jakeedmundson wrote: »Problem is... general eso population can't sustain a low dps/high sustain build (like using lich set and julianos mixed) and do 15k dps WITH the cp bonus as it is now.
maybe the top 30% of players can do 20-30k without many issues of sustain...(this is where i sit generally)
maybe the top 5% of those players can do 35k+ without many issues of sustain... ( both groups on the target dummy)
essentially what this patch will do... lower the ceiling of top dps players while at the same time, lowering the floor for the general eso population. The gap between the two will still be the same or even larger.
This patch will not accomplish what they are hoping for...
It will, however, hurt templars...mag dks...and all stamina builds with the proposed sustain changes.
Nightblades are still in a bad place (mag or stam) and mag sorcs will have to adjust a little bit but still be able to pump out high dps.
Maybe hit the reset button on this one ZOS... back to the drawererering boaredered
wimhwimladimf wrote: »Idk, i got like 155CP Sorc with full epic lich set and epic lightning weapon and i can do around 5-7k single target dps (without ultimate) on Vet dungeon bosses. I have around ~2300 magicka recovery (without Lich proc) and still run out of mana quite often. However 4-5 fully charged heavy attacks bring me back nearly to full mana (which is around 27k). If heavy attacks werent so clunky, this wouldnt be such a big problem.
Tbh, i think Devs wanted to lower recovery for all those bis geared players with max CP and just didnt take in to consideration all other who dont have all those CP bonuses to adjust their build. This patch will hit mostly new players, most dungeons will take about 30% more time, since you gonna need to spam more clunky heavy attacks which are not always an options due to red aoe poping right and left.