ztyhurstub17_ESO wrote: »The general sentiment that ESO is going to be ruined and what other MMOs are out there is very strong in all of my guilds as well, even the social one.
I can't figure out if it is arrogance or a vision of ESO I just don't understand, but if ZoS doesn't do something to head off the negative feelings going around the perceived feeling that the game is going down the drain will become reality regardless of whether it is deserved or not.
I don't get how ZOS fails to understand that this patch will only widen the differential between new and experienced players. In PvE the elite players will adapt and new players will be punished even more for their first attempts at vet content. In PvP it will be much of the same - experienced players will regear and adapt, but players learning combat mechanics are going to find themselves quickly out of resources.
I'm going to buy morrowind, but I think I'll be cancelling my ESO+. I've been playing for nearly two years and most of that as a subscriber. I feel like the only thing keeping me involved now are my friends and the fact that I've had such a positive history with this game's fast-paced combat system. If that changes, I'll find something else.
Because you are forgetting about PVP battlegrounds. They had to change combat so the new players and the experienced players were brought closer together. Floor meets ceiling. Unfortunately, this will only apply to the battleground arena environment and have the opposite effect in PvE, IMO.
Just more reasons why PvE and PvP (large scale and small) need to be completely separated.
tinbromide wrote: »
Nobody came out and said why these changes were being made, they hinted at "sustain" and "Power creep", but were too afraid to come out and say "We made these changes for a new pay-for-access game mode". All these changes only make sense when you take small team arena fighting into account. Sustain nerfs? Prevents regen matches where both sides just heal and wail on each other. Healing/Mending Nerfs? Prevents a tankplar or unkillable DK build from grabbing the flag and just sitting with it. Stealth damage Nerfs? Prevents 1 shot wipes where a team of 4x gankblades wipe the arena before it gets started. Reliance on heavy attacks? Makes newbies feel more "epic" when you're waddling around, swinging great swords at each other. Set nerfs? Again, look to the previous tweaks. No more unkillable builds, no more one shot wipes, quick battles in the new pay-for-access game mode.
Negative impact on Cyro and PvE was secondary. They'll probably correct for those when morrowind stops selling well.
Rohamad_Ali wrote: »
From all my testing , the Battlegrounds will show the biggest gap between base players and elites in this new system . Premades will wipe the floors with pugs and the grouping tool has no real way to differentiate good and average players . I imagine the Battlefield threads will be lit with irritated pugs for months . This system only rewards the most skilled players and has little to no buffer for less skilled .
For me it feels like eso was originally developed by an entirely different team (atleast for classes, abilities and combat design, maybe also programmers - i mean why on earth did they start meddling with perfectly fine working gapclosers) that got kicked out some months after release.
After that we got the current crew that did not have the understanding of the original class design and the vision of the combat system and now try to shape the game in a way that they can handle and understand it.
And this, I believe, is where all of the hyperbolic chest beating and ranting about the "death of the game" from previous patches is going to hurt us. Based on this community's history, ZoS knows that it just has to wait us out, and the outrage and anger will die down once the player-base settles into the new changes. The problem this time, is that it looks like real damage is being done to the game system and player satisfaction. We do not just have the hot-heads here running their mouths. Day after day I am reading this type of thoughtful and reasoned feedback from some of the most reasonable and even-tempered folks on the forums whom are actually testing and finding these disheartening results.
To your point @ztyhurstub17_ESO , I do not think that ZoS believes that they have to do anything from a PR perspective. I think that they may just be waiting us out, but in this case, it may truly be to the detriment of the game.
The problem with that is:
BGs have no mmr and are going to be a pugstompfest.
Nobody apart from the elite is gonna find bgs fun in the long run in their current state.
This patch is what I have always feared would happen to this game. I am a PvE player but always thought ESO had done PvP right in that it was a large scale fight where individual characters could not influence the fight too much. The thing I feared was that at some point, ESO would start making class balance changes around small scale PvP. Small scale PvP demands a much higher level of homogenization across the classes to be balanced and fair. Enter the 4v4v4 battlegrounds. I believe this is the direction ESO is going. It's time to start looking for the next PvE game.
Joy_Division wrote: »I wish this game to be fun to play again.
Experience will always win out over the inexperienced. But the new players aren't going to be scaled, attribute wise, to be closer to high level players?
Rohamad_Ali wrote: »
From all my testing , the Battlegrounds will show the biggest gap between base players and elites in this new system . Premades will wipe the floors with pugs and the grouping tool has no real way to differentiate good and average players . I imagine the Battlefield threads will be lit with irritated pugs for months . This system only rewards the most skilled players and has little to no buffer for less skilled .
If anything the ceiling will only become higher, while the floor becomes lower. Sustain and doing any reasonable dps has just become a lot harder. How this brings floor and ceiling closer together I fail to see. Trust me GF will become even worse after 3.0.
Because you are forgetting about PVP battlegrounds. They had to change combat so the new players and the experienced players were brought closer together. Floor meets ceiling. Unfortunately, this will only apply to the battleground arena environment and have the opposite effect in PvE, IMO.
Just more reasons why PvE and PvP (large scale and small) need to be completely separated.
SilentRaven1972 wrote: »The launch of The Elder Scrolls Online: Morrowind is just a few weeks away, and today, we're happy to announce that PC and Mac players who purchase the Digital Upgrade version of ESO: Morrowind will have the option to begin their adventures in Vvardenfell a little early on Monday, May 22! This means you'll be able to play the full game on the live megaservers beginning on May 22 and will retain all progression when the game officially launches in June.
Someone just copy/pasted this to me. Looks like hope for changes may be gone.
If anything the ceiling will only become higher, while the floor becomes lower. Sustain and doing any reasonable dps has just become a lot harder. How this brings floor and ceiling closer together I fail to see. Trust me GF will become even worse after 3.0.
How can someone who prepurchased the physical CE editions of Morrowind even be able to play in advance if the game itsself doesn't ship until June 6th??
LiquidPony wrote: »I was "OK" with the changes until I ported into Maelstrom on PTS.
Ohhhhh boy.
For my stamina nightblade, Maelstrom is a fast-paced, thrilling, dodge-rolling blast on Live. I do not have infinite sustain, because I play Khajiit. Most of my deaths, on Live, are the result of running out of stamina (or lag spikes). I have to judiciously mix heavy attacks to sustain. I have to limit dodge-rolls. I have to Vigor at the right time. It's fun. It's fast. It's well-balanced and exciting.
LiquidPony wrote: »On PTS, it sucks. I don't know how else to put it. It's just awful. I walk around slowly while charging heavy attacks, afraid of dodge-rolling or using abilities because I won't have enough stamina to use the (nerfed, increased cost) Vigor (and of course the "heal" from the now-crippled Leeching Strikes does nothing useful for players above level 10).
I still don't think that will change anything. Fact of the matter is that chances to screw up have been greatly increased. Blindly blow your burst on a blocking target and, like you said, you are stuck heavy attacking for 10 seconds. There is just less room for errors and the better player will eventually learn to adapt to this change of pace. The new players and those who simply are not very good will struggle even more than before on doing anything of significance in PvP.
I was thinking more about the small scale PvP combat where everyone is basically forced to use heavy weapon attacks primarily and CPs are disabled.
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