Silver_Strider wrote: »Not against your suggestion but I do have a few of my own for NB
Blur - Let this apply to teammates, up to 6 people. This would offer a nice utility by providing the group with Major Evasion with a secondary benefit depending on morph (Major Expedition would probably be the go to since Minor Resolve/Ward are covered by Combat Prayer)
Refreshing Path - Add a synergy that gives a small burst heal/ups the HoT component of the skill. More synergies for more uptime on Moondancer and Alkosh.
Shades - Having it apply Minor Vulnerability or Minor Fracture/Breech would help this skill greatly overall, regardless of role.
Soul Siphon - I do like the burst heal this grants and I'm not for changing it for a copy pf Cleansing Ritual. I'd be more for it letting it grant Major Berserk though.
I really like your ideas for Shades dealing Minor debuffs and Refreshing Path granting a synergy to proc Moondancer with maybe give an extra HoT or something!
I've never really seen Soul Siphon used by anyone since Consuming Darkness is just more helpful though. Also giving Blur a group Major Evasion would be a bit much since Gossamer would be made totally not worth it and it would cause immense PvP qq.... plus in PvE it'd probably be a bit much since the uptime would be so high. Adding group Major Evasion to an Ultimate like Soul Siphon might work
Some of your suggestions are interesting, but the buff changes you propose would cause an absurd and easy to achieve amount of healing done/received which would be very imbalanced.
Just look at your DK suggestions, for example, and add up the healing/done received potential considering existing class passives too and potential CP allocation.
Some of your suggestions are interesting, but the buff changes you propose would cause an absurd and easy to achieve amount of healing done/received which would be very imbalanced.
Just look at your DK suggestions, for example, and add up the healing/done received potential considering existing class passives too and potential CP allocation.
They're just suggestions dude -_- All of it could be adjusted for the sake of *balance*. Plus compare the version of DK which I proposed compared to Templars nowadays. That DK could push out slightly stronger heals and a power unique heal from Inferno, though Templars would still have access to many more group support options making them still better. DK would just be accepted as a healer alongside Templars (rather than the current Templar/Warden or gtfo situation).
andreasranasen wrote: »
These selfish posts from template Healers are the real troll post. All what was done was balance. Is there fear that someone going to take your job?
It's like with woman or colored people got equal rights. Everyone was crying that it would not work or it should people. It's going to work
• Leeching Strikes:
- This morph changes into Affinity
- Now costs Magicka, and returns a small amount of Magicka every second when healing an ally
- Grants the user Minor Mending and well as 10% increased resurrection speed
- Has a 10% chance when active and healing an ally below 50% health to grant you 1 Utlimate every second for 3 seconds. Has a cooldown of 3 seconds.
• Leeching Strikes:
- This morph changes into Affinity
- Now costs Magicka, and returns a small amount of Magicka every second when healing an ally
- Grants the user Minor Mending and well as 10% increased resurrection speed
- Has a 10% chance when active and healing an ally below 50% health to grant you 1 Utlimate every second for 3 seconds. Has a cooldown of 3 seconds.
That would actually make insane buff for magNBs Funnel Health DPS builds rather than healers. It gives insane sustain (which would be especially important in sustain-problematic forthcoming meta) and Ultimate generation on top of that - to the point it would easily outclass Force Pulse.
As a magNB main, I tend to agree. Keep in mind that the changes were proposed with healing role in mind and the benefits for DD are most likely unintended chain-gain. Even with current place of magNBs in PvE, such buff would be an overkill.Lightspeedflashb14_ESO wrote: »I personally want something that makes mag nbs different then sorcs, if it made it better then force pulse all the better.• Leeching Strikes:
- This morph changes into Affinity
- Now costs Magicka, and returns a small amount of Magicka every second when healing an ally
- Grants the user Minor Mending and well as 10% increased resurrection speed
- Has a 10% chance when active and healing an ally below 50% health to grant you 1 Utlimate every second for 3 seconds. Has a cooldown of 3 seconds.
That would actually make insane buff for magNBs Funnel Health DPS builds rather than healers. It gives insane sustain (which would be especially important in sustain-problematic forthcoming meta) and Ultimate generation on top of that - to the point it would easily outclass Force Pulse.
Giles.floydub17_ESO wrote: »First, it looks at the surface that OP is QQing that Sorcs, DKs and NBs are not good enough healers and need to be improved based on the title and the first 2/3rds of the really long OP.
Helps with long posts to be clear from the beginning about what your trying to say. Most of us will not read through such a long post and feel the first 2/3rds make clear what the point is.
Further, the skills mentioned for each of the non Templar classes is pointless since most of them are not used in healing., but used in other roles.
Finally, Templars will still be a very strong presence in trials for healing and Warden will make a good healer to pair with them. If you are upset about the nerfs to Templars post your thoughts in the PTS section of the forums, but please do it in a more organized, concise post.
My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
Northern_Eve wrote: »My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
I seriously fail to see how making Templars worse healers is going to make the class more viable at tanking or dps. Would be a totally different case if we were given some new skills/morphs to support tanking for example, but that's not the case. All ZoS is doing is making the class weaker as a whole.
I suck at singing but am pretty good at languages/writing. Making me have worse literary skills would not suddenly transfer me into a good vocalist...
Templars and Wardens will still be the go to classes for healing. Sorcs can get away with it I think but DK? I don't think so. Not with the cost reduction CP removal.
My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
1. Templars (and Wardens) are the only accepted healers, even with the nerfs.
2. Sorcs/DKs/NBs will never be on par unless Templars lose every unique skill they have. To get these three classes on par, they need a few of their own powerful, *unique* Healer-oriented skills.
3. Tanks are strictly DKs (or Wardens). There is no reason to take DKs/Sorcs/Templars because they lack the sheer amount of support that their competitors have. This is a different topic of discussion and it'd take a lengthy thread to go in detail
Here's your typical strong Morrowind trial group:
Main Tank: DK/Warden
Off tank: DK/Warden
Healer: Templar/Warden
Healer: Templar/Warden
DPS: Can't confirm what the best setups for DPS are yet.
I want Templars to keep the Major Mending nerf that replaced it with Minor Mending, but also tie Major Mending to Rune Focus. Repentance should not have its allied Stamina return removed, but rather decreased by 50%. Spear Shards should have its synergy made unique again. At the same time buff the three underperforming healing specs. I laid out my ideas for these changes more detailed in the main post.
Just my thoughts on the role of healing at least
Giles.floydub17_ESO wrote: »My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
1. Templars (and Wardens) are the only accepted healers, even with the nerfs.
2. Sorcs/DKs/NBs will never be on par unless Templars lose every unique skill they have. To get these three classes on par, they need a few of their own powerful, *unique* Healer-oriented skills.
3. Tanks are strictly DKs (or Wardens). There is no reason to take DKs/Sorcs/Templars because they lack the sheer amount of support that their competitors have. This is a different topic of discussion and it'd take a lengthy thread to go in detail
Here's your typical strong Morrowind trial group:
Main Tank: DK/Warden
Off tank: DK/Warden
Healer: Templar/Warden
Healer: Templar/Warden
DPS: Can't confirm what the best setups for DPS are yet.
I want Templars to keep the Major Mending nerf that replaced it with Minor Mending, but also tie Major Mending to Rune Focus. Repentance should not have its allied Stamina return removed, but rather decreased by 50%. Spear Shards should have its synergy made unique again. At the same time buff the three underperforming healing specs. I laid out my ideas for these changes more detailed in the main post.
Just my thoughts on the role of healing at least
@Vaoh
If a Templar can tank the most challenging trial in HM today when can they not do it in Morrowind?
That's the issue though.
Dragonknights, Sorcerers, and Nightblades are garbage as Healers. The only reason to take one is because someone wanted to feel special. They are all completely inferior Templars, and now Wardens as well with Morrowind.
NordSwordnBoard wrote: »I was just trying to explain this to a sorc healer the other night. Healing is about support as much as heals and templar simply outshines other classes there (currently).
The bottom line was things beyond your control, like judgements from dungeon/trial groups and simply the class limits themselves just point you to templar. It's the most versataile support.
It isn't templar's fault, but they are being accomodated for it.
Giles.floydub17_ESO wrote: »My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
1. Templars (and Wardens) are the only accepted healers, even with the nerfs.
2. Sorcs/DKs/NBs will never be on par unless Templars lose every unique skill they have. To get these three classes on par, they need a few of their own powerful, *unique* Healer-oriented skills.
3. Tanks are strictly DKs (or Wardens). There is no reason to take DKs/Sorcs/Templars because they lack the sheer amount of support that their competitors have. This is a different topic of discussion and it'd take a lengthy thread to go in detail
Here's your typical strong Morrowind trial group:
Main Tank: DK/Warden
Off tank: DK/Warden
Healer: Templar/Warden
Healer: Templar/Warden
DPS: Can't confirm what the best setups for DPS are yet.
I want Templars to keep the Major Mending nerf that replaced it with Minor Mending, but also tie Major Mending to Rune Focus. Repentance should not have its allied Stamina return removed, but rather decreased by 50%. Spear Shards should have its synergy made unique again. At the same time buff the three underperforming healing specs. I laid out my ideas for these changes more detailed in the main post.
Just my thoughts on the role of healing at least
@Vaoh
If a Templar can tank the most challenging trial in HM today when can they not do it in Morrowind?
exeeter702 wrote: »Giles.floydub17_ESO wrote: »My templar has been my main since this launch on console and I for one think they need this nerf to happen because if your a templar it is nearly expected of you to heal god forbid you might want to tank or even dps. Been a dps were second from the bottom just above nightblades, templar tank is niche like everyother tank build other than dk, these nerf help us lose that we are only good for healing and nothing else and still even with the nerfs to us we still number 1 for healing in the game.
Tanking and healing were never meant to be reserved for two class in the game and the nerf that are happening is zos trying to get back to there original vision of ever class can heal,tank and dps.
1. Templars (and Wardens) are the only accepted healers, even with the nerfs.
2. Sorcs/DKs/NBs will never be on par unless Templars lose every unique skill they have. To get these three classes on par, they need a few of their own powerful, *unique* Healer-oriented skills.
3. Tanks are strictly DKs (or Wardens). There is no reason to take DKs/Sorcs/Templars because they lack the sheer amount of support that their competitors have. This is a different topic of discussion and it'd take a lengthy thread to go in detail
Here's your typical strong Morrowind trial group:
Main Tank: DK/Warden
Off tank: DK/Warden
Healer: Templar/Warden
Healer: Templar/Warden
DPS: Can't confirm what the best setups for DPS are yet.
I want Templars to keep the Major Mending nerf that replaced it with Minor Mending, but also tie Major Mending to Rune Focus. Repentance should not have its allied Stamina return removed, but rather decreased by 50%. Spear Shards should have its synergy made unique again. At the same time buff the three underperforming healing specs. I laid out my ideas for these changes more detailed in the main post.
Just my thoughts on the role of healing at least
@Vaoh
If a Templar can tank the most challenging trial in HM today when can they not do it in Morrowind?
They absolutely can. The luminous shard change helps templar tanks immensely. The only thing dk tanks provide is a single block value passive and ult gen, that alone somehow established them as primary tanks. *shrug.
No, talons chains inhale minor maim do not make the tank in vet trials.
Its a bit sad for what ZOS wants to accomplish by punishing Templars. I think people would still choose a nerfed Templar over any other class. So, they've achieved nothing. Those other classes are just not designed seriously as healer that in general people will still see Templar as top healer. Its another case of ZOS doing something for one reason and telling us something different. If you seriously want to make other classes viable for healing then you give them the tools. This Templar thing does nothing to help them.
I do think some of the suggestion should really be considered. Way too much crap skills. Wanting to increase healing ability. Its a no-brainer and great someone went into detail why and what might to do about it.
Incognitius wrote: »That's the issue though.
Dragonknights, Sorcerers, and Nightblades are garbage as Healers. The only reason to take one is because someone wanted to feel special. They are all completely inferior Templars, and now Wardens as well with Morrowind.NordSwordnBoard wrote: »I was just trying to explain this to a sorc healer the other night. Healing is about support as much as heals and templar simply outshines other classes there (currently).
The bottom line was things beyond your control, like judgements from dungeon/trial groups and simply the class limits themselves just point you to templar. It's the most versataile support.
It isn't templar's fault, but they are being accomodated for it.
As someone who is currently playing a lot with a sorc healer (in vDungeons not trials) I could take offense at this. I'd say with 10% more magicka recovery, elemental drain, lightning wall, SPC and 5% cost reduction from Worm, I would be bringing plenty of support. But hey, I don't mind improvement. So, fine, sure, I'm that garbage special snowflake sorc healer, please buff me. Using unique class skills is more appealing than resto skills, and it would give useless morphs a purpose.
I also like the suggestions for my dragonknight and nightblade healer. An yeah, not a fan of the nerfs on templars either, got one of those too.
PS: Why isn't Healing Ward mentioned as a useful healer skill? I find it very useful when party member is sucking up burst heals like sponge.
PS2: Looking forward to give warden a spin. Those animations