So We Tried Vet AA...

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RapidUrsa
RapidUrsa
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So we breezed the first adds and the first boss(after 2 wipes :neutral: ). Then came the Stone Atronach!!! I mean, being a tank my role was easy, keep the boss busy. The issue is the Adds, does anyone have any tips I can give to the healers and DPS to help deal with this? Ive looked up guides that say chain in the adds but you are unable too? I'm guessing a higher DPS is needed but are there any other things we can do?? Any help is always appreciated!

Regards,

Tylos
Edited by RapidUrsa on March 15, 2017 12:09PM
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  • mildlylucid
    mildlylucid
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    Have an off-tank taunt the adds and group them up. After a while have the DPS deal with the adds. Little fuzzy on the details as it's been a while since I did vAA.
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  • Syntse
    Syntse
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    Haven't run vAA very recent so don't know if stuff has changed a lot but every time I've run it in the past the adds have been just ignored. Stack up to ease healers job, have mitigation eg veil or templar sun ulti etc for the pounding part and if necessary move as a stack away from the ground aoes.
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  • RapidUrsa
    RapidUrsa
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    Have an off-tank taunt the adds and group them up. After a while have the DPS deal with the adds. Little fuzzy on the details as it's been a while since I did vAA.

    Yea that's an idea, only issue is they are all ranged so difficult to group without chains and can place stackable AOE
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  • Eweroun
    Eweroun
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    Have an off-tank taunt the adds and group them up. After a while have the DPS deal with the adds. Little fuzzy on the details as it's been a while since I did vAA.

    no need for an off-tank. Main tank can easily range taunt the melee mobs (that stun). The mage mobs aren't really a problem. They die in AOE.

    Stack the DD's, let healers put springs on them. Only moment DD's split is when he is in the rock throw fase.
    More info on https://woeler.eu/index.php?p=page&id=1

    cheers
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  • RapidUrsa
    RapidUrsa
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    Syntse wrote: »
    Haven't run vAA very recent so don't know if stuff has changed a lot but every time I've run it in the past the adds have been just ignored. Stack up to ease healers job, have mitigation eg veil or templar sun ulti etc for the pounding part and if necessary move as a stack away from the ground aoes.

    We tried that but then you end up with 12 adds all with AOE that stacks so if you don't kill them they will wipe you pretty fast
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  • Turelus
    Turelus
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    The only way I have ever done this boss is everyone stand in a tight ball in front of it and chain/lure the adds into the ball so they can face AoE while everyone burns the boss and healers spam AoE heals on the blob of players.
    @Turelus - EU PC Megaserver
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  • RapidUrsa
    RapidUrsa
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    Turelus wrote: »
    The only way I have ever done this boss is everyone stand in a tight ball in front of it and chain/lure the adds into the ball so they can face AoE while everyone burns the boss and healers spam AoE heals on the blob of players.

    How do you Chain in the adds though? It wouldn't let us...
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  • LilySix
    LilySix
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    In our guild, everyone stand in a triangle. The baseline are healers, then magsoso and nb, then dk, templar, stamina char etc.

    The off tank taunts the adds and put them under the boss, they must die in AOEs. If one doen't then focus it.
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  • RapidUrsa
    RapidUrsa
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    LilySix wrote: »
    In our guild, everyone stand in a triangle. The baseline are healers, then magsoso and nb, then dk, templar, stamina char etc.

    The off tank taunts the adds and put them under the boss, they must die in AOEs. If one doen't then focus it.

    But how do you get them under the boss effectively?
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  • Masel
    Masel
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    Do the spread/stack tactic. Stack right in front of the boss for as long as he slams the ground. In the boulder phase, spread out so the red aoes don't hit multiple people and blockcast.

    As far as the adds is concerned, we usually just ignore them, all but the chainspinners die in the aoe anyway.
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  • Turelus
    Turelus
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    Tylos001 wrote: »

    How do you Chain in the adds though? It wouldn't let us...

    Then I am most likely mistaken, I saw chains but never noted if they moved.
    I am normally more focused on DPS/Tanking (Nightblade, no chains) than paying attention to the adds. Sorry for misinformation. :disappointed:
    @Turelus - EU PC Megaserver
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  • RapidUrsa
    RapidUrsa
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    Turelus wrote: »

    Then I am most likely mistaken, I saw chains but never noted if they moved.
    I am normally more focused on DPS/Tanking (Nightblade, no chains) than paying attention to the adds. Sorry for misinformation. :disappointed:

    No worries bud :smiley: I'm just trying to figure out how it is done so I can help my guild get through it :smile:
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  • Neaa
    Neaa
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    The adds are CC immune. Yes chains are CC.
    What you can Do is to use your offtank to taunt them and move them to the boss by Running out of the attack range of the mages. If you dont have a offtank, you got plenty of time as maintank when the boss is stomping to Do so. During the stomp the boss wont move.
    And yes... This boss and the next one are just DPS checks...
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  • LilySix
    LilySix
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    Tylos001 wrote: »

    But how do you get them under the boss effectively?

    Our tank use the cains or inner beast or pierce armor. If the adds are not dead when new adds spawn main tank take the agro.

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  • TARAFRAKA
    TARAFRAKA
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    Edited by TARAFRAKA on March 15, 2017 10:12AM
  • TARAFRAKA
    TARAFRAKA
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    Hope that helps. You can see our off tank(Brother Machine) snagging the chain spinners and pulling them into the group. Main tank is centered in the front.
    He aggros them with inner fire then line of sights them by walking far into the middle of the group almost underneatg the boss until they follow him into the center of the group, then he uses pierce armor to debuff and heroic slash to reduce their damage done.
    Edited by TARAFRAKA on March 15, 2017 10:09AM
  • RapidUrsa
    RapidUrsa
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    TARAFRAKA wrote: »
    TARAFRAKA wrote: »
    Hope that helps. You can see our off tank(Brother Machine) snagging the chain spinners and pulling them into the group. Main tank is centered in the front.

    Cheers, Really helpful :smile: thanks
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  • TARAFRAKA
    TARAFRAKA
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    Not sure what platform you are but if youre on xbone NA feel free to msg me if youve got qs. Gt is TARAFRAKA.
  • TARAFRAKA
    TARAFRAKA
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    Tylos001 wrote: »

    Cheers, Really helpful :smile: thanks

    No problem. It always helped me to visualize things so I record our runs to make it easier to explain.
  • RapidUrsa
    RapidUrsa
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    TARAFRAKA wrote: »
    Not sure what platform you are but if youre on xbone NA feel free to msg me if youve got qs. Gt is TARAFRAKA.

    Why NA? haha I'm EU unfortunately
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  • TARAFRAKA
    TARAFRAKA
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    Lmao well you can also message me here if needed. :wink:
  • RapidUrsa
    RapidUrsa
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    TARAFRAKA wrote: »
    Lmao well you can also message me here if needed. :wink:

    Thanks :smile:
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  • Flameheart
    Flameheart
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    Eweroun wrote: »

    no need for an off-tank. Main tank can easily range taunt the melee mobs (that stun). The mage mobs aren't really a problem. They die in AOE.

    Stack the DD's, let healers put springs on them. Only moment DD's split is when he is in the rock throw fase.
    More info on https://woeler.eu/index.php?p=page&id=1

    cheers

    This.

    Most adds - especially the melee ones will be taunted by the MT and will run to the middle and die there in AoE. In the beginning an offtank can help, but a MT should be able to collect them alone. The Mages aren't such of an issue, a taunt will usually be sufficient. Sometimes it can happen that several mages pile up and accumulate their ground AoEs (whirlwind like) in the raid, then you should maybe throw a damage decreasing ultimate (Veil, Negate) and AoE them down fast. One of those AoEs maybe still be healable, 2 or 3 of them in the same spot not anymore.

    When the rock phase starts everybody should stand somewhat spread out from the boss (except melee DDs who can maybe move to the legs and sides of the boss) preventing to stand not too close to each other. The rocks do some kind of AoE damage and the inc damage will be higher and higher for all players as more people stand close together. Everybody (yes healers too) should just stand there and block (or maybe throw a shield). You can still use skills while blocking. After that move up to the Boss again, repeat that til the boss is dead.

    ...oh...and yes, dps matters here as for almost everything in ESO. As faster you burn down the boss as less rock phases and as less adds you will have. This Boss and Valariel are so called dps checks.

    Edited by Flameheart on March 15, 2017 12:27PM
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  • Voxicity
    Voxicity
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    Hard stack the whole fight, except the flying rocks, soft stack/spread then
  • Asmael
    Asmael
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    Extra full walkthrough for healers (video is from One Tamriel, so abilities have changed a bit but the mechanics and tactics are almost the same):

    https://www.youtube.com/watch?v=x6clpiTPe5M

    For tanking more specifically, you can check https://woeler.eu/ - you have a menu next to the language selection > Trials > Aetherian Archives.

    For DDs: Slot. A. Shield. You don't get 1,000 Bratwurst points for not slotting one, no, 3% weapon damage or 5% magicka isn't going to compensate for wiping the floor. Going for score? Learn to stay alive first. Make sure you have 100 points in Elemental Defender, a few in Thick Skinned and the rest in Spell Shield, as what's going to kill you is usually Lightning or Magic damage.

    On the Foundation Stone Atronach, spread out during rock phase and blockcast, otherwise stack.

    On Varlariel, watch your feet, the boss has a pretty large hitbox. You can assign DDs to each pillars where the adds will spawn. If you really don't have the DPS, leave one add alive per wave and everyone can survive it at full health.

    On the Mage (non HM), make sure to have pairs for melees.
    • 2 melees, free positions
    • 3 melees, 1x pair, 1 solo
    • 4 melees, 2x pairs
    • 5 melees, 2x pairs, 1 solo
    • 6 melees, 3x pairs (triangle formation)
    • 7 melees, 3x pairs, 1 solo (better have perfect positioning)
    • 8 melees, 4x pairs
    • More than that, kindly ask someone to go range (or threaten him! Yaaaarrr!)

    Warning: sorcerer pets count as well, so you might want to drop them for that fight (depending on how much you like the melee DDs).

    All the ranged DDs should focus the minimages - it is their absolute #1 priority.

    It is advised when you see a mine on the ground to shield up, hold block and pop it - that way, if someone gets knockbacked by a minimage, a one-shot is less likely to happen.
    Edited by Asmael on March 15, 2017 10:36AM
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  • WuffyCerulei
    WuffyCerulei
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    Generally stack up when the stone atro isn't balled/pinned up. Hopefully your healers are spamming only BoL, but are using Healing Springs a lot.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • SolarCat02
    SolarCat02
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    Also, the Sorcerer's Negate ultimates will clear any of the dropped spinning chain AoEs. Having a Sorcerer or two in charge of dropping a negate when several stack up on the group really makes a difference, especially if you are using the "Ignore the adds, stack on the tank, then soft stack for the rock tossing" method.
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  • idk
    idk
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    Ranged adds, if enough spawn are an issue with the AoE since with many it becomes hard to move out. DPS does wonders in this fight if the boss can be killed before the number of adds becomes an issue.

    Many die in the AoE that players put down as part of their build but not enough if the fight goes on for an extended period of time. New groups going into vAA improve their DPS to a degree after getting used to the fight but that is normal for anyone.
  • Merlin13KAGL
    Merlin13KAGL
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    Tylos001 wrote: »

    How do you Chain in the adds though? It wouldn't let us...
    You probably have a DPS in your group that is giving one or more of them immunity when you try to chain - frags, crushing shock, etc. Chain animation will fire, but it won't pull.
    Edited by Merlin13KAGL on March 15, 2017 12:18PM
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  • IronCrystal
    IronCrystal
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    Our group completely ignores the adds.

    The ranged ones don't do enough damage to matter, and the melee ones just die in aoe.

    The healers just heal through the chain spinner attacks.

    You probably didn't have enough dps and that's why they stacked so much.
    Edited by IronCrystal on March 15, 2017 12:31PM
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