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The Warden - a 3 skill pony

  • Artis
    Artis
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    Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.

    On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.
  • paulsimonps
    paulsimonps
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    Artis wrote: »
    Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.

    On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.

    Agreed, looking at current Meta DPS set ups for both Magicka and stamina of all classes and you don't really use that many class damage abilities 3-4 tops from what I can recall.

    Something I love too though is that I have now seen a thread claiming Wardens are OP cause of all of their utility skills and another one claiming they are really bad cause of too many utility skills and to few damage skills. So funny how that goes.
    Edited by paulsimonps on April 6, 2017 2:41AM
  • Jitterbug
    Jitterbug
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    Artis wrote: »
    Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.

    On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.

    Agreed, looking at current Meta DPS set ups for both Magicka and stamina of all classes and you don't really use that many class damage abilities 3-4 tops from what I can recall.

    Something I love too though is that I have now seen a thread claiming Wardens are OP cause of all of their utility skills and another one claiming they are really bad cause of too many utility skills and to few damage skills. So funny how that goes.

    Not this one though right? I didn't mean to claim them either way.
  • FloppyTouch
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    I have more damage abilities on my mdk but I use only 4 I don't see an issue
  • Jitterbug
    Jitterbug
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    I have more damage abilities on my mdk but I use only 4 I don't see an issue

    Just to get it back on track I never said they had too few damage skills...
  • dodgehopper_ESO
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    I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.

    I'd like to point out that sorcerer already does what you are speaking of with regard of increased damage per ability slotted.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • STEVIL
    STEVIL
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    The way i see it, based on the little we have so far, knowing playtest is coming blah blah blah...

    the class itself is very diverse - each tree focused on a role with what seems a higher than normal variety of buffs.
    The class is going to be one of those which focuses more on weapon skill lines for damage output and class skills for making damage better and such.

    I see right now a class that can build a whole lot of different playstyles and roles and be good at them all but maybe not be best at any.

    i am intrigued but honestly not excited by the warden so far.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • masterbroodub17_ESO
    STEVIL wrote: »
    I see right now a class that can build a whole lot of different playstyles and roles and be good at them all but maybe not be best at any.

    i am intrigued but honestly not excited by the warden so far.

    This is the problem with designing the content around the meta rather than balancing the game. If it aint meta, who the eff cares?
  • Lynx7386
    Lynx7386
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    Here's a thought:

    The dive/cliff racer is slightly delayed in its damage from the time of cast.

    Using frost staff as a back bar weapon for a stamina-heavy tank warden, in pvp with the tremorscale set:
    frost staff heavy -> cast dive
    The heavy and dive should hit at about the same time on a distant target. The frost staff heavy attack is a taunt, which will proc tremorscale for extra burst damage and a snare.

    Maybe I'm wrong but that seems like it could be a really hefty bit of ranged burst damage for a tank warden in pvp/battlegrounds, and you're snaring the target by 70% for 8 seconds on top of it, giving you time to get in another heavy and dive, and possibly finishing with a bear execute.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ADarklore
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    From my perspective, the problem is they designed the Warden to be a 'group-oriented' class... which means that it may well not have many good 'solo-oriented' builds. When you compare Warden to Templar, I see Templar far outperforming Warden in most situations... so far from what I've seen and heard about it.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lynx7386
    Lynx7386
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    ADarklore wrote: »
    From my perspective, the problem is they designed the Warden to be a 'group-oriented' class... which means that it may well not have many good 'solo-oriented' builds. When you compare Warden to Templar, I see Templar far outperforming Warden in most situations... so far from what I've seen and heard about it.

    I definitely think the warden will be relying heavily on that bear when soloing, regardless of build.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Jitterbug
    Jitterbug
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    Soloing what exactly?
    I think it will be an overland beast.
  • Phatmattfu
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    Yea, they look terrible. You guys shouldn't play one at all.

    :#
  • dodgehopper_ESO
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    There does seem to be a lot of similarity between Warden and Templar actually, but some key differences. I'm really holding judgment on the class until I get my hands on it. Sorcerer is a solid class that relies heavily on outside skills to function, so it doesn't entirely bother me if Warden operates similarly. Additionally, the actual theme and style of Warden is fantastic.

    I'm very hopeful we get Spellcrafting though going forward, and possibly 'Weapon Mastery' for warrior types. I'd rather them expand on what we have going forward than making new classes after Warden. I know this might frustrate some, but for all those people who cry Necromancer at least once a month, wouldn't a robust skill line for that purpose do the trick? It could also allow you to take that skill line on the other 5 classes allowing you to develop your own theme. I like that better.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • STEVIL
    STEVIL
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    Jitterbug wrote: »
    Soloing what exactly?
    I think it will be an overland beast.

    I agree. I mostly solo and the built in variety is what intrigues me. I don't see it as a leaderboards hunter but then again its versatility might serve it well enough in vma.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.

    This is what i thought about the stamina morphs when i watched eso live. Im hoping it's just still in the works because just making the morph stamina but doing nothing to the skills so they standout against the other morph is horrendous and makes there absolutely no reason to play a stamina based warden.
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  • DragonBound
    DragonBound
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    I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.

    Well this is why the warden is in testing.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think that the Warden is shaping up to be a pretty bad class with very few damage abilities compared to other classes. And terrible stamina morphs that don't even add an extra effect to the skill. So yeah... Some passives are really badly thought out as in absolutely OP (increases damage done per ability slotted?! OP much?) while others are just trash. So yeah, my personal opinion on the Warden is that its a fail.

    This is what i thought about the stamina morphs when i watched eso live. Im hoping it's just still in the works because just making the morph stamina but doing nothing to the skills so they standout against the other morph is horrendous and makes there absolutely no reason to play a stamina based warden.

    Doesn't that describe Templar?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • NeillMcAttack
    NeillMcAttack
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    Uh, are we suggesting we have seen the morphs!! Speaking of which, could one please get a link to those morphs!??
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
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  • Izaki
    Izaki
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    Artis wrote: »
    Lol how is it relevant how many damage abilities each class has? NB has 9 you say? So what? How many out of them NBs use in DPS builds? I'll tell you how many - 3. That's less than your 4 skills wardens have.

    On the other hand, Wardens have a lot of utility skills to choose from for different cases, while your NB only chooses a couple strong DPS skills and won't use other DPS skills at all.

    Well just like Warden's have lots of utility to choose from, they don't have the options to choose their DPS skills like other classes cause they only have 4! A DK has a lot more flexibility in what to use, most of their skills are great.

    3 you say? Last time I counted: Merciless Resolve, Crippling Grasp, Impale, Twisting Path is 4 skills. In vMA, add in Funnel Health. Also Sap Essence for AoE situations. So you see, Nightblades still have a lot more options than the Warden.
    @ Izaki #PCEU
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  • Izaki
    Izaki
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    Lynx7386 wrote: »
    Here's a thought:

    The dive/cliff racer is slightly delayed in its damage from the time of cast.

    Using frost staff as a back bar weapon for a stamina-heavy tank warden, in pvp with the tremorscale set:
    frost staff heavy -> cast dive
    The heavy and dive should hit at about the same time on a distant target. The frost staff heavy attack is a taunt, which will proc tremorscale for extra burst damage and a snare.

    Maybe I'm wrong but that seems like it could be a really hefty bit of ranged burst damage for a tank warden in pvp/battlegrounds, and you're snaring the target by 70% for 8 seconds on top of it, giving you time to get in another heavy and dive, and possibly finishing with a bear execute.

    Well the burst is fine in PvP, much like the Sorc burst: Fletcher Flies > Scorch > Cliff Racer. However, where the hell do you have to stand to get the most damage? Do you have to be more than 15m away? Wait... If I do that then Scorch won't even hit anything... Do I stand in melee range? but then I don't benefit from the 15% extra damage...

    See what I'm talking about here? Its not very well thought out all of this. Like, either make the class melee or make it ranged. Otherwise there isn't a situation where you could benefit fully from the skills. Really really weird, and not very good design IMO. So lets hope it gets called out on the Beta and that it gets changed.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • SodanTok
    SodanTok
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    Lynx7386 wrote: »
    Here's a thought:

    The dive/cliff racer is slightly delayed in its damage from the time of cast.

    Using frost staff as a back bar weapon for a stamina-heavy tank warden, in pvp with the tremorscale set:
    frost staff heavy -> cast dive
    The heavy and dive should hit at about the same time on a distant target. The frost staff heavy attack is a taunt, which will proc tremorscale for extra burst damage and a snare.

    Maybe I'm wrong but that seems like it could be a really hefty bit of ranged burst damage for a tank warden in pvp/battlegrounds, and you're snaring the target by 70% for 8 seconds on top of it, giving you time to get in another heavy and dive, and possibly finishing with a bear execute.

    Well the burst is fine in PvP, much like the Sorc burst: Fletcher Flies > Scorch > Cliff Racer. However, where the hell do you have to stand to get the most damage? Do you have to be more than 15m away? Wait... If I do that then Scorch won't even hit anything... Do I stand in melee range? but then I don't benefit from the 15% extra damage...

    See what I'm talking about here? Its not very well thought out all of this. Like, either make the class melee or make it ranged. Otherwise there isn't a situation where you could benefit fully from the skills. Really really weird, and not very good design IMO. So lets hope it gets called out on the Beta and that it gets changed.

    See, stam warden has it easier. He has no fletcher and no bonus damage on cliff racer :p
    Uh, are we suggesting we have seen the morphs!! Speaking of which, could one please get a link to those morphs!??

    There is video on their YT i think and also thread in general discussion.
    Link
    Edited by SodanTok on April 7, 2017 12:40PM
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