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Monster sets for magsorc

Vanzeii
Vanzeii
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So currently I dont use a monster set and I have been testing a few out but I am wondering which are actually decent for small group to solo play.
Xbox-NA [Il Halo lI]
Characters
jxjx- dunmer dragon knight lvl 50
sexiperson- breton templar lvl 50
vextrax- nord nightblade lvl 29
tehsorc- high elf sorc lvl 50
Trying to get recognized for being the worst PvPer on xbox.
  • paulsimonps
    paulsimonps
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    Ilambris is really good. Think its still BiS if I remember right.
  • elbiw
    elbiw
    PVE- ilambris
    PVP- skellie helm (defensive)
    infernal guardian (offensive)
  • Vanzeii
    Vanzeii
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    Ilambris is really good. Think its still BiS if I remember right.

    Even for pvp? I though the meteor was stationary
    Xbox-NA [Il Halo lI]
    Characters
    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • paulsimonps
    paulsimonps
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    Vanzeii wrote: »
    Ilambris is really good. Think its still BiS if I remember right.

    Even for pvp? I though the meteor was stationary

    Ha sorry :P wasn't even paying attention that it was in the PvP section DERP. I just saw it on the recent page. No I would go Valkyn Skoria in PvP. Haunting curse with lightning heavy attack and soul assault can make it proc very well and having it proc at the end of a big heavy attack or soul assault can be devastating for the enemies.
  • elbiw
    elbiw
    The proc rate from infernal guardian (50%) is significantly higher than valkyn skoria (8%) , and if you're a light armor sorc, shields will be recast every 6 secs. Sorcs also don't have enough consistent dots to proc VS, soul assault and lightning heavy are only for niche builds.


    elbowburn
    elbowstreak
    The Kelly Gang [TKG]
  • paulsimonps
    paulsimonps
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    elbiw wrote: »
    The proc rate from infernal guardian (50%) is significantly higher than valkyn skoria (8%) , and if you're a light armor sorc, shields will be recast every 6 secs. Sorcs also don't have enough consistent dots to proc VS, soul assault and lightning heavy are only for niche builds.


    elbowburn
    elbowstreak
    The Kelly Gang [TKG]

    Heavy lightning attack is not "niche build" is a very consistently used build. Also both of those sets proc in an extremely different way. And IG will attack the targets furthest from you while skoria will proc on whatever you actually attack. Both have their place cause they serve different purposes but don't knock skoria of so fast.
  • elbiw
    elbiw
    Fine, just relating my experience. Have mained a sorc since beta.
  • Derra
    Derra
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    elbiw wrote: »
    PVE- ilambris
    PVP- skellie helm (defensive)
    infernal guardian (offensive)

    THIS^

    with the addition of:
    - engine guardian (nonCP)
    - bloodspawn (restoration ulti)
    - shadowrend (necropotence)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Waffennacht
    Waffennacht
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    Derra wrote: »
    elbiw wrote: »
    PVE- ilambris
    PVP- skellie helm (defensive)
    infernal guardian (offensive)

    THIS^

    with the addition of:
    - engine guardian (nonCP)
    - bloodspawn (restoration ulti)
    - shadowrend (necropotence)

    This
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Andrewb967
    Andrewb967
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    Derra wrote: »
    elbiw wrote: »
    PVE- ilambris
    PVP- skellie helm (defensive)
    infernal guardian (offensive)

    THIS^

    with the addition of:
    - engine guardian (nonCP)
    - bloodspawn (restoration ulti)
    - shadowrend (necropotence)

    Double this
  • Lexxypwns
    Lexxypwns
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    Amberplasm+pirate is still better than EG in no-CP imo. But I'm not near the sorc @Derra or @Waffennacht are though.
  • Lord-Otto
    Lord-Otto
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    Pirate Skeleton is best. It's too powerful to pass.
    If you need more offense, reduce sustain or defense, but hold onto that Skeleton!
    In my most humble opinion, of course.
  • Derra
    Derra
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    Lexxypwns wrote: »
    Amberplasm+pirate is still better than EG in no-CP imo. But I'm not near the sorc @Derra or @Waffennacht are though.

    Every fight against amberplasm+pirate sorcs in nonCP weak would end with them running dry on magica or stamina. It´s still a chore but they die if constantly pressured for both mag and stam. Won´t happen against EG.

    Also pirate is a lot less potent on nonCP because the additive calculation of basedmg (with flat cp dmgreduction).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
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    or.. just 2 different max mag pieces..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Hutch679
    Hutch679
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    Run 5 seducer heavy, 5 lich, 2 bone pirate light, then do 2 spell damage glyphs, 1 magic cost reduction on jewelry. Drain their resources til they die.
  • Lexxypwns
    Lexxypwns
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    Derra wrote: »
    Lexxypwns wrote: »
    Amberplasm+pirate is still better than EG in no-CP imo. But I'm not near the sorc @Derra or @Waffennacht are though.

    Every fight against amberplasm+pirate sorcs in nonCP weak would end with them running dry on magica or stamina. It´s still a chore but they die if constantly pressured for both mag and stam. Won´t happen against EG.

    Also pirate is a lot less potent on nonCP because the additive calculation of basedmg (with flat cp dmgreduction).

    Fair enough, I just hate EG since 33% chance of useless proc and its countered hard when you get outnumbered. I personally prefer to build sorc for outnumbered situations since it already excels as 1v1. Again though, I'm not nearly the sorc you are and I can accept that sometimes I won't get kills against better sorcs if that means I can kill those three gankblades instead.
    Edited by Lexxypwns on March 22, 2017 3:31PM
  • budrow
    budrow
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    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Edited by budrow on March 22, 2017 4:28PM
    l PaleAle l
  • Hutch679
    Hutch679
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    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.
  • Lexxypwns
    Lexxypwns
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    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)
  • Minalan
    Minalan
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    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.
    Edited by Minalan on March 23, 2017 7:07PM
  • Hutch679
    Hutch679
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    Minalan wrote: »
    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.

    Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
  • Minalan
    Minalan
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    Hutch679 wrote: »
    Minalan wrote: »
    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.

    Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.

    I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.

    Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
  • psychotic13
    psychotic13
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    Minalan wrote: »
    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.

    It is insanely powerful that's why it should be nerfed imo
  • Izaki
    Izaki
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    My recent favorite is Bloodspawn... Its pretty sick having high resistances under the shields and being able to pump out Resto ults or Atros is really great when kiting around rocks or something.

    My second favorite is 2 max magicka monster sets. You're gaining about 3-4% more damage (if you set your bars right) as well as a larger resource pool and bigger shields. Slimecraw is better for all out offense though.

    Then of course there's Engine Guardian. There's a reason you see that many Sorcs named after the set :wink:

    Then there's the infamous Pirate Skeleton... Enough said.

    Infernal Guardian has some uses I suppose, but I'm not a fan of it.

    Grothdarr is great in group play for AoE situations paired with Destro ults.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Minalan wrote: »
    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.

    It is insanely powerful that's why it should be nerfed imo

    Its actually pretty balanced as it does have a requirement of having fire based attacks on your bar. For DKs and Sorcs it might be evident, but Templars and NBs don't have as much fire skills.

    Its on par with Necropotence and Scathing Mage. Even Julianos isn't too far behind.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Hutch679 wrote: »
    Minalan wrote: »
    Lexxypwns wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
    Hutch679 wrote: »
    budrow wrote: »
    My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.

    I use the same set up, but with pirate skelly. It's ridiculously fun.

    You should try BSW in place of spinners ;)

    BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.

    You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.

    That's insane. Period.

    Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.

    Okay so lets take 2 sorcerers.
    Sorc A: 1pc Ilambris + 1pc Kena + 5 Spinner + 5 Lich
    Sorc B: 1pc Ilambris + 1pc Kena + 5 Burning Spellweave + 5 Lich
    The stats on both are identical: 40000 magicka and 2100 spell damage. 3 Sorcerer class skills on the bar (Fury, Frags, Curse = 6% spell dmg) and Major Sorcery (2646 spell damage buffed).

    Sorc A: 4k penetration is roughly a 9% damage done increase to targets that have enough armor (not everyone in Cyrodiil).

    Sorc B: The Burning Spellweave proc = 1 + (10.5 x 600 x 1.26)/(40000 + 10.5 x 2646) = 1.1174 = 11.7% damage increase to all targets no matter what their armor is. If you have less base spell damage, then the increase in damage from the proc would be even greater.

    So BSW >>>>> Spinner in any situation.
    Edited by Izaki on March 24, 2017 3:55PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Adenoma
    Adenoma
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    What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
    Adenoma-Badenoma-Sadenoma
  • Izaki
    Izaki
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    Adenoma wrote: »
    What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?

    In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.

    In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.

    Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minalan
    Minalan
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    Adenoma wrote: »
    What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?

    In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.

    In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.

    Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.

    Next patch Magician CP is gone and Arcanist is getting a huge nerf.

    That means Lich won't take you up to 3500 recovery anymore, and we might actually consider the Warlock set for the flat Magicka return.
  • Derra
    Derra
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    Minalan wrote: »
    Adenoma wrote: »
    What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?

    In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.

    In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.

    Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.

    Next patch Magician CP is gone and Arcanist is getting a huge nerf.

    That means Lich won't take you up to 3500 recovery anymore, and we might actually consider the Warlock set for the flat Magicka return.

    Lich return without any modifiers added in is still 10360 magica for a gold set.
    Even with no % magica regeneration at all it´s 15% ahead of warlock when looking at magica provided per procc
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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