DragonBound wrote: »but I am still confused as how this will give us more diversity
DragonBound wrote: »Alright so something very strange is going on, to me these changes seem fairly bad at the moment and not only because others are showing results in videos and such, just by reading the changes they are concerning. I cannot fathom why zos would want to drive players away, especially those who continue like me to spend money on cosmetics and more.
So logically there has to be a reason for this, I know all of you are intelligent and in no way are doing this because you do not know better, so maybe you could give us little bit of detail here what we will see at the end of this update? For example in what way will this create build diversity for trials and more?
Thank you for reading, and zos if your reading please give us a response we would greatly appreciate it.
Gamers any theories? Lets try to be optimistic as possible I want to see positive theories for once maybe there is something we are not seeing.
Personally, I think BUILD diversity is the wrong approach. I think CLASS diversity is what needs to be looked at. At the start of the game, it seems we tried to get a good mix of classes because they all had something to offer. We took NB's because Veil was useful. We took Sorcs for Negate, Templars were great healers plus had Nova, DK's were good tanks and had chains, etc. You wanted a good mix of classes so you could get the benefits of their unique abilities and buffs/debuffs. It was more about what each class brought to the group, instead of which class has the most DPS. Somewhere along the way, the usefulness of the unique class abilities gave way to pure damage. In order to make things more "diverse", I think this usefulness needs to be brought back.
For an example, on the Twins fight in vMoL, it is very beneficial to have mag DK's so they can chain the adds. In the old Hel Ra hardmode (back in the day, not now), it was beneficial to have sorcs and NB's for the Warrior fight so they could use negates and veils to reduce the damage we were taking, etc. Now, you just need to make sure that 4 people have Warhorn - a PVP ult that is not class specific.
WoW does class diversity pretty well in my opinion. In that game, CC during some fights was darn near mandatory, but only some classes had the right kind of CC abilities to where you can take an add out of a fight almost indefinitely. Warlocks had their portals that they could set up in an encounter area before the fight, and you could use this portal to teleport to another location. This was very handy to have in some situations. Some classes had bloodlust/heroism (similar to warhorn), while others didn't, so you would want to bring a class that had that buff. Different classes of healers healed differently - some were highly focused on HoTs, while others were more single target. Each class had different healing "cooldowns" (similar to ultimates), so you wanted to bring a mix of healing classes so that their healing styles would compliment each other.
I realize WoW has MANY more classes than ESO, but there has to be a way to make ESO classes more unique so that you want to bring a mix. In any case, I don't see how nerfing sustain makes anything more diverse.
DragonBound wrote: »but I am still confused as how this will give us more diversity
I can answer this.
First, we're talking about ZOS intention, not current PTS implementation of that intention, that is not final.
Build diversity can only come from playerstyles. There always will be meta builds that would serve as reference points for effective gameplay.
What ZOS try to do is to add resource sustain as a factor to any build in the game. Now, since any spec can achieve right sustain just by using heavy attacks, the question that remains is 'how much a particular player PREFERS to rely on heavy attacks for sustain?'
If one player is fine with relying only on heavies for sustain, he'll have an option to build purely for damage (or heals) and incorporate heavy attacks into his playerstyle. Some other player might not like heavies that much, so he could 'outsource' a larger part of his sustain to his gear sets/glyphs choice (thus reducing his damage/heals), but he'd be able to get rid of heavies from his rotation (or minimize their number).
So additional build diversity naturally arises from players preference as to how they in particular prefer to manage their resources.
If before the answer to the question 'do you like to use heavy attacks for sustain?' was 'what heavy attacks?', now the answer is supposed to be - 'it depends'.
DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
DragonBound wrote: »Really? I have heard you pretty much kind of have to rely on heavy attacks.
Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
DragonBound wrote: »Really? I have heard you pretty much kind of have to rely on heavy attacks.
In a full damage build? Yes.
In a full sustain build? No.
In a damage-sustain mix build? Sometimes.
That's the whole point for the changes.
DragonBound wrote: »Well when you put it that way.
DragonBound wrote: »Well when you put it that way.
They told us about this in plain English:)
Sustain was irrelevant in PVE. They decided that making it relevant again will make the game more balanced (by reducing power creep), more complex (by reintroducing additional factor to play with and build around) and will lead to higher build variety (instead of 'go all damage' current paradigm).
I'm not sure how people can get confused with that.
DragonBound wrote: »No people got that part but they did not explain it quite like you did. Anyways the problem is people feel it is an over nerf on sustain for pve. But if this really does create more diverse roles in groups then straight dps I am all for it.
Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
DragonBound wrote: »Really? I have heard you pretty much kind of have to rely on heavy attacks.
In a full damage build? Yes.
In a full sustain build? No.
In a damage-sustain mix build? Sometimes.
That's the whole point for the changes.
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
Okay, but putting aside the whole "heavy attacking isn't fun" and "infinite sustain doesn't exist outside of trials" arguments, that still doesn't create a level playing field. You (the veterans) have all of this fantastic endgame gear that you got as a result of this "power creep" and "OP sustain", and we don't. If we don't get it within the next month, anyway. Depending on how attainable the dps checks are for the new average dps, we may never have it. So I ask again, how is that fair?
Any argument of "well you'll just have to play better" is invalid. You didn't have to "play better" for the same rewards, so why should we?
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
Okay, but putting aside the whole "heavy attacking isn't fun" and "infinite sustain doesn't exist outside of trials" arguments, that still doesn't create a level playing field. You (the veterans) have all of this fantastic endgame gear that you got as a result of this "power creep" and "OP sustain", and we don't. If we don't get it within the next month, anyway. Depending on how attainable the dps checks are for the new average dps, we may never have it. So I ask again, how is that fair?
Any argument of "well you'll just have to play better" is invalid. You didn't have to "play better" for the same rewards, so why should we?
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
Okay, but putting aside the whole "heavy attacking isn't fun" and "infinite sustain doesn't exist outside of trials" arguments, that still doesn't create a level playing field. You (the veterans) have all of this fantastic endgame gear that you got as a result of this "power creep" and "OP sustain", and we don't. If we don't get it within the next month, anyway. Depending on how attainable the dps checks are for the new average dps, we may never have it. So I ask again, how is that fair?
Any argument of "well you'll just have to play better" is invalid. You didn't have to "play better" for the same rewards, so why should we?
There isn't an argument because none is needed. You're just going to have to deal with it.
The current state of the game doesn't fit the original scope for combat, nor does it fit the desired scope for combat going forward, and they are attempting to fix that.
Suck it up and play, or don't. It's pretty simple. Your complaints about not getting the same thing? So sorry. Should have been here earlier. It's like the dude who shows up 2 weeks after the sale at the store ends thinking he should get the deal. You missed out, it sucks, but that's no basis to change things or make things "fair" because you think you're entitled to something.
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
Okay, but putting aside the whole "heavy attacking isn't fun" and "infinite sustain doesn't exist outside of trials" arguments, that still doesn't create a level playing field. You (the veterans) have all of this fantastic endgame gear that you got as a result of this "power creep" and "OP sustain", and we don't. If we don't get it within the next month, anyway. Depending on how attainable the dps checks are for the new average dps, we may never have it. So I ask again, how is that fair?
Any argument of "well you'll just have to play better" is invalid. You didn't have to "play better" for the same rewards, so why should we?
There isn't an argument because none is needed. You're just going to have to deal with it.
The current state of the game doesn't fit the original scope for combat, nor does it fit the desired scope for combat going forward, and they are attempting to fix that.
Suck it up and play, or don't. It's pretty simple. Your complaints about not getting the same thing? So sorry. Should have been here earlier. It's like the dude who shows up 2 weeks after the sale at the store ends thinking he should get the deal. You missed out, it sucks, but that's no basis to change things or make things "fair" because you think you're entitled to something.
The general consensus (at least on here) is that the original scope of the game was bad. Those who are in support of the changes seem to be in the minority.
And your sale analogy doesn't fit too well either; it's more like a rookie player just drafted into a major league sport where they just now have banned doping, even though doping had been allowed for years and many players have rings / trophies / awards / records because they doped. Sorry I'm salty that I'm gonna have to work twice as hard for those achievements?
My point is that having a "suck it up buttercup" attitude is pretty detrimental to the health of the game as a whole. Indirectly punishing newer players because you personally don't like what the meta has become is terrible game design, and it's a great way to ensure zero or even negative game growth.
NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
All builds look for max dmg with less sustain, so the full sustain option is not to be considered.
So I doubt people is gonna stack sustain, at least those who played here before 1.6... They are gonna take de advantage of the Heavy attack meta in Heavy armor.
It will make the open world more challenging in that we will start to have to pay attention to our resources again (and top end damage done by player characters overall is going to go down because of it + other damage reducing nerfs in this patch and previous -- and probably going forward)
DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »DragonBound wrote: »NightbladeMechanics wrote: »To revert rampant, degrading, unbridled power creep that has accumulated unanswered over the years.
The changes are still imperfect, but they're a good start.
Interesting, I have kind of heard a smaller explanation of this, but why do so many disagree?
Because these 'rampant, degrading, unbridled power creep' causing changes made it really easy to play this game. Now they are trying to fix that and it's going to raise the difficulty level back to where it should have been in the first place. This makes people mad.
Way back, ESO overland had some pretty difficult areas. Now we can just smash our faces into the keyboard and win because of power creep.
We should indeed feel stronger after spending countless hours upgrading our characters, and honing our ability to play, but at the same time the game has been getting easier and easier to surf through content because of the ability to pump out really high DPS and practically ignore sustain.
TLDR the little kiddies got used to being fed ice cream for dinner every night and are now throwing a temper tantrum when it's going back to healthy meals.
Except you lot have been eating ice cream for dinner every night for months / years. What about the rest of us? What about the new guys, or the newer guys who haven't made it to trials yet? I'm not even CP 160 yet, by your analogy I'm eating moldy breadcrumbs because I can't sustain to save my life and nothing is particularly easy.
Something that all the "you're just spoiled" PTS apologists keep conveniently forgetting is that players like us exist. In great numbers, in fact, thanks to all the recent promos and events / deals. You got to eat the ice cream for all this time, and now that we're finally at the dinner table, all we get are morsels? That seems totally fair.
Now you will get to eat the same stuff we did when the game launched, before CP and other various things lead to the power creep we have currently.
Okay, but putting aside the whole "heavy attacking isn't fun" and "infinite sustain doesn't exist outside of trials" arguments, that still doesn't create a level playing field. You (the veterans) have all of this fantastic endgame gear that you got as a result of this "power creep" and "OP sustain", and we don't. If we don't get it within the next month, anyway. Depending on how attainable the dps checks are for the new average dps, we may never have it. So I ask again, how is that fair?
Any argument of "well you'll just have to play better" is invalid. You didn't have to "play better" for the same rewards, so why should we?