They both work great. But I prefer max magicka over extra crit. there is a small diference between the two but it isn't massive. and moondancer staff looks cooler imo
g0dlik3buthumbl3 wrote: »What I mean though is that moondancer seems to have replaced infallible aether in everyone's BiS builds, indicating it pulls more DPS. I would have thought infallible aether would best BiS due to the crit bonus. Is the magicka increase worth more damage than the crit or something?
s7732425ub17_ESO wrote: »I believe the question you are asking is why 3 MD versus 3 IA.
Since the nerf of crit damage with the last patch, it has been calculated that the max magicka bonus gives slightly more damage than the crit chance bonus. But the difference is soooooooooo small, that it really doesn't make a difference. If you have 3 IA, use it. If you have 3 MD, use it. Doesn't really matter at all.
g0dlik3buthumbl3 wrote: »s7732425ub17_ESO wrote: »I believe the question you are asking is why 3 MD versus 3 IA.
Since the nerf of crit damage with the last patch, it has been calculated that the max magicka bonus gives slightly more damage than the crit chance bonus. But the difference is soooooooooo small, that it really doesn't make a difference. If you have 3 IA, use it. If you have 3 MD, use it. Doesn't really matter at all.
What I was asking in a nutshell. Thanks.
Merlin13KAGL wrote: »IA = ~ +1.5% dmg (+3% chance at +50% damage)
MD = ~4.8% dmg (if you're already around 2k Spell Damage) (967 Magicka = 96 effective spell damage)
You'd have to be sitting at ~6400 spell damage or more for IA to be better.
This is massively simplified, but you get the idea - plus with MD, you get a slightly larger Magicka pool.