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Since your removing Major Mending from StamDK make Igneous Shields a Stamina Morph

Twohothardware
Twohothardware
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The only real benefit to Igneous Shields on a StamDK was having Major Mending and proc'ing Helping Hands because the shield itself is so small with it being Magicka Health based it's gone on the first hit you take if you're not playing as a Tank with a huge health pool. You said yourself ZoS that Dragonknights are suppose to remain the Tankier class, which that includes DD Dragonknights as well so give us a morph that scales off both max Stamina or Health depending on which is higher.

StamDK needs more Stamina based class skills when it lacks an Execute, is losing Major Mending, and is getting resource return from Helping Hands and Battle Roar nerfed. Stamina Dragonknight literaly only has a total of 2 skills with Stamina morphs, Venomous Claw and Noxious Breathe, and they are both lower damage DoT's.

A Stamina based morph of Obsidian Shield and my other suggestion of changing Igneous Weapons to give Major Brutality and increased Heavy Attack damage would greatly help to balance the class out against the Morrowind meta which currently is going to be all StamSorc/MagSorc.
Edited by Twohothardware on May 7, 2017 12:32AM
  • LeifErickson
    LeifErickson
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    The shield scales off max health, not max magicka. Also, changing it to cost stam would make it even worse because part of the whole point in using the skill is to get stam back from helping hands and most all of a stam dk's magicka goes into using this skill. If it was made to cost stam then it would hurt their sustain.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    The only real benefit to Igneous Shields on a StamDK was having Major Mending because the shield itself is so small with it being Magicka based it's gone on the first hit you take. You said yourself ZoS that Dragonknights are suppose to remain the Tanky classes so give us both a Magicka and Stamina scaled morph of Obsidian Shield.

    StamDK needs more Stamina based class skills when it lacks an Execute, is losing Major Mending, and is getting resource return from Helping Hands and Battle Roar nerfed. Stamina Dragonknight literaly only has a total of 2 skills with Stamina morphs, Venomous Claw and Noxious Breathe, and they are both lower damage DoT's.

    A Stamina based morph of Obsidian Shield and my other suggestion of changing Igneous Weapons to give Major Brutality and increased Heavy Attack damage would greatly help to balance the class out against the Morrowind meta which currently is going to be all StamSorc/MagSorc.

    Venomous claw is the best single tgt dot. The major minding could've at least stuck around for 2 seconds after the shield was depleted. Igneous shield and vigor in vma is going to suck now.
  • Twohothardware
    Twohothardware
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    The shield scales off max health, not max magicka. Also, changing it to cost stam would make it even worse because part of the whole point in using the skill is to get stam back from helping hands and most all of a stam dk's magicka goes into using this skill. If it was made to cost stam then it would hurt their sustain.

    With the fact that it no longer gives Major Mending though there's far less reason to use this skill on a DD StamDK regardless if it does scale off Health instead of Magicka. Any of the Earthen Heart abilities will proc Helping Hands.
  • LorDrek
    LorDrek
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    All tru. Thx guys.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Durham
    Durham
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    The only real benefit to Igneous Shields on a StamDK was having Major Mending because the shield itself is so small with it being Magicka based it's gone on the first hit you take. You said yourself ZoS that Dragonknights are suppose to remain the Tanky classes so give us both a Magicka and Stamina scaled morph of Obsidian Shield.

    StamDK needs more Stamina based class skills when it lacks an Execute, is losing Major Mending, and is getting resource return from Helping Hands and Battle Roar nerfed. Stamina Dragonknight literaly only has a total of 2 skills with Stamina morphs, Venomous Claw and Noxious Breathe, and they are both lower damage DoT's.

    A Stamina based morph of Obsidian Shield and my other suggestion of changing Igneous Weapons to give Major Brutality and increased Heavy Attack damage would greatly help to balance the class out against the Morrowind meta which currently is going to be all StamSorc/MagSorc.

    Venomous claw is the best single tgt dot. The major minding could've at least stuck around for 2 seconds after the shield was depleted. Igneous shield and vigor in vma is going to suck now.

    Dots are generally mediocre in PvP imo the damage 1/2 and it's spread over 12 secs ... PVP is more about burst imo.... last night I tried my heavy attack duel wield stam DK build it's was great damage if my target just stands there for 10 secs bit they don't and I can't stand in one place either it's about bursting and moving...
    In the new meta the stam DK is looking good as PVE DPS because dots are very effective in PVE especially mixing in heavy stacking attacks.... In PVP it's weak after the patch...

    From my testing going offensive is new and best meta defense is to expensive ... not sure what DKs will do .. the blocking nerf is devastating and you add the other 8 nerfs its not a good PVP class atm compared to your more offensive based classes ..
    Edited by Durham on May 7, 2017 1:12PM
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  • crobarXIII
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    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
    Edited by crobarXIII on May 8, 2017 2:49AM
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Ocelot9x
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    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    L2read. Op is asking for a stam morph of obsidian shield,not igneous. I would love a stamina fragmented which provide a small shield that deal a huge damage once destroyed so we have choices,instead of that nonexistent 1sec major mending
  • crobarXIII
    crobarXIII
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    Ocelot9x wrote: »
    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    L2read. Op is asking for a stam morph of obsidian shield,not igneous. I would love a stamina fragmented which provide a small shield that deal a huge damage once destroyed so we have choices,instead of that nonexistent 1sec major mending

    practice what you preach. Did you even read the title?
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Brrrofski
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    It would make either useless if it cost Stam and scaled off health, or op if it scaled off max stam.
  • Twohothardware
    Twohothardware
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    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending has been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts. For those majority players making Igneous Shield Stamina based means the shield would actually last long enough to still see a benefit from Major Mending.
    Edited by Twohothardware on May 8, 2017 4:05PM
  • crobarXIII
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    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.

    So why not ask to make fragmented shield a stamina morph? That's the one that does dmg.
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Twohothardware
    Twohothardware
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    crobarXIII wrote: »
    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.

    So why not ask to make fragmented shield a stamina morph? That's the one that does dmg.

    I would settle for either but it would benefit lower health damage dealers more to get Igneous as a Stamina morph with Major Mending. You don't need Major Mending as a tank, you can stack health recovery.
    Edited by Twohothardware on May 8, 2017 4:11PM
  • Oompuh
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    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending has been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts. For those majority players making Igneous Shield Stamina based means the shield would actually last long enough to still see a benefit from Major Mending.

    No no no no. No.
    Pve tanks are going to be more health based next patch and Igneous is great for group survival. If you think stam dk dps OVERWHELMINGLY out numbers tanks you sir are wrong. Change shattering rocks for all I care but the fact that a damage dealer deserves a Shield more than a tank is beyond me.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Minno
    Minno
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    They should keep the skill as it works on live. It's cost is high, which justifies it providing a buff to heals/returning stam.
    They should have just made it provide minor mending; to match the change that templar's received. Helping hands should not have received a nerf to sustain either (it helps both stam/mag dks manage their stam.)

    Too many nerfs to one skill that honestly only needed one (major mending switched to minor mending.)
    DK's have access to a skill that provides a huge burst heal on low health (coag/green dragons blood.) so they , sorta, match the current templar toolkit (templars get extra heals on low heallth.)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • crobarXIII
    crobarXIII
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    crobarXIII wrote: »
    crobarXIII wrote: »
    Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.

    There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.

    So why not ask to make fragmented shield a stamina morph? That's the one that does dmg.

    I would settle for either but it would benefit lower health damage dealers more to get Igneous as a Stamina morph with Major Mending. You don't need Major Mending as a tank, you can stack health recovery.

    Why would I stack health recovery as a PvE tank? Tanks in PvE should be using sets that buff the group & some tanks choose to be vamps for the passives

    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Durham
    Durham
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    Minno wrote: »
    They should keep the skill as it works on live. It's cost is high, which justifies it providing a buff to heals/returning stam.
    They should have just made it provide minor mending; to match the change that templar's received. Helping hands should not have received a nerf to sustain either (it helps both stam/mag dks manage their stam.)

    Too many nerfs to one skill that honestly only needed one (major mending switched to minor mending.)
    DK's have access to a skill that provides a huge burst heal on low health (coag/green dragons blood.) so they , sorta, match the current templar toolkit (templars get extra heals on low heallth.)

    No no no Stam DKs have to keep up armor buff and igneous for heals/ult regen and the new meta mean Moltin will have to be casted for Heavy attacks.. just not enough room or magicka for green dragon blood..... Green Dragon blood is way to expensive.. it's a 19% heal on missing health in PVP just not worth it that's 4k heal for 4300 magicka when you are missing 20k health ..your in execute at that point..... now if the cost was reduced maybe but still I need to be casting shields for ult and tiny amounts of stam return ..

    With 15k magicka you can really only afford armor and shields ... keep in mind shields needs to be casted frequently it cost 4k... It also delays executes it's our bread and butter on the stam DK...

    I'm not trying to be mean here but most of the changes suggested here are really bad will make the stam DK worse off...
    Edited by Durham on May 8, 2017 4:34PM
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  • Minno
    Minno
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    Durham wrote: »
    Minno wrote: »
    They should keep the skill as it works on live. It's cost is high, which justifies it providing a buff to heals/returning stam.
    They should have just made it provide minor mending; to match the change that templar's received. Helping hands should not have received a nerf to sustain either (it helps both stam/mag dks manage their stam.)

    Too many nerfs to one skill that honestly only needed one (major mending switched to minor mending.)
    DK's have access to a skill that provides a huge burst heal on low health (coag/green dragons blood.) so they , sorta, match the current templar toolkit (templars get extra heals on low heallth.)

    No no no Stam DKs have to keep up armor buff and igneous for heals/ult regen and the new meta mean Moltin will have to be casted for Heavy attacks.. just not enough room or magicka for green dragon blood..... Green Dragon blood is way to expensive.. it's a 19% heal on missing health in PVP just not worth it that's 4k heal for 4300 magicka when you are missing 20k health ..your in execute at that point..... now if the cost was reduced maybe but still I need to be casting shields for ult and tiny amounts of stam return ..

    With 15k magicka you can really only afford armor and shields ... keep in mind shields needs to be casted frequently it cost 4k... It also delays executes it's our bread and butter on the stam DK...

    I'm not trying to be mean here but most of the changes suggested here are really bad will make the stam DK worse off...

    well on the flipside, they are providing a change that says "hey you get high burst dmg via two hander, therefore you should be limited on your burst heal." It's why they are reluctant to give high burst to magplars; even with BoL nerfs and major mending we still have the best burst heal in the game.

    If you roll the dmg, you should have to give up on other areas. But the same should be said of other skills/armors (HA should be high mitigation but low dmg, etc.)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Durham
    Durham
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    ... I'm sorry we did not give up 1 thing ... Bursting with heavy attack is extremely risky .. avoiding it is very easy... Keep in mind the defile is getting buffed as a stam class you can't purge... 50% defiles are coming

    Our damage is not increasing BTW heavy attack is the only way to get back stamina but it's extremely slow in pvp...

    Currently
    Every stam class out DPS us in PVP ... we can make up for with burst at times ... what made us work was our sustain and defense and wait for the chance to burst down...


    Right now in combat this class is the weakest .. Stamplar and Stam Sorc Trump it on test it so obvious

    These are the Stam DK meta changes ......

    50% increase to vigor
    60% nerf to helping hands
    Major mending virtually gone
    30% nerf to battle roar
    Champ Nerf cost reduction
    Champ Nerf roll dodge and break free seperated
    General increase to all stam abilities cost
    42% Amor nerf heavy/ Medium also nerfed
    Blocking now cost twice as much

    Edited by Durham on May 8, 2017 5:37PM
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  • paulsimonps
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    As many of us tanks have already said on this thread, DON'T TOUCH IGNEOUS SHIELD. If you want a stamina morph of it then take fragmented shields. You take away magicka igneous shields and you nerf the DK's Trial tanking utility by a lot. Sure we could get stamina back with any of the Earthen Heart abilities but none of them gives as much utility as a Hp scaled Dmg shield that applies to 5 allies as well as yourself.
  • Rinmaethodain
    Rinmaethodain
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    HELL NO
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