Lol, in comparison to other specs, DW sorc is stronger next patch than on live, even with the frag nerf. The new eclipse is a much bigger nerf to DW sorc than the frag damage.
DW sorc is one of the few builds that won't need to stack sustain. When you're rocking a 55k magika pool its easier to retain your resources and since sorcs never had anything that restored resources based on MAX stat stacking they didn't get any nerfs in this area.
How is dw sorc stronger?
Well, sustain is easier on DW sorc than most specs in the game since your spammable and your hardest hitting damage are basically free. With a larger shield stack than traditional sorcs we don't need to spam shields on our back bar when under pressure, a single stack is often enough, and will still be free to cast against magika builds.
This means that while other specs have to stack more into sustain, DW sorc can get by without that and therefore they will have a higher relative damage output compared to many specs that will have to give up a larger portion of their damage. Its not that DW sorc got stronger, its that the nerfs hurt other classes more because when you have a huge inherent magika pool its just easier to sustain.
Furthermore, the 10% damage you lose on frag procs is made up for by master at arms CP passive, without this nerf frags would have been hitting significantly harder next patch, they'll still do significant damage though. On PTS I'm able to put out higher damage on frag procs than on live, but this is before the 10% damage nerf.
The only significant issue DW sorc faces next patch is the new eclipse, but really, it just makes lining up burst more difficult while making managing our stam easier.
Lol, in comparison to other specs, DW sorc is stronger next patch than on live, even with the frag nerf. The new eclipse is a much bigger nerf to DW sorc than the frag damage.
DW sorc is one of the few builds that won't need to stack sustain. When you're rocking a 55k magika pool its easier to retain your resources and since sorcs never had anything that restored resources based on MAX stat stacking they didn't get any nerfs in this area.
How is dw sorc stronger?
Well, sustain is easier on DW sorc than most specs in the game since your spammable and your hardest hitting damage are basically free. With a larger shield stack than traditional sorcs we don't need to spam shields on our back bar when under pressure, a single stack is often enough, and will still be free to cast against magika builds.
This means that while other specs have to stack more into sustain, DW sorc can get by without that and therefore they will have a higher relative damage output compared to many specs that will have to give up a larger portion of their damage. Its not that DW sorc got stronger, its that the nerfs hurt other classes more because when you have a huge inherent magika pool its just easier to sustain.
Furthermore, the 10% damage you lose on frag procs is made up for by master at arms CP passive, without this nerf frags would have been hitting significantly harder next patch, they'll still do significant damage though. On PTS I'm able to put out higher damage on frag procs than on live, but this is before the 10% damage nerf.
The only significant issue DW sorc faces next patch is the new eclipse, but really, it just makes lining up burst more difficult while making managing our stam easier.
Sustain on dw magsorc is far hard and this is coming from experience of playing both for an extreme amount of time also the difference in shield size is negligible.
If you think that then why would you ever have played DW sorc? They never had more burst, wrath+heavy inferno+frag proc+curse is just as much burst as a DW sorc could manage.
Literally on live you can run DW sorc with 40 into cost reduction, 0 mag regen, 0 regen set pieces, 0 regen/cost reduction jewels and sustain infinitely, if you think its harder to sustain on DW sorc than destro sorc you've obviously been playing DW sorc wrong.
Let's anazlyze the difference in their rotations and why sustain is easier on DW.
DW sorc:
Shield stack(bigger harness means more magika return from harness means more free sustain)- bar swap - curse - wrath - entropy - frag proc if available, if not repeat.
Destro sorc:
Shield stack(smaller harness means you'll have get less return, therefore less sustain) - bar swap - la - curse - la - wrath - la - pulse(much more costly than entropy) - medium weave+frag proc is available, if not repeat.
So tell me, how does the build with the more resource intensive rotation, smaller resource pool, and less free sustain from harness allegedly have better sustain?
Also, the difference of shield stack between 42k mag and 55k mag is colossal, like 4k on the double shield stack and an extra 1kish magika from harness.
clocksstoppe wrote: »>look at video
>enemy is spamming jesus beam at 100%hp player
>stop watching
Oh look it's another 1vx where the X is 5 clueless zerglings. I don't think the crystal frag nerf will make you any less effective against that.
clocksstoppe wrote: »>look at video
>enemy is spamming jesus beam at 100%hp player
>stop watching
Oh look it's another 1vx where the X is 5 clueless zerglings. I don't think the crystal frag nerf will make you any less effective against that.
I wonder why @wrobel is so intent on killing dual wield magicka play style. He killed It on nb and now sorc. What's his deal? In his world does all magic have to be cast from a staff?! Lame.
Magic = staves. Mages with swords or daggers are ludicrous.
Magic = staves. Mages with swords or daggers are ludicrous.
Lol, in comparison to other specs, DW sorc is stronger next patch than on live, even with the frag nerf. The new eclipse is a much bigger nerf to DW sorc than the frag damage.
DW sorc is one of the few builds that won't need to stack sustain. When you're rocking a 55k magika pool its easier to retain your resources and since sorcs never had anything that restored resources based on MAX stat stacking they didn't get any nerfs in this area.
How is dw sorc stronger?
Well, sustain is easier on DW sorc than most specs in the game since your spammable and your hardest hitting damage are basically free. With a larger shield stack than traditional sorcs we don't need to spam shields on our back bar when under pressure, a single stack is often enough, and will still be free to cast against magika builds.
This means that while other specs have to stack more into sustain, DW sorc can get by without that and therefore they will have a higher relative damage output compared to many specs that will have to give up a larger portion of their damage. Its not that DW sorc got stronger, its that the nerfs hurt other classes more because when you have a huge inherent magika pool its just easier to sustain.
Furthermore, the 10% damage you lose on frag procs is made up for by master at arms CP passive, without this nerf frags would have been hitting significantly harder next patch, they'll still do significant damage though. On PTS I'm able to put out higher damage on frag procs than on live, but this is before the 10% damage nerf.
The only significant issue DW sorc faces next patch is the new eclipse, but really, it just makes lining up burst more difficult while making managing our stam easier.
Sustain on dw magsorc is far hard and this is coming from experience of playing both for an extreme amount of time also the difference in shield size is negligible.
If you think that then why would you ever have played DW sorc? They never had more burst, wrath+heavy inferno+frag proc+curse is just as much burst as a DW sorc could manage.
Literally on live you can run DW sorc with 40 into cost reduction, 0 mag regen, 0 regen set pieces, 0 regen/cost reduction jewels and sustain infinitely, if you think its harder to sustain on DW sorc than destro sorc you've obviously been playing DW sorc wrong.
Let's anazlyze the difference in their rotations and why sustain is easier on DW.
DW sorc:
Shield stack(bigger harness means more magika return from harness means more free sustain)- bar swap - curse - wrath - entropy - frag proc if available, if not repeat.
Destro sorc:
Shield stack(smaller harness means you'll have get less return, therefore less sustain) - bar swap - la - curse - la - wrath - la - pulse(much more costly than entropy) - medium weave+frag proc is available, if not repeat.
So tell me, how does the build with the more resource intensive rotation, smaller resource pool, and less free sustain from harness allegedly have better sustain?
Also, the difference of shield stack between 42k mag and 55k mag is colossal, like 4k on the double shield stack and an extra 1kish magika from harness.
LOL! So with the wishful wave of a hand, you magically gain 13K extra magicka because you use DW instead of destro. Mmhm.
And you really think Entropy which hits like a wet noodle and is good only for the empower is better than something with utility like Crushing Shock? Mmhm.
And you think that the loss of all that light and heavy weaving is good for your damage? Damage that, BTW, costs you zero resources? Mmhm.
This is hilarious.
Vercingetorix wrote: »Good, dual-wield magic users shouldn't have ever existed in the first place. It makes no sense to cast magic from a damn sword... Casters burn enemies with staves and warriors bludgeon enemies with weapons. While I support build diversity, LOGIC should still exist in some form when game design comes into play.
I wonder why @wrobel is so intent on killing dual wield magicka play style. He killed It on nb and now sorc. What's his deal? In his world does all magic have to be cast from a staff?! Lame.
Magic = staves. Mages with swords or daggers are ludicrous.
I've always felt this way. Even on other games. While there are such things as "battle mages" and "enchanted swordsmen", I always felt that a 'proper' mage should utilize a staff/wand. How does one truly have understanding of the arcane arts, when they roam about carrying a large sword or pair of them? At most, a mage should carry a dagger. As a tool for rituals, and maybe defense.
Then again, I also have an issue with mages not utilizing clothing. And essentially being forced to rely on armor. A mages armor should come about in the form of wards, and or enchanted pieces of clothing (e.g. robes). Not clunky bits of leather and or metal.
clocksstoppe wrote: »>look at video
>enemy is spamming jesus beam at 100%hp player
>stop watching
Oh look it's another 1vx where the X is 5 clueless zerglings. I don't think the crystal frag nerf will make you any less effective against that.
1vX is pretty much always against bad players. Thats kind of how it works.
Okay......
So now we have Staves for all Magicka characters..... and then daggers, swords, axes, maces, greatswords, battleaxes, mauls, shields, and bows for Stamina characters.
To put it simply, we have 1 usable offensive Magicka weapon, 1 mediocre Magicka weapon (except for healers), 3 usable offensive Stamina weapons, and 1 offensive/defensive Stamina weapon.
Maybe it's time to give Magicka something new?
We datamined One Hand and Rune. We know of Spellcrafting! If were going to choose now to force Magicka builds into 1 weapon we should implement that new Magicka weapon or the ability to craft spells too.