Twohothardware wrote: »The only real benefit to Igneous Shields on a StamDK was having Major Mending because the shield itself is so small with it being Magicka based it's gone on the first hit you take. You said yourself ZoS that Dragonknights are suppose to remain the Tanky classes so give us both a Magicka and Stamina scaled morph of Obsidian Shield.
StamDK needs more Stamina based class skills when it lacks an Execute, is losing Major Mending, and is getting resource return from Helping Hands and Battle Roar nerfed. Stamina Dragonknight literaly only has a total of 2 skills with Stamina morphs, Venomous Claw and Noxious Breathe, and they are both lower damage DoT's.
A Stamina based morph of Obsidian Shield and my other suggestion of changing Igneous Weapons to give Major Brutality and increased Heavy Attack damage would greatly help to balance the class out against the Morrowind meta which currently is going to be all StamSorc/MagSorc.
LeifErickson wrote: »The shield scales off max health, not max magicka. Also, changing it to cost stam would make it even worse because part of the whole point in using the skill is to get stam back from helping hands and most all of a stam dk's magicka goes into using this skill. If it was made to cost stam then it would hurt their sustain.
Zagnut123Zagnut123 wrote: »Twohothardware wrote: »The only real benefit to Igneous Shields on a StamDK was having Major Mending because the shield itself is so small with it being Magicka based it's gone on the first hit you take. You said yourself ZoS that Dragonknights are suppose to remain the Tanky classes so give us both a Magicka and Stamina scaled morph of Obsidian Shield.
StamDK needs more Stamina based class skills when it lacks an Execute, is losing Major Mending, and is getting resource return from Helping Hands and Battle Roar nerfed. Stamina Dragonknight literaly only has a total of 2 skills with Stamina morphs, Venomous Claw and Noxious Breathe, and they are both lower damage DoT's.
A Stamina based morph of Obsidian Shield and my other suggestion of changing Igneous Weapons to give Major Brutality and increased Heavy Attack damage would greatly help to balance the class out against the Morrowind meta which currently is going to be all StamSorc/MagSorc.
Venomous claw is the best single tgt dot. The major minding could've at least stuck around for 2 seconds after the shield was depleted. Igneous shield and vigor in vma is going to suck now.
crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
L2read. Op is asking for a stam morph of obsidian shield,not igneous. I would love a stamina fragmented which provide a small shield that deal a huge damage once destroyed so we have choices,instead of that nonexistent 1sec major mending
crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
Twohothardware wrote: »crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.
crobarXIII wrote: »Twohothardware wrote: »crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.
So why not ask to make fragmented shield a stamina morph? That's the one that does dmg.
Twohothardware wrote: »crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending has been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts. For those majority players making Igneous Shield Stamina based means the shield would actually last long enough to still see a benefit from Major Mending.
Twohothardware wrote: »crobarXIII wrote: »Twohothardware wrote: »crobarXIII wrote: »Leave it as magicka, don't nerf even more by changing to stamina. My stamina as a tank is precious to me, I already need it for pierce armor, heroic slash, vigor & blocking. Now you want to nerf a skill that tanks use to not only recover stamina but also mitigate heavy incoming dmg ( the warrior, axes) & also gives allies a mini shield. Yes, as a tank I use this still every few seconds to give allies a mini shield along with vigor an aoe heal.
There is two morphs and you can still use the other one that costs Magicka. The overwhelming majority of Dragonknights on this game are not tanks with all their points into Health, their damage dealers and now that major mending had been majorly nerfed turning Igneous Shield into a Stamina morph would benefit a whole lot more players than it hurts.
So why not ask to make fragmented shield a stamina morph? That's the one that does dmg.
I would settle for either but it would benefit lower health damage dealers more to get Igneous as a Stamina morph with Major Mending. You don't need Major Mending as a tank, you can stack health recovery.
They should keep the skill as it works on live. It's cost is high, which justifies it providing a buff to heals/returning stam.
They should have just made it provide minor mending; to match the change that templar's received. Helping hands should not have received a nerf to sustain either (it helps both stam/mag dks manage their stam.)
Too many nerfs to one skill that honestly only needed one (major mending switched to minor mending.)
DK's have access to a skill that provides a huge burst heal on low health (coag/green dragons blood.) so they , sorta, match the current templar toolkit (templars get extra heals on low heallth.)
They should keep the skill as it works on live. It's cost is high, which justifies it providing a buff to heals/returning stam.
They should have just made it provide minor mending; to match the change that templar's received. Helping hands should not have received a nerf to sustain either (it helps both stam/mag dks manage their stam.)
Too many nerfs to one skill that honestly only needed one (major mending switched to minor mending.)
DK's have access to a skill that provides a huge burst heal on low health (coag/green dragons blood.) so they , sorta, match the current templar toolkit (templars get extra heals on low heallth.)
No no no Stam DKs have to keep up armor buff and igneous for heals/ult regen and the new meta mean Moltin will have to be casted for Heavy attacks.. just not enough room or magicka for green dragon blood..... Green Dragon blood is way to expensive.. it's a 19% heal on missing health in PVP just not worth it that's 4k heal for 4300 magicka when you are missing 20k health ..your in execute at that point..... now if the cost was reduced maybe but still I need to be casting shields for ult and tiny amounts of stam return ..
With 15k magicka you can really only afford armor and shields ... keep in mind shields needs to be casted frequently it cost 4k... It also delays executes it's our bread and butter on the stam DK...
I'm not trying to be mean here but most of the changes suggested here are really bad will make the stam DK worse off...