I wanted to test which set combination gives the best damage so I compared the damage done by 4 different skills/abilities while wearing 15 different set combinations.
SETS TESTED:
METHODOLOGY
I used Slimecraw in Veteran Wayrest Sewers I as my test dummy. I did all this on my CP 600 Redguard Sorc.
For these tests, I had to standardize my gear, skills, buffs, passives, and everything else about my character in order to make sure the only variables between each test were the set bonuses. That way the sets can be directly compared. Many things had to be considered to keep damage consistent:
- I suppressed my weapon enchants with a hindering poison on both bars, which effectively removed the RNG of the enchantment without modifying damage output.
- Poison Injection was only used when Slimecraw was above 50% health, and was cast standing as close as possible to avoid Long Shots passive damage bonus which increases damage based on how far away you are.
- Light and heavy attacks were not used within 5 seconds of Poison Injection or its DOT to avoid the Hawk Eye passive damage bonus.
- Dual wield attacks were never used when Slimecraw was below 25% health to avoid the Slaughter passive damage bonus.
- Slimecraw was never stunned, disoriented, immobilized, or silenced to avoid the Ruffian passive damage bonus.
- I kept Crit Surge, Bound Armaments, and food buff (max health max stamina) up 100% of the time.
- All skills and relevant passives were max level.
- I only bar swapped when there were no DOTs running.
- I used each ability at least 4 times with each set combination to make sure I got the same damage numbers and wasn’t overlooking some detail.
- All armor was gold medium divines with gold stamina enchants.
- All front bar weapons were dual wield gold sharpened daggers and all back bar weapons were gold sharpened bows.
- All jewelry was purple quality with robust traits and with gold weapon damage enchants.
- No monster sets used, any extra armor/weapon/jewelry slots were filled with mismatched or duplicate pieces so that they gave no additional set bonuses
- Front bar: Bloodthirst, Blood Craze, Crit Surge, Expert Hunter, Bound Armaments, Flawless Dawnbreaker
- Back bar: Poison Injection, Resolving Vigor, Crit Surge, Expert Hunter, Bound Armaments, Flawless Dawnbreaker
Each of the 15 different combinations also shows what Mundus boon was active. I ran more than 15 tests - I tested each non-TBS combination with the Thief and with the Shadow. The graphs only include the Mundus boon that gave more damage. One exception is with Hunding's Rage + Vicious Ophidian, I included both boons because overall damage between the two was almost identical.
I chose to test these particular skills because each has something unique about it. Bloodthirst is the dual wield spammable, Poison Injection does poison damage, Blood Craze applies a bleed which is mitigated differently than other physical damage, and Heavy Attack (fully charged) since the way it scales appears to be more related to weapon damage than max stamina.
RESULTS
Each graph shows the total (as in sum of DOTs if applicable) average damage done by one cast of that ability.
Average damage was calculated with the following formula: [base damage] x [1-weapon critical] + [crit damage] x [weapon critical].
The bottom graph ranks each combination by overall damage output. This is an easy way to rank them best to worst, but it is crude because it assumes that in actual gameplay, each attack is done an equal number of times. For this reason a set that is good with Bloodthirst is more impressive since it gets used most.
Hunding's Rage+Automaton, with its massive boost to physical weapon damage, was very effective for Blood Craze and Heavy Attack, but mediocre for Bloodthirst, and predictably terrible for Poison Injection. All Spriggan combinations did poorly with Blood Craze, because bleeds are not mitigated like other physical damage. Bloodthirst (which is arguably more important for DPS than Blood Craze) paired excellent with Spriggan. All 6 combinations that included Spriggan took the top 6 spots in Bloodthirst. I was surprised Leviathan + TBS, with its huge crit chance and crit damage, did as poorly as it did.
This data is fun to look at but it has limitations. For example, although Leviathan consistently performed at the low end, it would do better if you have good uptime with Major or Minor force. Spriggan did well, but if your group can reduce enemy resistance to less than 4k obviously it won’t grant as much damage.
Sorry the graphs are cramped but there was a lot to stuff in there.
Hope somebody finds this useful.