And you can literally get all these skills in one night. If you don't want to spend one night on getting these skills I don't see why you should be doing endgame content.
Rainwhisper wrote: »Actually it'd seem Zenimax original idea was to try to mix both. I actually find it pretty smart - they knew they'd get the solo pve crowd so they placed those cities and delves in Cyrodiil a D feature long rides between them to possibly make people run into PvP in one way or the other and then maybe - just maybe - like it. The subsequent release of Imperial City(which is a really cool and underrated dlc imo) and the presence/addition of cool, pve-useful skills in Alliance War skill trees are steps on the same route.
Personally I really enjoy the mix of PvE and PvP that, say, IC is, I think it's awesome. Unfortunately it appears that most of the playerbase are incapable of taking different points of view into consideration and trying to enjoy something different to their usual playstyle(this goes for both the crybaby PvE crowd who can't stand the idea of another player being able to attack them without their consent thus forcing them to pay attention to their surroundings and the diehard PvP crowd who hate the thought of a monster interfering with their PvP/someone trying to perform PvE activities within 500 m from them)...
Thanks very much for the thoughtful reply. I would only add from my perspective that many of us who are PvE-only genuinely think that PvP is an entirely different game, and one we have no interest in. We want to navigate and explore the game world, and we want there to be some challenges to doing so, but not the constant fighting and high risk of death that comes from competing against other players. To me, that feels like an FPS, not an RPG. It's not that I refuse to try it and enjoy it, it's that over 20 years of online MMO's, dating back to MUD's, tells me that I very much, absolutely, unequivocally, under no circumstances enjoy it.
I don't want to kill another player, ever, for any reason. When I was doing the PvE content in Cyrodiil for Tamriel Hero (which, you're right, did generate a surprising amount of AP), I would simply bow or wave while they killed me. I'd rather run back than engage in PvP.
Also, I think the long history of animosity between PvE and PvP players in MMO's is hard to overlook when it comes to designing a game. If you build a game that requires both for advancement in either, you're going to trigger visceral reactions from players in both camps.
Nonetheless, I see your point, but I'm glad that ZOS went the direction it did.
Rainwhisper wrote: »And you can literally get all these skills in one night. If you don't want to spend one night on getting these skills I don't see why you should be doing endgame content.
To be clear, I don't want to spend one minute getting those skills if doing so requires that I PvP. It's not the time I object to. It's the forced PvP.
heystreethawk wrote: »
heystreethawk wrote: »And thank you for not taking offense at my passion for the subject!
Likewise, maybe you won't outright enjoy capturing keeps with your allies to get Vigor, but I think you'll really look forward to getting it, and I think you'll appreciate every step that gets you closer to that goal.
So for me, it's not necessarily "rar! Kill everything!", and we do our best not to mess with people who are clearly running around doing quests or whatever else by themselves. There's a sense of sportsmanship in this game, it's not universal, but it's there and I think it's absolutely a byproduct of the way that ZoS integrated the PvP and PvE dynamics.)
Rainwhisper wrote: »
heystreethawk wrote: »...I know that there was some extraordinary intentional PvP in Ultima Online, I also know that the system at large was sort of clumsily integrated in a lot of regards that caused people unnecessary grief...
grannas211 wrote: »Rainwhisper wrote: »And you can literally get all these skills in one night. If you don't want to spend one night on getting these skills I don't see why you should be doing endgame content.
To be clear, I don't want to spend one minute getting those skills if doing so requires that I PvP. It's not the time I object to. It's the forced PvP.
You're not forced to though. You want the skills, you have to do whats required to get those. Many many people dont want to run x dungeon for the 100th time just to get more resources for running 5-1-1. Its much faster to get vigor than it is to max out undaunted.
Rainwhisper wrote: »
MyrddinEmrys wrote: »PvP should be removed from ESO entirely.
BlazingDynamo wrote: »Fyi if you went into Cyrodiil and pvp'd instead of coming to the forums to complain you'd have your skills already..
BlazingDynamo wrote: »Fyi if you went into Cyrodiil and pvp'd instead of coming to the forums to complain you'd have your skills already..
FYI this thread is from March of 2017 AND the OP hasnt been around since November so you are literally talkin to no one lol!
Curious if dude ever got his Tamriel Hero 'chieve.
Rainwhisper wrote: »As I finally approach completing Tamriel Hero, I'm increasingly interested in tanking group dungeons. I've asked here and on other sites about the suggested builds for a PvE-only, Stam DK tank. Everyone, consistently, has listed PvP skills in their suggested build.
I can't believe that an experienced team like the ESO developers would require PvE'ers to participate in PvP as a gateway to doing PvE group content. Surely they know that those are generally two separate communities, and that many PvE'ers like me have less than zero interest in PvP. I avoided it in Ultima Online, and every game since.
Are there really no PvE-only players running veteran group content in the game?
Do the PvP skills simply make it easier, or is the consensus among the player base that the mechanics really were designed with the assumption that any player who would be participating would have PvP skills as well?
There's plenty to keep me occupied if I can't run veteran dungeons, but I'll be very disappointed if I don't have the option just because I'm a PvE-only player.