Imo all it means is that most dungeons need a buff and heavier emphasis on mechanics as opposed to dps. I assure you no squishy magsorc is going to tank vet CoS/RoM(let alone hm) while doing massive dps and without switching gear from pure dps one. And no, Twilight heals won't (always) cut it either.GrumpyDuckling wrote: »
It's a bit dull (from my perspective) when, for example, a magsorc with all attribute points into magicka can perform every single role in a dungeon without switching gear or CP. Why use a tank build when I can slot the Twilight Matriarch (burst healing), shield stack to my heart's content (tanking), and drop insane DPS AOE numbers (damage) all at the same time?
In PVP, some of the hardest hitting damage builds can also drop high self healing numbers. Why build anything other than a high-level DPS build when you can still self-heal effectively? There's too little trade off.
Imagine if the max attribute scaling was removed. Then, you'd have to choose between dividing your damage and healing. Want to hit really hard? Okay, but you're giving up your ability to heal yourself well enough. Want to heal really well? Okay, but you're giving up damage. Want to do both at an average rate? Okay, split between them or do anything in-between.
Imo all it means is that most dungeons need a buff and heavier emphasis on mechanics as opposed to dps. I assure you no squishy magsorc is going to tank vet CoS/RoM(let alone hm) while doing massive dps and without switching gear from pure dps one. And no, Twilight heals won't (always) cut it either.
Wait, I'm confused. How does removing max resource scaling do anything to separate dps from heals? Heals scale with spelldamage too so everyone will just stack spelldamage sky-high and do even moar dps AND heals.
It'd also be a really interesting change in regards to shields because those scale with max magicka only. If they would also scale with spelldamage...ohhh boy...
On side note, here's a very interesting looking hybrid build:
http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
While it still doesn't look like it'd be #1 on the leaderboards, it looks more than decent for your average veteran dungeons.
I have wanted this for so long.
IMO it should be
Damage bonus/weapons = your damage.
Attributes = resources.
CP doesn't grant additional attributes (double dip bonus for every CP spent).
None of this "combine everything into damage".
However that would require substantial rebalance of the game and I don't think ZOS want that.
As far as I know each CP spent also gives you a tiny bonus to the attribute field it was spent in.Chilly-McFreeze wrote: »
I haven't checked that out yet. As is it right now, how do CP influence your attributes exactly? Will points spen in one of the three blue constellations grant you more max magicka or do only points in the apprentice raise your magicka etc? If it's the first, it wouldn't matter for hybrids or skill damage at all because everyone will at some time spend the max amount into each colour so it's an even field.
Chilly-McFreeze wrote: »So it doesn't matter if I put points into Elemental Expert, Thaumaturge or Mighty, each will increase max magicka?
GrumpyDuckling wrote: »This max magicka/stamina scaling system is dull and hurts build variety. With the current system, to get the most out of our damage and healing builds the game strongly encourages us to dump most of, if not all of our resources into one attribute.
How about revamping the damage and healing system to make resources (health, magicka, stamina) simply... ya know, resources?
Weapon and spell damage exists. Healing done exists. Put more emphasis on those and allow resources to determine how often stamina and magicka skills can be used. Why should our damage and healing be so significantly punished for splitting up our attributes? The punishment should simply be less resources for casting abilities.
It does build up over time though, and it's something which wasn't needed but they felt like going ahead with any way.
Any point spent in blue constellation will increase your max magicka. But keep in mind the increase is something like 0.01% so 1, 10 or even 100 cp aren't going to make a huge difference.
Dark_Aether wrote: »The day resource scaling is removed, everyone and their mothers will be wearing Pelinal's Aptitude. I'm afraid they will min/max one damage source and automatically scale the other, things might get worse.
Dark_Aether wrote: »The day resource scaling is removed, everyone and their mothers will be wearing Pelinal's Aptitude. I'm afraid they will min/max one damage source and automatically scale the other, things might get worse.
Was this true then we had soft caps?
Don't remember except slotting typical silver shards to an mage build to spend stamina
but magic and stamina builds was an thing back then too, but more class based.
Just to emphasize what someone else said: if this happened, I'd enchant everything with tri-stats or health glyphs (from all magicka glyphs). Having a large resource pool doesn't actually mean as much as you'd think in terms of sustain: a 50k magicka pool and a 30k magicka pool will both run out in under a minute and would be effectively equivalent after that happens.
So I'll just run with 40k health and wear spell damage sets to get the same DPS and comparable sustain to people who put points into magicka. Sounds good?
GrumpyDuckling wrote: »
40k health with spell damage sets (if healing and damage was removed from attribute scaling) would allow you to take some hits and deal out damage, but you'd also be lacking strong enough heals to sustain a fight - hence the idea of a trade off. If you were unable to burst down opponents quickly then you'd start to get into trouble.
Giles.floydub17_ESO wrote: »
Zos is already looking at making it advantageous for us to add health to our characters. They have not said how.