Moglijuana wrote: »I really appreciate the end of campaign rewards ZOS! I can't wait to start using weapon damage as a stat for my staff wielding Magicka Toons with the sweet rewards I just got from Scourge!
Seriously though. When are the COMPLETELY USELESS items going to stop being used as rewards?
Sandman929 wrote: »One would think if the goal is to incentivize playing the map, a decent place to start would be making rewards be actually rewarding rather than crap RNG drops of the same handful of stale sets, and then doubling down and making the winning rewards for a campaign the same crap RNG drops of the same handful of stale sets...only these are Legendary.
NightbladeMechanics wrote: »Sandman929 wrote: »One would think if the goal is to incentivize playing the map, a decent place to start would be making rewards be actually rewarding rather than crap RNG drops of the same handful of stale sets, and then doubling down and making the winning rewards for a campaign the same crap RNG drops of the same handful of stale sets...only these are Legendary.
Exactly. You want to incentivize map play? Give us sick rewards for winning the campaign. It's that simple. One day ZOS will hear us.. lol
NightbladeMechanics wrote: »Sandman929 wrote: »One would think if the goal is to incentivize playing the map, a decent place to start would be making rewards be actually rewarding rather than crap RNG drops of the same handful of stale sets, and then doubling down and making the winning rewards for a campaign the same crap RNG drops of the same handful of stale sets...only these are Legendary.
Exactly. You want to incentivize map play? Give us sick rewards for winning the campaign. It's that simple. One day ZOS will hear us.. lol
Unfortunately I suspect some kind of sick reward for winning campaigns would work in TF, but would ensure Haderus and Azuras are just faction stacked by removing any incentive to play on an underdog faction.
Just give us tempers or alchemy mats or stuff like that in our Rewards of the Decon. Getting an alchemy bag from time to time would be a pretty awesome addition.
NightbladeMechanics wrote: »Sandman929 wrote: »One would think if the goal is to incentivize playing the map, a decent place to start would be making rewards be actually rewarding rather than crap RNG drops of the same handful of stale sets, and then doubling down and making the winning rewards for a campaign the same crap RNG drops of the same handful of stale sets...only these are Legendary.
Exactly. You want to incentivize map play? Give us sick rewards for winning the campaign. It's that simple. One day ZOS will hear us.. lol
Unfortunately I suspect some kind of sick reward for winning campaigns would work in TF, but would ensure Haderus and Azuras are just faction stacked by removing any incentive to play on an underdog faction.
Just give us tempers or alchemy mats or stuff like that in our Rewards of the Decon. Getting an alchemy bag from time to time would be a pretty awesome addition.
5 gold mats, or a gold food, drink, whatever.
Coming in the top 2% should have smart combinations of items. We know ZOS can already do this. Honestly, coming in the top 10% should award things that aren't just better quality items you can get in Rewards of the Worthy. It should be a huge boon to make the top 10%. Something along the lines of Monster Sets, Busts, or unique items only part of coming in the top 10%.
Each alliance can have a specific set type for monster helms/bust. Lion, Eagle, and Dragon design. For balance reasons, the set bonuses should be the same across alliances. Other items can be similar to other unique items in game. Sword of [NPC name] and can all be parts of unique sets bonuses (nothing currently released).
Malamar1229 wrote: »how bout tokens instead to use for sick reward redemption
Malamar1229 wrote: »how bout tokens instead to use for sick reward redemption
Another Cyrodiil currency would be find by me, but I doubt it would be a well-received notion. We already have AP that has been pretty devalued at this point. Going from 2.5 AP:1 gold to 5 AP:1 gold is a significant loss for those of us who sold it off.
Moglijuana wrote: »I really appreciate the end of campaign rewards ZOS! I can't wait to start using weapon damage as a stat for my staff wielding Magicka Toons with the sweet rewards I just got from Scourge!
Seriously though. When are the COMPLETELY USELESS items going to stop being used as rewards?
I made a thread some months ago...
https://forums.elderscrollsonline.com/en/discussion/254394/rewards-of-the-irony
Sandman929 wrote: »NightbladeMechanics wrote: »Sandman929 wrote: »One would think if the goal is to incentivize playing the map, a decent place to start would be making rewards be actually rewarding rather than crap RNG drops of the same handful of stale sets, and then doubling down and making the winning rewards for a campaign the same crap RNG drops of the same handful of stale sets...only these are Legendary.
Exactly. You want to incentivize map play? Give us sick rewards for winning the campaign. It's that simple. One day ZOS will hear us.. lol
Unfortunately I suspect some kind of sick reward for winning campaigns would work in TF, but would ensure Haderus and Azuras are just faction stacked by removing any incentive to play on an underdog faction.
Just give us tempers or alchemy mats or stuff like that in our Rewards of the Decon. Getting an alchemy bag from time to time would be a pretty awesome addition.
5 gold mats, or a gold food, drink, whatever.
Gold mats would make me want to win a campaign, I'm broke as hell.
Rohamad_Ali wrote: »Transmutation Bow , Powered . I was like .. Who even thought that should be a thing ?