No. The cheating would be ridiculous. The only way to do it would be to create two completely separete versions that never interact with each other - but that's a pointless waste of resources. It'd be nice to get something like this when the servers inevitably shut down, though.
It wouldn't be the same. This game thrives too much on player interaction.
No. The cheating would be ridiculous. The only way to do it would be to create two completely separete versions that never interact with each other - but that's a pointless waste of resources. It'd be nice to get something like this when the servers inevitably shut down, though.
But dark souls and bloodborn can play either online or offline.
When you feel like group content or PVP, go online mode.
No. The cheating would be ridiculous. The only way to do it would be to create two completely separete versions that never interact with each other - but that's a pointless waste of resources. It'd be nice to get something like this when the servers inevitably shut down, though.
But dark souls and bloodborn can play either online or offline.
When you feel like group content or PVP, go online mode.
Alchemical wrote: »It wouldn't be the same. This game thrives too much on player interaction.
I'd disagree. Playing PS4-EU near console launch I very rarely saw other players. It was like playing all by myself in a single player game. It didn't diminish my enjoyment of most of the game at all. The PVP was a bit flaccid, but that was the only part that really needed other players, and that was just by nature.
Since I moved to PC-NA it's a hundred times more populated, but that brings just as much ill as good. Like I'm extremely annoyed by how crowded Dark Brotherhood quests are. Other players completely ruin that entire DLC for me. There are however more of them to murder in Cyrodil, so it all balances out I guess.
No. The cheating would be ridiculous. The only way to do it would be to create two completely separete versions that never interact with each other - but that's a pointless waste of resources. It'd be nice to get something like this when the servers inevitably shut down, though.
But dark souls and bloodborn can play either online or offline.
When you feel like group content or PVP, go online mode.
An offline MMO would in practice be that you had an private server on you pc.TheValar85 wrote: »well the game can be palyed in offline mod. even WoW can be played offline if you have the tools to do it.
so that statement is that mmos cannot be played offline is a clear bs. If ESO comes to an end (lets hope not going to happen for at least 100 year) ZOS cana ctualy develope an offline patch for the game. how every it will take alot of time, and teh data will be huge. so if i can make my counting the gigabyte of data will eb around more then 500gb and lets face it an almost half terra byte game is a bit large xD. but you are all wrong if you think an MMO canot be ported to an offline mode, with lan funcions. the cheating is not an excuse, considering if you want to play online with your guild mates, everything is stored on the ZOS server. so no harm will be coused by the online gaming community. becasue offline and online stuffs will be separated anyway. so the cheating complains is just not an option come up with against to have an offline support mode of this game.