My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
4k spell penetration on top of 4880 from light armor, 5k from sharp inferno staff, then major breach, for sure drops people to light armor status. I know what burning spell weave procs on I have the full set in divines and impenetrable, with jewelry and inferno staff sharpened. Like said....
I have used both. I prefer spinners for sureeeee. It's mathematically more damage than BSW against anyone wearing heavy armor. Go test it for yourself and you will see. Get a friend on other alliance to allow you to hit them in full setups with same gear and same buffs. If you don't have the full spinners set, then you are only theory crafting and not actually testing it.
To add to this, BSW only has an up time of 66%. That other 34% of the time you hit like a paper airplane into a cinder block.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
4k spell penetration on top of 4880 from light armor, 5k from sharp inferno staff, then major breach, for sure drops people to light armor status. I know what burning spell weave procs on I have the full set in divines and impenetrable, with jewelry and inferno staff sharpened. Like said....
I have used both. I prefer spinners for sureeeee. It's mathematically more damage than BSW against anyone wearing heavy armor. Go test it for yourself and you will see. Get a friend on other alliance to allow you to hit them in full setups with same gear and same buffs. If you don't have the full spinners set, then you are only theory crafting and not actually testing it.
To add to this, BSW only has an up time of 66%. That other 34% of the time you hit like a paper airplane into a cinder block.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
4k spell penetration on top of 4880 from light armor, 5k from sharp inferno staff, then major breach, for sure drops people to light armor status. I know what burning spell weave procs on I have the full set in divines and impenetrable, with jewelry and inferno staff sharpened. Like said....
I have used both. I prefer spinners for sureeeee. It's mathematically more damage than BSW against anyone wearing heavy armor. Go test it for yourself and you will see. Get a friend on other alliance to allow you to hit them in full setups with same gear and same buffs. If you don't have the full spinners set, then you are only theory crafting and not actually testing it.
To add to this, BSW only has an up time of 66%. That other 34% of the time you hit like a paper airplane into a cinder block.
The more penetration you play with the worse spinner is.
The breakpoint for both sets to deal equal dmg is somewhere around 25k resist if major breach isn´t applied. If you utilize major breach the enemy needs to have 30k+ spellresistance.
Ofc only when bsw is procced - while spiner provides constant dmg.
As already brought up though: Bsw buffs your resto staff healing and it produces higher dmg against shielded targets.
Both have pros and cons.
I find myself going back to bsw every time i try to use spinner simply because it makes fighting other sorcs so much easier.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
IzakiBrotherSs wrote: »What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.
In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.
Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.
Next patch Magician CP is gone and Arcanist is getting a huge nerf.
That means Lich won't take you up to 3500 recovery anymore, and we might actually consider the Warlock set for the flat Magicka return.
Lich return without any modifiers added in is still 10360 magica for a gold set.
Even with no % magica regeneration at all it´s 15% ahead of warlock when looking at magica provided per procc
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
4k spell penetration on top of 4880 from light armor, 5k from sharp inferno staff, then major breach, for sure drops people to light armor status. I know what burning spell weave procs on I have the full set in divines and impenetrable, with jewelry and inferno staff sharpened. Like said....
I have used both. I prefer spinners for sureeeee. It's mathematically more damage than BSW against anyone wearing heavy armor. Go test it for yourself and you will see. Get a friend on other alliance to allow you to hit them in full setups with same gear and same buffs. If you don't have the full spinners set, then you are only theory crafting and not actually testing it.
To add to this, BSW only has an up time of 66%. That other 34% of the time you hit like a paper airplane into a cinder block.
The more penetration you play with the worse spinner is.
The breakpoint for both sets to deal equal dmg is somewhere around 25k resist if major breach isn´t applied. If you utilize major breach the enemy needs to have 30k+ spellresistance.
Ofc only when bsw is procced - while spiner provides constant dmg.
As already brought up though: Bsw buffs your resto staff healing and it produces higher dmg against shielded targets.
Both have pros and cons.
I find myself going back to bsw every time i try to use spinner simply because it makes fighting other sorcs so much easier.
Still not convinced about BSW.
I've been disappointed by the proc chance. Granted, I only tested it on my sharpened lightning staff, but that fire light attack won't make it consistent, right?
I can see the burst, but Alchemist has that, too.
Regardless, the BoP ruins it. Might not be in the game at all, if you ask me. Dude who came up with BoP dungeon sets needs some serious slapping.
IzakiBrotherSs wrote: »What sorts of recovery do you all run in no-CP and in CP campaigns? How does that change with monster set?
In CP: With Lich, 1.4k recovery is enough when it procs, it will shoot up to around 3.5k. I run the Thief mundus.
In no-CP: I reckon about 1.8k recovery is enough, plus Lich and some cost reduction. I just swap my mundus to Atronach and switch 2 glyphs to cost reduction.
Its enough for me, but you really gotta be careful with your resources, otherwise you will run out.
Next patch Magician CP is gone and Arcanist is getting a huge nerf.
That means Lich won't take you up to 3500 recovery anymore, and we might actually consider the Warlock set for the flat Magicka return.
Still not convinced about BSW.
I've been disappointed by the proc chance. Granted, I only tested it on my sharpened lightning staff, but that fire light attack won't make it consistent, right?
I can see the burst, but Alchemist has that, too.
Regardless, the BoP ruins it. Might not be in the game at all, if you ask me. Dude who came up with BoP dungeon sets needs some serious slapping.
Dude I was dueling wove light attacks and force pulse (both proc it). In another fight he used reach and proc'ed it with the fire DOT. In another fight he used EoTS and that proc'ed it.
Fine, just relating my experience. Have mained a sorc since beta.
My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.My whole open world game changed when I put on spinners destro bar with lich resto bar and infernal guardian, and don't forget to front bar hardnened ward to keep shields up and proc IG while staying offensive. Also to survive ganking I choose to put defensive rune on overload bar and cast this before you ride out. One more thing I learned was to start using immovable pots to counter that *** cc break bug of fear. Now I'm a beast.
I use the same set up, but with pirate skelly. It's ridiculously fun.
You should try BSW in place of spinners
BSW is almost 900 spell damage (buffed) on a proc. People have no idea how good this is, and how hard it really hits.
You get 600 from the proc, 130 from the set, plus 20% from major sorcery. Add in another 130 from a kena piece or something and it's closer to 1,000 spell damage.
That's insane. Period.
Yeah then you take into account the reduction of damage output from heavy armor. With spinners, it reduces their heavy armor to basically light armor. So it's really a trade off. I have both. I've played with both. I prefer spinners for sure. I'm not a fan of the "I hope my spell damage procs" set gear in pvp.
I like spinner too, but 4K spell pen on someone with 25K-35K resists isn't exactly dropping them to light armor. It turns out to be a 4%-7% or so damage increase (maths wise). The damage increase figure is higher the more armor they have. But it's guaranteed damage, not proc based.
Over 900+ spell damage is a lot better than that. The problem is like you said, waiting for the damage proc. The good thing is that it procs off force pulse and woven medium attacks, and even burning status effect DOT from destructive reach. You can keep it up in a fight often enough to be worth it. Combine a BSW proc and hit the lights champion ultimate, and someone is going to die.
4k spell penetration on top of 4880 from light armor, 5k from sharp inferno staff, then major breach, for sure drops people to light armor status. I know what burning spell weave procs on I have the full set in divines and impenetrable, with jewelry and inferno staff sharpened. Like said....
I have used both. I prefer spinners for sureeeee. It's mathematically more damage than BSW against anyone wearing heavy armor. Go test it for yourself and you will see. Get a friend on other alliance to allow you to hit them in full setups with same gear and same buffs. If you don't have the full spinners set, then you are only theory crafting and not actually testing it.
To add to this, BSW only has an up time of 66%. That other 34% of the time you hit like a paper airplane into a cinder block.
The more penetration you play with the worse spinner is.
The breakpoint for both sets to deal equal dmg is somewhere around 25k resist if major breach isn´t applied. If you utilize major breach the enemy needs to have 30k+ spellresistance.
Ofc only when bsw is procced - while spiner provides constant dmg.
As already brought up though: Bsw buffs your resto staff healing and it produces higher dmg against shielded targets.
Both have pros and cons.
I find myself going back to bsw every time i try to use spinner simply because it makes fighting other sorcs so much easier.
What heals you using on your rest staff? If you're talking about healing ward then it doesn't really matter.