Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.
On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.
paulsimonps wrote: »Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.
On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.
Agreed, looking at current Meta DPS set ups for both Magicka and stamina of all classes and you don't really use that many class damage abilities 3-4 tops from what I can recall.
Something I love too though is that I have now seen a thread claiming Wardens are OP cause of all of their utility skills and another one claiming they are really bad cause of too many utility skills and to few damage skills. So funny how that goes.
FloppyTouch wrote: »I have more damage abilities on my mdk but I use only 4 I don't see an issue
IzakiBrotherSs wrote: »I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.
I see right now a class that can build a whole lot of different playstyles and roles and be good at them all but maybe not be best at any.
i am intrigued but honestly not excited by the warden so far.
From my perspective, the problem is they designed the Warden to be a 'group-oriented' class... which means that it may well not have many good 'solo-oriented' builds. When you compare Warden to Templar, I see Templar far outperforming Warden in most situations... so far from what I've seen and heard about it.
Soloing what exactly?
I think it will be an overland beast.
IzakiBrotherSs wrote: »I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.
IzakiBrotherSs wrote: »I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.
deepseamk20b14_ESO wrote: »IzakiBrotherSs wrote: »I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.
This is what i thought about the stamina morphs when i watched eso live. Im hoping it's just still in the works because just making the morph stamina but doing nothing to the skills so they standout against the other morph is horrendous and makes there absolutely no reason to play a stamina based warden.
Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.
On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.
Here's a thought:
The dive/cliff racer is slightly delayed in its damage from the time of cast.
Using frost staff as a back bar weapon for a stamina-heavy tank warden, in pvp with the tremorscale set:
frost staff heavy -> cast dive
The heavy and dive should hit at about the same time on a distant target. The frost staff heavy attack is a taunt, which will proc tremorscale for extra burst damage and a snare.
Maybe I'm wrong but that seems like it could be a really hefty bit of ranged burst damage for a tank warden in pvp/battlegrounds, and you're snaring the target by 70% for 8 seconds on top of it, giving you time to get in another heavy and dive, and possibly finishing with a bear execute.
IzakiBrotherSs wrote: »Here's a thought:
The dive/cliff racer is slightly delayed in its damage from the time of cast.
Using frost staff as a back bar weapon for a stamina-heavy tank warden, in pvp with the tremorscale set:
frost staff heavy -> cast dive
The heavy and dive should hit at about the same time on a distant target. The frost staff heavy attack is a taunt, which will proc tremorscale for extra burst damage and a snare.
Maybe I'm wrong but that seems like it could be a really hefty bit of ranged burst damage for a tank warden in pvp/battlegrounds, and you're snaring the target by 70% for 8 seconds on top of it, giving you time to get in another heavy and dive, and possibly finishing with a bear execute.
Well the burst is fine in PvP, much like the Sorc burst: Fletcher Flies > Scorch > Cliff Racer. However, where the hell do you have to stand to get the most damage? Do you have to be more than 15m away? Wait... If I do that then Scorch won't even hit anything... Do I stand in melee range? but then I don't benefit from the 15% extra damage...
See what I'm talking about here? Its not very well thought out all of this. Like, either make the class melee or make it ranged. Otherwise there isn't a situation where you could benefit fully from the skills. Really really weird, and not very good design IMO. So lets hope it gets called out on the Beta and that it gets changed.
NeillMcAttack wrote: »Uh, are we suggesting we have seen the morphs!! Speaking of which, could one please get a link to those morphs!??