Rainwhisper wrote: »
However if you want the Tamriel Hero achievement, you HAVE to go into PvP land. The quests themselves are PvE, but they take place in towns that are campaign objectives. You may or may not encounter players there.
Rainwhisper wrote: »So @Liofa, do you think they built the game assuming that every player who did end-game content would have these "easy to get" PvP skills?
And perhaps I haven't communicated the degree to which I hate PvP. Were it me, I'd prefer to only play MMO's that had no PvP element whatsoever, but I've made peace with the reality that the market clearly can't sustain them. I'd like to at least be able to do all of the PvE content while continuing to pretend PvP doesn't exist.
I can't fathom why the developers would build things otherwise.
Rainwhisper wrote: »
Rainwhisper wrote: »
This is some impressive cognitive dissonance. So just because you think that, then it is so. It didn't occur to you that a PvPer could have just as easily made the inverse of your OP? Except they potentially feel compelled to endlessly farm something they don't like whereas you're merely forced to sacrifice part of an afternoon.
Rainwhisper wrote: »I can't believe that an experienced team like the ESO developers would require PvE'ers to participate in PvP as a gateway to doing PvE group content. Surely they know that those are generally two separate communities, and that many PvE'ers like me have less than zero interest in PvP.
Rainwhisper wrote: »
My impression is based, not on my preferences, but by the fact that PvP takes place in one zone, set apart from the rest of the game.
Because I dunno? It's an MMORPG and the developers are catering to people who like all aspects of an MMORPG and are trying to make them intertwinable experiences? If you don't like a certain aspect of the game but it gives your characters an advtantage and you decided not to do it; is it then the fault of the developers for poor game design or is it your own fault for not being able to motivate yourself to achieve progress - despite the fact that developers clearly made a system that awards you in the end?
Kind of a cop out. If nothing else because comparing Cyrodill to any other single zone is super disingenuous. Plus landmass is a terrible metric because so much of the content in PvP is the interaction between players. You don't need space to populate with different bosses.
My main point though was that yours is the infinitely less sympathetic position. PvPers absolutely get the short straw here. Whining about a few hours of PvP is just a bad hill to die on.
Rainwhisper wrote: »So @Liofa, do you think they built the game assuming that every player who did end-game content would have these "easy to get" PvP skills?
And perhaps I haven't communicated the degree to which I hate PvP. Were it me, I'd prefer to only play MMO's that had no PvP element whatsoever, but I've made peace with the reality that the market clearly can't sustain them. I'd like to at least be able to do all of the PvE content while continuing to pretend PvP doesn't exist.
I can't fathom why the developers would build things otherwise.
Rainwhisper wrote: »So @Liofa, do you think they built the game assuming that every player who did end-game content would have these "easy to get" PvP skills?
And perhaps I haven't communicated the degree to which I hate PvP. Were it me, I'd prefer to only play MMO's that had no PvP element whatsoever, but I've made peace with the reality that the market clearly can't sustain them. I'd like to at least be able to do all of the PvE content while continuing to pretend PvP doesn't exist.
I can't fathom why the developers would build things otherwise.
Rainwhisper wrote: »As I finally approach completing Tamriel Hero, I'm increasingly interested in tanking group dungeons. I've asked here and on other sites about the suggested builds for a PvE-only, Stam DK tank. Everyone, consistently, has listed PvP skills in their suggested build.
I can't believe that an experienced team like the ESO developers would require PvE'ers to participate in PvP as a gateway to doing PvE group content. Surely they know that those are generally two separate communities, and that many PvE'ers like me have less than zero interest in PvP. I avoided it in Ultima Online, and every game since.
Are there really no PvE-only players running veteran group content in the game?
Do the PvP skills simply make it easier, or is the consensus among the player base that the mechanics really were designed with the assumption that any player who would be participating would have PvP skills as well?
There's plenty to keep me occupied if I can't run veteran dungeons, but I'll be very disappointed if I don't have the option just because I'm a PvE-only player.
Rainwhisper wrote: »Kind of a cop out. If nothing else because comparing Cyrodill to any other single zone is super disingenuous. Plus landmass is a terrible metric because so much of the content in PvP is the interaction between players. You don't need space to populate with different bosses.
We can use other metrics then.
Number of words of writing.
Types of interactions available (as in, whatever the PvP equivalent of quests are in terms of time sinks).
Development resources involved.
Gear specifically designed for PvP vs. PvE.
Amount of lore influenced by and reflected in PvE vs. PvP content.
Number of achievements.
I think it's hard to argue that, content-wise, PvP is as big a part of the game as PvE is.
I don't understand the PvP mindset at all.
Actually it'd seem Zenimax original idea was to try to mix both. I actually find it pretty smart - they knew they'd get the solo pve crowd so they placed those cities and delves in Cyrodiil a D feature long rides between them to possibly make people run into PvP in one way or the other and then maybe - just maybe - like it. The subsequent release of Imperial City(which is a really cool and underrated dlc imo) and the presence/addition of cool, pve-useful skills in Alliance War skill trees are steps on the same route.
Personally I really enjoy the mix of PvE and PvP that, say, IC is, I think it's awesome. Unfortunately it appears that most of the playerbase are incapable of taking different points of view into consideration and trying to enjoy something different to their usual playstyle(this goes for both the crybaby PvE crowd who can't stand the idea of another player being able to attack them without their consent thus forcing them to pay attention to their surroundings and the diehard PvP crowd who hate the thought of a monster interfering with their PvP/someone trying to perform PvE activities within 500 m from them)...