Boring, this game is about to become extremely boring...maybe it's time to start looking for another mmo.
Yeah...about that, if I'm in your group...you'd best pack those potions. I'm pretty forgetful about keeping Igneous Weapons up.3) Potions
You can make potions that give different stats. Assuming the Dragon knight healers aren't as rare as we think then you can craft potions without spell damage and weapon damage.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »All this is obvious knowledge for a great many. The parts that are correct. Some of the info is incorrect.
The jewelry glyphs for reducing position CD hasn't worked right in ages.
Blocking for the crit chance CP passives is counter intuitive since stam users blocking are us My up more of their resources, including time, if they're doing it for that passive. Also, it doesn't restore resources.
The reduce cost jewelry glyph do work in fact it works especially well if you do it in combination with say reduction of cost set.
Undaunted Command restores 4% of max magicka, stamina, and health when using synergies. As sustain was not an issue a lot people ignored press x. If healers or dps use or throw more synergies we won't be making heavy attack online.
@Tasear
I'd suggest you read my post again.
I never said everything on your list was more t corretc but merely said much of It should be obvious to most and a couple of the items listed were incorrect.
Not obvious to all people, there's a lot of people who over look the undaunted command passive. There's some people just to hot headed to think about upcoming issues. As to to say this is a guide for anyone to look at all the options. Also you keep saying something is incorrect, but fail to mention what. I would like to fix it if there is something.
The synergy from orbs says otherwise.Giles.floydub17_ESO wrote: »In the sense of Sustain Dk healers would not be ideal as they offer no help with sustain to the group and the notion that their shield will be of much help, the shield will be small, very small.
Peekachu99 wrote: »Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
VMA is not a dps race. You need average dps and high survivability. Massive burn is another option. VMA can be done--and quite safely--as a tank with 1600 spellpower. There's also a new CP passive that increases direct damage, which will balance everything out now that you can spread points around twice as much, but no one seems to have actually red the patch notes before screaming bloody murder.
Boring, this game is about to become extremely boring...maybe it's time to start looking for another mmo.
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
What if we stacked veil and nova wouldn't this allow more time for dps?
No, that doesn't make sense. Things have changed for everyone. We're not playing with/against players that are still playing under Homestead rules.D0ntevenL1ft wrote: »Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
Nailed it. All the things OP listed are true but not in DPS race situations that ZOS introduced. Why introduce these specific DPS based arenas etc if you're going to make us spec specifically for sustain; makes no sense.
is this caster or synergy user. So an templar throwing spear every 7 second to will give resources to the 3 players in group.Correction, synergies can be used ever 20 secs, but for each unique one. Though orbs and shards share a cool down.
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks, extra synergies or so.
Veteran trials bosses need as much dps as possible, some are even a DPS race. Same in vMA and vDSA.
Yes. And therein lies the great schism between the forums and what actually goes on in game. Sadly the forums are often extremely out of touch, or just present the views of a microcosm, compared to gaming community as a population.Regardless of agreeing or disagreeing with the options presented, I say kudos to the OP for coming up with this thread, to at least make people consider their options and look for more.
One of the issues is mentality: nowadays too often you find people in such a rush to complete content they just started a run for. Running ahead, slotting Rapid Maneuver (yes, I've seen this), sprinting or Sorc Bolt Escaping all the way to the next mob, while depleting Stam and Mag this way and then complaining, skipping bosses and mobs.
What good is a game for you if you can't enjoy it because you're in a rush, whether it is because you're doing dozens of farming runs in a row because you need to have that specific set piece, or just because you have mastered the dungeon mechanics that you've stopped enjoying them?
Another issue is lack of creativity when thinking about your build. Too many copies of a copy of a copy in the game already.
Boring, this game is about to become extremely boring...maybe it's time to start looking for another mmo.
The synergy from orbs says otherwise.Giles.floydub17_ESO wrote: »In the sense of Sustain Dk healers would not be ideal as they offer no help with sustain to the group and the notion that their shield will be of much help, the shield will be small, very small.
I must admit, that I'm assuming most healers will be including that on one of their bars though. For sure I'll be working on levelling my Undaunted skill line between now and the launch.
I'm also expecting the shields will up more than they're down, purely for the major mending buff. Although the constant re-casting may be detrimental to magicka sustain.
FloppyTouch wrote: »Boring, this game is about to become extremely boring...maybe it's time to start looking for another mmo.
I agree rotation? Pffft just lay 2-3 dots and heavy attack until dots are done spamable abilities no time for that or ur done with magic.
Looks like my mdk is going to be WoE embers burning breath 3 heavy attacks and repeat