Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Magblade needs work in pvp

  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skullz11c wrote: »
    No class should be able to dominate all other classes.
    7ac.jpg
    ZOS - please stick to this simple rule and fix PvP...
    btw. On the other hand even if you are pro-ultra-skilled player when faced 1 vs 10 the only good thing you can do is tu run...

  • Mjollo
    Mjollo
    ✭✭✭✭✭
    Reefo wrote: »
    Mass hysteria is a cc that benefits stamblade more than magblade, as a stamblade u can get a away with it as it's a magicka dump and utility and a great cc, on a magblade it's an expensive skill on ur main pool, the point here is other classes cc's have purpose and damage with with it, you get more bang for your buck, agony disorient is not considered a useful cc as it's broken by ur own dot, the snare on mass hysteria is applied by crippling grasp and removed as easily against so many players..

    15% damage reduction doesn't SAVE you from death.. it prolongs the time that you will still die that is the problem.

    you can't gank on a melee magblade like u can on a stamblade even with equal tooltips. Magicka melee nb get rekt. Magicka destro nb get reflected and stun root locked.

    Don't pvp with magicka nb unless u zergbomb.

    Sorry.

    Reply with a kickass build for me to try, that's how u prove this wrong

    I'd rather not release what i'm running but i can guarantee you that i've yet to get completely countered this meta as a magicka NB by a magicka DK. And I don't gank as often as i should. I spend most of my PvP time dueling or 1vXing. Sustain should NEVER be an issue for any magicka NBs unless you're doing it wrong. You have plenty of resource return with SA active and 15% damage reduction goes very far if its up constantly (which it is for my build).

    If you use Prolonged Suffering correctly, it messes up the enemy more than fear or any other CC would. While it's not the greatest of damage, Prolonged Suffering has gotten me more kills than the meta users give it credit for.

    P.S. I know of a current magicka NB build that gives me 53k magicka, 5k spell damage and 1.8k regen when buffed allowing me to do 30k burst damage to pvp players so that negates your stam/magicka burst claim.
    Edited by Mjollo on March 8, 2017 11:59PM
    Defialed - Former Emperor of Thornblade|Mjoll The Legend - Former Empress of Blackwater Blade| Definitely Not Mjoll - Former Empress of Blackwater Blade | Probably Not Mjoll - Former Empress of Blackwater Blade | Mistakenly Mjoll - Former Empress of Blackwater Blade | Blackwater Cultist - Former Emperor of Blackwater Blade | A Woman With No Name |
    "There are two kinds of people in this world, my friend. Those with loaded guns. And those who dig. You dig."
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Mine performs quite well. My advice would be to use 5 rattlecage, 5 Spinner, and a Maelstrom staff. With that setup you don't need to worry about degeneration or mark. Also use crippling grasp over funnel health. It's way better IMO. Other than that keep your distance with the cripple + Crippling grasp combination. When you have your bow proc'd use shadowy disguise for the guarantee crit, and have your impale ready for the execute. Obviously don't use your bow if your opponent just used wings
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Reefo wrote: »
    bowmanz607 wrote: »
    Reefo wrote: »
    Mass hysteria is a cc that benefits stamblade more than magblade, as a stamblade u can get a away with it as it's a magicka dump and utility and a great cc, on a magblade it's an expensive skill on ur main pool, the point here is other classes cc's have purpose and damage with with it, you get more bang for your buck, agony disorient is not considered a useful cc as it's broken by ur own dot, the snare on mass hysteria is applied by crippling grasp and removed as easily against so many players..

    15% damage reduction doesn't SAVE you from death.. it prolongs the time that you will still die that is the problem.

    you can't gank on a melee magblade like u can on a stamblade even with equal tooltips. Magicka melee nb get rekt. Magicka destro nb get reflected and stun root locked.

    Don't pvp with magicka nb unless u zergbomb.

    Sorry.

    Reply with a kickass build for me to try, that's how u prove this wrong

    by that logic every mag cc benefits their stam counterparts better and therefore a problem with all class.

    15% damaage reduction, especially when applied to multiple targets and/or combined with other reductions will in fact save you. It can buy time to switch to other bar to buff up and heal also. it will reduce damage taken to your shields as well which will save you. Is that not what all defensive abilities are? prolong a fight to heal up or get a kill? it also allows you to trade blows with your enemy while they deliver reduced damage and you will hit them harder.

    you say prolong the time to die, i say prevent your death long enough to get a kill or apply other buffs. (you say partly cloudy, i say mostly sunny. glass half full as opposed to half empty).

    fear is arguably the best cc in game and does not break on damage while having a long duration. your simply wrong.

    agony is useful for range nb. as for it breaking on damage, many many cc break on damage. it is also useful for dw abilities because it synergizes well with the passives. it is also a low cost more or less compared to others while also providing a dot once cc ends. It also has a long rang which is greater than fossilize and synergizers with pvp buffs. not to mention the passives you get from it.

    and no, fear does not have same snare as cripple. they are different. fear is greater plus they stack.

    u can gank very effectivley on a mag blade. in fact one can argue better since you can infinite cloack and be at a large range.

    your last stament is false. you can do more than zergbomb.

    why do i have to prove you wrong with a build. you have not proved us wrong with anything more then your beliefs in what you write? not to mention kenas video was proviede so there you go. go you tube it and you will find builds. in fact kena i think just released a mag gank build so a double wammy for you.

    I can gank WAY better on stamblade with no potions than a magblade at range. So I wouldn't even bother with that. I can burst down faster with stamblade. I can sustain better with a stamblade since fear, cloak, shade, siphoning attacks are all off magicka and doesn't affect my main damage pool. I can survive better because I can dodge roll a lot more, I always have Stam to break free, I don't need time to set up my burst with a bow proc.

    Not everyone wants to play stamblade, but many want magblade to be playable in pvp not in the exact way that stamblade is played but to a decent degree, pvp is about burst and everything about magblade in well rounded build with sustain damage and survivability it is sustained pressure. Which is difficult to pressure on say 3 whom are simultaneously pressuring you.

    Every mag cc that does no damage benefits the Stam more because it is utility and does not affect sustain actually. Example sorc rune that doesn't break with dots on a Stam sorc. Flurry does not break it.

    never said fear breaks on damage

    Snares do not stack, ever.

    Who actually uses a cc in pvp that breaks on damage? A magdk only which is damn good cc.

    Agony disorient do not benefit DW magblade in any way what so ever. Only dual wield attacks.

    So misinformed

    First, sustain is not an issue in this game. If you have sustain issues with cp your doing it wrong. Sustain is not an issue on any build. Especially when nb have siphoning attacks. I won't even run recovery on my mag blade because of it.

    Regardless of what you say, plenty of people out there utilize mag nb just fine. It is playable and is decent. Sorry if you don't know how to play it.

    You say difficult to pressure outnumbered. This game has always been a numbers game. Using you being outnumbered as a basis for change is not going to work. You died 1v3 because you were outnumbered. I, and others, 1vx just fine. The burst is not all tied into bow proc like you seem to claim. You can get burst from ult combos, heavy attack weave combo's, attacks from cloak, gear such as Valk etc.

    Sustain is not just about your damage pool. As a stamblade I put a lot of strain on my mag pool plus have a higher cost on thone abilities. I run high mag recovery to help. Again though, sustain is not an issue.

    Your right fears do not stack. I apologize. The one thing where you can genuinely say I had misinformation. However, the snare from fear does override the smaller snare from cripple if I'm not mistaken. Also, it is an of snare which is great. Plus it gives you another option outside of cripple.

    Never said it helped dw magblade but dw abilities. Gives a nice extra burst to dw hits.

    You obviously do better on your stam blade and should stick with it then. You know it was not that long ago that mag blades were considered great options for pvp 1vx. The only thing that has changed is buffs to other classes since that time. Nothing has changed on magnb since those days, yet some people complain. Find that to be funny.

  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Magblade has to get sone sort of snare and root immunity to be competitive in open world PvP. Magblade is suppose to be the mobile class but magplars and mag dks literary have the same mobility (mist form) cloak isn't very reliable for mobility because you can still be snared while in cloak and it will not get you out of roots. Same with shade you are still in talons or encase after you teleport so they'll just fossilized you before you can move. The magblade class should have mobility built in but as it is now if you don't use mist form you have zero mobility. That's the main problem magblade is probably the squishiest of all classes by design of you can move you are going to get ganged up on and 1 shot. I feel this is the main problem

    Another problem magblade has is your burst damage requires so much micromanagement. Magblades have the highest burst damage in the game for a small window of time. There is a window of 7 to 10 seconds when your merciless is proc'd that if built right you can probably one shot anyone. The negative to this is it requires your ultimate and that burst window is very difficult to land open world PvP when being pressured by multiple opponents. Also when you aren't in the window you hit like a wet noodle swallow soul is the weakest spammable dps in the game. Magblades need their burst window increased or a way to burst more frequently. (Most magblades cover up this weakness by using skoria)

    Some simple suggestions for buffs would be add a purge back to cloak (nightblades are squishy by design with a lack of healing compared to other classes a class purge would increase survivability making it a more desirable class to play). Add snare and root removal and immunity to blur will help magblade mobility some of the magblades main defenses are hots and great resource management. Both of which are disable by using mist form. They need class root immunity. And finally let merciless stay proc'd until you fire the bow this will open up magblades burst window and lower the micromanagement required to burst people down. I don't think any of these buffs are over the top and it should bring magblade more inline with other classes for open world PvP
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Magblade has to get sone sort of snare and root immunity to be competitive in open world PvP. Magblade is suppose to be the mobile class but magplars and mag dks literary have the same mobility (mist form) cloak isn't very reliable for mobility because you can still be snared while in cloak and it will not get you out of roots. Same with shade you are still in talons or encase after you teleport so they'll just fossilized you before you can move. The magblade class should have mobility built in but as it is now if you don't use mist form you have zero mobility. That's the main problem magblade is probably the squishiest of all classes by design of you can move you are going to get ganged up on and 1 shot. I feel this is the main problem

    Another problem magblade has is your burst damage requires so much micromanagement. Magblades have the highest burst damage in the game for a small window of time. There is a window of 7 to 10 seconds when your merciless is proc'd that if built right you can probably one shot anyone. The negative to this is it requires your ultimate and that burst window is very difficult to land open world PvP when being pressured by multiple opponents. Also when you aren't in the window you hit like a wet noodle swallow soul is the weakest spammable dps in the game. Magblades need their burst window increased or a way to burst more frequently. (Most magblades cover up this weakness by using skoria)

    Some simple suggestions for buffs would be add a purge back to cloak (nightblades are squishy by design with a lack of healing compared to other classes a class purge would increase survivability making it a more desirable class to play). Add snare and root removal and immunity to blur will help magblade mobility some of the magblades main defenses are hots and great resource management. Both of which are disable by using mist form. They need class root immunity. And finally let merciless stay proc'd until you fire the bow this will open up magblades burst window and lower the micromanagement required to burst people down. I don't think any of these buffs are over the top and it should bring magblade more inline with other classes for open world PvP

    Magblade does an mobility. Many sources of major expedition. Increased stealth speed. Cloak and shade. Sure you can be snared, that is called a counter. You can counter the counter by using immovable pots or mist. Sure your image can be countered and so can cloak. That is called balance.

    I love how people look to Temps and dk and say they are superior in open world haha. So many people complain about them not being as good in pvp cause of lack of mobility, but then turn around and now they are better to serve the topic at hand. I really think people need to practice more good grief. Mag blade are great in open world.

    And so what nb requires a bit more skill to pull off than other easy mode playstyles. I'm fine with that. Of course the same thing you say about nb timing burst is also true of sorcs. Should they be buffed? Anything that lends itself to more skillful play is better.

    Still up in the air about snare removal. It has good and bad. But there are options available now for that. Efficient Purge, mist, immovable pots.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Magblade has to get sone sort of snare and root immunity to be competitive in open world PvP. Magblade is suppose to be the mobile class but magplars and mag dks literary have the same mobility (mist form) cloak isn't very reliable for mobility because you can still be snared while in cloak and it will not get you out of roots. Same with shade you are still in talons or encase after you teleport so they'll just fossilized you before you can move. The magblade class should have mobility built in but as it is now if you don't use mist form you have zero mobility. That's the main problem magblade is probably the squishiest of all classes by design of you can move you are going to get ganged up on and 1 shot. I feel this is the main problem

    Another problem magblade has is your burst damage requires so much micromanagement. Magblades have the highest burst damage in the game for a small window of time. There is a window of 7 to 10 seconds when your merciless is proc'd that if built right you can probably one shot anyone. The negative to this is it requires your ultimate and that burst window is very difficult to land open world PvP when being pressured by multiple opponents. Also when you aren't in the window you hit like a wet noodle swallow soul is the weakest spammable dps in the game. Magblades need their burst window increased or a way to burst more frequently. (Most magblades cover up this weakness by using skoria)

    Some simple suggestions for buffs would be add a purge back to cloak (nightblades are squishy by design with a lack of healing compared to other classes a class purge would increase survivability making it a more desirable class to play). Add snare and root removal and immunity to blur will help magblade mobility some of the magblades main defenses are hots and great resource management. Both of which are disable by using mist form. They need class root immunity. And finally let merciless stay proc'd until you fire the bow this will open up magblades burst window and lower the micromanagement required to burst people down. I don't think any of these buffs are over the top and it should bring magblade more inline with other classes for open world PvP

    Magblade does an mobility. Many sources of major expedition. Increased stealth speed. Cloak and shade. Sure you can be snared, that is called a counter. You can counter the counter by using immovable pots or mist. Sure your image can be countered and so can cloak. That is called balance.

    I love how people look to Temps and dk and say they are superior in open world haha. So many people complain about them not being as good in pvp cause of lack of mobility, but then turn around and now they are better to serve the topic at hand. I really think people need to practice more good grief. Mag blade are great in open world.

    And so what nb requires a bit more skill to pull off than other easy mode playstyles. I'm fine with that. Of course the same thing you say about nb timing burst is also true of sorcs. Should they be buffed? Anything that lends itself to more skillful play is better.

    Still up in the air about snare removal. It has good and bad. But there are options available now for that. Efficient Purge, mist, immovable pots.

    Before the meta was root and snare spam tank builds magblade mobility was fine. these days better magblades drop cloak and shade completely for mist form. Cloak is already countered by so many things everyone had Aoe's and detection pots already no need to make snares and roots a counter as well. Major expedition is useless if you are snared or rooted. I acknowledged mist form is a counter to this which make cloak pretty useless if just one opponent has a root. If a mag dk runs mist form and a magblade doesn't the mag dk is more mobile that's just the way it is right now. The only thing with mist form is it disables your hots and you can't get healing ward while in mist form either which can sometimes be a problem when under heavy pressure. You don't see a problem with two classes with greater survivability having equal mobility as well? That's basically what's happening in Cyrodiil. Magblade has mobility on paper but in practice it's the same as magplar and mag dk. None of the changes I suggested earlier would make magblade even close to OP just bring it more in line to the other classes. Funny you should mention magsorc because I play that class as well and I'm not over reacting when I say it completely outclasses magblade in every way for solo PvP (dueling being the exception). I too would love more skillful play some counterplay to roots and snares that fits with the dynamics of the magblade class would be a great start to add some much needed skill to this game. This isn't a learn to play issue magblade is too squishy by design to get pin down by roots. Unless you build a sap tank which is actually pretty cool but good luck killing anyone
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    @bowmanz607 that's old news magblade use to be better than those builds in open world PvP when cloak was functional and had a purge to get rid of harmful effects. since that change all solo magblade play has stopped, and all magblades either basically just dual. (what I started to do I actually win about 95℅ of duels on my magblade even wearing low quality gear. lol so tired of dueling though) or zerg bomb. Actual solo PvP magblade is non existent. It's not that it's hard or skillful it's that it's just flat out bad for 1vX style PvP. well compared to other classes. I use to think differently as well until I started playing mag sorc, and stamblade both completely out class magblade for solo PvP. Even my stam dk is better for solo PvP. I don't think magblade is a bad class at all. Like I said I win most of my duels. Honestly if the fix the root system they wouldn't even need to add root immunity to the nightblade class the problem would fix it self, but as long as I can be constantly rooted with no cool down magblade will suck open world. It's a complete counter. Mist form is just a band-aid
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    @thankyourat

    We have simply had different experience.

    I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.

    I have no issue 1vx and my kill couster tells me that.

    If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.

    Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.

    Overall my experience is very positive. Some tweaks here and there and it's good.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    bowmanz607 wrote: »
    @thankyourat

    We have simply had different experience.

    I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.

    I have no issue 1vx and my kill couster tells me that.

    If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.

    Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.

    Overall my experience is very positive. Some tweaks here and there and it's good.

    Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.

    I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad
  • Nutshotz
    Nutshotz
    ✭✭✭✭
    The one thing I noticed when I play my stamblade vs my magblade. I do survive a lot longer on my magblade than my stamblade. It's not because of cloak. It's because of the shields. As of right now anything brings you out of cloak. If we got our original cloak that purged I'd be happy. As I stated before conceal hits like a wet noodle even with 5k spell dmg and 17k spell pen. That doesn't make sense one bit. Oh wait it does solely because it doesn't scale off of Max magicka and max spell damage. It's the same thing why killers blade hits 10x harder than impale does. Yes fear is an incredible CC hands down. Lotus and ambush are about equal in my eyes.

    Here is a list of what would bring magblades on par.

    Concealed weapons- magicka empower buff [while leaving speed alone]
    Double take- give original speed back and add something similar to shuffle
    Grim focus- make it re-apply itself and undodgeable
    Impale- 15 meters and scales off of Max magicka and max spell damage
    Soul harvest- needs something similar to incap but for spell
    Shades- needs to be a non target to activate
    Sap- go back to the old school sap


    Light armor needs a big rework. Since most are wearing heavy armor.

    There are a lot more things than what I've lisred
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    @thankyourat

    We have simply had different experience.

    I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.

    I have no issue 1vx and my kill couster tells me that.

    If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.

    Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.

    Overall my experience is very positive. Some tweaks here and there and it's good.

    Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.

    I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad

    Immovable pots do prevent roots.

    You don't really see encase outside of someone in groups dedicated to them. In open world running solo I will not engage a group unless there is ad support. With support you can more easily stay away from those spammers. But with roots I generallyrics do my best to stay range. Most sorcs prefer to play range so not much of an issue. Most dk don't use wings so not much of an issue. If they do use wings I simple time it. Hard to keep wings up all the time and fight offensively so you always get the window. I also put a good chunk of points into dodge roll and break free which goes a long way. Coupled with SA stam pool never an issue really. Sometimes I just sit in them for a bit. I will keep up my cloak mitigation/fear/ armor procs along with swallow soul and maybe path if it is on my setup at the time. I will pressure the DK to force them to back off. The mitigation I get lasts longer enough against many. Because nb can keep up the sustained pressure while healing, when they start to let up you can go in for the burst. Don't forget, you do take increased damage from dk flame, but you also get up to a 50% mitigtion. Combined with the upwards of 30% mitigation from abilities and passives does wonders. You just can't fear going to low health to get the mitigation. You can get away with it with Dk because they have no execute. Which leads me to another way to get a kill. When you go to that low health they will notice and start going in to get that kill thinking they can go all out no problem at low health and get it, you then flip it on them and save your burst for that moment and catch them off guard. Remember, dk and sorc are patient playstyles so you can work in your burst.

    Another option I use is to use efficient purge. Some will say it is costly, but I don't have sustain issues. Between SA and restore heavy not really an issue.I will even have builds that reduce block damage heavy to block with restore to get resources back if needed. You just got to know the mechanocs.

    I will also use one hand shield builds so some of those builds allows me to stand my ground and utilize block etc and still put out burst damage. You can also utilize the ult from this line to swap to restoration to buff up while also gaining resources and get back to it. Your damage ult can go on back bar.

    Overall magdk are tough, but that is because they counter nb. But you know own what they are going to do to counter you. So use that to your advantage. Such as lulling them into a false sense of security.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    The one thing I noticed when I play my stamblade vs my magblade. I do survive a lot longer on my magblade than my stamblade. It's not because of cloak. It's because of the shields. As of right now anything brings you out of cloak. If we got our original cloak that purged I'd be happy. As I stated before conceal hits like a wet noodle even with 5k spell dmg and 17k spell pen. That doesn't make sense one bit. Oh wait it does solely because it doesn't scale off of Max magicka and max spell damage. It's the same thing why killers blade hits 10x harder than impale does. Yes fear is an incredible CC hands down. Lotus and ambush are about equal in my eyes.

    Here is a list of what would bring magblades on par.

    Concealed weapons- magicka empower buff [while leaving speed alone]
    Double take- give original speed back and add something similar to shuffle
    Grim focus- make it re-apply itself and undodgeable
    Impale- 15 meters and scales off of Max magicka and max spell damage
    Soul harvest- needs something similar to incap but for spell
    Shades- needs to be a non target to activate
    Sap- go back to the old school sap


    Light armor needs a big rework. Since most are wearing heavy armor.

    There are a lot more things than what I've lisred

    Concealed weapon hits fine. Impale is very strong. It does scale off max spell and mag so I don't know what your on about. With that much spell power etc you can easily take people out np from stealth ganks. Your simply wrong.

    You want to give concealed a 20% buff.... wow ok.
    Don't like makingredients abilities the same so I don't want to see double take get shuffle treatment.
    Grim should reapply itself, bUT undodgeable??? No way. That is op.
    Impale does scale and it's range is much greater then 15 so your asking for a nerf.
    Soul harvest is great. The ult gen is great. Stop trying to make everything the same thing just because you want it on that character.
    Shades should have a target but a better indication of range.
    Sap is wonderful.

  • thankyourat
    thankyourat
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    @thankyourat

    We have simply had different experience.

    I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.

    I have no issue 1vx and my kill couster tells me that.

    If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.

    Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.

    Overall my experience is very positive. Some tweaks here and there and it's good.

    Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.

    I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad

    Immovable pots do prevent roots.

    You don't really see encase outside of someone in groups dedicated to them. In open world running solo I will not engage a group unless there is ad support. With support you can more easily stay away from those spammers. But with roots I generallyrics do my best to stay range. Most sorcs prefer to play range so not much of an issue. Most dk don't use wings so not much of an issue. If they do use wings I simple time it. Hard to keep wings up all the time and fight offensively so you always get the window. I also put a good chunk of points into dodge roll and break free which goes a long way. Coupled with SA stam pool never an issue really. Sometimes I just sit in them for a bit. I will keep up my cloak mitigation/fear/ armor procs along with swallow soul and maybe path if it is on my setup at the time. I will pressure the DK to force them to back off. The mitigation I get lasts longer enough against many. Because nb can keep up the sustained pressure while healing, when they start to let up you can go in for the burst. Don't forget, you do take increased damage from dk flame, but you also get up to a 50% mitigtion. Combined with the upwards of 30% mitigation from abilities and passives does wonders. You just can't fear going to low health to get the mitigation. You can get away with it with Dk because they have no execute. Which leads me to another way to get a kill. When you go to that low health they will notice and start going in to get that kill thinking they can go all out no problem at low health and get it, you then flip it on them and save your burst for that moment and catch them off guard. Remember, dk and sorc are patient playstyles so you can work in your burst.

    Another option I use is to use efficient purge. Some will say it is costly, but I don't have sustain issues. Between SA and restore heavy not really an issue.I will even have builds that reduce block damage heavy to block with restore to get resources back if needed. You just got to know the mechanocs.

    I will also use one hand shield builds so some of those builds allows me to stand my ground and utilize block etc and still put out burst damage. You can also utilize the ult from this line to swap to restoration to buff up while also gaining resources and get back to it. Your damage ult can go on back bar.

    Overall magdk are tough, but that is because they counter nb. But you know own what they are going to do to counter you. So use that to your advantage. Such as lulling them into a false sense of security.

    If you use immovable pots you'll still be rooted with talons and encase you only can't be fossilized. I had that suggestion a some months ago that immovable pots should work for roots too but alot of people thought it would be too strong for group play. I think it could just be different on my server everyone is spamming roots that's legitimately their only gameplan when they fight you. Especially mag dk most just put you in talons and hold block while everyone beats on you. Lol I tried purge because of resource poisons and to get rid of marks most of the time though they'll just root you again. I don't really have trouble fighting mag dks 1v1. 1v2 though that mag dk becomes a huge threat. 1v1 roots are strong but very manageable once more people get involved though those roots become a death sentence. I do usually try to just avoid mag dks in cyrodiil for this reason I could beat them but it's going to take so much time I'm going to end up getting zerged down. It's also impossible to stay range 1v4 because of gap closers spam. 1v1 again very easy to do with crippling grasp and shade but 1vX it's not really a option. Alot of abilities magblade has is good 1v1 but not great in 1vX situations. I think majority of people will agree that magblade needs some sort of snare and root immunity to be viable 1vX. if they are going to do anything this is what they need to do. Most magblades just use mist form and they does make magblade alot more viable. I just feel like the class should have something like mist form that fits the class better.

    Even though you haven't seen the root spam I assure it's real and it's killing magblade along with snares. Out of all the classes I play root spam hurts magblade the most
  • RedFireDisco
    RedFireDisco
    ✭✭✭✭
    NB are the squishist of all. No burst heal, the least defense. This should be hard balanced with it having the most burst damage... But it doesn't, so it's simply not right.

    Either significantly increase Magblade damage to match stam, or increase Magblade survivability.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Magblade needs work in pve
    Corrected it for you.

    Edited by Flameheart on March 9, 2017 1:21PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    @thankyourat

    We have simply had different experience.

    I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.

    I have no issue 1vx and my kill couster tells me that.

    If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.

    Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.

    Overall my experience is very positive. Some tweaks here and there and it's good.

    Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.

    I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad

    Immovable pots do prevent roots.

    You don't really see encase outside of someone in groups dedicated to them. In open world running solo I will not engage a group unless there is ad support. With support you can more easily stay away from those spammers. But with roots I generallyrics do my best to stay range. Most sorcs prefer to play range so not much of an issue. Most dk don't use wings so not much of an issue. If they do use wings I simple time it. Hard to keep wings up all the time and fight offensively so you always get the window. I also put a good chunk of points into dodge roll and break free which goes a long way. Coupled with SA stam pool never an issue really. Sometimes I just sit in them for a bit. I will keep up my cloak mitigation/fear/ armor procs along with swallow soul and maybe path if it is on my setup at the time. I will pressure the DK to force them to back off. The mitigation I get lasts longer enough against many. Because nb can keep up the sustained pressure while healing, when they start to let up you can go in for the burst. Don't forget, you do take increased damage from dk flame, but you also get up to a 50% mitigtion. Combined with the upwards of 30% mitigation from abilities and passives does wonders. You just can't fear going to low health to get the mitigation. You can get away with it with Dk because they have no execute. Which leads me to another way to get a kill. When you go to that low health they will notice and start going in to get that kill thinking they can go all out no problem at low health and get it, you then flip it on them and save your burst for that moment and catch them off guard. Remember, dk and sorc are patient playstyles so you can work in your burst.

    Another option I use is to use efficient purge. Some will say it is costly, but I don't have sustain issues. Between SA and restore heavy not really an issue.I will even have builds that reduce block damage heavy to block with restore to get resources back if needed. You just got to know the mechanocs.

    I will also use one hand shield builds so some of those builds allows me to stand my ground and utilize block etc and still put out burst damage. You can also utilize the ult from this line to swap to restoration to buff up while also gaining resources and get back to it. Your damage ult can go on back bar.

    Overall magdk are tough, but that is because they counter nb. But you know own what they are going to do to counter you. So use that to your advantage. Such as lulling them into a false sense of security.

    If you use immovable pots you'll still be rooted with talons and encase you only can't be fossilized. I had that suggestion a some months ago that immovable pots should work for roots too but alot of people thought it would be too strong for group play. I think it could just be different on my server everyone is spamming roots that's legitimately their only gameplan when they fight you. Especially mag dk most just put you in talons and hold block while everyone beats on you. Lol I tried purge because of resource poisons and to get rid of marks most of the time though they'll just root you again. I don't really have trouble fighting mag dks 1v1. 1v2 though that mag dk becomes a huge threat. 1v1 roots are strong but very manageable once more people get involved though those roots become a death sentence. I do usually try to just avoid mag dks in cyrodiil for this reason I could beat them but it's going to take so much time I'm going to end up getting zerged down. It's also impossible to stay range 1v4 because of gap closers spam. 1v1 again very easy to do with crippling grasp and shade but 1vX it's not really a option. Alot of abilities magblade has is good 1v1 but not great in 1vX situations. I think majority of people will agree that magblade needs some sort of snare and root immunity to be viable 1vX. if they are going to do anything this is what they need to do. Most magblades just use mist form and they does make magblade alot more viable. I just feel like the class should have something like mist form that fits the class better.

    Even though you haven't seen the root spam I assure it's real and it's killing magblade along with snares. Out of all the classes I play root spam hurts magblade the most

    But you are trying to balance a class around 1vx which ZOS will never do for one. Anytime people win when they outnumber you ZOS will just point to the numbers and say well numbers. It falls on defense ears.

    I definitely see the root spam. Heck I do it when I'm on those toons. The problem in general is root spams. That system needs to be looked at as a whole. It is not just a magnb problem.

    Additionally, dk is our counter class more or less. So being outnumbered and having a dk is tough. It is supposed to be tough. They counter you.

    Maybe I am mistaken or there is some bug but I swear immovable pots kept roots off me. I specifically remember one instance where Feng was trying to spam them on me put couldn't until immovable was down. I will see if I can dig up the video. I also see people with immovable on avoiding my talons as a dk. Maybe a bug? I always thought intended??? Will do some real testing. Always just thought it worked that way based on what was occurring in game without actually

    But again that is why I stay away from these groups. Really not matter the class root spam sucks.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭
    While I would agree that a magic NB might struggle defeating a mDK who: actually slots wings, is disciplined enough to keep them up every 4 seconds, has the sustain to keep them up every 4 seconds - which means very few of them out there - mDKs should just as much struggle defeating the magic NB because harness magicka eats up their damage and the mNB has a large advantage in mobility.

    Meanwhile the mNB can destroy an entire enemy group on their own whereas a DK can hold block for a few seconds before getting zerged down.

    Magblades have their strengths and their weaknesses. Watch Kena's vidoes and adjust your build and who/how you fight accordingly.
    What game are you playing? a DK with the right set up could take out a zerg pretty easily, Dragon Leap (The morph with the Shield) + Proximity Detonation + Vicious Death = Dead Zerg.

  • Mjollo
    Mjollo
    ✭✭✭✭✭
    Flameheart wrote: »
    Magblade needs work in pve
    Corrected it for you.

    Lol no it doesnt.
    Defialed - Former Emperor of Thornblade|Mjoll The Legend - Former Empress of Blackwater Blade| Definitely Not Mjoll - Former Empress of Blackwater Blade | Probably Not Mjoll - Former Empress of Blackwater Blade | Mistakenly Mjoll - Former Empress of Blackwater Blade | Blackwater Cultist - Former Emperor of Blackwater Blade | A Woman With No Name |
    "There are two kinds of people in this world, my friend. Those with loaded guns. And those who dig. You dig."
Sign In or Register to comment.