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Undaunted Academy

  • Magdalina
    Magdalina
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    MattT1988 wrote: »
    Tasear wrote: »
    MattT1988 wrote: »
    Another necro'd thread? Bloody hell ok whatever.

    I'd rather they slightly buff normal dungeons so they could go some way to preparing newer players for the vet versions.

    They did that's why we have people in normal without food or decent gear being successful in normal dungeons

    If they aren't good enough, they aren't good enough, at the end of the day, they just have to learn and improve. In they're current state the normal dungeons do nothing to prepare newer players for the vet versions of those dungeons, which in my opinion, should be they're primary function.

    Who's sets the standard of shoe good enough. Do I or do we make it where your level is acceptable?

    Actually it's kinda like this idea.

    We can set a minimum standard of a mere 30k dps single target unbuffed for minimum dps to be able to enter a vet dungeon. wil work on the tank and healed requirements.

    ZOS sets the standard by making mechanics that require a certain level of performance. If you each do 5k dps you aren't going to pass a LOT of bosses that have heal/dps checks. If you can't mitigate the damage well enough as a tank, you're gonna get rekt on damage intensive boss fights, etc. Same for healer.
    I won't say exact numbers possible for the lowest pass but 15k definitely cuts it. 10k probably does too if we leave SotH dungeons aside.
  • Merlin13KAGL
    Merlin13KAGL
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    Burgererer wrote: »
    I think simply making it so vet dungeons are only +160cp is fair. Can't tell you how many times a group has to drag a fetcher who doesn't understand their limits, or takes good drops from others because of their cp. And since there's no such thing as veteran ranks anymore, "veteran" could be classified as technically so (+160cp).
    Lol. No one is taking your drops. Loot is instanced. What they pick up does not affect what you pick up.

    Would be no different if they were max level and looted the piece you wanted, but needed it themselves.

    If you're doing a random, it's a random.

    If you're farming gear, your leader is deciding who to invite.

    Both are your group/group leader's choice/fault.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tasear
    Tasear
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    MattT1988 wrote: »
    MattT1988 wrote: »
    Tasear wrote: »
    MattT1988 wrote: »
    Another necro'd thread? Bloody hell ok whatever.

    I'd rather they slightly buff normal dungeons so they could go some way to preparing newer players for the vet versions.

    They did that's why we have people in normal without food or decent gear being successful in normal dungeons

    If they aren't good enough, they aren't good enough, at the end of the day, they just have to learn and improve. In they're current state the normal dungeons do nothing to prepare newer players for the vet versions of those dungeons, which in my opinion, should be they're primary function.

    I don't recall normal dungeons telling tanks to slot taunt.

    I'm talking more about mechanics and other strategies. A Tank slotting a taunt is so basic that it's common sense. This is my first proper MMO and even I could figure out a tank needs to use taunt abilities to draw enemies attention to you, as is your job. It really isn't that difficult to figure out.

    Common sense comes from education be it formal or informal. If we keep the tank stories on the forums then something is wrong.
  • Tasear
    Tasear
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    MattT1988 wrote: »
    Tasear wrote: »
    MattT1988 wrote: »
    Another necro'd thread? Bloody hell ok whatever.

    I'd rather they slightly buff normal dungeons so they could go some way to preparing newer players for the vet versions.

    They did that's why we have people in normal without food or decent gear being successful in normal dungeons

    If they aren't good enough, they aren't good enough, at the end of the day, they just have to learn and improve. In they're current state the normal dungeons do nothing to prepare newer players for the vet versions of those dungeons, which in my opinion, should be they're primary function.

    Who's sets the standard of shoe good enough. Do I or do we make it where your level is acceptable?

    Actually it's kinda like this idea.

    We can set a minimum standard of a mere 30k dps single target unbuffed for minimum dps to be able to enter a vet dungeon. wil work on the tank and healed requirements.

    Cough you joke right? It takes about got a vet dungeon done with 18k total (buffed) from dps...so I don't either I am amazing or the above standard is too high.
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