MLGProPlayer wrote: »What I find hilarious are the armchair lawyers and moralist trying to tell us that we are participating in a immoral and possibly illegal activity by supporting a game as we choose to.
It's good to see the mods having little to no patience for the shaming though.
You can support the game but also argue against underhanded business practices.
I pre-ordered the collector's edition, but that doesn't mean I'm happy with the way ZOS conducts themselves.
I never understood the phenomenon of voluntary corporate shilling. You can be a fan of a product without being a fan of the business producing the product.
If you put a bird feeder out to give the birds in the area free food, then wait until the birds have gotten used to the free food, and then take that food away, you may find yourself getting attacked by angry birds wanting their free food.
I think that is similar to what is going on here.
Alchemical wrote: »Subscribing is not a big deal to me. Buying an expansion pack in addition to subscribing isn't that big a deal either. But I'm the kinda psycho who spent a decade playing WoW and invested thousands of dollars in my account.
To me the big debate seems to be about semantics. Because expansion packs are DLC despite what anyone tries to say. Personally it seems obvious major expansions would be excluded from the sub system, since it includes multiple new areas and a swathe of new content (including an entire class) as opposed to a singular zone and skill line as with previous DLCs, which would be prohibitively expensive to distribute for free. But it does go against the most literal interpretation of the ESO+ subscription, which grants access to 'all' DLC.
I do find Morrowind's starting price of $60 extremely offensive. Expansion packs usually do not cost the same as a brand new game, since they depend on another game to function. Maybe if they gave subscribers a $15 discount on expansions, as a sign of good faith for their ongoing support, people would be a little less miffed. I know I'm sure as heck not paying full brand new video game retail for DLC.
Rainwhisper wrote: »I've been following several of the threads about Morrowind and about ESO Plus, some of which invariably come back to a claim that Morrowind should be treated as DLC, and others which make "pay-to-win" arguments.
As someone who has paid a monthly subscription fee for every MMO I've ever played, dating back to Ultima Online, I'm perplexed by just how much content people seem to expect to get for free. Likewise, I've always had to pay for expansions, and doing so always made sense to me. I recognize that server upkeep and customer service costs alone justify a subscription fee, much less the additional creative content and ongoing development work, including balancing. The massive content additions of an expansion, likewise, also require a significant financial outlay for art, writing, programming, area design, voice acting, etc.
Which prompts my question: What is the source of the expectation that a massive, virtual world (as opposed to an FPS arena environment like Overwatch) should be free?
I enjoy playing the game, and I recognize that the experience I enjoy costs money to create and maintain, so I pay a subscription. That seems perfectly reasonable. I also recognize that I'm subsidizing players who can't afford to pay a subscription fee at the moment, and I'm also okay with that since having a large player base benefits the game as a whole. What I don't understand is how some posters seem to think that the money to keep the game viable will simply come ex nihilo, without subscription and expansion fees.
ProfesseurFreder wrote: »It's very simple. When I buy a game, I don't expect to have to pay an additional monthly RENT to play it!
Rainwhisper wrote: »I've been following several of the threads about Morrowind and about ESO Plus, some of which invariably come back to a claim that Morrowind should be treated as DLC, and others which make "pay-to-win" arguments.
As someone who has paid a monthly subscription fee for every MMO I've ever played, dating back to Ultima Online, I'm perplexed by just how much content people seem to expect to get for free. Likewise, I've always had to pay for expansions, and doing so always made sense to me. I recognize that server upkeep and customer service costs alone justify a subscription fee, much less the additional creative content and ongoing development work, including balancing. The massive content additions of an expansion, likewise, also require a significant financial outlay for art, writing, programming, area design, voice acting, etc.
Which prompts my question: What is the source of the expectation that a massive, virtual world (as opposed to an FPS arena environment like Overwatch) should be free?
I enjoy playing the game, and I recognize that the experience I enjoy costs money to create and maintain, so I pay a subscription. That seems perfectly reasonable. I also recognize that I'm subsidizing players who can't afford to pay a subscription fee at the moment, and I'm also okay with that since having a large player base benefits the game as a whole. What I don't understand is how some posters seem to think that the money to keep the game viable will simply come ex nihilo, without subscription and expansion fees.
DaveMoeDee wrote: »If it is a sense of entitlement, it is a feeling of entitlement to receive what was advertised and to not have the service play semantics games.
While I agree that this was a bait and switch (though possibly unintentional as they may have truly expected to release 4 quarterly DLC a year before reality set in), I don't consider this an unreasonable model. The sub is take it or leave it. People are getting upset because it is now more obvious than ever that the sub is mostly just paying for crafting bags and now there are other costs on top. It is what it is. Take it or leave it. Personally, I subbed one month for DB/crafting bags and subbed again this month to have crafting bags for all the anniversary mats. I don't do reoccurring and suffer through inventory management in between.
What other games have done is irrelevant. Other games have had all sorts of ways of monetization. What is relevant is how ZOS advertised ESO+ and the word games they played to back out of their communicated terms.
I guess that is all completely reasonable. You seem to only be talking about your personal preference, and it is a reasonable preference.ProfesseurFreder wrote: »It's very simple. When I buy a game, I don't expect to have to pay an additional monthly RENT to play it!
I do not, will not ever RENT my software -- for the same reason that I don't and wouldn't RENT an hammer or a screwdriver.
When I want to read a book, I BUY it, I don't RENT it. Imagine paying $15.95 for a book, and then another 9.95 every time you sit down to read it!
I am strictly a "buy it outright" kind of person: and so I am not an ESO Plus member and not likely to become one, because I prefer to buy all the expansions outright and never have to pay for them again. I'm also happy to throw ZOS money for Crown Store items that I like, since it helps their bottom line.
I only ever played the free version of World of Warcraft, because I refuse to pay a monthly fee for a game that charges you upfront to play it. Warcraft doesn't use a pricing scheme: it uses an EXTORTION scheme.
Fleshreaper wrote: »DaveMoeDee wrote: »If it is a sense of entitlement, it is a feeling of entitlement to receive what was advertised and to not have the service play semantics games.
While I agree that this was a bait and switch (though possibly unintentional as they may have truly expected to release 4 quarterly DLC a year before reality set in), I don't consider this an unreasonable model. The sub is take it or leave it. People are getting upset because it is now more obvious than ever that the sub is mostly just paying for crafting bags and now there are other costs on top. It is what it is. Take it or leave it. Personally, I subbed one month for DB/crafting bags and subbed again this month to have crafting bags for all the anniversary mats. I don't do reoccurring and suffer through inventory management in between.
What other games have done is irrelevant. Other games have had all sorts of ways of monetization. What is relevant is how ZOS advertised ESO+ and the word games they played to back out of their communicated terms.
It's not just a crafting bag... As a sub you are buying crowns every month, you are getting $15 worth of crowns every month but because you are automatically buying those crowns you get, unlimited crafting bag and access to "some" new content for free.
AdamBourke wrote: »At least the forums have a necromancer class...
EDIT: To be clear, I don't want a necromancer class, i just wanted to make the joke...