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Why does ZOS pay people to design motifs?

MLGProPlayer
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Honest question. If there is no way for the vast majority of players to wear them, why bother designing them?

In the unlikely scenario that crafted gear became BiS again, you still wouldn't ever be able to use set helmets/shoulders because monster sets are mandatory.

Pro-tip: save yourselves the money, and stop making all these cool, detailed motifs. Or give us a transmog system.
Edited by MLGProPlayer on April 12, 2017 5:55AM
  • Judas Helviaryn
    Judas Helviaryn
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    Artists need to eat, otherwise.. We'd have no artists. And if you feel that the meta is mandatory, you really need to stop letting the game play itself for you.

    Honest opinion.
  • Turelus
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    Probably because a number of people do use them.

    Also many of the motifs released were designed as NPC gear and the motifs are just access to craft that. Only a few are unique to player characters. So they're not really being paid to make new ones all the time.
    @Turelus - EU PC Megaserver
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  • BigBragg
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    Same mesh sculptors, riggers, and mappers are also making costumes that we all wear to cover up the ugly BiS gear. They make their money from employing them.

    It would be nice to use all those cool set someway, somehow, someday...
  • Vapirko
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    I'm almost always using a crafted set in conjunction with a drop set. You can get viable results as any class with all crafted sets.
  • AlienatedGoat
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    I use costumes, so motifs don't matter to me.

    I don't think there's anything wrong with having motifs though. It's nice to have options.
    PC-NA Goat - Bleat Bleat Baaah
  • MLGProPlayer
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    Vapirko wrote: »
    I'm almost always using a crafted set in conjunction with a drop set. You can get viable results as any class with all crafted sets.

    Viable =/= best in slot.

    Once you've farmed best in slot gear, you're never going to wear crafted gear again as you'd be wilfully reducing your stats by doing so.
    Edited by MLGProPlayer on April 12, 2017 6:50AM
  • MLGProPlayer
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    Phage wrote: »
    I use costumes, so motifs don't matter to me.

    I don't think there's anything wrong with having motifs though. It's nice to have options.

    I do to. But the problem there is that there are very few costumes to choose from as ZOS continues to discontinue old ones while releasing few new ones (especially ones that look like armour).
  • AlienatedGoat
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    Phage wrote: »
    I use costumes, so motifs don't matter to me.

    I don't think there's anything wrong with having motifs though. It's nice to have options.

    I do to. But the problem there is that there are very few costumes to choose from as ZOS continues to discontinue old ones while releasing few new ones (especially ones that look like armour).

    I'll agree with you there. It boggles me that ZOS removes things from the Crown Store that they spent money and time developing. I mean I get that they have the limited runs for things that they intend to include in their casino crates, but the majority of what was removed is just gone and unavailable for purchase. You'd think they would want our money.
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  • Turelus
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    Phage wrote: »
    Phage wrote: »
    I use costumes, so motifs don't matter to me.

    I don't think there's anything wrong with having motifs though. It's nice to have options.

    I do to. But the problem there is that there are very few costumes to choose from as ZOS continues to discontinue old ones while releasing few new ones (especially ones that look like armour).

    I'll agree with you there. It boggles me that ZOS removes things from the Crown Store that they spent money and time developing. I mean I get that they have the limited runs for things that they intend to include in their casino crates, but the majority of what was removed is just gone and unavailable for purchase. You'd think they would want our money.
    Creating artificial needs to buy them before removal. It's just marketing being marketing, it's a PITA for the consumer but when have marketing ever cared about the consumer?
    @Turelus - EU PC Megaserver
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  • AlienatedGoat
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    Turelus wrote: »
    Phage wrote: »
    Phage wrote: »
    I use costumes, so motifs don't matter to me.

    I don't think there's anything wrong with having motifs though. It's nice to have options.

    I do to. But the problem there is that there are very few costumes to choose from as ZOS continues to discontinue old ones while releasing few new ones (especially ones that look like armour).

    I'll agree with you there. It boggles me that ZOS removes things from the Crown Store that they spent money and time developing. I mean I get that they have the limited runs for things that they intend to include in their casino crates, but the majority of what was removed is just gone and unavailable for purchase. You'd think they would want our money.
    Creating artificial needs to buy them before removal. It's just marketing being marketing, it's a PITA for the consumer but when have marketing ever cared about the consumer?

    You'd think, but even McDonald's brings back the McRib every year. Some things, like the Mage's Guild pack, just disappeared without a trace.
    PC-NA Goat - Bleat Bleat Baaah
  • Rohamad_Ali
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    I think a better question is why doesn't ZoS pay more for artists to make motifs more visually appealing ? The original armor designers were amazing . Level 1-10 armor looks almost real . The designs deteriorated with higher levels .
  • SanTii.92
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    Actually 'the vast majority of players' do use them, or could use them by all intended purposes, and as also said gear styles are initially design to be used by mobs/npcs.

    Anyways, about a transmog system it always bothered me that we'll lose all visual identification of certain gear. But I guess that in a game where costumes and disguises are more the norm than the exception, my argument doesn't really hold anymore.
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  • Turelus
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    SanTii.92 wrote: »
    Anyways, about a transmog system it always bothered me that we'll lose all visual identification of certain gear. But I guess that in a game where costumes and disguises are more the norm than the exception, my argument doesn't really hold anymore.
    Pretty much, I liked the old days when it was WYSIWYG but everyone back then used disguises if they didn't like their armour, now everyone uses costumes.

    It bugs me a little as the old launch ESO really felt like a fantasy setting with people in various kinds of armours, now so many people run around in dresses and casual clothes in combat.

    I am just as guilty of this with my Sorc (she wares a noble dress) but I guess that's the nature of the beast we have now. Gone are my days of dreaming to see a whole PvP raid in matching armour styles and tabbards.
    @Turelus - EU PC Megaserver
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  • Galwylin
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    One thing i wish they would do concerning motifs is once you have the complete set, there is a costume of it available to you in some fashion. I have very few pure sets being worn by most of my characters because I just don't want to bother or figure out the storage issue. There are a lot I like but I'm not going to have complete sets of all those and pretty soon gaining more just loses its appeal. I did notice that there is an Orc scout costume in this quarter crates which looks like one of the Orc sets (probably the racial one if I had to guess). Something like that for all of them (and not in a crate) would be a nice option.
  • Shad0wfire99
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    What cool motifs?


    XBox NA
  • Jitterbug
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    I think a better question is why doesn't ZoS pay more for artists to make motifs more visually appealing ? The original armor designers were amazing . Level 1-10 armor looks almost real . The designs deteriorated with higher levels .

    It's the weird bling factor that end game gear apparently "needs" to have in MMOs: The gear is not good if it isn't luminescent and have glowing orbs and a fire snake living in it.
  • Turelus
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    Jitterbug wrote: »
    I think a better question is why doesn't ZoS pay more for artists to make motifs more visually appealing ? The original armor designers were amazing . Level 1-10 armor looks almost real . The designs deteriorated with higher levels .

    It's the weird bling factor that end game gear apparently "needs" to have in MMOs: The gear is not good if it isn't luminescent and have glowing orbs and a fire snake living in it.
    SWTOR... FML SWTOR.

    Remember how you all spent time levelling and using armour that was fitting to the setting and very Star Wars like? Well now you're doing Operations (raids/trials) so you have this new gear, and because we know you love it MILE WIDE SHOULDER GUARDS! FLASHING POLICE LIGHTS AND POINTY HATS! COOOOOOL!!!!
    @Turelus - EU PC Megaserver
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  • altemriel
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    Honest question. If there is no way for the vast majority of players to wear them, why bother designing them?

    In the unlikely scenario that crafted gear became BiS again, you still wouldn't ever be able to use set helmets/shoulders because monster sets are mandatory.

    Pro-tip: save yourselves the money, and stop making all these cool, detailed motifs. Or give us a transmog system.



    transmog and traitchange FTW!!!
  • zaria
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    SanTii.92 wrote: »
    Actually 'the vast majority of players' do use them, or could use them by all intended purposes, and as also said gear styles are initially design to be used by mobs/npcs.

    Anyways, about a transmog system it always bothered me that we'll lose all visual identification of certain gear. But I guess that in a game where costumes and disguises are more the norm than the exception, my argument doesn't really hold anymore.
    Most players prefer to look like their class, so most tanks would wear heavy armor styles.
    Most of the costumes are not armor eiter.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Duiwel
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    Was helping a guildy practise perfecting his mag sorc dps rotation last night in Daggerfall bank OP.

    With my DK tank (who unlike my Templar tank, is not using current meta BiS gear) but crafted 2 year old gear.

    Armour master, Orgrim's Scale I believe.

    I was tanking so much that the fight could have lasted forever. I was his living target dummy. Sometimes I decided to stand inside the eye of the storm just to see if I could sustain through it.

    He sneakily got a few Crystal Frags on my at least my resistance is so high on that set that I can just stand back up and reapply shields, buffs and heal. Np.

    So just because something is good doesn't mean everything else is irrelevant.

    Julianos, Tava's Favour, Hundings Rage are still fantastic sets (Magicka, Tank, Stamina)

    So your point OP?

    And before you say I don't have bis I will just use my sorc as example I have Mother's Sorrow, Elegance, BSW, Necropotence, Julianos, Vicious Death, Spinners and some moondancer ( not everything I want yet ) but only recently started playing sorc again. While Aether is good, my inventory cannot handle any more extra sets for now ( not unless we get mannequins )

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  • Sneaky-Snurr
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    You're talking about motifs and designs? Bah!
    ZoS should not even release more of them until they fix the frekking floating shoulder and weapon pieces.
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  • Korah_Eaglecry
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    Vapirko wrote: »
    I'm almost always using a crafted set in conjunction with a drop set. You can get viable results as any class with all crafted sets.

    Viable =/= best in slot.

    Once you've farmed best in slot gear, you're never going to wear crafted gear again as you'd be wilfully reducing your stats by doing so.

    But not everyone needs best in slot. The vast majority arent running Trials or even doing them competitively.
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  • Rev Rielle
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    You're talking about motifs and designs? Bah!
    ZoS should not even release more of them until they fix the frekking floating shoulder and weapon pieces.
    Floating shoulders; one of the great enigmas of MMOs: Development can do so much, yet can't figure out how to their meshes a couple of inches and tweak them so shoulder armour actually looks reasonable...

    And to the OP. Yes, it is an interesting question. I'm actually losing a little interest in ESO of late because of the very limited cosmetic system they have in place (It's often what keeps me going in other MMOs after completing the majority of content).

    It's not important to some, but I like thoroughly enjoy a robust cosmetic system in MMOs . And some of the motifs chapter pieces are very nice indeed - a lot of work has clearly gone into them. But why I ask do I collect them all when it's so prohibitive to actually use them in-game.

    Variety in the game is important, especially when it comes to our character's appearance. Especially in an MMO. But with the current system in place I can't help but feel development's time could have been better spent somewhere else, such as adding more art/graphics/detail to the game world, enemies, environments, dungeons, textures, weather, furnishings! etc etc. Areas that we're all actually more likely to see.

    What do we have, 44 different styles we can craft at the moment? That's probably enough until a system to better utilize them is added to the game.
    If you can be anything, be kind.
  • Draqone
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    Honestly guys...

    I have a crafted Hundings Rage set just so I look cool. Yes, I lose maybe 5% DPS. Maybe. That 5% DPS is nothing compared to player skill so if you think you are forced to wear BiS, you are deluding yourself. A simple improvement in my rotation is much more than the difference between BiS and nearly-BiS.

    I prefer to look cool and noob it out in vet trials while looking good. I am not competing to get the #1 place on the leaderboards, and neither is 99.99% of the playerbase.

    If I ever do feel like competing, I'll switch to BiS and wear a comstume for a couple of hours.
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  • Gandrhulf_Harbard
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    Vapirko wrote: »
    I'm almost always using a crafted set in conjunction with a drop set. You can get viable results as any class with all crafted sets.

    Viable =/= best in slot.

    Once you've farmed best in slot gear, you're never going to wear crafted gear again as you'd be wilfully reducing your stats by doing so.

    I have BiS Monster Set for my Healing Build.

    Will NEVER use them, they are fugly, and I don't play these games to look fugly - I can do that IRL.

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  • AndrewQ84
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    This is under the assumption that the vast majority of the player base plays with only BiS gear. That is not the case. There is a good mix of all types of players and some don't really care about BiS gear. And there are some, like me, that refuse to use a full load out of dropped gear due to not being able to have your character aesthetically pleasing. Yes, costume are available, but I want to show off my gear that I have since I worked hard to craft and earn it. I still perform well. No issues and no one complains about my DPS/Heals/Tanking when we play.

    There are plenty of ways to wear crafted gear. You just don't want to since for you, BiS is not crafted and motifs are wasted on you. Since that is case, I respectfully request you send all your motifs to me, since you know, you don't care for it and only want dropped gear.
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  • zaria
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    AndrewQ84 wrote: »
    This is under the assumption that the vast majority of the player base plays with only BiS gear. That is not the case. There is a good mix of all types of players and some don't really care about BiS gear. And there are some, like me, that refuse to use a full load out of dropped gear due to not being able to have your character aesthetically pleasing. Yes, costume are available, but I want to show off my gear that I have since I worked hard to craft and earn it. I still perform well. No issues and no one complains about my DPS/Heals/Tanking when we play.

    There are plenty of ways to wear crafted gear. You just don't want to since for you, BiS is not crafted and motifs are wasted on you. Since that is case, I respectfully request you send all your motifs to me, since you know, you don't care for it and only want dropped gear.
    This my sorcerer has an purple jewelery and two pieces necropotente rest Julianos setup.
    Give plenty of flexibility, I can replace the Julianos with BSW, or run 4 piece Julianos and an monster set then I get an decent one.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
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    Considering the demand for motifs even before the master writ was added to the game it is clear there is a demand. That alone is justification for creating the motifs.

    Further, not everyone wears BiS gear. Not everyone cares about wearing BiS gear and enjoys wearing the crafted sets. Another good reason for the motifs.

    Hope this clears things up.
    Jitterbug wrote: »
    I think a better question is why doesn't ZoS pay more for artists to make motifs more visually appealing ? The original armor designers were amazing . Level 1-10 armor looks almost real . The designs deteriorated with higher levels .

    It's the weird bling factor that end game gear apparently "needs" to have in MMOs: The gear is not good if it isn't luminescent and have glowing orbs and a fire snake living in it.


    @Jitterbug

    The appearance of the gear is irrelevant to it being BiS. Players seeking BiS gear are not seeking it because of it's appearance.
    Edited by idk on April 12, 2017 12:25PM
  • Muttsmutt
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    "here are all these cool options that you can craft!"
    "but wait! here are all these BiS sets that are so vastly superior to crafted sets, with static motifs you can't change!"

    here's the problem;
    -if crafted sets were BiS in majority or even half of the time, what would be the reward from dungeons?
    -can't make crafted sets equal to dropped sets as a basic design issue, there will always be something that is marginally better, thus preferred
    -crafted sets become mid-game, as would seem most logical, and dropped sets endgame
    -reversing that makes no sense, and removes reward from dungeons

    here's the solution;
    -add a perk in the crafting trees to allow us to sink [large] amount of tempers into the armor to reshape it in a motif we know

    crafting becomes something desirable for one to max, people can make their aesthetic choices without having to forego dropped sets' superior bonuses, and NOTHING has to change in the tier of dropped-crafted sets [which are correctly ranked]

    hmh i should start a thread with this suggestion, see what its flaws are.
    Edited by Muttsmutt on April 12, 2017 12:29PM
    PC-EU // UNDEAD
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