Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
D0ntevenL1ft wrote: »Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
Nailed it. All the things OP listed are true but not in DPS race situations that ZOS introduced. Why introduce these specific DPS based arenas etc if you're going to make us spec specifically for sustain; makes no sense.
Giles.floydub17_ESO wrote: »All this is obvious knowledge for a great many. The parts that are correct. Some of the info is incorrect.
The jewelry glyphs for reducing position CD hasn't worked right in ages.
Blocking for the crit chance CP passives is counter intuitive since stam users blocking are us My up more of their resources, including time, if they're doing it for that passive. Also, it doesn't restore resources.
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
What if we stacked veil and nova wouldn't this allow more time for dps?
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
I'm just going to throw on my tinfoil hat—what if one of the new Morrowind sets was the ultimate sustain set. So after nerfing everyones sustain into the dirt, you had to buy Morrowind just to be able to sustain again and—what if the set was BoP? Would you put it past Zo$?Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
What if we stacked veil and nova wouldn't this allow more time for dps?
I don't even play PvE and I can you tell this is wrong lol If it's an enrage timer, no amount of Novas will save you. Maelstrom will still be doable by a fair amount of players—I don't think the same can be said about the new Trial or vMoL.
OP your points contradicts each other. On one hand you say to spec into cost reduction glyphs on the other hand you say to do full heavy attacks. Guess what - your reduction glyphs will suck if you repeatedly need to weave full heavy attacks. Please do proper testing in a hard mode environment like VMA and then come with one setup that worked for you.
I'm just going to throw on my tinfoil hat—what if one of the new Morrowind sets was the ultimate sustain set. So after nerfing everyones sustain into the dirt, you had to buy Morrowind just to be able to sustain again and—what if the set was BoP? Would you put it past Zo$?Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
What if we stacked veil and nova wouldn't this allow more time for dps?
I don't even play PvE and I can you tell this is wrong lol If it's an enrage timer, no amount of Novas will save you. Maelstrom will still be doable by a fair amount of players—I don't think the same can be said about the new Trial or vMoL.
Not just nova but use nova + viel then we have less damage incoming and low period to withstand the burn phase. Then again maybe just add three healers or an off healer.
Peekachu99 wrote: »Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
VMA is not a dps race. You need average dps and high survivability. Massive burn is another option. VMA can be done--and quite safely--as a tank with 1600 spellpower. There's also a new CP passive that increases direct damage, which will balance everything out now that you can spread points around twice as much, but no one seems to have actually red the patch notes before screaming bloody murder.
There are more methods than brute force.
I'm just going to throw on my tinfoil hat—what if one of the new Morrowind sets was the ultimate sustain set. So after nerfing everyones sustain into the dirt, you had to buy Morrowind just to be able to sustain again and—what if the set was BoP? Would you put it past Zo$?Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
What if we stacked veil and nova wouldn't this allow more time for dps?
I don't even play PvE and I can you tell this is wrong lol If it's an enrage timer, no amount of Novas will save you. Maelstrom will still be doable by a fair amount of players—I don't think the same can be said about the new Trial or vMoL.
Not just nova but use nova + viel then we have less damage incoming and low period to withstand the burn phase. Then again maybe just add three healers or an off healer.
That's not an Enrage timer (i.e a DPS race). An Enrage timer is when you're in ICP and you don't kill the Flesh Atros quick enough—and then they run around hitting everyone for 100k light attacks. No amount of Novas/Veils is going to buy you enough time in that scenario.Peekachu99 wrote: »Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks or extra synergies.
vMoL bosses need as much dps as possible, some even are a DPS race. Same in vMaelstrom.
VMA is not a dps race. You need average dps and high survivability. Massive burn is another option. VMA can be done--and quite safely--as a tank with 1600 spellpower. There's also a new CP passive that increases direct damage, which will balance everything out now that you can spread points around twice as much, but no one seems to have actually red the patch notes before screaming bloody murder.
Your damage from CP is still going down. Right now you can put 25% into mighty—mighty is being cut to 15% and you aren't going to be able to max that, so it'll end up like 10-12% in that tree, another 10-12% into the 'Direct damage' tree, then you need points in Thaum—and then you need them in Precise Strikes. Basically, your damage gained from CP is going down—that's not a bad thing imo—I don't hate their CP changes apart from the ones that hurt sustain.
Giles.floydub17_ESO wrote: »All this is obvious knowledge for a great many. The parts that are correct. Some of the info is incorrect.
The jewelry glyphs for reducing position CD hasn't worked right in ages.
Blocking for the crit chance CP passives is counter intuitive since stam users blocking are us My up more of their resources, including time, if they're doing it for that passive. Also, it doesn't restore resources.
The reduce cost jewelry glyph do work in fact it works especially well if you do it in combination with say reduction of cost set.
Undaunted Command restores 4% of max magicka, stamina, and health when using synergies. As sustain was not an issue a lot people ignored press x. If healers or dps use or throw more synergies we won't be making heavy attack online.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »All this is obvious knowledge for a great many. The parts that are correct. Some of the info is incorrect.
The jewelry glyphs for reducing position CD hasn't worked right in ages.
Blocking for the crit chance CP passives is counter intuitive since stam users blocking are us My up more of their resources, including time, if they're doing it for that passive. Also, it doesn't restore resources.
The reduce cost jewelry glyph do work in fact it works especially well if you do it in combination with say reduction of cost set.
Undaunted Command restores 4% of max magicka, stamina, and health when using synergies. As sustain was not an issue a lot people ignored press x. If healers or dps use or throw more synergies we won't be making heavy attack online.
@Tasear
I'd suggest you read my post again.
I never said everything on your list was more t corretc but merely said much of It should be obvious to most and a couple of the items listed were incorrect.
Mostly all you listed will give you less DPS since you're losing weapon damage in exchange for resources or losing time in your rotation using heavy attacks, extra synergies or so.
Veteran trials bosses need as much dps as possible, some are even a DPS race. Same in vMA and vDSA.