paulsimonps wrote: »Ilambris is really good. Think its still BiS if I remember right.
paulsimonps wrote: »Ilambris is really good. Think its still BiS if I remember right.
Even for pvp? I though the meteor was stationary
The proc rate from infernal guardian (50%) is significantly higher than valkyn skoria (8%) , and if you're a light armor sorc, shields will be recast every 6 secs. Sorcs also don't have enough consistent dots to proc VS, soul assault and lightning heavy are only for niche builds.
elbowburn
elbowstreak
The Kelly Gang [TKG]
Amberplasm+pirate is still better than EG in no-CP imo. But I'm not near the sorc @Derra or @Waffennacht are though.
Amberplasm+pirate is still better than EG in no-CP imo. But I'm not near the sorc @Derra or @Waffennacht are though.
Every fight against amberplasm+pirate sorcs in nonCP weak would end with them running dry on magica or stamina. It´s still a chore but they die if constantly pressured for both mag and stam. Won´t happen against EG.
Also pirate is a lot less potent on nonCP because the additive calculation of basedmg (with flat cp dmgreduction).
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
psychotic13 wrote: »My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
It is insanely powerful that's why it should be nerfed imo
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
IzakiBrotherSs wrote: »What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.
In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.
Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.
IzakiBrotherSs wrote: »What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.
In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.
Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.
Next patch Magician CP is gone and Arcanist is getting a huge nerf.
That means Lich won't take you up to 3500 recovery anymore, and we might actually consider the Warlock set for the flat Magicka return.