I have been experiencing the same lately. I joined a coh2 vet group as my healer. We just barely scraped through.
There was a 350 cp dps using a 2 hander. A 600 dps spamming resto heavy attacks. And a tank that couldn't debuff. It was miserable. Needless to say when they asked if I wanted to run FG 2 I politely declined.
I honestly think I could have soloed most of that dungeon on my dps quicker than that entire group. And the sad part is when I was recruited to do the daily, they were asking for 600 CP players. I initially joined on my dps but after 30 minute in the queue I switched to my healer and got a dungeon immediately.
I think they have made it so easy to reach max rank and to do ANYTHING overland that people are not actually learning how to play the game. I bet if I wasn't doing 10k dps on my healer we wouldn't of made it thorough the dungeon.
They need something in game to help people l2p. Most of the time can't really blame them because the game does a poor job on teaching people just about anything.
Sucks being on a healer since it makes it harder to carry people wearing spc and worm.
Too many people grinded their cps in dolmen and didn't play the game in the process. That's why you see so many high cps in vet dungeons, who have no *** idea what they're doing.
And pugs have problems with any boss that have the slightest mechanics. I guess the collective iq drops when people use the group finder
I run a NB sap tank, cp 330. I'm no pro tank by any means but I typically have no trouble holding aggro, gathering up mobs with swarm mothers, providing off heals to my squad throwing the occasional orb towards the magicka dps or healer, and you know tank the boss. Basic Sap tank stuff.
For whatever reason yesterday I ran with 3 PUGs that all wiped multiple times on FG2's Vet 2nd boss Gmayne Bandu(sp?)
Each time I asked everybody if the knew the fights, every time all yes's from everybody. Then this boss fight comes around no one was doing any of the mechanics. People would get beams snd stand next to each other and die, someone would get chained down, I'd pierce armor one to mark it while still keeping the boss's aggro and everybody would attack a different shade... with 3 different PUGs I'd say we had a 20% success rate on chained people.
I'm a relatively patient guy so after the first wipe I'd explain the mechanics and strategy, everybody would roger up and we'd have he same results. I finally gave up on people splitting beams off me( since I can survive it) and would run away from them with the boss and tow in an attempt to save them and they'd run right after me until they died.
One guy shared his DPS report with me in an attempt to show his lack of dps wasn't the problem. He was doing 7k... I was doing 7-10k as the tank...
After the 3rd groups 3rd wipe I said you know what it must just be me and walked away from the game for the day. (No I didn't quit forever and you can't has my stuff)
Sorry for the rant ya'll. Does any one else struggle with this dungeon with PUGs? I haven't seen a group struggle with mechanics so hard aside from the Planar Inhibitor in WGT.
Too many people grinded their cps in dolmen and didn't play the game in the process. That's why you see so many high cps in vet dungeons, who have no *** idea what they're doing.
And pugs have problems with any boss that have the slightest mechanics. I guess the collective iq drops when people use the group finder
The new thing on xbox seems to be people paying to be leveled at skyreach. I try to tell people to learn to play while they level and they will be better off for it. But they never listen. The number of clueless high cp players have increased dramatically. Since I mainly pug I have been feeling this pretty hard.
I run a NB sap tank, cp 330. I'm no pro tank by any means but I typically have no trouble holding aggro, gathering up mobs with swarm mothers, providing off heals to my squad throwing the occasional orb towards the magicka dps or healer, and you know tank the boss. Basic Sap tank stuff.
For whatever reason yesterday I ran with 3 PUGs that all wiped multiple times on FG2's Vet 2nd boss Gmayne Bandu(sp?)
Each time I asked everybody if the knew the fights, every time all yes's from everybody. Then this boss fight comes around no one was doing any of the mechanics. People would get beams snd stand next to each other and die, someone would get chained down, I'd pierce armor one to mark it while still keeping the boss's aggro and everybody would attack a different shade... with 3 different PUGs I'd say we had a 20% success rate on chained people.
I'm a relatively patient guy so after the first wipe I'd explain the mechanics and strategy, everybody would roger up and we'd have he same results. I finally gave up on people splitting beams off me( since I can survive it) and would run away from them with the boss and tow in an attempt to save them and they'd run right after me until they died.
One guy shared his DPS report with me in an attempt to show his lack of dps wasn't the problem. He was doing 7k... I was doing 7-10k as the tank...
After the 3rd groups 3rd wipe I said you know what it must just be me and walked away from the game for the day. (No I didn't quit forever and you can't has my stuff)
Sorry for the rant ya'll. Does any one else struggle with this dungeon with PUGs? I haven't seen a group struggle with mechanics so hard aside from the Planar Inhibitor in WGT.
Maybe they need to introduce some check, like kill a 1m HP dummy in less than 1 minute, before they could sign up as DPS in veteran?
I run a NB sap tank, cp 330. I'm no pro tank by any means but I typically have no trouble holding aggro, gathering up mobs with swarm mothers, providing off heals to my squad throwing the occasional orb towards the magicka dps or healer, and you know tank the boss. Basic Sap tank stuff.
For whatever reason yesterday I ran with 3 PUGs that all wiped multiple times on FG2's Vet 2nd boss Gmayne Bandu(sp?)
Each time I asked everybody if the knew the fights, every time all yes's from everybody. Then this boss fight comes around no one was doing any of the mechanics. People would get beams snd stand next to each other and die, someone would get chained down, I'd pierce armor one to mark it while still keeping the boss's aggro and everybody would attack a different shade... with 3 different PUGs I'd say we had a 20% success rate on chained people.
I'm a relatively patient guy so after the first wipe I'd explain the mechanics and strategy, everybody would roger up and we'd have he same results. I finally gave up on people splitting beams off me( since I can survive it) and would run away from them with the boss and tow in an attempt to save them and they'd run right after me until they died.
One guy shared his DPS report with me in an attempt to show his lack of dps wasn't the problem. He was doing 7k... I was doing 7-10k as the tank...
After the 3rd groups 3rd wipe I said you know what it must just be me and walked away from the game for the day. (No I didn't quit forever and you can't has my stuff)
Sorry for the rant ya'll. Does any one else struggle with this dungeon with PUGs? I haven't seen a group struggle with mechanics so hard aside from the Planar Inhibitor in WGT.
There's heaps of info available but I agree you shouldn't need to look stuff up in order to know that jesusbeaming on a stamina build, while looking shiny, is going to be highly ineffective. The followup of that is that people often don't even know they're bad - they breeze through overworld and main quest, roflstomp WB with the crowd of people farming them, and feel they're ready for group content, when SUDDENLY...it's cool that you can rp your way through the game if that's your cup of tea, but we really need a learning curve for people wanting to partake in group content The game itself teaches you nothing. If anything it teaches you that your stamina templar using heavy resto attacks alternated with jesus beam and occasional BoL is extremely effective because it works on every single openworld mob.
Another tool that's underused is this forum and the wiki ( I know my forum account says FEB17 I'm just a dirty lurker). I know 80% of the forums is griping about crown crates and and other tomfoolery but there's a lot of great info on here. One quick browse through the combat and mechanics section would really help the heavy attack resto staff stam sorc builds realize they might need to re-evaluate their builds a little. By no means does everyone need to run the meta to complete vet dungeons or norm trial( I know I don't). But knowing what it is and incorporating a little into your build or at least knowing stamina makes your stamina skills hit harder would really help.
And the wiki! Everyday when I pick up the pledge quests I whip out the ol' cell phone to the wiki and read the dungeon walk through. Even if I've done it a thousand times! There's walkthroughs and mechanics for every boss fight on there. You can read it during the loading and refresh your memory of some installing mechanic that one boss has that you forgot about.
Too many people grinded their cps in dolmen and didn't play the game in the process. That's why you see so many high cps in vet dungeons, who have no *** idea what they're doing.
And pugs have problems with any boss that have the slightest mechanics. I guess the collective iq drops when people use the group finder
Another point of view:
I'm one of the group content noobs around here - most of my time was spent playing solo. Currently on CP290, playing a stamblade. Fairly standard setup - Hundings below, NMG at the top.
I want to improve my gear, so I'm currently trying to farm CoS and the Undaunted dailies for a Monster set.
I tried nICP today with a pug group. Two were higher CP than me, and one was at about CP50 (healer). When we entered the dungeon, I told them that it is my first time there, and asked if they'd advise if there were mechanics that I need to be aware of. The only reply I got was "MOAR DEEPS". The two higher CPs proceeded to run ahead, often leaving our healer behind, mostly after some of the loading screens. We killed the first boss without too much trouble, but if I knew that he's going to summons so many adds I'd have change my skills a bit for that fight. My connection dropped before we got to the second boss, so I don't know how it went from there. I'm willing to learn and to take advice, but in this case there was no advice to be had.
On the flip side: yesterday I did nCoS with a pug group. Again, two newbies (including me) and two have done it before. IIRC I was the highest CP group member. Before each boss they'd make sure the group is together, and they'd tell us what the important mechanics are. We managed fairly well, struggling only with the second last boss (Dranos Velador). Our healer was very new to dungeons, and I got the impression that he's fighting the boss rather than healing, while I had latency running from 400-500 ms. The healer's connection seemed to drop in our third attempt, and we eventually had to kick him. We'd have been willing to try again with him, though, if his connection hadn't dropped. I told the rest of the group that I might have to leave if my latency got worse, as I was becoming a liability. With 500ms latency you have very little time to dodge red circles, and I had to play on the back bar way too much. I found a healer in my guild who was willing to help (CP 600), and from there it was a breeze. We managed to finish the rest of the dungeon without any wipes.
Of the two groups, I'd love to play with the nCoS group again. They're briefings and advice enabled the group to do much better than would have been possible otherwise.
I think it goes both ways. I don't think it would be fair to start an unknown dungeon without telling the rest that I'm new to it, as that can hamstring the group. Likewise, if I tell you that I'm new, take that moment or two and explain the mechanics of the fight. Pug groups can work, and can be a great place for someone to actually L2P.
... I think there's just a kind of unspoken rule that when you roll into Vet dungeons most folks should kinda have it together at that point and maybe the game does a poor job explaining that.
Another point of view:
I'm one of the group content noobs around here - most of my time was spent playing solo. Currently on CP290, playing a stamblade. Fairly standard setup - Hundings below, NMG at the top.
I want to improve my gear, so I'm currently trying to farm CoS and the Undaunted dailies for a Monster set.
I tried nICP today with a pug group. Two were higher CP than me, and one was at about CP50 (healer). When we entered the dungeon, I told them that it is my first time there, and asked if they'd advise if there were mechanics that I need to be aware of. The only reply I got was "MOAR DEEPS". The two higher CPs proceeded to run ahead, often leaving our healer behind, mostly after some of the loading screens. We killed the first boss without too much trouble, but if I knew that he's going to summons so many adds I'd have change my skills a bit for that fight. My connection dropped before we got to the second boss, so I don't know how it went from there. I'm willing to learn and to take advice, but in this case there was no advice to be had.
On the flip side: yesterday I did nCoS with a pug group. Again, two newbies (including me) and two have done it before. IIRC I was the highest CP group member. Before each boss they'd make sure the group is together, and they'd tell us what the important mechanics are. We managed fairly well, struggling only with the second last boss (Dranos Velador). Our healer was very new to dungeons, and I got the impression that he's fighting the boss rather than healing, while I had latency running from 400-500 ms. The healer's connection seemed to drop in our third attempt, and we eventually had to kick him. We'd have been willing to try again with him, though, if his connection hadn't dropped. I told the rest of the group that I might have to leave if my latency got worse, as I was becoming a liability. With 500ms latency you have very little time to dodge red circles, and I had to play on the back bar way too much. I found a healer in my guild who was willing to help (CP 600), and from there it was a breeze. We managed to finish the rest of the dungeon without any wipes.
Of the two groups, I'd love to play with the nCoS group again. They're briefings and advice enabled the group to do much better than would have been possible otherwise.
I think it goes both ways. I don't think it would be fair to start an unknown dungeon without telling the rest that I'm new to it, as that can hamstring the group. Likewise, if I tell you that I'm new, take that moment or two and explain the mechanics of the fight. Pug groups can work, and can be a great place for someone to actually L2P.