Don't most of us play from home any way?Yep. Groud-based aoe timer or go home.
Eightpeaks wrote: »Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.
silverhammer92 wrote: »Eightpeaks wrote: »Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.
At least you have this option but it still isn't enought. There might be situations that you want to see certain debuffs regardless of whom put them on a boss (or in pvp on a player). But you still don't want to have all the icons jumping around. The only solution is to be able to select what buffs/debuffs to show...
silverhammer92 wrote: »What we really need is to see how long a skill is up before it runs out. Easiest implementation would be: circle around the skills or a little number above that shows the amount of seconds. No extra icons, no complicated stuff, just a number.
The extra buff/debufftracking which is on PTS right now is nice to have but does not the job it is supposed to do.
silverhammer92 wrote: »What we really need is to see how long a skill is up before it runs out. Easiest implementation would be: circle around the skills or a little number above that shows the amount of seconds. No extra icons, no complicated stuff, just a number.
The extra buff/debufftracking which is on PTS right now is nice to have but does not the job it is supposed to do.
I'm not sure if you mean circle the skills on the skillbar but if you did, that wouldn't work.
I like the current positioning (above skillbar and above target) but I'm with you on the rest.
Eightpeaks wrote: »silverhammer92 wrote: »Eightpeaks wrote: »Haven't tested it myself but from Alcast's video you can disable a setting to see only your own direct dots - not those of others.
At least you have this option but it still isn't enought. There might be situations that you want to see certain debuffs regardless of whom put them on a boss (or in pvp on a player). But you still don't want to have all the icons jumping around. The only solution is to be able to select what buffs/debuffs to show...
I agree with the desire for customisation. All I'd say is that it's possible they will put out a 'minimum viable product' for Morrowind and improve it over time. They could even add that feature before end of PTS but I think it's unlikely.
Are you PC? You might be able to do what you want with addons, eg AUI.
visionality wrote: »You shouldn't comment on things you've never tested yourself but seen in someone elses video, @silverhammer92. Both things you're missing are there, Alcast is just not using them.
silverhammer92 wrote: »Agree, we would need to see both skillbars..
I do not really care how it is done as long as it is done. The current position is fine and I also like the fact that the first running out is always on the right/left side.
silverhammer92 wrote: »visionality wrote: »You shouldn't comment on things you've never tested yourself but seen in someone elses video, @silverhammer92. Both things you're missing are there, Alcast is just not using them.
If that is really true, I want to appologize to the devs.
But that would mean that the showcase of Alcast was not covering key features. It is possible but I do not think its true, he also statet that e.g. groundbased AoE isnt showing anywhere. True, my "knowledge" is comming from only one Video from one guy, but sadly it is the only source of information I have access right now. If someone shows me the opposite is true I will be more than happy to see that.
Mettaricana wrote: »Budf tracking id rather see our skill icons light up with a timer wheel to show how long a buff is like crit surge or skill duration
wimhwimladimf wrote: »Just download this addon and forget about casual coding of ZOS: http://www.esoui.com/downloads/info655-Srendarr-AuraBuffDebuffTracker.html
You can thank me later, and ofc the creator of this awesome addon