I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
Avran_Sylt wrote: »Doesn't Aggro get transferred to the highest damage dealer if the enemy isn't under any taunt effect? given that the pets do negligible damage, shouldn't that mean that as soon as the initial aggro timer runs out (10 secs), the enemy focuses on the dps since the pet isn't actively using a taunt ability?
(sidenote: Caltrops is a great AoE aggro grabber for pulling mobs as a tank)
Emphatic_Static wrote: »I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
I fully agree for trials. In fact, I am of the mindset that pets shouldn't be used in trials at ALL. It is a fact that they steal group buffs and heals, which is why the top raiding groups don't allow them. As far as them "stealing agro", those tanks don't know what they are talking about. Pet taunts come second to player taunts, there is a priority there. A pet never could take taunt from a player, only if they let their player taunt drop - which is on them for letting that happen regardless of whether a pet is involved or not.
paulsimonps wrote: »I don't care if its a pug or a nerf, as a tank I love it. There is already enough places were tanks aren't necessary and I want them to be. I want tanks to be a core part of any team regardless of content. And as a raid and dungeon leader I will like this a lot. I HATE when pets take aggro and hold aggro of things and kept mobs far away that I didn't even notice them and then having said mob kill the pet and then come in late. This being in both dungeons, trials and vDSA.
In all honesty more and more so even though the pet deals a considerable amount of damage we see also a lot of fights where we as raid leaders have to put our foot down and say "no you are not running that cause you are causing things to become CC immune with it", ruining tanks ability to chain things in and move stuff around. This is especially so in Veteran Maws first two bosses. If we can't Chain in the adds and cats people will die, and those little scamps can ruin peoples day if they are not handled properly. And since most DPS's go into tunnel vision during trial bosses cause "OMG MY PARSE" They never check were their pet actually is and what it is attacking.
But again, main point, I would rather they not tank stuff so we can actually get a use for proper tanks. I mean look at the bugs that were used in vWGT when it came out where people by passed all mechanics just cause the pets could hold aggro on the boss. I would rather not see anything like that again.
Avran_Sylt wrote: »@Emphatic_Static
Oh, I mean as a way to get all the enemies initially focused on you so you can kite them into a group. then start stabby stabby and yelly yelly with your taunts.
Shad0wfire99 wrote: »Pretty sure the number 1 raid group in the world runs 7 sorcs. Also pretty sure that they use pets everywhere that isn't the Mage fight.
Shad0wfire99 wrote: »Emphatic_Static wrote: »I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
I fully agree for trials. In fact, I am of the mindset that pets shouldn't be used in trials at ALL. It is a fact that they steal group buffs and heals, which is why the top raiding groups don't allow them. As far as them "stealing agro", those tanks don't know what they are talking about. Pet taunts come second to player taunts, there is a priority there. A pet never could take taunt from a player, only if they let their player taunt drop - which is on them for letting that happen regardless of whether a pet is involved or not.
Pretty sure the number 1 raid group in the world runs 7 sorcs. Also pretty sure that they use pets everywhere that isn't the Mage fight.
AFAIK the Clannfear is the only sorc pet that is intended to pseudo-tank.
IronCrystal wrote: »Shad0wfire99 wrote: »Emphatic_Static wrote: »I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
I fully agree for trials. In fact, I am of the mindset that pets shouldn't be used in trials at ALL. It is a fact that they steal group buffs and heals, which is why the top raiding groups don't allow them. As far as them "stealing agro", those tanks don't know what they are talking about. Pet taunts come second to player taunts, there is a priority there. A pet never could take taunt from a player, only if they let their player taunt drop - which is on them for letting that happen regardless of whether a pet is involved or not.
Pretty sure the number 1 raid group in the world runs 7 sorcs. Also pretty sure that they use pets everywhere that isn't the Mage fight.
I assume you are referring to HODOR and not a single one of their top scores uses 7 sorcs. At most they've used 5. I can't attest to whether they used pets or not from the leaderboards.
Shad0wfire99 wrote: »I am referring to Hodor. And I'm going by Alcast's words in one of his more recent streams.
IronCrystal wrote: »Shad0wfire99 wrote: »Emphatic_Static wrote: »I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
I fully agree for trials. In fact, I am of the mindset that pets shouldn't be used in trials at ALL. It is a fact that they steal group buffs and heals, which is why the top raiding groups don't allow them. As far as them "stealing agro", those tanks don't know what they are talking about. Pet taunts come second to player taunts, there is a priority there. A pet never could take taunt from a player, only if they let their player taunt drop - which is on them for letting that happen regardless of whether a pet is involved or not.
Pretty sure the number 1 raid group in the world runs 7 sorcs. Also pretty sure that they use pets everywhere that isn't the Mage fight.
I assume you are referring to HODOR and not a single one of their top scores uses 7 sorcs. At most they've used 5. I can't attest to whether they used pets or not from the leaderboards.
Shad0wfire99 wrote: »IronCrystal wrote: »Shad0wfire99 wrote: »Emphatic_Static wrote: »I don't think it was really ever a feature of the pets to Tank, may have been an accident but I've seen people like this feature and hate it, specifically in trials. I've seen leads threaten to kick pet sorcs if they don't drop familiar because it's unintentionally drawing aggro. I see what you are saying in your discussion as the benefits it provides but it can also be a double edged sword and hurt players too causing deaths and group wipes. As a pet mag Sorc DD, I would love to have the pet hold aggro while I solo world bosses or dungeons. In trials however it shouldn't be. Maybe an implementation of it into the horribly developed "command pet" control to be able to tell your pet to hold aggro or not to. But seeing as how whenever ZOS makes one change they break 5 others I can see bad things still coming from this from their end.
I fully agree for trials. In fact, I am of the mindset that pets shouldn't be used in trials at ALL. It is a fact that they steal group buffs and heals, which is why the top raiding groups don't allow them. As far as them "stealing agro", those tanks don't know what they are talking about. Pet taunts come second to player taunts, there is a priority there. A pet never could take taunt from a player, only if they let their player taunt drop - which is on them for letting that happen regardless of whether a pet is involved or not.
Pretty sure the number 1 raid group in the world runs 7 sorcs. Also pretty sure that they use pets everywhere that isn't the Mage fight.
I assume you are referring to HODOR and not a single one of their top scores uses 7 sorcs. At most they've used 5. I can't attest to whether they used pets or not from the leaderboards.
I am referring to Hodor. And I'm going by Alcast's words in one of his more recent streams.
As I understand pets will only hold agro if sorc is the only doing damage on target.paulsimonps wrote: »I don't care if its a pug or a nerf, as a tank I love it. There is already enough places were tanks aren't necessary and I want them to be. I want tanks to be a core part of any team regardless of content. And as a raid and dungeon leader I will like this a lot. I HATE when pets take aggro and hold aggro of things and kept mobs far away that I didn't even notice them and then having said mob kill the pet and then come in late. This being in both dungeons, trials and vDSA.
In all honesty more and more so even though the pet deals a considerable amount of damage we see also a lot of fights where we as raid leaders have to put our foot down and say "no you are not running that cause you are causing things to become CC immune with it", ruining tanks ability to chain things in and move stuff around. This is especially so in Veteran Maws first two bosses. If we can't Chain in the adds and cats people will die, and those little scamps can ruin peoples day if they are not handled properly. And since most DPS's go into tunnel vision during trial bosses cause "OMG MY PARSE" They never check were their pet actually is and what it is attacking.
But again, main point, I would rather they not tank stuff so we can actually get a use for proper tanks. I mean look at the bugs that were used in vWGT when it came out where people by passed all mechanics just cause the pets could hold aggro on the boss. I would rather not see anything like that again.
Tommy_The_Gun wrote: »"They Broke Pet Sorcs?"
They were broken from the start so...
Emphatic_Static wrote: »paulsimonps wrote: »I don't care if its a pug or a nerf, as a tank I love it. There is already enough places were tanks aren't necessary and I want them to be. I want tanks to be a core part of any team regardless of content. And as a raid and dungeon leader I will like this a lot. I HATE when pets take aggro and hold aggro of things and kept mobs far away that I didn't even notice them and then having said mob kill the pet and then come in late. This being in both dungeons, trials and vDSA.
In all honesty more and more so even though the pet deals a considerable amount of damage we see also a lot of fights where we as raid leaders have to put our foot down and say "no you are not running that cause you are causing things to become CC immune with it", ruining tanks ability to chain things in and move stuff around. This is especially so in Veteran Maws first two bosses. If we can't Chain in the adds and cats people will die, and those little scamps can ruin peoples day if they are not handled properly. And since most DPS's go into tunnel vision during trial bosses cause "OMG MY PARSE" They never check were their pet actually is and what it is attacking.
But again, main point, I would rather they not tank stuff so we can actually get a use for proper tanks. I mean look at the bugs that were used in vWGT when it came out where people by passed all mechanics just cause the pets could hold aggro on the boss. I would rather not see anything like that again.
Good to see a main tanks perspective. I agree that in trials, as I stated above, pets shouldn't even be an option, for several reasons. I would, however, point out that if sorc pets are off in a corner attacking a monster, holding agro on it, then that sorcerer doesn't know how to use their pet right. I would say 90% of pet sorcs have no idea how to command their pets lol. Sad but true. ZOS slips in a "pet command" button, but never - anywhere in the game - do they explain how to use it. Pathetic. But regardless, I agree with you, pets shouldn't have a place in a trial environment.
Do you think pets steal buffs?
Do you think they pull agro in trial runs?
Do you think they don't stealth?
You're wrong, but don't worry, you made it this far, the forums have had answers to all of these delusions for ages!
Was going to post in response to others in the context of trial runs, however, this subject has already derailed itself from the OP's statement and is full of false positives.
The ignorance of players not using pet commands to set pets to be passive solves the agro issue, otherwise, not using this feature on PC but exclusive to console would suggest the player is not optimizing their use of pets to begin with.
Yes pets have problems, so do some players that use them, therefore bestows idiotic bias into the observers which in result compromises threads like this.
The functionality of the pet has indeed changed, this isn't a myth, so don't theorize with it ever existing because clearly there is a lack of experience to have a past point of reference as this change is quite obvious.
Others have pointed this out in other threads, the developers have not commented on this subject.
Personally I do not care for this change because it was silly for a lesser daedra to hold agro on bosses especially in trial runs in a boss fight start to finish, "but that has never happened in history, I am credible!", yeah?
Go ahead and say whatever cute things you want.
Wrecking_Blow_Spam wrote: »Emphatic_Static wrote: »paulsimonps wrote: »I don't care if its a pug or a nerf, as a tank I love it. There is already enough places were tanks aren't necessary and I want them to be. I want tanks to be a core part of any team regardless of content. And as a raid and dungeon leader I will like this a lot. I HATE when pets take aggro and hold aggro of things and kept mobs far away that I didn't even notice them and then having said mob kill the pet and then come in late. This being in both dungeons, trials and vDSA.
In all honesty more and more so even though the pet deals a considerable amount of damage we see also a lot of fights where we as raid leaders have to put our foot down and say "no you are not running that cause you are causing things to become CC immune with it", ruining tanks ability to chain things in and move stuff around. This is especially so in Veteran Maws first two bosses. If we can't Chain in the adds and cats people will die, and those little scamps can ruin peoples day if they are not handled properly. And since most DPS's go into tunnel vision during trial bosses cause "OMG MY PARSE" They never check were their pet actually is and what it is attacking.
But again, main point, I would rather they not tank stuff so we can actually get a use for proper tanks. I mean look at the bugs that were used in vWGT when it came out where people by passed all mechanics just cause the pets could hold aggro on the boss. I would rather not see anything like that again.
Good to see a main tanks perspective. I agree that in trials, as I stated above, pets shouldn't even be an option, for several reasons. I would, however, point out that if sorc pets are off in a corner attacking a monster, holding agro on it, then that sorcerer doesn't know how to use their pet right. I would say 90% of pet sorcs have no idea how to command their pets lol. Sad but true. ZOS slips in a "pet command" button, but never - anywhere in the game - do they explain how to use it. Pathetic. But regardless, I agree with you, pets shouldn't have a place in a trial environment.
Is the pet command a PC only thing?
I've tried many combos on Xbox but the little fella does what he wants. Please enlighten me if I can command him elsewhere. Ty