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Useless Bufftracker as it is.

silverhammer92
silverhammer92
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I am really disappointed about how the bufftracker is working right now. I did not have the opportunity to use it yet, but as shown in a video by @Alcast , it seems quite useless. My main two issues are:
  1. We do not have the option to choose what buffs/debuffs are shown. With the current state, all debuffs applied to a targed are shown above his head. In a raid, tons of debuffs and buffs are going on and are been overriten by a majority of players which results in all those little icons changing place all the time. At the same time if you are the player who is in charge of maintaining a certian debuff, you will have a very hard time tracking it. Same for example for players using burning spellweave. They need to see how long the proc will last to decide if they use their ult or not..
  2. The duration of the ongoing skill is not showing. This is very bad for groundbased AoE like blockade ore the nb path or the sorcs lightning splash etc. Most dps center their rotation around those skills and without them showing, the bufftracker is useless. The same is true for skills like syphoning attacks, which do not give a buff but help out resourcemanagement. A player needs to know when he has to reaply those skills.

The current status is (in my opinion) a very poor and cheap implementation. It shows that developpers did not bother to much and that did not know what the real need was. It was just done so they could say they did it, but they really didn't do anything.

What we really need is to see how long a skill is up before it runs out. Easiest implementation would be: circle around the skills or a little number above that shows the amount of seconds. No extra icons, no complicated stuff, just a number.
The extra buff/debufftracking which is on PTS right now is nice to have but does not the job it is supposed to do.

I hope there are some changes planned in this regard. Please let us know @ZOS_GinaBruno @ZOS_JessicaFolsom
Found a typo? Keep it!
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  • beardedblower
    beardedblower
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    ヽ(◉◡◔)ノ This will be a buff if you do not understand how to play eso....
  • dpencil1
    dpencil1
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    Yep. Groud-based aoe timer or go home.
  • Weps
    Weps
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    Gina, I know you asked for constructive feedback but there are cases like this one where you can't say nothing constructive.
    It's just horrible design and bad decision making while designing a feature.

    Nobody cares about seeing Eruption's stun being applied, it's implied in the skill.
    Ground-based timers or you can easily keep the trackers for thyselves.
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  • Turelus
    Turelus
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    dpencil1 wrote: »
    Yep. Groud-based aoe timer or go home.
    Don't most of us play from home any way? :tongue:

    Some additional functionality would be nice, hopefully this is something they continue to iterate on an not a make and forget feature.
    @Turelus - EU PC Megaserver
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  • Eightpeaks
    Eightpeaks
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    Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.

    Edit: I mean dots/effects
    Edited by Eightpeaks on May 4, 2017 9:14AM
    @Hecco
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  • silverhammer92
    silverhammer92
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    Eightpeaks wrote: »
    Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.

    At least you have this option but it still isn't enought. There might be situations that you want to see certain debuffs regardless of whom put them on a boss (or in pvp on a player). But you still don't want to have all the icons jumping around. The only solution is to be able to select what buffs/debuffs to show...
    Found a typo? Keep it!
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  • Eightpeaks
    Eightpeaks
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    Eightpeaks wrote: »
    Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.

    At least you have this option but it still isn't enought. There might be situations that you want to see certain debuffs regardless of whom put them on a boss (or in pvp on a player). But you still don't want to have all the icons jumping around. The only solution is to be able to select what buffs/debuffs to show...

    I agree with the desire for customisation. All I'd say is that it's possible they will put out a 'minimum viable product' for Morrowind and improve it over time. They could even add that feature before end of PTS but I think it's unlikely.

    Are you PC? You might be able to do what you want with addons, eg AUI.
    @Hecco
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  • BNOC
    BNOC
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    What we really need is to see how long a skill is up before it runs out. Easiest implementation would be: circle around the skills or a little number above that shows the amount of seconds. No extra icons, no complicated stuff, just a number.
    The extra buff/debufftracking which is on PTS right now is nice to have but does not the job it is supposed to do.

    I'm not sure if you mean circle the skills on the skillbar but if you did, that wouldn't work.

    I like the current positioning (above skillbar and above target) but I'm with you on the rest.
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  • silverhammer92
    silverhammer92
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    BNOC wrote: »
    What we really need is to see how long a skill is up before it runs out. Easiest implementation would be: circle around the skills or a little number above that shows the amount of seconds. No extra icons, no complicated stuff, just a number.
    The extra buff/debufftracking which is on PTS right now is nice to have but does not the job it is supposed to do.

    I'm not sure if you mean circle the skills on the skillbar but if you did, that wouldn't work.

    I like the current positioning (above skillbar and above target) but I'm with you on the rest.

    Agree, we would need to see both skillbars..
    I do not really care how it is done as long as it is done. The current position is fine and I also like the fact that the first running out is always on the right/left side.
    Found a typo? Keep it!
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  • visionality
    visionality
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    You shouldn't comment on things you've never tested yourself but seen in someone elses video, @silverhammer92. Both things you're missing are there, Alcast is just not using them.
  • silverhammer92
    silverhammer92
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    Eightpeaks wrote: »
    Eightpeaks wrote: »
    Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.

    At least you have this option but it still isn't enought. There might be situations that you want to see certain debuffs regardless of whom put them on a boss (or in pvp on a player). But you still don't want to have all the icons jumping around. The only solution is to be able to select what buffs/debuffs to show...

    I agree with the desire for customisation. All I'd say is that it's possible they will put out a 'minimum viable product' for Morrowind and improve it over time. They could even add that feature before end of PTS but I think it's unlikely.

    Are you PC? You might be able to do what you want with addons, eg AUI.


    No, I'm on XBOX. But regardless if that, I do not really get why they implement it as it is right now. The only reason I can think of is, that they think they did a good job. I mean, who does something and provides it to the customers and thinks himself he did a bad job..?!? But they clearly did not. I hope I can get the attention of the devs with that and let them know they need to improve. I am fine if improvement is comming down the line (still a bit disapointed that they really seem to not play the game at all tho).
    Found a typo? Keep it!
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  • silverhammer92
    silverhammer92
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    You shouldn't comment on things you've never tested yourself but seen in someone elses video, @silverhammer92. Both things you're missing are there, Alcast is just not using them.

    If that is really true, I want to appologize to the devs.
    But that would mean that the showcase of Alcast was not covering key features. It is possible but I do not think its true, he also statet that e.g. groundbased AoE isnt showing anywhere. True, my "knowledge" is comming from only one Video from one guy, but sadly it is the only source of information I have access right now. If someone shows me the opposite is true I will be more than happy to see that.
    Found a typo? Keep it!
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  • Weps
    Weps
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    The lack of ground-based tracking has been reported by basically everyone on the dedicated thread so Alcast's showcase did hit the target
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  • BNOC
    BNOC
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    Agree, we would need to see both skillbars..
    I do not really care how it is done as long as it is done. The current position is fine and I also like the fact that the first running out is always on the right/left side.

    I actually didn't think about both skillbars so good point.
    I was thinking more about using reflective light on a templar for example, which isn't limited to one target but has a duration.
    You shouldn't comment on things you've never tested yourself but seen in someone elses video, @silverhammer92. Both things you're missing are there, Alcast is just not using them.

    If that is really true, I want to appologize to the devs.
    But that would mean that the showcase of Alcast was not covering key features. It is possible but I do not think its true, he also statet that e.g. groundbased AoE isnt showing anywhere. True, my "knowledge" is comming from only one Video from one guy, but sadly it is the only source of information I have access right now. If someone shows me the opposite is true I will be more than happy to see that.

    I believe in the video he said you could enable and disable both self and group tracking.

    However, I would also like to see a showcase demonstrating buff tracking for WoE etc, if @visionality has one that would be appreciated.

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  • Mettaricana
    Mettaricana
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    Budf tracking id rather see our skill icons light up with a timer wheel to show how long a buff is like crit surge or skill duration
  • BNOC
    BNOC
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    Budf tracking id rather see our skill icons light up with a timer wheel to show how long a buff is like crit surge or skill duration

    Wouldn't work.

    As Silverhammer pointed out, you have skills on both bars and particular skills aren't limited to one target - I could cast a Vampires Bane on you and then onto your friend a few seconds later, which would it track? Because I want to track both.

    vMSA - Magplar - Xbox EU - 15/11/16
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    vMSA - Magplar - Xbox NA
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  • Dracane
    Dracane
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    There is an option to decide, if you want to see only your buffs/debuffs or also those of other people.
    It's disabled by default. I'm quite certain.
    Edited by Dracane on May 4, 2017 12:18PM
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  • Flaminir
    Flaminir
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    The simple way to do this properly would have been to basically just add a version of the 'Action Duration Reminder' addon...

    Simplicity at its best!

    We can track all the skills we activate, all without cluttering up the UI and having a million places to look, and without surfacing another 10 buffs that we don't need to see.
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  • jakeedmundson
    jakeedmundson
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    You've got to be kidding me...

    The only thing people cared about knowing is when their dots wear off. They don't have that on but they put the burning effect on the timer??

    Well at first i was excited to get buff trackers so i could monitor all those skills that i won't be able to afford to cast anymore...

    but now... you still can't see things like elemental blockade or endless hail?? How was that not the priority of these trackers???

    Ps.... this is essential for consoles. PC folks will still use addons i'm sure. But for us, we have no options. If it ends up like this, i won't even use the crap.
    Edited by jakeedmundson on May 4, 2017 1:16PM
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  • wimhwimladimf
    wimhwimladimf
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    Just download this addon and forget about casual coding of ZOS: http://www.esoui.com/downloads/info655-Srendarr-AuraBuffDebuffTracker.html


    You can thank me later, and ofc the creator of this awesome addon :)
  • HugeMuffin
    HugeMuffin
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    Just download this addon and forget about casual coding of ZOS: http://www.esoui.com/downloads/info655-Srendarr-AuraBuffDebuffTracker.html


    You can thank me later, and ofc the creator of this awesome addon :)

    The buff tracker was most interesting to console players.
  • peak99
    peak99
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    As a console player I have to say thanks for trying...ill use it regardless I think...but it def needs work.

    One small thing I hope they consider changing:

    Soon to end buffs should be on the LEFT not right hand side. Sorry I'm a westerner and that is really annoying to look at imho.
  • Ahzek
    Ahzek
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    The bufftracker is just way too overloaded.
    When i only use hurricane i already get 4 icons, one for each of its seperate effects. Then i cast 2-3 other bufs, and tracking what goes where is just way too exhausting. I will stick with addons 100% as it standa.
    Jo'Khaljor
  • tommalmm
    tommalmm
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    It's certainly not useless, at least not on consoles. Ground AOE tracking would be a great addition, though. Still, on PC I ain't ditching my addons. Much more customisable. Three state for every buff/debuff/effect (or a class of buffs/debuffs/effects) would be perfect (disable/enable self/enable all). There is usually only a handful of buffs that people care about.
  • Autolycus
    Autolycus
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    Yeah, my friends and I are all just as disappointed by the new buff tracker as well. We were pretty stoked for it when we learned it was coming in that ESO live episode... only to get on PTS and see how clunky and invasive it actually is. Afaik everyone in my guild is still going to be using ActionDurationReminder.
    Edited by Autolycus on May 5, 2017 2:43PM
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