Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
What does "sustain" mean for the devs?
Hey everyone,
reading the patch notes I ask myself if the players and the devs are talking past each other.
I would like to clarify what the devs think of when they state that you "have to make a choice between sustain and damage".
Are high damage builds - DDs - from the devs point of view meant to be sustainable at all? Or do you want DPS to run out of ressources eventually - sooner or later? How long should someone be able to keep his rotation up? What is the sweet spot of balance for you? How much DPS is too much? Is more than 40k DPS too much? Shall these numbers only be sustainable for very short periods of time?
What do you consider average and sustainable DPS for clearing vet dungeons, trials, hard modes? What amount of DPS should be generally sustainable for ALL classes from your point of view? 15k, 20k?
PC EU -
Ebonheart Pact - Gray Host -
Death Recap -#zergfarming -