ability skins. It may be possible that ZOS will add various werebeasts as skins to the werewolf ultimate. Which would be awesome and 100% something i would pay big money for(hint hint, nudge nudge ZOS)
  • notimetocare
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    Werebears are native to Skyrim (and appeared in the Dragonborn DLC for Skyrim).

    Wereboars are native to Highrock (and appeared in The Elder Scrolls II: Daggerfall).

    Werelions are native to Elsweyr.

    Beyond that:

    Werecrocodiles are native to Black Marsh.

    Werebats are native to Valenwood (and you can kill a few in game, if you're so inclined).

    Weresharks may, very well, exist, but are exceedingly rare.

    Care to play again?

    Werelion is Cyrodiil
  • JimT722
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    I would say it could be possible. The warden is releasing with the option to change the appearance of the bear ultimate. The werewolf transformation could likely be altered in the same way.

    I hope they will add customization for other abilities. Werebear would be cool.
  • wolfie1.0.
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    wait arn't all khajiit werecats?
  • starkerealm
    starkerealm
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    Rosveen wrote: »
    Danikat wrote: »
    As other people have mentioned there are plenty of different types of lycanthropes in Tamriel already, including several which have actually appeared in the games so I don't see how it's a lore problem.

    Personally I'd love to see different types available to players. I can understand maybe not letting us be werebats and weresharks since the game doesn't support flying or swimming underwater. But they could offer some other options like wereboar, werebear, werelion etc.

    Although I've always been a bit sceptical about the werelions personally. They apparently only live in Elsweyr and the accounts always seem to come from outsiders, I always wonder if maybe they actually just encountered an aggressive khajiit, maybe a furstock they hadn't seen before. I mean how do you tell the difference between a humanoid lion and a werelion?

    When it infects a non-Khajiit. Though, to be fair, that might be one of the race-locked lycanthropes, just like the werecrocodiles are Argonian only. I don't remember off hand.
    There are no race-locked strains of lycanthropy.

    I can't find the original citation on this now, just Mr Rhexx's video, above. But, at least some of the lore references claim that only Argonians can become werecrocodiles.

    This might be due to that form of lycanthropy being exclusive to Black Marsh. Alternately, it's possible that there is no crocodile strain of Lycanthropy, and it is actually just Argonians who learn The Song of the Crocodile (or whatever the name of that ritual of Murk-Watcher's was). Then, when the story about Argonians transforming into crocodiles gets to someone who studies Lycanthropy, "ah, I know what that is!"
  • starkerealm
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    wait arn't all khajiit werecats?

    No. I mean, it's kinda complicated, but, no, not really.
  • dodgehopper_ESO
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    Werebears are native to Skyrim (and appeared in the Dragonborn DLC for Skyrim).

    Wereboars are native to Highrock (and appeared in The Elder Scrolls II: Daggerfall).

    Werelions are native to Elsweyr.

    Beyond that:

    Werecrocodiles are native to Black Marsh.

    Werebats are native to Valenwood (and you can kill a few in game, if you're so inclined).

    Weresharks may, very well, exist, but are exceedingly rare.

    Care to play again?

    I want a Werekagouti or a Wereguar.
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  • starkerealm
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    Werelions are native to Elsweyr.

    Werelion is Cyrodiil

    They can be found in southern Cyrodiil, and even into Black Marsh, but they're native to Elsweyr.
  • starkerealm
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    We see an actual werecroc in game i think. An argonian in stormhaven litterally becomes a crocodile and asks you to help them. Also a bosmer in greenshade i believe is looking for his werebear of a wife in one cave. Supposedly one of the dolmen generals is a werebat. So all of these things are possible.

    With the introduction of Warden we are getting a new category in collectables tab for ability skins. It may be possible that ZOS will add various werebeasts as skins to the werewolf ultimate. Which would be awesome and 100% something i would pay big money for(hint hint, nudge nudge ZOS)

    Minor nitpicks: Murk-Watcher isn't a werecrocodile. She's an Argonian who permanently transforms herself into a crocodile, which is slightly different. Except, as I said earlier, it's possible the "werecrocodiles," aren't actually lycanthropes, and this is exactly how the stories about them got started.

    It's also possible that the Argonian Behemoths are actually werecrocs, though I kinda doubt it.

    It's a similar story with Pariel. She's not a werebear. Those function off the same basic rules as werewolves. They're people who transform into man-bear things, not people that transform into bears. What Pariel did was use a bosmer ability to transform into a bear... breaking The Green Pact. Though, I'd be lying if I said I fully understood what's going on with the Bosmer.
  • starkerealm
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    Dr.NRG wrote: »
    It would be cool but not lore friendly so probs not gonna happen

    Werebears are native to Skyrim (and appeared in the Dragonborn DLC for Skyrim).

    Wereboars are native to Highrock (and appeared in The Elder Scrolls II: Daggerfall).

    Werelions are native to Elsweyr.

    Beyond that:

    Werecrocodiles are native to Black Marsh.

    Werebats are native to Valenwood (and you can kill a few in game, if you're so inclined).

    Weresharks may, very well, exist, but are exceedingly rare.

    Care to play again?

    I want a Werekagouti or a Wereguar.

    Wereguar are the most insidious. They kill you through weaponized cuteness.
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