its a joke, these tiny a$$ tweaks is more insulting than, not doing anything at all... their only doing it to silence us but were not F*cking idiots... 1.2 sec really? first off no sorc ever uses DD in range of being countered ever! second why the hell is the resource return on this is still not tuned down like the rest of the classes sustain abilities for 3.0.0? being Interruptible is a BS excuse for a skill that has a 1.2 barely noticable cast time and never used in a situation where it can be interrupted.
LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
Chilly-McFreeze wrote: »Is this the community that yelps about ZOS always tending to extreme nerfs instead of small, incremental changes?
Chilly-McFreeze wrote: »Is this the community that yelps about ZOS always tending to extreme nerfs instead of small, incremental changes?
LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
LeifErickson wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
My point is that there is counterplay. There isn't really a counter to dks casting igneous or nbs using siphoning. Dark deal can either be really good or useless. Other sustain skills often end up being much better because they are consistent.
LeifErickson wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
My point is that there is counterplay. There isn't really a counter to dks casting igneous or nbs using siphoning. Dark deal can either be really good or useless. Other sustain skills often end up being much better because they are consistent.
LeifErickson wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
My point is that there is counterplay. There isn't really a counter to dks casting igneous or nbs using siphoning. Dark deal can either be really good or useless. Other sustain skills often end up being much better because they are consistent.
Chilly-McFreeze wrote: »Is this the community that yelps about ZOS always tending to extreme nerfs instead of small, incremental changes?
Nope.. when you have extreme nerfs across the bored on every class but one.. it becomes a different conversation. if sorc is their idea of balanced we should be tuned around them but this is not whats happening, Dark Deal is an example of this. if i happen to blink while a sorc is casting DD i just missed that .2 sec opening they just gave us.
Ron_Burgundy_79 wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
A good opponent already interrupted stam sorcs if the stam sorc wasn't smart enough to create separation. A .2 second increase is a joke.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
It's PoS, even with 1.5s cast it's way too overpowered1.2 seconds is a good compromise. The increased casting time is a nuisance for sorcs game experience while not helping with the balance at all. Technically it's useless for all parties.
The only thing is achieves is it slightly pisses players with a sorc main. So they can start counter-threads against all the nerf-sorc threads...
DisgracefulMind wrote: »LeifErickson wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
bolt escape then DD your issue is solved in 1v1 scenario. no decent sorc would put themselves in a situation to not be able to cast DD. any class has trouble when they are being dogpiled.. in a pve scenario DD goes uncontested.
My point is that there is counterplay. There isn't really a counter to dks casting igneous or nbs using siphoning. Dark deal can either be really good or useless. Other sustain skills often end up being much better because they are consistent.
You honestly cannot compare these to Dark Deal, particularly with the heavy nerfs they both too. Come on.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Is this the community that yelps about ZOS always tending to extreme nerfs instead of small, incremental changes?
Nope.. when you have extreme nerfs across the bored on every class but one.. it becomes a different conversation. if sorc is their idea of balanced we should be tuned around them but this is not whats happening, Dark Deal is an example of this. if i happen to blink while a sorc is casting DD i just missed that .2 sec opening they just gave us.
So you basically are saying that you aren't satisfied until sorcs get nuked?
Ron_Burgundy_79 wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
A good opponent already interrupted stam sorcs if the stam sorc wasn't smart enough to create separation. A .2 second increase is a joke.
Smart opponent can counter DD while smart stamsorc can counter smart opponent, and for that reason increase chances to counter DD of smart stamsorc is a joke... #Logic.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
A good opponent already interrupted stam sorcs if the stam sorc wasn't smart enough to create separation. A .2 second increase is a joke.
Smart opponent can counter DD while smart stamsorc can counter smart opponent, and for that reason increase chances to counter DD of smart stamsorc is a joke... #Logic.
I main a magplar. If a stam sorc is dumb enough to stay in melee range while dark dealing, I'll interrupt it. If he's smart enough to create separation, (leave bash range) then there's nothing I can do to interrupt him. A .2 second increase won't fix that. That is logic.
LeifErickson wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »LeifErickson wrote: »This is actually a pretty huge nerf. A good opponent could literally lock you out of your main sustain in a 1v1 and it was almost impossible to use while getting dogpiled. I'm not really sure how I feel about this change.
A good opponent already interrupted stam sorcs if the stam sorc wasn't smart enough to create separation. A .2 second increase is a joke.
Smart opponent can counter DD while smart stamsorc can counter smart opponent, and for that reason increase chances to counter DD of smart stamsorc is a joke... #Logic.
I main a magplar. If a stam sorc is dumb enough to stay in melee range while dark dealing, I'll interrupt it. If he's smart enough to create separation, (leave bash range) then there's nothing I can do to interrupt him. A .2 second increase won't fix that. That is logic.
Magplar gap closer literally is an interrupt. All you have to do is press one button and you get the interrupt.