Yes, its impressive, will be more impressed if they manages to keep the promised on chapter, two dungeon and one content expansion each year.
ParaNostram wrote: »Honestly with the rate at which ZOS pushes out new content for ESO I genuinely wonder how long they can keep this up. It feels like they're running a marathon of 100 meter dashes. Honestly I'm very impressed with the amount of content that comes out and no MMO before has left me sitting down and thinking "holy butts, that's a lot of content." Is all content created equal? Not really, but all of this is leagues beyond what used to be considered acceptable content in an MMO. (everyone praises the Burning Crusade but who remembers that tedious senseless hell boar grind quest?)
So for one I would like to thank ZOS and their team for all of their hard work. For their faults, they took what was a poorly launched game and turned it into an MMO that beats even my memories of WoW. I'm happy and proud to play this game and pay my subscription every month. That is me personally though.
How about you guys? How do you feel about ZOS' development cycle for new content? I'm interested in your thoughts!
Wifeaggro13 wrote: »ParaNostram wrote: »Honestly with the rate at which ZOS pushes out new content for ESO I genuinely wonder how long they can keep this up. It feels like they're running a marathon of 100 meter dashes. Honestly I'm very impressed with the amount of content that comes out and no MMO before has left me sitting down and thinking "holy butts, that's a lot of content." Is all content created equal? Not really, but all of this is leagues beyond what used to be considered acceptable content in an MMO. (everyone praises the Burning Crusade but who remembers that tedious senseless hell boar grind quest?)
So for one I would like to thank ZOS and their team for all of their hard work. For their faults, they took what was a poorly launched game and turned it into an MMO that beats even my memories of WoW. I'm happy and proud to play this game and pay my subscription every month. That is me personally though.
How about you guys? How do you feel about ZOS' development cycle for new content? I'm interested in your thoughts!
Lol have ypu played many MMOs? Even a tiny start up like Trion with a 3rd of the budget of Zos managed to put out the amount of content zos put out in 3 years in the first year for free .
anitajoneb17_ESO wrote: »Content ? What content ?
Last "new content" was august 2016 and it was 2 dungeons. Since then, One Tamriel (not new content, just new combat stats) and Housing (not new content, just new mechanics).
I'm not saying it's "bad", but there's nothing to be that impressed about.
Morrowind will be new content - but it's also something that forces you, literally, to buy the game again. So yeah...
I appreciate the effort put into stuff like the Jester Festival though. That kind of free, well-done extra makes a huge difference to me.
I guess they use multiple teams, the dungeons are pretty independent and fairly fast to create. Require lots of balancing however Chapters take an year or more.ParaNostram wrote: »Yes, its impressive, will be more impressed if they manages to keep the promised on chapter, two dungeon and one content expansion each year.
My thoughts exactly. I don't know how they're going to do it. Hell, the quarterly content model already seemed incredibly ambitious in my humble opinion, but ramping it up to that level? Woo!
There is a lot of content in the game if you start from scratch. But the ammount they have added in 3 years is not all that. 4 Dungeons and a few zones. It's more expensive to add content in ESO because of the voice acting in many different languages, that other games don't have to cover.
That said, the game pulled from failure in 2014, where tthey sold few copies to today with one tamriel and more than 10m copies sold. Maybe we'll see more content in the future, more players to cover the cost today, than many of those DLC's in the past.
But looking at what's included with Morrowind, and the extent of resource reuse, and the price of the pack, I'm not that convinced I'll hang around untill Morrowind.
It's weird how much resources they put into making weapons and content that is available for a couple of days in the crown store just to milk a few whales, while basic stuff like dungeon finder is left broken for years.
i applaud their development speed but i worry that they are receiving too much pressure from Zenimax Parent Company and the players to pus hthis content out.
ZOS is a very small team. like 20 engineers/developers. Last i heard they had engineers sleeping on cots in the server rooms to maintain PvP server stability. so im sure its taking its toll on them.
I for one would like the content to slow down and the game stability perfected before moving on the next thing
I do agree to the rapid development in the past DLC's we have. However I believe that the new Morrowind DLC update is too soon, and should be pushed back at least another 6 months or at the most another year. This Morrowind DLC is almost compared to that of World of Warcrafts massive expansion release, though a bit smaller in scale, of which ESO is not ready for. The game is currently still experiancing "day one" issues that need to be prioritized and focused on first then any "large" expansion release.
The game is still issues such as: General UI errors, Dungeon Finder issues, Chat functionality issues, Combat Balancing (though it has greatly improved in recent updates, that is remain to be seen), and most importantly Server Stability/Crashing issues. These problems need to be delt with as much as they can before a whole new expasion with a new character, items, and so much more is released. Becuase if these issues are not addressed and implemented on before the release of this explasion, it will have very problematic concequences during and after it's release.
No disrespect meant to ZOS but I honestly expect a business change model again in the next two years. They've changed their model almost every year at this point.Yes, its impressive, will be more impressed if they manages to keep the promised on chapter, two dungeon and one content expansion each year.
True, on the other hand its various groups doing different stuff. the ones making dungeons are designers, coders fix bugs, not much coding for dungeons except perhaps some special stuff.ParaNostram wrote: »I do agree to the rapid development in the past DLC's we have. However I believe that the new Morrowind DLC update is too soon, and should be pushed back at least another 6 months or at the most another year. This Morrowind DLC is almost compared to that of World of Warcrafts massive expansion release, though a bit smaller in scale, of which ESO is not ready for. The game is currently still experiancing "day one" issues that need to be prioritized and focused on first then any "large" expansion release.
The game is still issues such as: General UI errors, Dungeon Finder issues, Chat functionality issues, Combat Balancing (though it has greatly improved in recent updates, that is remain to be seen), and most importantly Server Stability/Crashing issues. These problems need to be delt with as much as they can before a whole new expasion with a new character, items, and so much more is released. Becuase if these issues are not addressed and implemented on before the release of this explasion, it will have very problematic concequences during and after it's release.
Very fair criticism. I know @Zaria and @Rickter expressed similar views. The rapid development of new content does seem to take effort away from those efforts. Seems like they're playing guitar with their hands and bongos with their feet at the same time trying to do both of these with their limited team at the pace they're going, and it shows. The bongo's have no rhythm (bongos being maintenance) but damn if those guitar solos get pretty sweet when the bongos don't distract from it
No disrespect meant to ZOS but I honestly expect a business change model again in the next two years. They've changed their model almost every year at this point.Yes, its impressive, will be more impressed if they manages to keep the promised on chapter, two dungeon and one content expansion each year.
It seems they can't really find a model they're happy with and stick to it.
ParaNostram wrote: »Well WoW had for a long time whenever they released new content only released new dungeons, nobody ever pretended that wasn't new content. The new dungeons are challenging and I still can't beat them regularly on their hardest difficulty so while they were just two dungeons, those two dungeons have some staying power.
I can understand your criticism of One Tamriel, but I feel as though perhaps some credit is due. It was a complete overhaul of the game making all of the content viable at any given time, thusly making sure the content isn't wasted. That takes a considerable amount of work and it was a bold move. It didn't create anything new, but it did make the game feel so much more like an Elder Scrolls game to me.
Thank you for sharing your thoughts on this though!
A major problem for ZOS is that people actually don't have to quit the game(unless they have ESO+, which is a small minority prob).
I subbed the first year and then stopped. The new content was not being released fast enough so I decided to pay as it was released.
DaveMoeDee wrote: »I also find some of the other comments about the inner workings of ZOS absurd when they come from people who have never worked there. It is one thing to critique design choices or implementation, but to critique something completely opaque to you is quite presumptuous.
rustic_potato wrote: »Compared to other MMOs the rate at which ZOS releases "content" is absolutely pathetic.