Mass hysteria is a cc that benefits stamblade more than magblade, as a stamblade u can get a away with it as it's a magicka dump and utility and a great cc, on a magblade it's an expensive skill on ur main pool, the point here is other classes cc's have purpose and damage with with it, you get more bang for your buck, agony disorient is not considered a useful cc as it's broken by ur own dot, the snare on mass hysteria is applied by crippling grasp and removed as easily against so many players..
15% damage reduction doesn't SAVE you from death.. it prolongs the time that you will still die that is the problem.
you can't gank on a melee magblade like u can on a stamblade even with equal tooltips. Magicka melee nb get rekt. Magicka destro nb get reflected and stun root locked.
Don't pvp with magicka nb unless u zergbomb.
Sorry.
Reply with a kickass build for me to try, that's how u prove this wrong
bowmanz607 wrote: »Mass hysteria is a cc that benefits stamblade more than magblade, as a stamblade u can get a away with it as it's a magicka dump and utility and a great cc, on a magblade it's an expensive skill on ur main pool, the point here is other classes cc's have purpose and damage with with it, you get more bang for your buck, agony disorient is not considered a useful cc as it's broken by ur own dot, the snare on mass hysteria is applied by crippling grasp and removed as easily against so many players..
15% damage reduction doesn't SAVE you from death.. it prolongs the time that you will still die that is the problem.
you can't gank on a melee magblade like u can on a stamblade even with equal tooltips. Magicka melee nb get rekt. Magicka destro nb get reflected and stun root locked.
Don't pvp with magicka nb unless u zergbomb.
Sorry.
Reply with a kickass build for me to try, that's how u prove this wrong
by that logic every mag cc benefits their stam counterparts better and therefore a problem with all class.
15% damaage reduction, especially when applied to multiple targets and/or combined with other reductions will in fact save you. It can buy time to switch to other bar to buff up and heal also. it will reduce damage taken to your shields as well which will save you. Is that not what all defensive abilities are? prolong a fight to heal up or get a kill? it also allows you to trade blows with your enemy while they deliver reduced damage and you will hit them harder.
you say prolong the time to die, i say prevent your death long enough to get a kill or apply other buffs. (you say partly cloudy, i say mostly sunny. glass half full as opposed to half empty).
fear is arguably the best cc in game and does not break on damage while having a long duration. your simply wrong.
agony is useful for range nb. as for it breaking on damage, many many cc break on damage. it is also useful for dw abilities because it synergizes well with the passives. it is also a low cost more or less compared to others while also providing a dot once cc ends. It also has a long rang which is greater than fossilize and synergizers with pvp buffs. not to mention the passives you get from it.
and no, fear does not have same snare as cripple. they are different. fear is greater plus they stack.
u can gank very effectivley on a mag blade. in fact one can argue better since you can infinite cloack and be at a large range.
your last stament is false. you can do more than zergbomb.
why do i have to prove you wrong with a build. you have not proved us wrong with anything more then your beliefs in what you write? not to mention kenas video was proviede so there you go. go you tube it and you will find builds. in fact kena i think just released a mag gank build so a double wammy for you.
I can gank WAY better on stamblade with no potions than a magblade at range. So I wouldn't even bother with that. I can burst down faster with stamblade. I can sustain better with a stamblade since fear, cloak, shade, siphoning attacks are all off magicka and doesn't affect my main damage pool. I can survive better because I can dodge roll a lot more, I always have Stam to break free, I don't need time to set up my burst with a bow proc.
Not everyone wants to play stamblade, but many want magblade to be playable in pvp not in the exact way that stamblade is played but to a decent degree, pvp is about burst and everything about magblade in well rounded build with sustain damage and survivability it is sustained pressure. Which is difficult to pressure on say 3 whom are simultaneously pressuring you.
Every mag cc that does no damage benefits the Stam more because it is utility and does not affect sustain actually. Example sorc rune that doesn't break with dots on a Stam sorc. Flurry does not break it.
never said fear breaks on damage
Snares do not stack, ever.
Who actually uses a cc in pvp that breaks on damage? A magdk only which is damn good cc.
Agony disorient do not benefit DW magblade in any way what so ever. Only dual wield attacks.
So misinformed
thankyourat wrote: »Magblade has to get sone sort of snare and root immunity to be competitive in open world PvP. Magblade is suppose to be the mobile class but magplars and mag dks literary have the same mobility (mist form) cloak isn't very reliable for mobility because you can still be snared while in cloak and it will not get you out of roots. Same with shade you are still in talons or encase after you teleport so they'll just fossilized you before you can move. The magblade class should have mobility built in but as it is now if you don't use mist form you have zero mobility. That's the main problem magblade is probably the squishiest of all classes by design of you can move you are going to get ganged up on and 1 shot. I feel this is the main problem
Another problem magblade has is your burst damage requires so much micromanagement. Magblades have the highest burst damage in the game for a small window of time. There is a window of 7 to 10 seconds when your merciless is proc'd that if built right you can probably one shot anyone. The negative to this is it requires your ultimate and that burst window is very difficult to land open world PvP when being pressured by multiple opponents. Also when you aren't in the window you hit like a wet noodle swallow soul is the weakest spammable dps in the game. Magblades need their burst window increased or a way to burst more frequently. (Most magblades cover up this weakness by using skoria)
Some simple suggestions for buffs would be add a purge back to cloak (nightblades are squishy by design with a lack of healing compared to other classes a class purge would increase survivability making it a more desirable class to play). Add snare and root removal and immunity to blur will help magblade mobility some of the magblades main defenses are hots and great resource management. Both of which are disable by using mist form. They need class root immunity. And finally let merciless stay proc'd until you fire the bow this will open up magblades burst window and lower the micromanagement required to burst people down. I don't think any of these buffs are over the top and it should bring magblade more inline with other classes for open world PvP
bowmanz607 wrote: »thankyourat wrote: »Magblade has to get sone sort of snare and root immunity to be competitive in open world PvP. Magblade is suppose to be the mobile class but magplars and mag dks literary have the same mobility (mist form) cloak isn't very reliable for mobility because you can still be snared while in cloak and it will not get you out of roots. Same with shade you are still in talons or encase after you teleport so they'll just fossilized you before you can move. The magblade class should have mobility built in but as it is now if you don't use mist form you have zero mobility. That's the main problem magblade is probably the squishiest of all classes by design of you can move you are going to get ganged up on and 1 shot. I feel this is the main problem
Another problem magblade has is your burst damage requires so much micromanagement. Magblades have the highest burst damage in the game for a small window of time. There is a window of 7 to 10 seconds when your merciless is proc'd that if built right you can probably one shot anyone. The negative to this is it requires your ultimate and that burst window is very difficult to land open world PvP when being pressured by multiple opponents. Also when you aren't in the window you hit like a wet noodle swallow soul is the weakest spammable dps in the game. Magblades need their burst window increased or a way to burst more frequently. (Most magblades cover up this weakness by using skoria)
Some simple suggestions for buffs would be add a purge back to cloak (nightblades are squishy by design with a lack of healing compared to other classes a class purge would increase survivability making it a more desirable class to play). Add snare and root removal and immunity to blur will help magblade mobility some of the magblades main defenses are hots and great resource management. Both of which are disable by using mist form. They need class root immunity. And finally let merciless stay proc'd until you fire the bow this will open up magblades burst window and lower the micromanagement required to burst people down. I don't think any of these buffs are over the top and it should bring magblade more inline with other classes for open world PvP
Magblade does an mobility. Many sources of major expedition. Increased stealth speed. Cloak and shade. Sure you can be snared, that is called a counter. You can counter the counter by using immovable pots or mist. Sure your image can be countered and so can cloak. That is called balance.
I love how people look to Temps and dk and say they are superior in open world haha. So many people complain about them not being as good in pvp cause of lack of mobility, but then turn around and now they are better to serve the topic at hand. I really think people need to practice more good grief. Mag blade are great in open world.
And so what nb requires a bit more skill to pull off than other easy mode playstyles. I'm fine with that. Of course the same thing you say about nb timing burst is also true of sorcs. Should they be buffed? Anything that lends itself to more skillful play is better.
Still up in the air about snare removal. It has good and bad. But there are options available now for that. Efficient Purge, mist, immovable pots.
bowmanz607 wrote: »@thankyourat
We have simply had different experience.
I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.
I have no issue 1vx and my kill couster tells me that.
If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.
Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.
Overall my experience is very positive. Some tweaks here and there and it's good.
thankyourat wrote: »bowmanz607 wrote: »@thankyourat
We have simply had different experience.
I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.
I have no issue 1vx and my kill couster tells me that.
If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.
Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.
Overall my experience is very positive. Some tweaks here and there and it's good.
Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.
I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad
PeaNutShotz wrote: »The one thing I noticed when I play my stamblade vs my magblade. I do survive a lot longer on my magblade than my stamblade. It's not because of cloak. It's because of the shields. As of right now anything brings you out of cloak. If we got our original cloak that purged I'd be happy. As I stated before conceal hits like a wet noodle even with 5k spell dmg and 17k spell pen. That doesn't make sense one bit. Oh wait it does solely because it doesn't scale off of Max magicka and max spell damage. It's the same thing why killers blade hits 10x harder than impale does. Yes fear is an incredible CC hands down. Lotus and ambush are about equal in my eyes.
Here is a list of what would bring magblades on par.
Concealed weapons- magicka empower buff [while leaving speed alone]
Double take- give original speed back and add something similar to shuffle
Grim focus- make it re-apply itself and undodgeable
Impale- 15 meters and scales off of Max magicka and max spell damage
Soul harvest- needs something similar to incap but for spell
Shades- needs to be a non target to activate
Sap- go back to the old school sap
Light armor needs a big rework. Since most are wearing heavy armor.
There are a lot more things than what I've lisred
bowmanz607 wrote: »thankyourat wrote: »bowmanz607 wrote: »@thankyourat
We have simply had different experience.
I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.
I have no issue 1vx and my kill couster tells me that.
If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.
Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.
Overall my experience is very positive. Some tweaks here and there and it's good.
Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.
I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad
Immovable pots do prevent roots.
You don't really see encase outside of someone in groups dedicated to them. In open world running solo I will not engage a group unless there is ad support. With support you can more easily stay away from those spammers. But with roots I generallyrics do my best to stay range. Most sorcs prefer to play range so not much of an issue. Most dk don't use wings so not much of an issue. If they do use wings I simple time it. Hard to keep wings up all the time and fight offensively so you always get the window. I also put a good chunk of points into dodge roll and break free which goes a long way. Coupled with SA stam pool never an issue really. Sometimes I just sit in them for a bit. I will keep up my cloak mitigation/fear/ armor procs along with swallow soul and maybe path if it is on my setup at the time. I will pressure the DK to force them to back off. The mitigation I get lasts longer enough against many. Because nb can keep up the sustained pressure while healing, when they start to let up you can go in for the burst. Don't forget, you do take increased damage from dk flame, but you also get up to a 50% mitigtion. Combined with the upwards of 30% mitigation from abilities and passives does wonders. You just can't fear going to low health to get the mitigation. You can get away with it with Dk because they have no execute. Which leads me to another way to get a kill. When you go to that low health they will notice and start going in to get that kill thinking they can go all out no problem at low health and get it, you then flip it on them and save your burst for that moment and catch them off guard. Remember, dk and sorc are patient playstyles so you can work in your burst.
Another option I use is to use efficient purge. Some will say it is costly, but I don't have sustain issues. Between SA and restore heavy not really an issue.I will even have builds that reduce block damage heavy to block with restore to get resources back if needed. You just got to know the mechanocs.
I will also use one hand shield builds so some of those builds allows me to stand my ground and utilize block etc and still put out burst damage. You can also utilize the ult from this line to swap to restoration to buff up while also gaining resources and get back to it. Your damage ult can go on back bar.
Overall magdk are tough, but that is because they counter nb. But you know own what they are going to do to counter you. So use that to your advantage. Such as lulling them into a false sense of security.
Corrected it for you.Magblade needs work in pve
thankyourat wrote: »bowmanz607 wrote: »thankyourat wrote: »bowmanz607 wrote: »@thankyourat
We have simply had different experience.
I definitely feel more mobile on my mag blade and still use cloak in a very reliable fashion. Even when ganged up on. Even if revealed the damage mitigation is a great tool to have. Nb also does not have to rely on mist form for mobility. I find I have little issue especially with immovable pots.
I have no issue 1vx and my kill couster tells me that.
If you cast healing ward then mist form, by the time mist expires ward will go off and you get the heal.
Just for fun I targeted mostly.nb tonight. Wanted to see how people fought with them more. Played on tf and had na/pc. Wide range of CP but tried targeting high cp and my cp toons. I will tell you most are trash. They have no idea how to play the class. It was very pathetic. If these are the players yelling about nb, then wow just wow.
Overall my experience is very positive. Some tweaks here and there and it's good.
Immovable pots doesn't prevent roots and snares. It only prevents hard CCs. I wouldn't judge how most magblades play it's the same across all classes most people have trouble playing the game that's why alot of people find comfort in groups. If you don't run mist form how do you get out of encase and talons and what do you do about snares.
I'm currently not running mist form and playing with cloak because I'm just tired of heavy armor and mist form, but with my build if even one person starts spamming roots it doesn't matter how good I am I'm pretty much dead, with all my mobility cut off. The only exception is pretty much fighting in places with high terrain because I can teleport up. I still have fun on my magblade. As long as there is no one spamming roots it can be very enjoyable lol. Overall though I feel like mist form is a better defensive and mobility tool than anything a magblade has in its toolkit which I feel is sad
Immovable pots do prevent roots.
You don't really see encase outside of someone in groups dedicated to them. In open world running solo I will not engage a group unless there is ad support. With support you can more easily stay away from those spammers. But with roots I generallyrics do my best to stay range. Most sorcs prefer to play range so not much of an issue. Most dk don't use wings so not much of an issue. If they do use wings I simple time it. Hard to keep wings up all the time and fight offensively so you always get the window. I also put a good chunk of points into dodge roll and break free which goes a long way. Coupled with SA stam pool never an issue really. Sometimes I just sit in them for a bit. I will keep up my cloak mitigation/fear/ armor procs along with swallow soul and maybe path if it is on my setup at the time. I will pressure the DK to force them to back off. The mitigation I get lasts longer enough against many. Because nb can keep up the sustained pressure while healing, when they start to let up you can go in for the burst. Don't forget, you do take increased damage from dk flame, but you also get up to a 50% mitigtion. Combined with the upwards of 30% mitigation from abilities and passives does wonders. You just can't fear going to low health to get the mitigation. You can get away with it with Dk because they have no execute. Which leads me to another way to get a kill. When you go to that low health they will notice and start going in to get that kill thinking they can go all out no problem at low health and get it, you then flip it on them and save your burst for that moment and catch them off guard. Remember, dk and sorc are patient playstyles so you can work in your burst.
Another option I use is to use efficient purge. Some will say it is costly, but I don't have sustain issues. Between SA and restore heavy not really an issue.I will even have builds that reduce block damage heavy to block with restore to get resources back if needed. You just got to know the mechanocs.
I will also use one hand shield builds so some of those builds allows me to stand my ground and utilize block etc and still put out burst damage. You can also utilize the ult from this line to swap to restoration to buff up while also gaining resources and get back to it. Your damage ult can go on back bar.
Overall magdk are tough, but that is because they counter nb. But you know own what they are going to do to counter you. So use that to your advantage. Such as lulling them into a false sense of security.
If you use immovable pots you'll still be rooted with talons and encase you only can't be fossilized. I had that suggestion a some months ago that immovable pots should work for roots too but alot of people thought it would be too strong for group play. I think it could just be different on my server everyone is spamming roots that's legitimately their only gameplan when they fight you. Especially mag dk most just put you in talons and hold block while everyone beats on you. Lol I tried purge because of resource poisons and to get rid of marks most of the time though they'll just root you again. I don't really have trouble fighting mag dks 1v1. 1v2 though that mag dk becomes a huge threat. 1v1 roots are strong but very manageable once more people get involved though those roots become a death sentence. I do usually try to just avoid mag dks in cyrodiil for this reason I could beat them but it's going to take so much time I'm going to end up getting zerged down. It's also impossible to stay range 1v4 because of gap closers spam. 1v1 again very easy to do with crippling grasp and shade but 1vX it's not really a option. Alot of abilities magblade has is good 1v1 but not great in 1vX situations. I think majority of people will agree that magblade needs some sort of snare and root immunity to be viable 1vX. if they are going to do anything this is what they need to do. Most magblades just use mist form and they does make magblade alot more viable. I just feel like the class should have something like mist form that fits the class better.
Even though you haven't seen the root spam I assure it's real and it's killing magblade along with snares. Out of all the classes I play root spam hurts magblade the most
What game are you playing? a DK with the right set up could take out a zerg pretty easily, Dragon Leap (The morph with the Shield) + Proximity Detonation + Vicious Death = Dead Zerg.Joy_Division wrote: »While I would agree that a magic NB might struggle defeating a mDK who: actually slots wings, is disciplined enough to keep them up every 4 seconds, has the sustain to keep them up every 4 seconds - which means very few of them out there - mDKs should just as much struggle defeating the magic NB because harness magicka eats up their damage and the mNB has a large advantage in mobility.
Meanwhile the mNB can destroy an entire enemy group on their own whereas a DK can hold block for a few seconds before getting zerged down.
Magblades have their strengths and their weaknesses. Watch Kena's vidoes and adjust your build and who/how you fight accordingly.
Flameheart wrote: »Corrected it for you.Magblade needs work in pve