I thought this post was about the boss with the three spiders which ( of the last couple of weeks ) seems to position herself next to the ledge and then falls off and resets the fight.
She did that when we got her to 50k health
Yes and no. There were people that maxed their characters the hard way before and still didn't know how to play the class/role.Eisenhovver wrote: »This is what skyreach has done to the game.
Once you're experienced, you (and your group) have a pretty good idea if the dungeon is doable or not much earlier on than the end boss.I was in veteran Blackheart Haven today on my Tank, and you know you're in trouble when the first trash group takes minutes to kill.
Funny part is one of the "DPS" left first. I did the math on one of the single target bosses and the total team dps was less than 15k.
@Draqone , @doggie , I think you're onto something here. I'd like to expand on it though.Maybe they need to introduce some check, like kill a 1m HP dummy in less than 1 minute, before they could sign up as DPS in veteran?
That's actually an amazing idea.
Something like an Undaunted quest where they send you to kill a an Evil Totem Of An Utterly Evil Otter that has 1 mil HP and doesn't fight back.
If you manage to kill it you can sign up for normal Dungeons, if you manage to kill it <1 min you can sign up as a DPS for vets.
Again, sound in principle, but still no guarantee of success.... I think there's just a kind of unspoken rule that when you roll into Vet dungeons most folks should kinda have it together at that point and maybe the game does a poor job explaining that.
I agree. It is a bit silly of the game to allow me into vSO when I haven't even completed nSO. I feel that having completed a dungeon on normal should be a basic requirement for doing vet mode. It wouldn't solve the problem, but it would help a bit. Even better would have been if you had to do all the normal mode dungeons in a zone before being allowed to do vet mode.
disintegr8 wrote: »I agree that the game does not teach anyone how to play and never has, at least not on console. I'd also like to see that everyone can manage a dungeon in normal mode before they run it in vet mode. Sounds like the OP was running with people who may not have even done FG2 in normal mode.
Grotto II (formerly Vet Grotto), "chains" lady used to be a dealbreaker for a lot of groups.1) DPS need schools...
3) tank should help DPS add as should healer and focus be on 1. Alot of tanks make this mistake. If DPS is weak everyone got to kill add
@greylox , never seen this not be a one-shot (after they fixed the mechanic where you could actually charge and interrupt the sword). Blocking and 'X' does nothing when your arms are bound. Lucky bug or possibly perfectly timed shield. I wouldn't bank on a repeat though.Randomly, has anyone noticed the chains (sword) NOT killing them on vet? Last few times i was in there as long as i had 100% health when the sword hit me I'd get up with just under 2k health, roll away shield up and heal. This was on my pet sorc with just over 20k health.
I was holding block and tapping x the entire time just in case (although I'm sure it does nothing).
Unlikely, even if he was, if he had a 7K parse on any fight in the game, odds are, his DPS was low.just wondering, is it possible the 7k dps guy was running combat metrics? because honestly, if you dont post the correct DPS report (there are four to choose from) then it wont have shown his full total dps.
I know this is a noob question, to measure your DPS are you using an addon?
One way would be an addon, ftc is still popular though no longer updated, there're many others though. Combat Metrics is one I'm trying out now to see if it can replace ftc I think.
Another way would be target skeletons they've introduced with Homestead - they tell you the dps you've done after the parse is over(either skele dies or you leave combat). I'd say go for an addon anyway though, that's gonna tell you what skills contributed the most and other useful stuff along with actual number. Plus you don't need a skele dummy for an addon to work
FTC was updated on the 5th.
In Minion it says it was last updated March 2016? Which one is better FTC or Combat metrics do you think?
Thing is, even with low DPS, three people can kill one of those adds.
That dungeon is one where you need people who understands mechanics and work together.
Out of interest, what you running on your saptank? It's my favourite thing to do in Pve by far.
Yes, I like combat metric, how do you get up the analysis? Has seen people use it.visionality wrote: »I know this is a noob question, to measure your DPS are you using an addon?
One way would be an addon, ftc is still popular though no longer updated, there're many others though. Combat Metrics is one I'm trying out now to see if it can replace ftc I think.
Another way would be target skeletons they've introduced with Homestead - they tell you the dps you've done after the parse is over(either skele dies or you leave combat). I'd say go for an addon anyway though, that's gonna tell you what skills contributed the most and other useful stuff along with actual number. Plus you don't need a skele dummy for an addon to work
FTC was updated on the 5th.
In Minion it says it was last updated March 2016? Which one is better FTC or Combat metrics do you think?
@Dreyfron: FTC is not updated, but LUI extended is. The addons are very similar, personally I prefer LUI extended (for showing group loot, amongst others).
In general, I would recommend Combat Metrics. It's not only showing your dps/hps, but also the overall group dps/hps numbers, which is helpful to get an estimate of your performance as compared to the rest of the group. Also CM's combat analysis is extremely helpful, showing which of your skills hit how hard in a real fight (and not only in a tooltip) and which of your buffs are up for how long. Imo it's the best addon for every DD working on his skills and rotation.
Combat metrics give group dps and your faction of it, it your are the other dps you get an very good figure.while theres very little anyone can do about people who are mentally challenged with regards to mechanics, this game is in desperate need of a shared dps meter. It's time for the community to learn just how garbage 90% of the player base is, and then proceed from there.
First few months will be rough, but will be healthy in the long run.
WoW had a long history of shared dps meters and in the vast majority of groups, even PUGs, people can pull very similar dps. At most the better players will be pulling 1.5 times, not double the lesser players. Whereas in ESO I can be doing 60-75% of grp dps in 4 man dungeons with 3 dps 1 healer, and 25-40% in normal trials with 9 dps 1 tank 2 healer.
Strider_Roshin wrote: »I'd rather dps with pugs than tank. Tanking means you rely on your allies to kill the boss, and we all know how dependable randoms are.
True, watching bosses health bar going down sooo slowly and there is nothing you can do about it is so frustrating. But I do it anyway because you dont have to deal will hour long DPS que. And you might get lucky and get a decent grp.
You carry a group like this to the Last Boss, you stop and start typing as fast as you can, furiously against the stupidity about to occur. You are about to hit enter on your text to the group which ends in, "DO NOT TOUCH THAT SCROLL, it activates the last Bosses Hard Mo"... And the screen goes white...
I thought this post was about the boss with the three spiders which ( of the last couple of weeks ) seems to position herself next to the ledge and then falls off and resets the fight.
She did that when we got her to 50k health
That 2nd boss in Vet Fungal 2 is a pug stopper thats one dungeon you have to do with guild mates even if you get past that boss with a random group some idiot always walks into the husks aura and ruining stuff
visionality wrote: »On a more serious ground: Yes, the 2nd FG2-boss is nasty for many random groups. Many players are simply overwhelmed by the game, and even if you tell them to watch out for the misery-band etc. they will simply not see it because there is so much else going on. And many DDs are just too weak to kill the chainers.
When I'm doing that dungeon with randoms and I see that the rest of the group is not having enough dps for the chainers, I tell them to just let me die when chained and rezz quickly afterwards. Works pretty well in most cases.
Bobby_V_Rockit wrote: »I cant get past the last boss in vet Tempest Island due to latency issues, can practically solo the dungeon up until that point then find myself reading an awful lot of death recaps... that dash and gust thing just wipe me before the animations have even occured on my screen.
James-Wayne wrote: »Said this many times since beta, ZoS needs training dungeon grounds to explain to new comers how this stuff works.